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Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬
Wow, thought the Phoenix was terrible, then just had an insanely good run with it- 3157 xp :stare: All it took was sinking 3 ships and setting some BBs on fire . premium and first win of the day helped too :D

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Magni
Apr 29, 2009

Han Feizi posted:

How does everyone like the Tenryu? I'm having a hard time adjusting to the 4 gun broadside coming from the St. Louis, but the torps have paid off in many a knife fight. I'm close to the Kuma but I don't know if I will like the torpedo focus.

IJN cruisers aren't really focused on torpedos, they use them as a supplement or secondary weapon backing up the guns.

James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!
Tenryu has enough camouflage for you to pull off destroyer-like torpedo attacks, and with six relatively high damage torpedoes you can do an awful lot of damage if someone lets you. You can still do well without using them.

Kuma torpedoes reload really quickly, but it's not the ideal ship for taking advantage of that. You can dump torpedo spreads where you expect enemies and all that, but the guns are decidedly your main weapon.

From then on, Japanese cruiser torpedoes are more of an "oh gently caress there's a battleship on top of me" weapon than anything else. They're very useful in certain situations but you don't rely on them for anything. It's a bit like battleship secondaries in that just having torpedoes on your cruiser makes a difference even if you don't use them.

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat
I just got into a Langley and I was wondering if there's a way to change which aircraft it has. Or do I just have to play it as is with 1 fighter and 1 TB?

Devlan Mud
Apr 10, 2006




I'll hear your stories when we come back, alright?

Ratzap posted:

I just got into a Langley and I was wondering if there's a way to change which aircraft it has. Or do I just have to play it as is with 1 fighter and 1 TB?

You can only change plane load outs through flight deck/hanger upgrades. If the Langley doesn't have any you're out of luck.

ArchangeI
Jul 15, 2010

James Garfield posted:

Tenryu has enough camouflage for you to pull off destroyer-like torpedo attacks, and with six relatively high damage torpedoes you can do an awful lot of damage if someone lets you. You can still do well without using them.

Kuma torpedoes reload really quickly, but it's not the ideal ship for taking advantage of that. You can dump torpedo spreads where you expect enemies and all that, but the guns are decidedly your main weapon.

From then on, Japanese cruiser torpedoes are more of an "oh gently caress there's a battleship on top of me" weapon than anything else. They're very useful in certain situations but you don't rely on them for anything. It's a bit like battleship secondaries in that just having torpedoes on your cruiser makes a difference even if you don't use them.

They're also the only way to get those stupid torpedo missions done if for whatever reason you don't like driving destroyers.

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Ratzap posted:

I just got into a Langley and I was wondering if there's a way to change which aircraft it has. Or do I just have to play it as is with 1 fighter and 1 TB?

The Langley (and Hosho) are 'baby' CVs. Higher tiers give you the option to spend exp to unluck other loadouts. Generally these follow patterns:
-A balanced loadout between all 3 plane types.
-A 'fighter' loadout which is all fighters with just one bomber
-A 'strike' loadout which has one (or none) fighters in favor of torpedo and dive bombers.

WayAbvPar
Mar 11, 2009

Ah- Smug Mode.

ArchangeI posted:

They're also the only way to get those stupid torpedo missions done if for whatever reason you don't like driving destroyers.

If you hate driving destroyers you hate fun. Drive a tier 2 or 3 IJN and finish your mission in one game against utterly clueless noobs. It is horribly unfair seal clubbing at its best.

ranbo das
Oct 16, 2013




Accuracy isnt great, but good enough when you're throwing out 10 shells.

BIG HEADLINE
Jun 13, 2006

"Stand back, Ottawan ruffian, or face my lumens!"

Panfilo posted:

Wow, thought the Phoenix was terrible, then just had an insanely good run with it- 3157 xp :stare: All it took was sinking 3 ships and setting some BBs on fire . premium and first win of the day helped too :D

It is terrible, but it's *manageable*. I just wish the bitch turned faster for being as long as it is.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug
I love the Wyoming. Slow as poo poo, but drat the guns.

Evil_Greven
Feb 20, 2007

Whadda I got to,
whadda I got to do
to wake ya up?

To shake ya up,
to break the structure up!?

Panfilo posted:

Wow, thought the Phoenix was terrible, then just had an insanely good run with it- 3157 xp :stare: All it took was sinking 3 ships and setting some BBs on fire . premium and first win of the day helped too :D
It is terrible... up close.

What you can do with it is shoot Pretty loving Far Away with the guns and it's fairly quick and agile. So, you can be an annoying gently caress a good distance away. It works even better when you can shoot over some small islands providing you cover from BBs.

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

Evil_Greven posted:

It is terrible... up close.

What you can do with it is shoot Pretty loving Far Away with the guns and it's fairly quick and agile. So, you can be an annoying gently caress a good distance away. It works even better when you can shoot over some small islands providing you cover from BBs.

That's what I've got to deal with next, and that is what I notice with most Cruisers: Keep your distance, get off a few good long range rounds and keep weaving when the incoming splashes.

Han Feizi
Jul 20, 2014


Oh St. Louis. Rolling broadsides are the best. :allears:

stopgap1
Jul 27, 2013
wish I had screenshot-ed my five ship game in the Tenryu, everything clicked. Mainly the primers on random torpedoes i had sent across the map.

That is one mean cruiser.

Sankis
Mar 8, 2004

But I remember the fella who told me. Big lad. Arms as thick as oak trees, a stunning collection of scars, nice eye patch. A REAL therapist he was. Er wait. Maybe it was rapist?


Man progression really slows the gently caress down once you hit tier 4.

It doesn't help that I'm terrible, especially with destroyers.

Edit: When sniping cruisers or other battleships with a battleship of my own, should I be using AP or HE?

Am I correct in my understanding that HE has a chance of a damage of a tower and AP basically a chance for critical hits by way of penetrating?

Sankis fucked around with this message at 04:04 on Jul 9, 2015

Panfilo
Aug 27, 2011

EXISTENCE IS PAIN😬

Sankis posted:

Man progression really slows the gently caress down once you hit tier 4.

I agree. Once it gets into the five figures to jump a tier, things bog down.

Magni
Apr 29, 2009

Sankis posted:

Man progression really slows the gently caress down once you hit tier 4.

It doesn't help that I'm terrible, especially with destroyers.

Edit: When sniping cruisers or other battleships with a battleship of my own, should I be using AP or HE?

Am I correct in my understanding that HE has a chance of a damage of a tower and AP basically a chance for critical hits by way of penetrating?

AP. Never fire HE with a battleship except against carriers and destroyers.

HE has a better chance to break modules and start fires. It gets reduced damage when hitting armored areas. It cna do more damage if it penetrates, but has rather crap penetration, so that's something that normally happens only against carriers and DDs.

AP can do several different things:
- Bounce off and do nothing; this really only happens for battleship shells if you're hitting another BB or a cruiser at an angle, though some of the tougher BBs have a chance to bounce shots from their peers off their belt even at very slight angles or straight on.
- Nearly fail to penetrate and do low damage from spalling.
- *Over*penetrate and do low damage - this happens if you hit ships in the superstructure and most hits on destroyers.
- Penetrate and do serious damage in excess of what you an normally get from HE impacts.
- Penetrate the citadel (the most heavily armored part of the ship containing it's vital systems like the machinery spaces and magazines) and do *massive* damage. Citadel penetrations by single battleship shells even at low tiers will do 10k+ damage. A good battleship AP salvo with multiple citadel hits can instantly wipe out a full-health cruiser. Note that destroyers afaik simply do not have a citadel hitbox at all - regular pen is the best you can get against a tincan.

Battleship gunnery is pretty much all about learning to maximise your chance to score penetrations and citadel hits. A good rule of thumb is that you need to aim close to the waterline at the areas below the turrets and smokestacks of our target in close or at the center of the ship if you fire at long range and the shells plunge down - though in normal gunnery view you can still aim at the waterline and it'll work out.

ranbo das
Oct 16, 2013


speaking of ramming

http://gfycat.com/CheerfulAliveClownanemonefish

CommieGIR
Aug 22, 2006

The blue glow is a feature, not a bug


Pillbug

Magni posted:

AP. Never fire HE with a battleship except against carriers and destroyers.

HE has a better chance to break modules and start fires. It gets reduced damage when hitting armored areas. It cna do more damage if it penetrates, but has rather crap penetration, so that's something that normally happens only against carriers and DDs.

AP can do several different things:
- Bounce off and do nothing; this really only happens for battleship shells if you're hitting another BB or a cruiser at an angle, though some of the tougher BBs have a chance to bounce shots from their peers off their belt even at very slight angles or straight on.
- Nearly fail to penetrate and do low damage from spalling.
- *Over*penetrate and do low damage - this happens if you hit ships in the superstructure and most hits on destroyers.
- Penetrate and do serious damage in excess of what you an normally get from HE impacts.
- Penetrate the citadel (the most heavily armored part of the ship containing it's vital systems like the machinery spaces and magazines) and do *massive* damage. Citadel penetrations by single battleship shells even at low tiers will do 10k+ damage. A good battleship AP salvo with multiple citadel hits can instantly wipe out a full-health cruiser. Note that destroyers afaik simply do not have a citadel hitbox at all - regular pen is the best you can get against a tincan.

Battleship gunnery is pretty much all about learning to maximise your chance to score penetrations and citadel hits. A good rule of thumb is that you need to aim close to the waterline at the areas below the turrets and smokestacks of our target in close or at the center of the ship if you fire at long range and the shells plunge down - though in normal gunnery view you can still aim at the waterline and it'll work out.

Echoing this. There doesn't seem to be much use for HE on a Battleship, even when engaging smaller targets like Cruisers, the AP does more damage.

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang
I just had an incredibly fun BB heavy game on Ocean. Our team responded to me designating targets and we just obliterated the enemy. Ship after ship getting soaked with shells from the majority of our team. By the end of the game we'd only lost four ships.

So yeah, bind that designator key, people might respond to it. And if they do you have a real advantage.

algebra testes
Mar 5, 2011


Lipstick Apathy
lmao I had the best pubbie game.

4 BBs + CLs + DDs v 1 CV 3 BBs + CLs and DDs

Cls just booked it into the sunset and it was pretty much the definition of "What a single flat top does to unescorted battleships"

Sarmhan
Nov 1, 2011

Don't even shoot HE at carriers- just citadel pen them with AP- who cares if they're not on fire if they take 10000 damage.

DurosKlav
Jun 13, 2003

Enter your name pilot!

I really want to see more varied sinking animations. Would be nice to see some violent ones. Bits of the ship flying when you ammo rack someone, capsizing in seconds. Just very disappointing when you're having a slugfest with another ship that you lose you just see this puny little animation. I demand more weight behind sinking.

xthetenth
Dec 30, 2012

Mario wasn't sure if this Jeb guy was a good influence on Yoshi.

BIG HEADLINE posted:

It is terrible, but it's *manageable*. I just wish the bitch turned faster for being as long as it is.

It's actually good if you realize that the Phoenix doesn't want to be driven like most other cruisers. Most cruisers want to keep one side to the enemy to maximize firepower and weave a bit to try and avoid the worst. The Phoenix is very very soft, and takes extreme angling to do this safely.

However it has no centerline guns, which means you can point your nose or stern at the enemy and weave like you're totally drunk and bounce between sides' guns without any interruption in your stream of fire while swerving in a way that would cut down on any other ship's firepower and hides your weakness very well.

EponymousMrYar
Jan 4, 2015

The enemy of my enemy is my enemy.

CommieGIR posted:

Echoing this. There doesn't seem to be much use for HE on a Battleship, even when engaging smaller targets like Cruisers, the AP does more damage.

Couple that with the reload time and it's pretty much almost never worth it to shoot HE from a battleship. Let your secondaries do any and all HE shooting.

Psawhn
Jan 15, 2011

xthetenth posted:

It's actually good if you realize that the Phoenix doesn't want to be driven like most other cruisers. Most cruisers want to keep one side to the enemy to maximize firepower and weave a bit to try and avoid the worst. The Phoenix is very very soft, and takes extreme angling to do this safely.

However it has no centerline guns, which means you can point your nose or stern at the enemy and weave like you're totally drunk and bounce between sides' guns without any interruption in your stream of fire while swerving in a way that would cut down on any other ship's firepower and hides your weakness very well.

Yeah. To expand on this, it can bring all its guns to bear within 30 degrees of directly ahead and directly behind it, and it only loses the four opposite guns if you only oscillate up to ten degrees. I started doing lots better in it once I discovered I should just maneuver in drunken circles about 8-12 km from my target and never stop holding down my left mouse button.

EponymousMrYar posted:

Couple that with the reload time and it's pretty much almost never worth it to shoot HE from a battleship. Let your secondaries do any and all HE shooting.

Although it is fun when you preload HE when you know a destroyer is lurking around, then vaporizing her the instant she pops around a corner.



Is there a secret trick to using the Myogi other than to suffer through it? I'm doing things like being really careful with my aim, taking advantage of its large turret traverse to keep angled armour, and not being tempted by the super-long range (which is a trap because you'll never hit anything at max range) but it's still really hard to land any shots whatsoever. Out of six carefully aimed shots, it's likely that 5 will bracket the target and one will score a glancing blow for 1000 damage . You can only reliably score solid hits on targets within 8 km, but at that range battleships have 3 times your firepower and cruisers will be setting you on fire permanently so you can only do that if the enemy's been thinned out a little.

I've had the occasional good game, like the time I took advantage of a Kongo being distracted by a New York to come around the island on the opposite side his guns were pointed, shoot her point blank in the broadside, then finished her off with secondaries and fire -- later that game I closed on the last Wyoming at a pretty steep angle, getting lots of penetrating hits and taking few in return because of my angled armour, then finishing her off with some good close range citadel hits and secondary guns again.

Games like that are really situational, though.

Burt
Sep 23, 2007

Poke.



axelord posted:

Anyone have the Ishizuchi? The stats kinda look like it's a proto Kongo would you recommend it?

I like it. Its very much a brawler so get in there and slug it out. Its fairly accurate too and the shells are quite fast which helps too.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
The trick to using the Myogi is to stop trying to snipe at 18km and hit people at 13km or less. The accuracy goes back up once you hit closer people. Learn at what ranges you need to lead targets of different classes so you can stop using ranging shots, fire all at once as much as possible for best results. Aim at low as you can comfortably can and try to hit center of mass for those sweet, sweet citadels.

The Wyoming has it a lot better with less dispersion, heavier armor, and most importantly, more guns. The range isn't an issue if you're having problems with missing due to dispersion, as at those tiers the only things that outrange you are other BBs.

Anyways, citadels. Try to hit them. It really improves your damage and boosts your game to a new level. Lots of pubbies don't see it coming when they come in to point blank, and you can take uptiered ships by surprise, as at that point your shots are punching clean through their belt armor and into the citadel. The only things I can't pen point blank are US BBs, I've citadels Myogis in my Kuma before (right before my torps hit, of course).

Examples of games tonight:



Not pictured: The Furutaka that closed in to point blank on my Kuma and thought he was hot stuff, before promptly exploding from a quad citadel I plugged him with. Also not pictured: That loving Myogi that somehow bumbled his way into dodging 3 spreads of torpedoes a DD fired at him while reversing and hitting an island repeatedly. :iiam:

Durendal
Jan 25, 2008

Who made you God to say
"I'll take your sheep from you?"



Who needs CVs to get good stats?

NTRabbit
Aug 15, 2012

i wear this armour to protect myself from the histrionics of hysterical women

bitches




DurosKlav posted:

I really want to see more varied sinking animations. Would be nice to see some violent ones. Bits of the ship flying when you ammo rack someone, capsizing in seconds. Just very disappointing when you're having a slugfest with another ship that you lose you just see this puny little animation. I demand more weight behind sinking.

There are varied animations though, have you never seen your ship break in half?

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


God drat the Wyoming is so good. I'm having a wonderful time with low tier American BBs. :shobon:

I got in a wonky MM game where each team was entirely BBs save about three ships per side and I triple citadel'd a pepsicola in one broadside and blapped his boat in twain. :xd:

bobthethurd
Dec 27, 2007
Lovable Bob.

Hazdoc posted:

Also not pictured: That loving Myogi that somehow bumbled his way into dodging 3 spreads of torpedoes a DD fired at him while reversing and hitting an island repeatedly. :iiam:

That Myogi was art. Beached himself avoiding one set of torpedoes, reversed out of the way of another. The Mutsuki that was loving with him had to be pissed. I think it got killed by japanese torpedo bombers, too.

Artless Meat
Apr 7, 2008



bobthethurd posted:

That Myogi was art. Beached himself avoiding one set of torpedoes, reversed out of the way of another. The Mutsuki that was loving with him had to be pissed. I think it got killed by japanese torpedo bombers, too.

I did something similar during the CBT. Beached myself, moved forward, dodged one spread, hit a rock, reversed, dodged another, then torped the 2 DDs that kept missing.

bobthethurd
Dec 27, 2007
Lovable Bob.
It was like watching Mr Magoo drive a battleship.

Tekopo
Oct 24, 2008

When you see it, you'll shit yourself.


https://www.youtube.com/watch?v=iLKR9tCiwvA

Ratzap
Jun 9, 2012

Let no pie go wasted
Soiled Meat

Panfilo posted:

The Langley (and Hosho) are 'baby' CVs. Higher tiers give you the option to spend exp to unluck other loadouts. Generally these follow patterns:
-A balanced loadout between all 3 plane types.
-A 'fighter' loadout which is all fighters with just one bomber
-A 'strike' loadout which has one (or none) fighters in favor of torpedo and dive bombers.

Ok thanks. As it is I'm having a miserable time - stock ships are horrible. The basic Langley (as you no doubt know) has no AA so it can't protect itself from other carriers. So I use the fighters as protection but they are stock too so anyone who's upgraded kills them. I'm trying to catch other fighters over my sides ships so their AA helps out but drat, it's going to be a long painful haul to get this poo poo bucket upgraded.

Stanley Pain
Jun 16, 2001

by Fluffdaddy
Starting out on the CV line right now is going to be a lovely experience. I wish I had hopped on that bandwagon a bit sooner. I do have some really nicely upgrade DDs, BBs and CVs though.

Wistful of Dollars
Aug 25, 2009

Gapey Joe Stalin posted:

I just had an incredibly fun BB heavy game on Ocean. Our team responded to me designating targets and we just obliterated the enemy. Ship after ship getting soaked with shells from the majority of our team. By the end of the game we'd only lost four ships.

So yeah, bind that designator key, people might respond to it. And if they do you have a real advantage.

I've been playing for less than a week, but I've found pubbies quite often respond to this. It's like cats and laser pointers.

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psy.Che
Feb 23, 2011
Holy crap the Kongo is a good and fun ship... so fun that I'm scared of moving on to the Fuso.

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