Jabor posted:You say that as though "oh you need to cast your burn on your own turn" is a crippling downside on something that makes you draw twice as many cards as your opponent. I don't think anyone is trying to say that card advantage is bad. The point is that there are other ways in red to generate card advantage that don't come with some of the drawbacks that the dragon presents. They don't attack for 4 a turn, but that probably isn't why you want the dragon. If you just want to attack for 4 there are better ways to do that than this dragon (the aforementioned thunderbreak being one), and if you want card advantage there are less vulnerable ways to get it that don't also offer your opponent the chance to mind rot you with a removal spell. I feel like in this format, with the spell mastery creature bolt, a 3 toughness dude that empties your hand probably isn't the best play and if you are holding him back he isn't attacking or generating card advantage. I don't play standard so I might be very wrong here. I played in a 2HG event earlier, went 3-1 after my partner flooded out really hard round 3 (10 lands, 5 spells, 3 of which were in his starting hand). Otherwise we had some really solid cards, he played G/R monsters with a serra spider, 2 rhox, the 6/5 mythic dude, the 4/5 red hellion, Dwynen, the zendikar thing, and like 3 leaf gilders. He also had a pair of the renown trolls, a pharika's disciple, and three akroan hoplites. It was pretty nutty. He had a chandra's ignition which did some amazing work, up to being a 5 mana duneblast that leaves us a huge beater and domes the opponent for 12. I played a somewhat less exciting but really solid W/U deck with a suppression bonds, 3 claustrophobia, mizzium meddler, two vryn wingmares to make math hard on the other guys, two sentinels, and a bunch of assorted fliers. I had two topan freeblade but the only time I drew them they got shocked or claustrophobia'd almost immediately. Basically I ran interference and tempo long enough for my partner to land a huge monster and go on the beat down, and once it got removed he played the next one. Oh and each of us ran a hangarback walker, that dude is legit. I'm excited to see how draft works in this format, it should be fun. Olothreutes fucked around with this message at 13:13 on Jul 12, 2015 |
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# ? Jul 12, 2015 13:06 |
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# ? Jun 8, 2024 02:11 |
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Olothreutes posted:I don't think anyone is trying to say that card advantage is bad. The point is that there are other ways in red to generate card advantage that don't come with some of the drawbacks that the dragon presents. They don't attack for 4 a turn, but that probably isn't why you want the dragon. If you just want to attack for 4 there are better ways to do that than this dragon (the aforementioned thunderbreak being one), and if you want card advantage there are less vulnerable ways to get it. You play it because it both gives you card advantage and attacks for 4 in the air. The same reason Dark Confidant is a really good card, while Phyrexian Arena is middle-of-the-road.
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# ? Jul 12, 2015 13:11 |
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Jabor posted:You play it because it both gives you card advantage and attacks for 4 in the air. The same reason Dark Confidant is a really good card, while Phyrexian Arena is middle-of-the-road. Well, Bob only costs 2 mana. That's more important than the body, honestly. A more apt comparison would Eidolon of the Great Revel vs Pyrostatic Pillar.
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# ? Jul 12, 2015 13:47 |
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AceClown posted:I went 3-1 at pre-release in a store I'd never been to before! Hangarback Walker is loving awesome as a 2 drop that just keeps getting bigger and bigger if it doesn't get answered. Sealed is always a little lower powered in draft and getting a spell back rather than just running 2 good spells is something a lot more common in sealed i'd wager.
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# ? Jul 12, 2015 13:56 |
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I like how FTV:Angels is shaping up to be FTV:Terese Nielsen.
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# ? Jul 12, 2015 15:31 |
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Entropic posted:I like how FTV:Angels is shaping up to be FTV:Terese Nielsen. That would get me hyped up about a FTV more than a creature-type theme.
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# ? Jul 12, 2015 15:43 |
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Honestly just pick 10 good cards that need reprints and have Nielsen art them all however she wants. FTV: Guay is my dream mtg product.
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# ? Jul 12, 2015 15:50 |
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Network42 posted:Honestly just pick 10 good cards that need reprints and have Nielsen art them all however she wants. FTV: Guay is my dream mtg product. You misspelled Nielsen and Foglio in the last sentence.
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# ? Jul 12, 2015 16:10 |
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Picked white. Promo was relic hunter. But I opened sword of the animist! And a Jace! My deck basically revolved around willbreaker and 4 reliable activators: Jace, 2 Sentinels, and an Akroan Jailer. Round one game 1 I met the flip condition on a gideon! (It was not my gideon - my opponent died in the attack, I realize he'd have gotten gideon back when it flipped). Round one game 2 we locked until I milled him out with Jace. The only round I dropped was to the eventual winner who ran me over with 1-2-3 gideon pretty much both games before I could stabilize.
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# ? Jul 12, 2015 16:15 |
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People not reading Hixus, Prison Warden was my favorite part of the prerelease. They'd take damage, then end of turn flash in Hixus and expect it to do something.
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# ? Jul 12, 2015 16:20 |
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Having to throw some burn spells early is a drawback, but it's one I am prepared to pay for an outpost siege attached to an undercosted flier (ie both of the things I am looking for in a 4 drop). It is bad in multiples but that means you can just run one. e: I'd point out that both outpost siege and thunderbreak were derided as unplayable when they were spoiled Irony Be My Shield fucked around with this message at 16:25 on Jul 12, 2015 |
# ? Jul 12, 2015 16:22 |
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I think my favorite thing about pre-releases going forward is that it looks like you're gonna get 6 actual sealed packs plus a seeded booster.
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# ? Jul 12, 2015 16:23 |
BJPaskoff posted:People not reading Hixus, Prison Warden was my favorite part of the prerelease. They'd take damage, then end of turn flash in Hixus and expect it to do something. Haha, yeah, new people playing magic
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# ? Jul 12, 2015 16:23 |
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BJPaskoff posted:People not reading Hixus, Prison Warden was my favorite part of the prerelease. They'd take damage, then end of turn flash in Hixus and expect it to do something. I always flashed him in once attackers were declared so that I could use him to eat something as well as using the exile effect, but given his text why wouldn't his effect take place if you flashed him at the nd of turn. You took damage on the turn that he entered the battlefield yeah? Edit: am dumb "when a creature..." yep. Have to have him down before the damage is dealt.
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# ? Jul 12, 2015 16:24 |
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GreyPowerVan posted:Haha, yeah, new people playing magic Well I should explain, because my post sounded condescending - it wasn't new people, it was experienced players who even read the card out loud to me in an effort to explain why they were right and I was wrong. It's not an easy card to grok.
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# ? Jul 12, 2015 16:27 |
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The move I did that put a guy on tilt was attacking with both a Fetid Imp (1/2, Flying) and a Renowned Rhox Maulers (6/6 Trample) while he was at 10 life. He double blocks the Rhox Maulers with a Vastwood Gorger (5/6) and 2/2 Elf. I then cast Touch of Moonglove on the Rhox Maulers (Target creature you control gets +1/+0 and gains deathtouch until end of turn. Whenever a creature dealt damage by that creature dies this turn, its controller loses 2 life.) It took like 10 minutes to sort out what happened through his friend explaining it to him and judge calls. Dude was not happy.
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# ? Jul 12, 2015 16:40 |
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Angry Grimace posted:The move I did that put a guy on tilt was attacking with both a Fetid Imp (1/2, Flying) and a Renowned Rhox Maulers (6/6 Trample) while he was at 10 life. Why is the Trample Deathtouch interaction so loving hard for people to get? All you really need to do is just assume your creatures have 1 toughness, and calculate trample accordingly. That's it.
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# ? Jul 12, 2015 16:45 |
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It doesn't feel very consistent with how trample works with eg Indestructable.
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# ? Jul 12, 2015 16:52 |
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Count Bleck posted:Why is the Trample Deathtouch interaction so loving hard for people to get? I think the worst part was that "you die" wasn't even something that came up until he had already flipped out.
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# ? Jul 12, 2015 16:57 |
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Angry Grimace posted:The move I did that put a guy on tilt was attacking with both a Fetid Imp (1/2, Flying) and a Renowned Rhox Maulers (6/6 Trample) while he was at 10 life. This filth needs NWS tags, mods????
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# ? Jul 12, 2015 17:04 |
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Touch of Moonglove is so disgusting as a pump spell that I might run it in a that mono black warriors deck that gets mentioned every now and again. Shame black doesn't get much in the trample department.
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# ? Jul 12, 2015 17:17 |
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Touch of moonglove seems... really bad. Unrelated, but something I ran into during prerelease was spell mastery as a tell. People would keep looking at their graveyards to confirm they had two spells. There's really not that many cards with spell mastery, and nine times out of ten you can instantly guess what they have in their hand by looking at their untapped mana. I think I won a game by not pumping a creature that was attacking into that regen-all spell because the guy shuffled through his graveyard first. tirinal fucked around with this message at 17:23 on Jul 12, 2015 |
# ? Jul 12, 2015 17:19 |
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Count Bleck posted:Touch of Moonglove is so disgusting as a pump spell that I might run it in a that mono black warriors deck that gets mentioned every now and again. If you're going to run poo poo-tier black combat tricks at least run Coat with Venom, which is 1000x better than touch is.
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# ? Jul 12, 2015 17:50 |
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Touch of Moonglove is really bad but it has magical Christmas situations where you kill a load of guys and your opponent loses lots of life. Most of the time you're 2-for-1ing yourself though
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# ? Jul 12, 2015 17:53 |
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Barry Shitpeas posted:Touch of Moonglove is really bad but it has magical Christmas situations where you kill a load of guys and your opponent loses lots of life. Most of the time you're 2-for-1ing yourself though It worked just fine in G/B Elves at the prerelease. I didn't have a lot of options though since I had a ton of elves but very little removal.
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# ? Jul 12, 2015 17:54 |
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Edit: NVM
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# ? Jul 12, 2015 18:05 |
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qbert posted:How does one run Coat with Venom at an Origins prerelease? I don't think mono-black warriors is a viable option in Origins
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# ? Jul 12, 2015 18:06 |
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Came second in my second prerelease today, went black and got a promo languish which was nice. Ended up going b/w enchantments. Worked really well and was undefeated until the last round when I ran into a guy with nissa who I really struggled against as he just played her so she'd flip as soon as she came in which made stopping her really difficult with the anaemic removal available. Was still great fun though and by and large I like origins so far.
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# ? Jul 12, 2015 18:59 |
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Network42 posted:Honestly just pick 10 good cards that need reprints and have Nielsen art them all however she wants. FTV: Guay is my dream mtg product. This is awesome. But we need Duel Deck: Guay vs Nielson. Two awesome decks with new art form them for all cards. PAY THE LADIES WIZARDS!!!!
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# ? Jul 12, 2015 19:19 |
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How good is Sakrhan Unbroken? Him and Nissa are basically the same planeswalker, so I am curious if the three color requirement or the fact that in a pinch he can't function as a civic wayfinder is a problem?
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# ? Jul 12, 2015 19:41 |
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Gensuki posted:How good is Sakrhan Unbroken? Him and Nissa are basically the same planeswalker, so I am curious if the three color requirement or the fact that in a pinch he can't function as a civic wayfinder is a problem? nissa works well as a 3 mana 2/2 which searches you a land, that's it-- but the fact late game it can turn into a tide-turning PW makes it also a great late game topdeck. Sarkhan is always 5 mana and a very strict colour combination.
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# ? Jul 12, 2015 19:48 |
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Nissa is worse since the token is legendary and doesn't fly. I'm also not convinced by the Civic Wayfinder comparison considering the fact that she cannot fix your mana. I really can't see Nissa being played in superstandard, she's very obviously worse than Courser and there is essentially no land-based ramp in the format at all so she's flipping well after you've played your Dragonlord Atarka and Hornet Queen (ie too late to really matter). Maybe she'll have a place when Courser rotates, especially if people are using Cultivate-style effects.
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# ? Jul 12, 2015 19:51 |
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I was really excited for Origins when it was first announced. As hokey as the story is, its still magical wizards blasting fire/summoning monsters to attack each other and that delights to me to no end at times. I'm glad to have a little more back story to some of the characters. But I didn't go to the prerelease yesterday. My brother passed away two months ago, and I find it really hard to enjoy playing with people who aren't really good friends. I went to my first FNM since he passed this last Friday and had a miserable time. It's something sour and indelible about being around Magic people lately that gives me anxiety. I really hate it. So I go to the store today and realized I didn't want to play in the 2HG prerelease with the girlfriend; same thing as Friday. I looked at the room of people playing the game and just got unhappy. I bought four prerelease colors to have a one on one 'prerelease' with the girlfriend later on, but I know it won't really be the same. Here's to trying to get back into the swing of things. I was apprehensive to post this up, mainly because this thread has a habit of being really hostile. Not towards me in particular, since I don't post that often here. If you know someone has had a loss in their life, reach out to them and let them know you care. It can make a real difference in someones day as they sit alone wishing they could again enjoy the game they love.
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# ? Jul 12, 2015 20:05 |
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My vote for for the card I think will secretly make a big impact in Superstandard is Rogue's Passage. I've been testing it in Mono-G Devotion, and it's kind of insane. Before, you'd resolve a giant Genesis Hydra just for the valuetown of getting that 2nd permanent, then be resigned to your Hydra getting chump blocked for the rest of the game. Or even more likely, they keep an untapped Deathmist on defense, and you don't want to make a bad trade. Now, your huge Hydra or Polukranos (or a certain 6/6 Renown 6) or other big dumb thing you throw in the deck just wins the game the next turn. Also opposing Elspeths becomes a lot worse when she can't defend herself. qbert fucked around with this message at 20:13 on Jul 12, 2015 |
# ? Jul 12, 2015 20:06 |
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Errant Gin Monks posted:This is awesome. Please make this happen Wizard. Losing close loved one is really rough, hopefully your life will get back to normal after awhile. Just take your time to get back the regular swing of things but don't let grief take away from the happy things in life. Good luck with your sealed games and draws!
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# ? Jul 12, 2015 20:15 |
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Irony Be My Shield posted:Nissa is worse since the token is legendary and doesn't fly. I'm also not convinced by the Civic Wayfinder comparison considering the fact that she cannot fix your mana. You might not need fixing in a deck that uses Nissa though. Mono green has a lot of flat good stuff.
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# ? Jul 12, 2015 20:16 |
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http://markrosewater.tumblr.com/post/123886938093/when-the-panel-was-discussing-allies-do-they#notes I guess I will hold out on buying zen fetches then.
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# ? Jul 12, 2015 20:25 |
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Network42 posted:Honestly just pick 10 good cards that need reprints and have Nielsen art them all however she wants. FTV: Guay is my dream mtg product. While I am behind FTV: Nielsen, is the world ready for a foil Force of Will?
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# ? Jul 12, 2015 21:00 |
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Four Score posted:While I am behind FTV: Nielsen, is the world ready for a foil Force of Will? One already exists, it's nearly $900.
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# ? Jul 12, 2015 21:03 |
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# ? Jun 8, 2024 02:11 |
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Hearthstone has drafting, right? How do they get around in between rounds dead time?
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# ? Jul 12, 2015 21:13 |