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I read a post here that said Gold spent on poo poo in botes will be reimbursed when they go live? Anyone have a source for this, cause holy gently caress I have tonnes of XP sitting on my destroyers and battleships seem to be a horrible grindy mess. I just want to get to where I can unlock a carrier to try them out, but doing it in the BB hull is going to take me days.
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# ? Jul 13, 2015 01:19 |
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# ? Jun 6, 2024 06:07 |
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Mao posted:I read a post here that said Gold spent on poo poo in botes will be reimbursed when they go live? That was for the switch from Closed Beta to Open Beta. Like most free games, Open Beta is essentially a soft launch and everything is permanent from here on out.
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# ? Jul 13, 2015 01:31 |
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Kevos Setzer posted:That was for the switch from Closed Beta to Open Beta. Like most free games, Open Beta is essentially a soft launch and everything is permanent from here on out. So, I keep the stuff I've ground up? Friend was telling me they were doing a reset at launch. Guess if I get to keep it at least its not as bad. I was like, "Spend money to grind only to have it reset? Thats stupid." I wouldn't put it past Wargaming though. And if its anything like tanks, I'll be better to grind early before they add a whole bunch of bullshit tiers in the middle.
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# ? Jul 13, 2015 01:46 |
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No more reset.
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# ? Jul 13, 2015 01:50 |
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I have some questions about the cruiser AA ability. What ships carry it? People say tier 6, some say tier 5. I heard the Omaha's Hull C has it, is that true? Does it just do a multiplier of your existing AA values? Does it benefit from abilities/mods which boost AA range?
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# ? Jul 13, 2015 03:18 |
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Largepotato posted:It should improve with hull upgrades. The Nagato was a 1910s Dreadnought that was modernized in the 30s. I started having some better games in it. The extra hitpoints help but the important thing is ducking and weaving out of cover until you're at that 15-10km sweet spot away from someone, where you can actually hit things with your bad accuracy sometimes. Drawing attention to yourself at the beginning of the match out in the open is a no-no, this ship's citadel feels enormous with either of the hulls. Then when the crowd thins out, you can find a couple of bruised targets and go in for the glory . You will invariably die a fiery death doing this, but at that point you've taken three or four enemy ships with you so maybe it's justified?
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# ? Jul 13, 2015 03:33 |
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Panfilo posted:I have some questions about the cruiser AA ability. Tier 6. If people say otherwise, they are liars, bad, or bad liars.
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# ? Jul 13, 2015 04:43 |
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It just increases effectiveness of AA, but having AA range/efficiency skills and modules is very useful when it is active.
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# ? Jul 13, 2015 04:49 |
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Aesis posted:It just increases effectiveness of AA, but having AA range/efficiency skills and modules is very useful when it is active. It also causes any bomber squadrons in your AA range to lose accuracy with their bombing runs. Manual drops become normal drops, and dive bombers become hilariously inaccurate. Its a very useful skill.
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# ? Jul 13, 2015 04:50 |
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Does it only work on a specific target? Or will it affect any enemy planes over its duration?
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# ? Jul 13, 2015 04:59 |
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Panfilo posted:Does it only work on a specific target? Or will it affect any enemy planes over its duration? It should only work on planes your AA are shooting, I don't recall if it affects all planes in the range of your AA or not. You can't pop it last second and have it work, though, I know that. You should pop it at least 3-5 seconds before you expect the bombers to make their run, if they already go down for their run their accuracy won't change.
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# ? Jul 13, 2015 05:05 |
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Panfilo posted:I have some questions about the cruiser AA ability. It's tier 6. Somewhere, Wargaming claims it's available on cruisers with dual-purpose secondary batteries. They are lying. The Furutaka at tier 5 has a dual-purpose secondary battery and does not get the ability (because obviously a Furutaka with the AA ability would just be too strong). It does stack with other AA boosts. Edit: It does affect all planes in range, or at least it panics them all. I don't know how setting a priority target affects it, but as far as I know even with a priority target your AA will still fire at other planes.
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# ? Jul 13, 2015 05:12 |
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I'm currently using the Bogue, but looking at the Torpedo Bomber and Dive Bomber upgrades, for all the exp you need to spend it doesn't give them a significant boost in damage or survivability, and the Bogue can't take a 1/1/1 load out so you'll never benefit from all plane upgrades. I upgraded the fighters and did the Upgraded damage and survivability. Is it worth it to just skip upgrading them since I'll get the upgraded planes for 'free' once I get up to the Independence?
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# ? Jul 13, 2015 05:37 |
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I got "some" free gold in WoT a couple of years back. Seems when you buy premium time in tanks it also works with ships. So I only need to buy a couple of doubloons for demounting and garage slots, nice. Also Arkansas Beta has same module slots as Montana
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# ? Jul 13, 2015 07:02 |
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I am so for the Atlanta with the RoF equipment and range/RoF captain skills. I think this is the first game in a long time where I'm into it enough that I can justify my spending more on it than just keeping premium running. I think the last time was when I bought my Löwe. Really, my only complaint at the moment is CVs - not that they're bullshit, but the matchmaking they get. They're fine when it's 1v1 or 2v2 but stuff like a 1v0 or 2v1 or any kind of tier mismatch is just really bleh - it makes playing my Langley really unfun. It can also be annoying re: loadouts: If they have more fighters than I do, I'm hosed and vice-versa. If they're a tier higher, I'm hosed (working on the slow-fighter-buff captain skill now, but I doubt it'll make that big a difference). If I had the option to get more fighters on the Langley like I think you could in CBT, that would be great but as it stands, it feels like I'm stuck grinding a stock boat. Does anyone know if Wargaming have said anything recently re: these carrier problems?
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# ? Jul 13, 2015 07:07 |
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Panfilo posted:I'm currently using the Bogue, but looking at the Torpedo Bomber and Dive Bomber upgrades, for all the exp you need to spend it doesn't give them a significant boost in damage or survivability, and the Bogue can't take a 1/1/1 load out so you'll never benefit from all plane upgrades. I upgraded the fighters and did the Upgraded damage and survivability. As long as its not required for the next ship, you should be fine. The ship won't achieve "Elite" status if you don't upgrade everything, but elite ships don't really do anything so gently caress it do what you want. Lookit dat XP. The Hatsuharu can actually shoot some things, though this number was hilariously inflated due to the +xp flag and premium. I beat down a Sims and almost killed a Farragut (or was it a Benson?) this match, and then dueled a Myoko I had hit with 2 torps and beached himself and came out the winner (I beached myself too). The turrets are still made of tissue paper, though. Wargaming really should do something about turrets being penned by HE, its pretty ridiculous. I've had 2 games in a row where I rolled in to a bunch of BBs in a tight area, torped at them, and then tried to pew pew at their slow moving guns when a single salvo of HE can pen both my turrets and knock me out of the fight permamently. I may as well dump torps and ram somebody at that point. And I know its HE, I was lit on fire by the same barrage. I've knocked out enemy DD guns with my own HE. Its a nightmare. Also had a game tonight where a dumbass Farragut on my team decided he was going to "even the odds" when we had a T7 Hiryuu uncontested against a bunch of 5-6s. He then torped the friendly CV. Holy shiiiiiiiiiiit pubbies. If I ever see that nerd again I'm torping him right off the bat.
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# ? Jul 13, 2015 07:09 |
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TehKeen posted:Does anyone know if Wargaming have said anything recently re: these carrier problems?
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# ? Jul 13, 2015 07:11 |
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I have two questions about the modules: Gun Fire Control Mod 2 is 3 000 000 credits and it "increases main battery firing accuracy". Does that mean it decreases shot dispersion at max range and makes my shells hit in a tighter pattern? That would be p good for the Arkansas. Also what is Target Acquisition System Mod 1 for 2 000 000? 20% max acqusition range. Does that mean I can lock my targets before I'm in firing range (why would I want to do that)? Ihmemies fucked around with this message at 07:19 on Jul 13, 2015 |
# ? Jul 13, 2015 07:16 |
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TehKeen posted:Really, my only complaint at the moment is CVs - not that they're bullshit, but the matchmaking they get. They're fine when it's 1v1 or 2v2 but stuff like a 1v0 or 2v1 or any kind of tier mismatch is just really bleh - it makes playing my Langley really unfun. I refuse to take my Hoshou out of her docks when there's the prospect of getting 2v1'd in the horizon, in return for our team having one more destroyer or whatever. It's already bad enough when a Zuiho can bum-rush you at the beginning of the match with all three of her torpedo bomber squads, and your sole fighter can do very little about it. What really feels like a gently caress you is when you get outnumbered carrier-wise, and then to compensate for that, the matchmaker gives you... an extra Arkansas Beta That, or a Sims. There's a lot of Sims out there and usually it's an extra Sims.
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# ? Jul 13, 2015 07:22 |
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Ihmemies posted:I have two questions about the modules: Gun Fire Control Mod 2 is 3 000 000 credits and it "increases main battery firing accuracy". Does that mean it decreases shot dispersion at max range and makes my shells hit in a tighter pattern? That would be p good for the Arkansas. Don't hold me to this, though. For all we know it might not be working right or at all. Also, I wish they'd done the full upgrade slot treatment to the Iwaki Alpha as well. BIG HEADLINE fucked around with this message at 07:32 on Jul 13, 2015 |
# ? Jul 13, 2015 07:22 |
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Ihmemies posted:I have two questions about the modules: Gun Fire Control Mod 2 is 3 000 000 credits and it "increases main battery firing accuracy". Does that mean it decreases shot dispersion at max range and makes my shells hit in a tighter battery? That would be p good for the Arkansas. Yes, the firing accuracy mod is INCREDIBLY good. Typically you get access to that with T5 and better ships, so that's one of the Arkansas Beta's advantages (ask orange juche, he dropped a mint on one and pimped it out). It tightens your shot spread, as you said. I cannot overstate how good this mod is on BBs. Target Acquisition mod... I'm not actually sure. I looked it up, and it seems to increase the range at which ships render on the map (if you've noticed, sometimes there will be empty boxes indicating an enemy ship's presence, but you can't see it if you zoom in to look at it on the map). It is almost phenominally useless, except on the very rare case that your range exceeds your ships view range, and this only occurs on the T9 and 10 IJN DDs, who can shoot torps at 20km, but cannot actually see targets at that range (and therefore, X lock them for a track of their heading). It does nothing to extend when you spot torps, nor when enemy ships are detected, as that is a factor of their concealment, nothing else. Do not purchase. The concealment mod is only really useful on DDs. Maybe if you want to be a sneaky cruiser you can fit one too, but its a BIG cost to pay for 10% more concealment.
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# ? Jul 13, 2015 07:24 |
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Thanks! Time buy the GFC mod 2 then. I can reuse it later on other ships so it won't go to waste.
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# ? Jul 13, 2015 07:44 |
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I was under the impression that the target acquisition upgrade module counteracted enemy concealment too, but nobody really knows except Wargaming. Tooltips are inconsistent. When they removed the armor listing from the port, they said they were in the process of redoing that UI stuff.
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# ? Jul 13, 2015 08:49 |
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They removed the armor UI because it's probably all lies anyway. That way when someones 152mm shells go right through your angled 350mm belt you have to goto Wikipedia to see how much bullshit it was and you might get bored in the meanwhile and forget to send a badly formatted email.
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# ? Jul 13, 2015 09:04 |
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Most annoying is that they hid the hull upgrade years. Now it's just Hull A and Hull B instead of Wyoming (1920) and Wyoming (1944) or so.
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# ? Jul 13, 2015 09:17 |
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Now the EU servers crashed. Guess the warspite driver I was trolling reached peak salt, the servers could not handle it, corroded and sunk to the bottom.
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# ? Jul 13, 2015 09:44 |
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Ihmemies posted:Most annoying is that they hid the hull upgrade years. Now it's just Hull A and Hull B instead of Wyoming (1920) and Wyoming (1944) or so. That was extremely irritating. When people accused them of doing it so they couldn't get sperged at for having the wrong number of guns for a 1944 hull Iowa, they claimed it was a temporary change for testing purposes and would be reverting soon. Not holding my breath.
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# ? Jul 13, 2015 09:49 |
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I'm finding it surprisingly easy to sink Carriers with a Destroyer. Turning your AA off, and holding fire does wonders when you know just how close you can get without being detected.
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# ? Jul 13, 2015 10:57 |
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Can someone point out the differences between the Atago and the Atlanta, now that they are hopefully back in the store?
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# ? Jul 13, 2015 11:58 |
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They really ought to replace "plays poorly" in the complaints with "whines about destroyers". I just told some idiot in an Omaha what was up, then when my bone stock Kawachi got sunk by a Farragut, he said "you were saying?" as if it proved him right. A Clemson and the Farragut sprang me from opposite sides about five seconds apart because I sailed into an obvious set trap. I turned into the Clemson's torps, tanked one, sank him before he could do anything, then turned around to drat near sink the Farragut before his second wave of torps finally got me. If I hadn't suffered 3 separate gun turrets putting a shot over and another under him, I would've comfortably killed him, too. In a stock T3 BB.
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# ? Jul 13, 2015 12:01 |
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Please tell me how to win with South Carolina. Slowest boat in the game, no range, guns are too weak to pen battleships but too strong and overpen anything lighter. Shooting HE feels retarded. Please help.
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# ? Jul 13, 2015 12:03 |
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Ihmemies posted:Please tell me how to win with South Carolina. Slowest boat in the game, no range, guns are too weak to pen battleships but too strong and overpen anything lighter. Shooting HE feels retarded. Please help. Shoot HE into stupid IJN cruisers, and/or shoot AP into St. Louises at the belt line.
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# ? Jul 13, 2015 13:19 |
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Why this piece of crap has less hp than St. Louis anyways. 10000hp less than kawachi.
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# ? Jul 13, 2015 13:32 |
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Tahirovic posted:Can someone point out the differences between the Atago and the Atlanta, now that they are hopefully back in the store? Atlanta : Shortish range Fast turret turn speed Very high dps with HE AP is useless Good anti air 4 short range (4.5km?) torpedoes on each side About 35kts top speed No fighter/scout plane Atago : Longish range Average turret turn speed Average dps with HE Good penetration with AP (against cruisers) Average anti air 2x4 10km torpedoes on each side About 35kts top speed Launch a fighter plane Both are kinda squishy, atlanta may have a slightly stronger Armor. Krogort fucked around with this message at 13:51 on Jul 13, 2015 |
# ? Jul 13, 2015 13:44 |
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Ihmemies posted:Please tell me how to win with South Carolina. Slowest boat in the game, no range, guns are too weak to pen battleships but too strong and overpen anything lighter. Shooting HE feels retarded. Please help. Load AP, shoot cruisers, be glad it's an earlier BB and you don't have to spend much time in it.
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# ? Jul 13, 2015 14:26 |
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IMO Atago is the Type 59 of this game. It's extremely flexible with decent guns for its tier and class and decent torps combined with better arcs than any of the other high tier IJN cruisers (as far as I've seen). It also gets a scout and is decently mobile. It does everything well but doesn't really excel in any one area. Atlanta is much more specialised towards murdering destroyers, since it can vomit 5" shells at them and turn its turrets in the blink of an eye. It can put out a lot of damage on other cruisers and oblivious battleships due to its sheer rate of fire and the current (somewhat questionable) state of HE, but it won't fare as well against larger vessels and its torpedoes are almost purely defensive, having no range to speak of. It's essentially a mid-tier US DD that ate its Weetbix and grew up big and strong (but kept the lovely short-range torps). It doesn't play like a proper cruiser.
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# ? Jul 13, 2015 14:40 |
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"Bravo Zulu" on bringing the loving good ships back, WG...now loving mesh the gold piles so I can spend the 24,526g I have locked in WoT and WoWP and the 7,637g I have locked in WoWS. As it stands the better use of the WoWS gold is to convert xp to not start ships stock. =/ And while I'm talking to the wind, a 15% discount on both ships this coming weekend would be sweet, too. BIG HEADLINE fucked around with this message at 15:36 on Jul 13, 2015 |
# ? Jul 13, 2015 15:29 |
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So are the USSR ships worth buying? The Murmansk has a shitload of guns, plus some decent torp mounts.
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# ? Jul 13, 2015 15:41 |
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SquadronROE posted:So are the USSR ships worth buying? The Murmansk has a shitload of guns, plus some decent torp mounts. It's an Omaha with longer range torps. Go for it if that sounds good.
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# ? Jul 13, 2015 15:46 |
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# ? Jun 6, 2024 06:07 |
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Open Beta is a glorious time for Torpedoes it seems, I've found loads of people just hiding stationary behind islands eating full waves of torps. This pretty much never happened in CBT and I hope it continues.
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# ? Jul 13, 2015 15:51 |