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DLTN posted:for real though exchanging weapons from enemies in cs:go has a solid gameplay purpose, i'm not entirely certain why they're adding it to tf2 other than "because cs:go has it" Well, depending on how the picked weapon's state is handled (loaded/unloaded, how much ammo in general) it could be a legit interesting gamechanger, maybe even in a good way. Of course, in true Valve fashion, they forget about mediguns and dropping an uber means the other team has two now.
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# ? Jul 2, 2015 11:06 |
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# ? Jun 9, 2024 15:44 |
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No more of this https://www.youtube.com/watch?v=xLUnbxPBxgQ
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# ? Jul 2, 2015 11:24 |
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Well, the comic was neat and reminded me that they are still "owing" us the next/final(?) chapter of their ongoing one. Dead sniper, TFC team moving about, etc. That's going to be fun. The new event? Much like that duck bullshit a while ago I couldn't care less how my scattergun or whatever looks. Here's the the thing: hats? You can see them from afar and they actually make a difference in making your character distinctive. Slightly differently colored gun? Not really. Especially when we already had golden guns and guns with robot skulls attached -- those can actually be seen from afar. Balance update? As usual some good stuff in there along with a bunch of terrible, misguided ideas more for the sake of making the TF2 "team" look like they are doing something when filling up an internal report saying what they have spent the last 120 days working on than anything else. Source engine? Still completely hosed up. All the previous bugs will continue to be there, piled up top of new stuff like weapon picking. Now a Pyro will be shown carrying three different flamethrowers at the same time, hurray!
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# ? Jul 2, 2015 11:29 |
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Just out of interest, was a single one of these balance changes tried in the Official TF2 Beta? See, that's kind of my point when I say Valve is absolutely retarded. ... Serious question time: If I spend 6$ on the campaign tour, what are my chances of getting my $$$ back via weapon / crate selling? With the MvM campaign as a point of comparison, I guess.
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# ? Jul 2, 2015 12:02 |
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Xander77 posted:Serious question time: If I spend 6$ on the campaign tour, what are my chances of getting my $$$ back via weapon / crate selling? With the MvM campaign as a point of comparison, I guess. Going by similar campaigns in CS:GO, if you buy the campaign the moment it goes live and play missions and get drops and sell them immediately, there is a very good chance you'll make your money back, plus some extra. The longer you take doing this, the less you will get.
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# ? Jul 2, 2015 12:40 |
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Is this update good or bad? I don't know.
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# ? Jul 2, 2015 12:43 |
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CJacobs posted:Hopefully they come up with weapon skins that don't look like poo poo, which they have consistently failed at in CS GO for like 3 straight years. https://www.youtube.com/watch?v=S2X8WRHV0_U More creative stuff like this instead of "lol the patterns are RANDOMIZED AND UNIQUE JUST 4 U which means we can't have any cohesion or sense to the designs!" please Scyantific posted:I want to laugh at anyone still defending/playing this game seriously but then I remember that I spent nearly 5 years of my life doing the same thing. wayne curr posted:guys The moment the gun has a storm cloud hovering above it is the crossed line, though
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# ? Jul 2, 2015 12:57 |
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Slime posted:Is this update good or bad? I don't know. THE GOOD: Balance shake-up New maps in a form where 99% of servers will actually play them New and exciting ways to express my videogame merc dolly's individuality Cardboard box taunt!!! THE BAD: Balance shake-up (depending on which classes you love and hate) Some hilariously gaudy weapon skins Reddit will never, ever, ever shut the gently caress up about getting Snowplow into the game I'll have to update FrankenHUD for the first time in like a year and god I hate VGUI script so much THE DUBIOUS AND UNJUDGED: Filching weapons off the corpses of your victims
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# ? Jul 2, 2015 13:00 |
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I only used the pretty boy because of no fall damage and was always afraid that they'd nerf it too hard and now they have and I have to actually switch to it to not take fall damage. My one dream change is them moving that passive over to the Winger where it makes sense so I can stop using the pretty boy forever.
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# ? Jul 2, 2015 13:36 |
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They should probably have named this the Wouldn't You Rather Be Playing CS:GO? Update. Some of the balance stuff looks interesting, in much the same way you occasionally roll snake eyes on a pair of dice. Mostly, it looks like they pulled the stats for weapon use and tried to find ways to pressure people into using weapons they didn't like, either by making them better or making the more popular stuff worse. I'm not a no-hat snob, but those skins are hideous; a spy with a neon green camera beard and a hot pink sweater on has nothing on those things. I'll have fun screwing with all the changes for a day or two, and maybe they won't result in as much frustration as I suspect. But if all they can offer me to spend money on this game is paintball guns and achievements you pay for, I'll pass.
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# ? Jul 2, 2015 13:46 |
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I'm pretty ambivalent about this update, but I enjoyed reading the comic as usual. TF2 should just be a multimedia sitcom.
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# ? Jul 2, 2015 13:47 |
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Whether I think this is a good update or not at this point is based entirely on how much bonus knockback you actually get with the scorch shot now. If I can rocket people around the map with it all is forgiven.
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# ? Jul 2, 2015 13:50 |
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With the new weapon pickup system, hopefully dropping an uber will be literal. That's probably way too much to hope for though. I think I'm going to like basically all of the balance changes except for the black box nerf and snipers not being able to 1-hit kill overhealed heavies with natascha. The vaccinator finally being fixed, engineers getting a bunch of their super low skill/high reward items nerfed and never headshotting a soldier and then no-scoping him for 45 damage again has me looking forward to this update way more than any in the past few years. It's a shame that Valve now knows exactly which weapon skins will be sought after and can release the least desirable ones first and slowly build up to the ones people actually like though. That PDF that was linked with all the talk about the weapon skins compared with the ones they have shown for this release looks like they're doing exactly that. Lots of camo and multi-colored guns, very few single-color-with-black-accents guns, and nothing shiny.
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# ? Jul 2, 2015 13:54 |
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The Kins posted:It's both. I think the biggest upside to this is the huge influx of money into the tf2 system which will keep the game being maintained. Watching how crazy people go over cs skins it is utterly insane.
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# ? Jul 2, 2015 14:33 |
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pgroce posted:Mostly, it looks like they pulled the stats for weapon use and tried to find ways to pressure people into using weapons they didn't like, either by making them better or making the more popular stuff worse. That... sounds like a very solid approach to balance, though? I'm having a hard time getting riled up by any of the balance changes. The only one that sounds outright negative for the game is the buff (!) to the Tide Turner. It does sound like the Vaccinator might have been nerfed into uselessness, but I'm not shedding any tears.
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# ? Jul 2, 2015 14:59 |
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the problem i immediately see with the "lets port over csgo's weapon cosmetic system" idea is this: like Hales Own Factory New Killstreak Diamond Rocket Launcher Mk. II will be worth something. just, you know, not as much as you'd think.
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# ? Jul 2, 2015 15:03 |
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Maybe this will draw those hundreds of thousands of players back, called by the irresistible siren song of tie die weaponry.
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# ? Jul 2, 2015 15:05 |
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quote:Vaccinator Oh boy, a tiny buff to the mini-ubers while making everything else worse. The Vaccinator had literal headshot immunity for 2 years and still nobody used it except me. It should be fun now.
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# ? Jul 2, 2015 15:06 |
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Magypsy posted:Oh boy, a tiny buff to the mini-ubers while making everything else worse. The Vaccinator had literal headshot immunity for 2 years and still nobody used it except me. It should be fun now. As some one that never plays medic I have to say I still don't understand how the Vaccinator works and when I should be attacking and when I shouldn't etc.
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# ? Jul 2, 2015 15:08 |
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Jippa posted:As some one that never plays medic I have to say I still don't understand how the Vaccinator works and when I should be attacking and when I shouldn't etc. You should be using it when fighting one or two enemies using the same damage type. A Heavy and a Demoman fighting you at the same time will overpower you no matter which resistance you're using. It's the hardest weapon to use in the game, and when you do use it right it's worse than every other medigun if the other team is actually using teamwork. It's a terrible weapon, and on paper this looks like a giant nerf.
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# ? Jul 2, 2015 15:13 |
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It's not so much a giant nerf as it is fixing a bug that was literally the only reason to ever use the vaccinator. Like it's complete garbage and the only thing it was good for was if the other team had a good sniper you could make his headshots do 11 damage and I guess maybe also if they had a phlog pyro and your team was unclear on the concept of shooting him with bullets as he waddled towards them. But that was a bug, apparently, and so now it's gone from being marginally useful in a couple of specific situations to there being absolutely no scenario in which you wouldn't rather have any other medigun.
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# ? Jul 2, 2015 15:17 |
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The indignities that await me
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# ? Jul 2, 2015 15:18 |
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cock hero flux posted:It's not so much a giant nerf as it is fixing a bug that was literally the only reason to ever use the vaccinator. Not just that, but it used to build uber at the maximum rate all the time, not only does it work like the other 3 mediguns now, but it actually builds 66% slower when healing an overhealed patient. The self-healing when resisting damage has also been reduced from 25% to 10%. It still overheals 66% slower so it's poo poo at trying to keep a group topped up. It's just got so many downsides there's no point in using it over anything else now.
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# ? Jul 2, 2015 15:24 |
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I'm still waiting in the Goon vs Machine group 2 years later waiting for more MvM maps.
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# ? Jul 2, 2015 15:30 |
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Being able to hand out a couple seconds of headshot immunity or no-sell an entire Kritz charge could still have some corner uses, except now it's complete poo poo at building uber. Also, it's unclear if the medic gets any protection from the mini-uber anymore.
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# ? Jul 2, 2015 15:33 |
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Gabriel Pope posted:Being able to hand out a couple seconds of headshot immunity or no-sell an entire Kritz charge could still have some corner uses, except now it's complete poo poo at building uber. Also, it's unclear if the medic gets any protection from the mini-uber anymore. I hadn't even thought of that, oh my god. Surely they wouldn't let the Medic go unprotected. Surely.
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# ? Jul 2, 2015 15:43 |
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quote:Spy no longer smacks himself in the face while reloading a revolver (New Spy revolver reload animation that does not block cross hair I'm sold.
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# ? Jul 2, 2015 16:00 |
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As a dirty casual who didn't even know a Soldier could knock fallen weapons around, I'm just pumped that the Air Strike looks usable now. I always liked the idea of raining a barrage of rockets down on dudes from my perch in the sky, and now the penalties aren't so awful that the gun is useless even with a huge clip!
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# ? Jul 2, 2015 16:10 |
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I havent played TF2 in almost a year and I played today and just wanted to report from the distant past that the following is still true...
Has anything else changed since 2014 that I should know about?
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# ? Jul 2, 2015 16:21 |
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Orange Harrison posted:
The Loch no longer does extra damage either as of this patch. The Direct Hit still does, though, because balance doesn't apply to soldier.
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# ? Jul 2, 2015 16:26 |
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I wanna wring the neck of whoever's idea it was to change the loch n load in the first place
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# ? Jul 2, 2015 16:28 |
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So the only thing the LnL has going for it right now is faster projectiles and bonus destruction damage?
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# ? Jul 2, 2015 16:29 |
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cock hero flux posted:The Loch no longer does extra damage either as of this patch. The Direct Hit still does, though, because balance doesn't apply to soldier. Damage falloff does, which is why he gets away with it. notZaar posted:So the only thing the LnL has going for it right now is faster projectiles and bonus destruction damage? The original Liberty Launcher was also -25% clip and "only" +amillion% projectile speed, and it was so obnoxious it got nerfed. The demo will probably get away with it because you can't just aim in someone's general direction and get guaranteed damage.
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# ? Jul 2, 2015 16:33 |
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The LnL and DH are incomparable because of the other tools both classes have available. A LnL demo really gives up nothing, he's a straight up murder machine. A DH soldier can really only instagib low hp classes or wreck dudes on airshots.
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# ? Jul 2, 2015 16:34 |
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cock hero flux posted:The Loch no longer does extra damage either as of this patch. The Direct Hit still does, though, because balance doesn't apply to soldier. The direct hit just isn't used at all though which suggests it's very situational and not over powered. In my experience of using it you get the occasional youtube highlight style frag and then miss a load of easy kills that you would have got with the stock or the black box. The loch and load is used by pretty much 80-90% of demos on pubs. e- beaten
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# ? Jul 2, 2015 16:35 |
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Jippa posted:The loch and load is used by pretty much 80-90% of demos on pubs. Fuuuuuuck LnL + tide turner. Most infuriating gimmick loadout ever because there's jack poo poo you can do about it if they're any good.
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# ? Jul 2, 2015 16:37 |
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It says a lot about how soldier is balanced when you can say "okay, sure, it can instagib light classes and kill basically anyone in a couple of shots but it's still not actually good compared to his other weapons".
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# ? Jul 2, 2015 16:37 |
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xzzy posted:The LnL and DH are incomparable because of the other tools both classes have available. Giving up rollers is not insignificant.
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# ? Jul 2, 2015 16:39 |
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xzzy posted:Fuuuuuuck LnL + tide turner. Most infuriating gimmick loadout ever because there's jack poo poo you can do about it if they're any good. The worst. Just sucks the fun out of playing.
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# ? Jul 2, 2015 16:41 |
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# ? Jun 9, 2024 15:44 |
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DH has harder to hit shots compared to stock and decreases your effective range; LnL has easier to hit shots compared to stock and increases your effective range.
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# ? Jul 2, 2015 16:41 |