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Another Person posted:I actually consider Pluto to be a veeeery valuable idea group if it is available. I know it isn't militaristic, but caravan power is hard to get, merchants are great and -5% on all tech is amazing. The 10% morale and manpower recovery speed is just icing on the cake. Who said plutocratic isn't good?
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# ? Jun 28, 2015 03:44 |
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# ? May 13, 2024 09:14 |
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Knuc U Kinte posted:Who said plutocratic isn't good? No idea groups are good. New WC achievement should be conquer the world without using any ideas.
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# ? Jun 28, 2015 04:31 |
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Tsyni posted:No idea groups are good. New WC achievement should be conquer the world without using any ideas. Never spend monarch points, new challenge for real pro gamers.
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# ? Jun 28, 2015 04:40 |
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Pellisworth posted:It's really good right now, the +1 Diplomat and +1 Leader slot are great. Somewhat ironic since those used to be hot trash. If you haven't played much Common Sense, you'll quickly come to find the lack of the early third Diplomat from an Embassy frustrating, especially if you're doing any vassal integration. No, I played a few campaigns and wasn't really tempted to take it at any point. Being down a diplomat was tedious since I made a lot of peace offers to India but that alone isn't worth 2800 military points, and that's going to be fixed in a few days anyway. 10% cavalry ability is a really meaningless bonus and you can also get it from Quality, which feels a lot better now with the +1 army tradition. Vassal income and war exhaustion cost are total crap compared to what you get from Quality/Quantity/Offensive/Defensive, and all of those feel like solid choices now. Anyway here's what happened to my economy a month after I made this giant client state to get Venetian Sea:
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# ? Jun 28, 2015 04:56 |
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Managed to become Emperor as the Palatinate thanks to some timely bribes and now France is on my doorstep. Okay, I know dealing with them is risky at best, but may as well check out who they're allied with and see if I can maybe-- Oh that's nice, that's just the entirety of western Europe ready to attack me whenever France feels like taking one of my provinces. Where the gently caress do I even begin to defend against this? Fake edit: I went and allied Poland so I'll have someone to throw bodies at France. Turns out they're 1996 ducats in debt
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# ? Jun 28, 2015 05:20 |
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I doubt Castile or Portugal would actually join in on an offensive war against you unless they are your rivals for some reason.
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# ? Jun 28, 2015 05:22 |
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The emperor is always a co-belligerent if he gets called by a prince, right? So I'd be able to call in my allies?
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# ? Jun 28, 2015 05:29 |
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TheOneAndOnlyT posted:The emperor is always a co-belligerent if he gets called by a prince, right? So I'd be able to call in my allies? Yes
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# ? Jun 28, 2015 05:30 |
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TheOneAndOnlyT posted:Managed to become Emperor as the Palatinate thanks to some timely bribes and now France is on my doorstep. Okay, I know dealing with them is risky at best, but may as well check out who they're allied with and see if I can maybe-- France is heavily, heavily neutered with the latest expansion, and Portugal (and usually Castile, especially if pre-Aragon union) are generally pushovers as well. I mean it might be a bit of a challenge as the Palatinate but if you have been expanding at all then it really shouldn't be much of a problem, especially with emperor force limit and manpower bonuses. Edit: you can try declaring war on Milan or Portugal. What's -2 stability in the grand scheme of things, anyways? Sheep fucked around with this message at 05:53 on Jun 28, 2015 |
# ? Jun 28, 2015 05:51 |
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Man, I'm really getting hosed out of monarch points in this ironman game. After I westernized any of my excess points above 999 were deleted upon spending any amount of them, so there goes ~1000 for no reason. Now after seizing the colony in Cape from France there's no colony discount so I'm left to pay the full cost to core it, another ~100 when I already have a backlog of cores. France has also been hilariously kneecapped in my game. It's not even 1600 yet, but they're missing over 1/3 of the french region and GB holds Paris.
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# ? Jun 28, 2015 06:08 |
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I love being able to take capitals in peace, it's so so good. In my current Dutch run I took London and everything south from GB, and forced them to release Scotland. Scotland ended up conquering what was left of england, it's huge colonies became independent, and I now have 99% trade power in english channel which is worth 140 gold some how.
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# ? Jun 28, 2015 06:27 |
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Another Person posted:The 10% morale and manpower recovery speed is just icing on the cake. 10% morale is excellent, not icing. Goons overrate discipline and wildly underrate morale. It doesn't matter how many casualties your troops can inflict if they all break on the first day.
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# ? Jun 28, 2015 07:44 |
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Yashichi posted:Anyway here's what happened to my economy a month after I made this giant client state to get Venetian Sea: Got any advice on how to get the achievement now? I'm trying but I'm thinking my current game may be hosed due to some lazily planned expansion.
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# ? Jun 28, 2015 08:10 |
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Deutsch Nozzle posted:Now that I've had some time to sit down and play the new expansion, I finally decided to play a game on Ironman. I have to say the added challenge was nice. The idea of running a nation feels more tangible when you have to acknowledge that your decisions will have consequences--and so you'll need to think for a few minutes before spamming the Declare War button. Any tips or advice gleaned from your run? What were your ideas and sequence?
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# ? Jun 28, 2015 08:41 |
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Yashichi posted:Anyway here's what happened to my economy a month after I made this giant client state to get Venetian Sea: Woah, how long did that take to make? Wish you could use something like the nation designer to build your client states instead of adding provinces one by one.
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# ? Jun 28, 2015 11:00 |
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Allyn posted:Why is offensive less appealing in this setup? Surely in an era of unreliable AT gains, guaranteed leader pips are even more valuable. Then again I just straight up love offensive and pretty much always have As others have said, it's not that offensive's bad, it's that the others are just as good now!
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# ? Jun 28, 2015 11:08 |
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I haven't kept up with development - how many troops does it now take to siege a fort? What is the relevant formula?
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# ? Jun 28, 2015 12:36 |
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double nine posted:I haven't kept up with development - how many troops does it now take to siege a fort? What is the relevant formula? You need 3000 men per fort level, or 1000 men if no fort.
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# ? Jun 28, 2015 12:44 |
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okay; now: what the hell happened to the aggressive expansion info? "Between 1 and 21 with 100 countries" is NOT a useful metric.
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# ? Jun 28, 2015 12:46 |
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double nine posted:okay; now: what the hell happened to the aggressive expansion info? "Between 1 and 21 with 100 countries" is NOT a useful metric. If your ae could trigger them joining a coalition (i.e. puts them above 30 AE) it'll tell you explicitly.
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# ? Jun 28, 2015 12:48 |
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double nine posted:okay; now: what the hell happened to the aggressive expansion info? "Between 1 and 21 with 100 countries" is NOT a useful metric. It now only shows if it's gonna put you over the threshhold of being eligible to be on the receiving end of a coalition (-30 opinion from AE iirc). In other words: if it just shows that, you're good.
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# ? Jun 28, 2015 12:48 |
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Knuc U Kinte posted:Who said plutocratic isn't good? VDay said Pluto was the odd one out, that was my way of saying I don't mind it being an odd one out. Nobody said it was not good, I was just getting across it is excellent anyway. Jabarto posted:10% morale is excellent, not icing. Goons overrate discipline and wildly underrate morale. It doesn't matter how many casualties your troops can inflict if they all break on the first day. Oh yeah, I know. I have pretty much always posted itt that discipline is worse than morale for the exact reasons stated above. Discipline kills guys. Morale wins wars. I'm just saying I would have gotten Pluto even if it didn't have the 10% morale, because the other things in it are so good, like tech cost. Really, I'd say the manpower recovery might be even more powerful than the morale. I'm a hardcore disciple of ideas that give manpower, manpower recovery and morale.
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# ? Jun 28, 2015 12:53 |
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OneTwentySix posted:I can't speak for North or Central American since I haven't played them in a few patches, but as Inca, you need to get to Admin 5 and get Exploration filled ASAP so you can get into position to reform your religion ASAP. Mil tech helps you against any other tribes and can let you beat small stacks if you absolutely have to of Europeans. Every year you waste prior to reforming your religion is a year that Europe has to get stronger, get better entrenched in the New World, and to take most/all of your country in a single war. Moving the first idea to Admin 5 really, really hurts natives, because that's 10-15 years of points, which means you're colonizing with one colonist and 10 settler growth per year. It also means you have to spend your diplo points on the useless tech 2 that doesn't really get you anything. You could invest these points, but you don't really get a lot of benefit from them since your land is crap to begin with and a lot of it is mountains with a + development cost penalty. The North American's lost a lot with the common sense patch, even if they gained a bit. Their buildings now cost 100 instead of 10, and they are limited by development. Almost every province in North America is 1/1/1 development so you have to spend quite a few points to get that second building slot, not including the time it would take to save up the money. They still have unique buildings, but you wouldn't build them first as you need the money buildings to actually set out. CoP gave the buildings to NA so they had something to build and do while they waited for the Europeans. I would at least like to see the buildings cost 10 again, as they lose them when they reform their government. That, or give them a capital only development boost, like their capital gets +2/+2/+2 or something like that.
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# ? Jun 28, 2015 13:14 |
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Why is it that it's always the runs where I plan to just knock off some achievements that turn into my luckiest ones... Started a game as Castille so I could do the colonial and trade achievements and to gain some security from France I bind my dynasty to Aragon and get the PUs over them and Naples. Then I accidentally gain an PU over Austria, and 100 years later one over Lithuania who has broken free from Poland and conquered quite some large swathes of Russia. So in the middle 17th century I am the largest land power on earth, the only colonizer in Africa and Asia, since I hurried my way there in order to do Trade Hegemon, and have two of the most powerful nations in PUs. Plus 12 merchants and 4 colonists. I didn't play on doing the Spain as emperor achievement since it felt too annoying but now I think that if I just manage to get three electors as vassals I should be fine.
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# ? Jun 28, 2015 13:46 |
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I err ... what? Help me out here, there is clearly a fortress visible on the map, yet it does literally nothing?
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# ? Jun 28, 2015 14:07 |
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I almost wish I didn't start doing an Ottoman game since I haven't taken humanism yet despite it being 1570 (though about to get free westernization off of Danzig). Having endless rebels because I have too many provinces without fort protection is annoying as gently caress. Every time I get close to getting rid of the revolt risk some assholes pop up and add another 10 years of separatism. I don't care how balanced the devs might think it is, not a fun mechanic at all. The funny thing is that I can easily stomp any nation in the world but my own rebels beat the poo poo out of me. I wish rebs didn't steal your tech and such.
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# ? Jun 28, 2015 14:14 |
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double nine posted:I err ... what?
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# ? Jun 28, 2015 14:15 |
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Poil posted:They've probably just set fort maintenance to zero. That's stupid then. When I started this war it was against Provence and Alsace only, Switzerland joined later. So they joined the war despite having forts at 0 maintenance. The AI should have known better surely?
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# ? Jun 28, 2015 14:21 |
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What is the best way to be elected Emporer to the HRE? It feels that beyond having good Diplomatic Reputation/Diplomats (and Legitimacy); that it is imperative to have good Prestige or to be allied with the elector. Is there anything more to it then that?
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# ? Jun 28, 2015 14:27 |
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SkySteak posted:What is the best way to be elected Emporer to the HRE? It feels that beyond having good Diplomatic Reputation/Diplomats (and Legitimacy); that it is imperative to have good Prestige or to be allied with the elector. Is there anything more to it then that? Improve relations with all the electors and avoid AE, too.
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# ? Jun 28, 2015 14:36 |
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Okay, where in the UI can I mothball a specific fort, because it is driving me crazy. I've gone over the entire province view and I'm sure it's not there. edit: finally I found it.
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# ? Jun 28, 2015 14:41 |
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Alikchi posted:Improve relations with all the electors and avoid AE, too. Does being on good terms with all electors confer some special bonus in general?
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# ? Jun 28, 2015 14:55 |
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SkySteak posted:Does being on good terms with all electors confer some special bonus in general? Makes it easy to enforce peace but no actual flat bonuses.
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# ? Jun 28, 2015 15:44 |
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SkySteak posted:Does being on good terms with all electors confer some special bonus in general? Covers your rear end in case a swing vote swings the wrong way.
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# ? Jun 28, 2015 15:51 |
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gross
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# ? Jun 28, 2015 16:01 |
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Kersch posted:
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# ? Jun 28, 2015 16:04 |
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double nine posted:Okay, where in the UI can I mothball a specific fort, because it is driving me crazy. I've gone over the entire province view and I'm sure it's not there. Where is it? I haven't been able to find it.
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# ? Jun 28, 2015 16:20 |
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Gorelab posted:Where is it? I haven't been able to find it. It's a checkmark on province view
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# ? Jun 28, 2015 16:21 |
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Gorelab posted:Where is it? I haven't been able to find it. Tiny little checkbox in the province screen.
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# ? Jun 28, 2015 16:22 |
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# ? May 13, 2024 09:14 |
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Sheep posted:France is heavily, heavily neutered with the latest expansion, how on earth do you figure that?
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# ? Jun 28, 2015 16:22 |