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New Leaf posted:I can't wait to see if removing one item from a table makes all of them start to float around, or if walking over a ribcage makes it spaz out so much it eventually flings itself into orbit. and potentially renders the ribcage into a lethal projectile that will instagib you if it rockets up through your player model
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# ? Jul 10, 2015 14:33 |
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# ? May 10, 2024 00:43 |
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homeless poster posted:and potentially renders the ribcage into a lethal projectile that will instagib you if it rockets up through your player model Oh god, my favorite is the pre-sprung swinging I-beam trap in one of the vaults of New Vegas (think it's the one where they were all killing each other and set up sandbag fortifications all over the place), then having your companion run through ahead of you chasing down giant insects as it swings back and takes your head off.
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# ? Jul 10, 2015 14:41 |
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My new favorite Monster Brew glitch is probably with this character from Skyrim: http://www.uesp.net/wiki/Skyrim:Njada_Stonearm Besides having the usual problem with all trainer-followers, where you can recruit her as a follower after training, ask her to hold some things for you, and take back all of the money you spent on training, there's also this: quote:She may become permanently hostile towards you at random, and cannot be killed.
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# ? Jul 10, 2015 15:18 |
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New Leaf posted:Oh god, my favorite is the pre-sprung swinging I-beam trap in one of the vaults of New Vegas (think it's the one where they were all killing each other and set up sandbag fortifications all over the place), then having your companion run through ahead of you chasing down giant insects as it swings back and takes your head off. i had a similar experience in FO3 where the first supermarket you raid has empty carts lying everywhere. one raider saw me and started to charge towards me but ran into a cart that was between us, which caused the cart to rocket at me at subsonic speed, slaying me upon impact. i was confused as gently caress because it was like an hour into the game and i wasn't sure if the cart had killed me or what had happened.
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# ? Jul 10, 2015 15:19 |
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Bicyclops posted:My new favorite Monster Brew glitch is probably with this character from Skyrim: That can happen with literally any follower though, which I've found through using area-of-effect spell mods. I've had The Immortan Lydia hound me through an entire dungeon trying to kill me, all because I used a spell that hurt her a little bit or frenzied or... something. Putting my weapons away did nothing, nothing could end her fury.
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# ? Jul 10, 2015 15:26 |
It almost feels like that should play as a horror game. An unkillable enemy who doggedly, tirelessly follows you across the province. Appearing where you least expect her and stabbing you in the back. Suddenly waking you up when you try to sleep. You turn and see her in the far distance, ceaselessly jogging across hundreds of yards of open field to catch up. You can't kill her or trap her. Only stun her and run, delaying the inevitable.
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# ? Jul 10, 2015 15:32 |
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King Vidiot posted:That can happen with literally any follower though, which I've found through using area-of-effect spell mods. I've had The Immortan Lydia hound me through an entire dungeon trying to kill me, all because I used a spell that hurt her a little bit or frenzied or... something. Putting my weapons away did nothing, nothing could end her fury. That's really weird. Lydia isn't immortal. She's not easy to kill accidentally unless you're a wizard and in a huge melee, but she is very easy to kill intentionally. She only has the sort-of "essential" marker that followers get, where hostile things force them into the invincible "submit" state, but you can kill them by murdering them again when they're in that state. Njada is legit essential, though, because Companions quests involve her.
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# ? Jul 10, 2015 15:36 |
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homeless poster posted:i had a similar experience in FO3 where the first supermarket you raid has empty carts lying everywhere. one raider saw me and started to charge towards me but ran into a cart that was between us, which caused the cart to rocket at me at subsonic speed, slaying me upon impact. i was confused as gently caress because it was like an hour into the game and i wasn't sure if the cart had killed me or what had happened. That same supermarket on my very first run-through on my very first Fallout game, had a Deathclaw waiting for me in the parking lot.
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# ? Jul 10, 2015 15:48 |
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I'm getting bored with my current New Vegas playthrough- over level 20, 50k caps, no discernible threats left on the planet- so I'm going to restart as melee, which I've never done before in a Fallout game. This should be interesting!
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# ? Jul 10, 2015 16:05 |
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homeless poster posted:i had a similar experience in FO3 where the first supermarket you raid has empty carts lying everywhere. one raider saw me and started to charge towards me but ran into a cart that was between us, which caused the cart to rocket at me at subsonic speed, slaying me upon impact. i was confused as gently caress because it was like an hour into the game and i wasn't sure if the cart had killed me or what had happened. The best bug in Fallout 3 is when a Super Mutant corpse clips through a door or something, and you can stretch the corpse out like salt water taffy when you open/close the door. This is often accompanied by the "eternal seizure" where a corpse flails around at hypersonic speed, in defiance of the laws of conservation of energy.
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# ? Jul 10, 2015 16:08 |
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Rutibex posted:The best bug in Fallout 3 is when a Super Mutant corpse clips through a door or something, and you can stretch the corpse out like salt water taffy when you open/close the door. This is often accompanied by the "eternal seizure" where a corpse flails around at hypersonic speed, in defiance of the laws of conservation of energy. Not a Bethesda game, but the original Mass Effect tended to do this to me in the Benezia boss fight because of all the biotics hitting Shepard simultaneously. Games are great.
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# ? Jul 10, 2015 16:21 |
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Bicyclops posted:That's really weird. Lydia isn't immortal. She's not easy to kill accidentally unless you're a wizard and in a huge melee, but she is very easy to kill intentionally. She only has the sort-of "essential" marker that followers get, where hostile things force them into the invincible "submit" state, but you can kill them by murdering them again when they're in that state. Njada is legit essential, though, because Companions quests involve her. Maybe I'm misremembering, maybe I just avoided killing her because she was sworn to carry my burdens. Can't carry my burdens if she's dead!
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# ? Jul 10, 2015 16:32 |
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Bholder posted:That doesn't make any sense
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# ? Jul 10, 2015 16:36 |
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Real talk- I can't play New Vegas without a stutter every few seconds (I AM WELL AWARE OF THE MOD TO FIX IT, it doesn't do anything for me for some reason)- will FO3 be any better? I don't know why Steam isn't showing my copy anymore. Kinda frustrating. Maybe I had disks before Steam was big? I don't remember, it's been a while..
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# ? Jul 10, 2015 17:07 |
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Bicyclops posted:Besides having the usual problem with all trainer-followers, where you can recruit her as a follower after training, ask her to hold some things for you, and take back all of the money you spent on training, there's also this:
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# ? Jul 10, 2015 17:23 |
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Lotish posted:Not a Bethesda game, but the original Mass Effect tended to do this to me in the Benezia boss fight because of all the biotics hitting Shepard simultaneously. The worst part of that arena was the tiny space between the wall and the railing around the perimeter. Either you would get slammed so hard by a Biotic attack it would force you into it and you'd have to reload to get out. Or some enemy would find a way to fall into it and be unkillable because of the invisible wall or the floor protecting them. Forcing you to reload and do the fight all over again. At least in Fallout you can use the console commands to free yourself and force kill other characters when the need arises.
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# ? Jul 10, 2015 17:24 |
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Exclusive footage at QuakeCon Shame I have no way of going, just have to wait for leaked footage or it goes public after the convention.
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# ? Jul 10, 2015 20:16 |
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Interview with my hero Todd Howard that was linked to on Eurogamer's fallout Friday thing- http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html Things we didn't know- that the pre war intro is mainly in 2075, and we will be spending a good amount of time there. There are story reasons for the settlement building. Your gender will be important at times.
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# ? Jul 10, 2015 20:44 |
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Can't wait to have more to argue about.
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# ? Jul 10, 2015 20:49 |
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marktheando posted:Interview with my hero Todd Howard that was linked to on Eurogamer's fallout Friday thing- http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html Who wants to find Butch Deloria's biker gang?
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# ? Jul 10, 2015 20:51 |
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Working vehicles would be fun. Not just the vertibirds, there's a zillion cars and motorcycles laying around. I'm sure you could cobble something together.
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# ? Jul 10, 2015 21:00 |
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marktheando posted:Interview with my hero Todd Howard that was linked to on Eurogamer's fallout Friday thing- http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html Will gender be important? “We were lucky to find two great voice actors,” says Howard. “And it’s interesting because she may read things or act things differently than he does. So scenes play out differently depending on whether you are playing the game as male or female.”
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# ? Jul 10, 2015 21:03 |
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In Fallout 3 there's a male character named Sister. These games is progressive enough IMO
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# ? Jul 10, 2015 21:18 |
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Something Else posted:In Fallout 3 there's a male character named Sister. These games is progressive enough IMO Sister the slaver who can get violently angry if you make fun of his name. About as progressive as a boy named Sue.
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# ? Jul 10, 2015 21:41 |
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marktheando posted:Interview with my hero Todd Howard that was linked to on Eurogamer's fallout Friday thing- http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html
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# ? Jul 10, 2015 21:50 |
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Father Wendigo posted:"One of the things that people always complained about with Fallout 3 was how long the tutorial section inside Vault 101 took. After a lot of brainstorming over games of Minecraft, we realized the problem: people weren't spending enough time in the tutorial to realize how great it really was. We're not making that mistake twice!" Bethesda games always seem to have long unskippable tutorial sections and people always make mods to skip them, but Bethesda never learns and do it anyway.
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# ? Jul 10, 2015 21:55 |
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I have it on good authority that this will be the first tutorial section that will potentially last an entire real year if you want to make Todd Howard happy.
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# ? Jul 10, 2015 21:57 |
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So is the save file every game drops at the end of the tutorial section, where you are also given the chance to change any aspect of your character, not enough for some people? You can just load that any time you want to start a new game.
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# ? Jul 10, 2015 22:55 |
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Psychotic Weasel posted:So is the save file every game drops at the end of the tutorial section, where you are also given the chance to change any aspect of your character, not enough for some people? shh don't let that get in the way of laying a ~sick burn~ on Bethesda
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# ? Jul 10, 2015 23:00 |
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After making your character and exiting your house, you get on a bus and go for a 7 minute ride through 2077 suburbia to get to the vault. No saving, no skipping, just listening to your spouse complaining about not having enough time to pack and intermittent QTE to stop your baby from crying. If you fail too many the driver stops the bus to complain and you don't arrive at the vault in time and have to start over from the character creation screen.
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# ? Jul 11, 2015 00:06 |
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Nevets posted:After making your character and exiting your house, you get on a bus and go for a 7 minute ride through 2077 suburbia to get to the vault. No saving, no skipping, just listening to your spouse complaining about not having enough time to pack and intermittent QTE to stop your baby from crying. If you fail too many the driver stops the bus to complain and you don't arrive at the vault in time and have to start over from the character creation screen.
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# ? Jul 11, 2015 00:27 |
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marktheando posted:Interview with my hero Todd Howard that was linked to on Eurogamer's fallout Friday thing- http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html The bombs dropped in '77 right? Maybe instead of a robot, you're stuck in a simulation, and the war happening is someone disrupting it to get you out? If this piece of wild speculation is true, maybe that means you'll be a bit more of a blank slate than previously thought, albeit one with false memories.
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# ? Jul 11, 2015 01:40 |
marktheando posted:Interview with my hero Todd Howard that was linked to on Eurogamer's fallout Friday thing- http://www.telegraph.co.uk/technology/video-games/11723096/Fallout-4-interview-Bethesdas-Todd-Howard-on-building-the-apocalypse.html quote:T. Howard's been known to quote Socrates.
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# ? Jul 11, 2015 02:30 |
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# ? Jul 11, 2015 02:35 |
EDIT: Had the boys in the lab working on this Cream-of-Plenty fucked around with this message at 02:43 on Jul 11, 2015 |
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# ? Jul 11, 2015 02:36 |
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Davoren posted:The bombs dropped in '77 right? Maybe instead of a robot, you're stuck in a simulation, and the war happening is someone disrupting it to get you out? If this piece of wild speculation is true, maybe that means you'll be a bit more of a blank slate than previously thought, albeit one with false memories. I suspect that was either a typo or the person who wrote it just didn't check their facts. In the E3 stage demo our Lord and Savior T. Howard, may his magnificence reign forever, mentioned that the game starts on "a beautiful Saturday morning, with the threat of nuclear war looming." It just so happens that October 23, 2077 is a Saturday. You're probably locked in your home for 30-40 minutes doing things to teach you the basics of the game before you trigger something else that ushers you to the Vault. Which you conveniently live down the street from.
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# ? Jul 11, 2015 02:40 |
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You are actually taught how to craft by being the stubborn do-it-yourself member of the family that refused to let some robot fix poo poo in your home. Like "borrowing" pieces of the neighbor's fence to repair your baby's cradle or helping Ol' Charlie brew some Moonshine Nuka Cola in his bathtub, there are a few toys you can make for yourself that somehow survive the Apocalypse for you to pick-up and use 200 years later in the future. Although building up the Suburb too much makes sure you wake up to find some odd new neighbors once Rumpelstiltskin wakes up like Stinky Joe the ex Raider Boss.
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# ? Jul 11, 2015 03:12 |
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Psychotic Weasel posted:So is the save file every game drops at the end of the tutorial section, where you are also given the chance to change any aspect of your character, not enough for some people? You still have to play through the annoyingly log tutorial once to get to that part.
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# ? Jul 11, 2015 03:27 |
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Cream-of-Plenty posted:EDIT:
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# ? Jul 11, 2015 03:31 |
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# ? May 10, 2024 00:43 |
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2house2fly posted:You still have to play through the annoyingly log tutorial once to get to that part. If you're fighting for games never to have any form of buildup at all, even the first time you play the game, you're going to be a long time waiting. Even the older Fallouts did that.
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# ? Jul 11, 2015 03:31 |