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Gnoman posted:That was my assumption. They looked in, saw nobody, and assumed "drat, the coward already ran. Find him!" Combination of that and one of the faculty getting a glimpse of that hologram Cid from the garage area, which would be why they were so sure he was on the 1st floor and not his office.
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# ? Jul 13, 2015 09:01 |
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# ? Jun 8, 2024 07:58 |
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NikkolasKing posted:Maybe they did look there first but he was hiding under the desk and they only kinda glanced in, saw no one standing or sitting about, and went of to search elsewhere. Dude went to the bathroom for three minutes and had his cellphone off so they just went berserk and declared civil war. Mans fucked around with this message at 14:36 on Jul 13, 2015 |
# ? Jul 13, 2015 13:29 |
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NikkolasKing posted:Maybe they did look there first but he was hiding under the desk and they only kinda glanced in, saw no one standing or sitting about, and went of to search elsewhere. Mans posted:
I love the idea of a Garden master opening the door, glancing in without letting go of the handle and then slamming the door shut before searching around the garden. Meanwhile Cid was in the office toilet and so far has absolutely no idea any of this poo poo is going down while he's poop playing Rocket League on his Vita. Weavered fucked around with this message at 17:50 on Jul 13, 2015 |
# ? Jul 13, 2015 17:48 |
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Weavered posted:Meanwhile Cid was in the office toilet and so far has absolutely no idea any of this poo poo is going down while he's poop playing Rocket League on his Vita. Cid seems more like a Candy Crush Saga guy to me.
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# ? Jul 13, 2015 17:52 |
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If you don't think he was playing the Triple Triad version of this: then you need to get out of here.
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# ? Jul 13, 2015 18:33 |
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larchesdanrew posted:If you don't think he was playing the Triple Triad version of this: He was even humming Shuffle or Boogie. They still didn't know he was in there. Our opponents are not very bright is the real takeaway from all this.
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# ? Jul 13, 2015 20:23 |
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For what it's worth, I don't think this whole situation at Garden was going on long, so the SeeDs probably just baited the faculty downstairs with the hologram and making a lot of noise, at which point we showed up. Cid hasn't been in his office for days, but for a few hours, and Xu was looking for something better.
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# ? Jul 13, 2015 21:09 |
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Weavered posted:I love the idea of a Garden master opening the door, glancing in without letting go of the handle and then slamming the door shut before searching around the garden. For some reason this is making me love Cid more than he probably deserves.
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# ? Jul 13, 2015 21:15 |
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It's a completely plausible explanation, too. It's not like Team Garden Master NORG is very, uh, competent. At all.
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# ? Jul 14, 2015 06:34 |
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Psion posted:It's a completely plausible explanation, too. It's not like Team Garden Master NORG is very, uh, competent. At all. It's just kinda hard to take the situation at all seriously when it seems like everyone on both sides are drooling simpletons.
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# ? Jul 14, 2015 06:47 |
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When the garden faculty want to put down a rebellion, they unleash the feared...GRAT yeah, they're just a little incompetent
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# ? Jul 14, 2015 14:08 |
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exethan posted:When the garden faculty want to put down a rebellion, they unleash the feared...GRAT to be fair, it's what they had on hand at the training center. Balamb is an island with a prohibitively high wait time for monster import, so they just had to go with it. I'm kinda more perplexed that, if they had so many students siding with them, you don't end up fighting any
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# ? Jul 14, 2015 16:41 |
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exethan posted:yeah, they're just a little incompetent FF8.txt?
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# ? Jul 14, 2015 16:46 |
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Schwartzcough posted:It's just kinda hard to take the situation at all seriously when it seems like everyone on both sides are drooling simpletons. FF8 in a nutshell for me sadly.
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# ? Jul 14, 2015 17:25 |
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exethan posted:When the garden faculty want to put down a rebellion, they unleash the feared...GRAT More worryingly, what's their long term plan? I mean these are wild creatures released from the training centre, what would they do if he animals killed all the SEEDS and then started crewing through the supposedly weaker students and garden faculty themselves? They'd all be chased out of the garden by their new grat overlords.
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# ? Jul 14, 2015 20:31 |
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Part Forty-One: Going Down With the Ship After a whole lot of running around, we've found Cid. Some people in the thread brought up the question of why Cid was left in his office - Xu's explanation is pretty lacking. So, here's my read. First of all, we're getting to Garden pretty early in the chaos; that whole deal hasn't been going on for more than a few hours. So, to buy time, the SeeDs made a big deal about moving Cid to the first floor using their Cid hologram &c. while Xu kept him here. If you pay attention when you're looking for Cid, Xu comes up from the entryway to the second floor emergency exit - it looks like she's looking for a safe route to get Cid out of the Garden. He's just up here while she comes up with a real plan. Anyway, we've found him. Now we can ask him what to do. Headmaster Cid: The intercom is down so we can't announce the order to evacuate. : Xu, Raijin, and Fujin are taking care of that. Headmaster Cid: I want you to assist them and then evacuate. Squall has things to say. He can't just leave it. This really isn't the time for making a report. Cid salutes Squall here. He's dismissing him. As usual, he only says part of what he means. Headmaster Cid: I'm going to stay here and see this to the end. After all, this place is like my home. This response coming from Rinoa is a quaint little irony, given her association with the Owls and their willingness to stay in Timber until the end. : Sir! Quistis is also opposed, but she's more formal about it. Headmaster Cid: You can rest assured. I am just going to try something. There may still be a way to save the Garden. As he goes to leave, Cid stumbles. There may be a way to save the Garden, but he's not the man for the job. : (Against missiles...? How?) This situation is a neat reversal of Squall's role from the TV station scenario. There, he wouldn't give Rinoa directions because it was her mission. Here, it's his mission, but he's still running to Cid for the plan. The player gets control here, but Rinoa and Quistis don't have anything to say. He told me to go help Xu and the others... Fine, I'll help Cid. Headmaster Cid: And why is that? : (...I don't know... Because you might screw up. ...Because I want to do more than announce the evacuation. Because this place is important to me, too. Because I want to find out your plan. Because this is my home. I have too many reasons. I don't know why... Who cares?) He says, lying. Cid just ran a classic adult-talking-to-child play on Squall. "Who, me?" : (Why bother. And what is this? Why am I being judged?) Squall is still only a child. But he's right, this isn't the time for a teaching moment. Cid tosses Squall a key here, but those last two shots make it look like Squall is trying to work out how remodelling something works. Headmaster Cid: Use that key to open the lock on the elevator. Opening the lock will give you access to the MD level. Rumor has it that further below the MD level, there is some kind of control system. It was used when this place was still a shelter, so I've never seen it. And I have no idea what it does. Oh, yeah, this plan sounds great. Stellar. It's probably the fuckin' backup generator or something, dude. Headmaster Cid: That's what I'm betting on. : (Sounds pretty farfetched. But I guess it's better than doing nothing.) : We'll find the control system and check it out. gently caress it, might as well, right? Headmaster Cid: Good luck to all of you. You might be asking why Squall would go along with the plan to try out some unknown mechanism as a last-ditch defence. The answer is: A, he's desperate to save the Garden; B, he respects Cid. Cid's line on this situation is that the captain goes down with the ship, and Squall is thinking on similar lines. Well, let's get on with our suicide. Going down. Meanwhile, in the sky, the missiles are still coming towards Garden. We're on short time now. So it's nothing less than extremely good when the elevator stops. I have never been stuck in an elevator. It seems like a bad situation. Of course the buttons aren't working. Nothing is ever easy. But, thankfully, there's an escape hatch in the floor, so we can jump down the shaft and kill ourselves. Nah, there's a ladder there. We're good to go. It's a pretty long way down, eh? Once we reach the opening, everyone runs into the hall. Just in time for the elevator to drop down and block the way out behind us. Nowhere to go but forward. I don't think "stratum" is the right word here. We have Elem-Atk-J, but I'll not be using it. Here's a fun fact for you: Squall will actually explain Elem-Atk-J if you say you have it. I'm not doing the tutorial. Yes, let's. Oh, and I lied, I will be using Elem-Atk-J, just not very much. Here's a shot of everyone getting onto a ladder. They didn't really know how to do that with the three models, I think. The valve in here is pretty hard to open. I couldn't do it with just one person. So it turned into a team-building exercise, instead. Another ladder, eh? Well, maybe we'll be far enough down that the missiles won't blow us up, at least. I think this area, with the giant machinery, is pretty interesting-looking. Besides the looks, this Full-Life Draw Point is also interesting. Full-Life is the poo poo, being the second-best HP junction in the game (behind Ultima). One day I will have 100 Full-Life spells on everyone's HP, and they will have a lot of HP. Well, poo poo. : We have to climb up again? : I wonder where it's connected to? : Looks like it's connected to that room. : Make a decision, Squall. This is a false choice. They all lead to the same result. If we choose to have someone else go... : (I'll have someone else check it out. Rinoa and Quistis... Rinoa...... Quistis......) Squall decides he doesn't want someone else taking the risk, so he'll do it himself. If we want everyone to go... : Come on, we're all going. What else can we do? : Do you think this ladder can support us? It looks unstable. : (......) Alright, alright... I'll go take a look. You two wait here. He's a little more reluctant in this one. And, of course, if we choose to go ourselves, it just skips to the end. So, let's go. This is a long ladder. Well, poo poo. If you look closely, no part of Squall is actually touching the ladder at this point. At least he stuck the landing. Window's hosed, though. And so's the door. Too bad this whole cheque is going to have to go towards the damages... Of course I'm going to fiddle with this console. Doing so makes the floor open up. There's nothing else to be done in this control room. : ...Yeah. : I didn't think you were going to make it this time. Didn't you think so? Aw, they were worried about us. And we get to respond to Quistis's question. : Nothing new. Come on, let's go. We got work to do. We can play it cool. After all, this isn't the most dangerous thing we've done in the last week. : Maybe a little. Who cares. We have bigger things to worry about. Or we can take the middle ground, since it was still dangerous. : Yeah. But this is no time to be relieved. The missiles might be on their way. Or we can straight-out say we were afraid. Maybe the constant stress is starting to get to Squall. Whatever we choose, though, the answers have a theme of Squall being more concerned about the larger situation than himself. But, like he said, there's work to do, so let's mosey. Downstairs is a save point. So you're probably not too surprised to know that some monster jumps out at the party. You might be a little more shocked by the second one (which you can barely see here, since it jumps out during the screen transition). These weird-lookin' dudes are Oilboyles. They're weak to fire. And they have an ability called Sonic Wave. Sonic Wave inflicts the Curse status, which stops characters from using Limit Breaks. So, if your whole strategy is to spam them, this can gently caress you up a bit. Or they can just spit nasty oil on you. This still isn't a very hard fight. I did this one just for fun. Let's move. Jesus, another ladder? Are we going to the core of the fuckin' Earth here? poo poo. Back in the sky, we can see the missiles closing in. That's the Balamb coast in that shot. We can also see the eyes that Galbadia put on their missiles, presumably to confuse the hell out of people before they blow them the gently caress up. Just in time, too. gently caress if I know. And now we've run into the minor difficulty of not only do we not know what this does, but we don't know how to make it do it. : It looks so complicated. : Just staring at it won't do any good. Quistis is right. So let's just hit poo poo at random. Better than sitting on our hands. : Do you know what you're doing, Squall? Squall is, understandably, pretty frustrated here. We've come all the way down here, but there's no switch that says "save Garden on/off". Things are looking pretty bleak. But it looks like whatever switches he flipped at least did something. Then, as we stand on it, the control panel starts rising up. You can't see Squall in that last shot because there's player control, so I ran him around in circles like an idiot rear end in a top hat. Oh, hey Cid. Hope you weren't too attached to your decor. Pictured: four people. Not pictured: any idea what's going on. Pictured: what I do any time I have player control in one of these scenes. As Squall runs tiny laps around the platform, the ring that was hovering above Garden starts to descend. As it does, the structure itself changes. Then it, uh, blows up. Yeah, we're out of time. I was just fuckin' with you, the Garden just kicked up a whole bunch of dirt. That'll take care of the "blows up" bit. Like so. I guess that panel made the Garden mobile. And it emerges from the explosion intact.
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# ? Jul 14, 2015 20:38 |
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I always took the eyes on the missile as a magic-tech hybrid version of terrain following missile guidance. Cruise missiles (e.g. Tomahawk) could/do use terrain-contour matching to find their way. That is, they had a map stored of the terrain that they should see on their flight plan and a camera which let the missile 'see' where it was compared to its info, and adjust course accordingly. It would be used in combination with GPS or inertial guidance or what have you. That's why I always figured those Galbadian missiles have sort of a weirdo magic/tech version of the same thing that ends up being an eyeball actually looking out at the ground. A more literal version of TERCOM "seeing" the ground beneath it.
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# ? Jul 14, 2015 21:00 |
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(...Press Any Key to save Garden? Where the hell's the Any key?"
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# ? Jul 14, 2015 21:18 |
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Well all radio is jammed so SONAR is right out. So Bio-Magic is the way to go.
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# ? Jul 14, 2015 21:20 |
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If I recall, this track plays when Cid tells you to go down to the lower level and adds a sense that your weird little journey through the pipes and the shafts and the oil are building to something. https://www.youtube.com/watch?v=uT1fc1opGkA plays And this plays when the mechanism kicks in and the Garden evolves and the missiles come and the Garden floats away and it's fuckin' rad. https://www.youtube.com/watch?v=u3PQHM9UnX4 Cool Ghost posted:
Still makes ZERO sense, even in fiction, how the pilot console PHASES through the floor of Cid's office or how the spinny ring thing can make the Garden float though... quote:
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# ? Jul 14, 2015 21:21 |
This whole disc is one string of "what the hell was that" sequences after another. But at least the FMVs are nifty.
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# ? Jul 14, 2015 21:27 |
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This moment is really peak FF8. Of course the garden can fly, because that's the absolute coolest thing they could think of, even if it makes no sense whatsoever.
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# ? Jul 14, 2015 21:31 |
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Fun fact: Oilboyles are not immune to Degenerator. (Neither were the Granaldo and Raldos in the training center way back when.) And yes, this is a moment that's both really cool and completely and utterly nonsensical.
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# ? Jul 14, 2015 21:32 |
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FeyerbrandX posted:
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# ? Jul 14, 2015 21:38 |
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Weavered posted:More worryingly, what's their long term plan? I mean these are wild creatures released from the training centre, what would they do if he animals killed all the SEEDS and then started crewing through the supposedly weaker students and garden faculty themselves? They'd all be chased out of the garden by their new grat overlords. You use the Granaldos to kill the Grats and then the T-rexes eat the Granaldos, duh. This area keeps up the quality of CD2. Plenty of action, a creative and action packed area and a badass reveal, no matter how confusing it is. also
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# ? Jul 14, 2015 22:39 |
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Vil posted:Fun fact: Oilboyles are not immune to Degenerator. (Neither were the Granaldo and Raldos in the training center way back when.) There's a thing I want to say about this, but it'll have to wait a while. While a lot of people say that Disc 1 was the best part of the game, Disc 2 still has some really cool sequences. As WTF as this is, it's pretty amazing the first time. And there is actually sort of an explanation for why the Garden can fly, but if I recall it's buried away in optional information, like all that stuff in the Classroom Desk Computer.
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# ? Jul 14, 2015 22:56 |
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And despite setting the "error ratio" to max, the missiles all hit with pretty much pinpoint accuracy on where the garden was supposed to be. Because the missiles have animal eyes to see where they're going. Because of course they do. And you just know there was a switch in Cid's office somewhere that would've summoned the control panel so you didn't have to crawl through the bowels of the loving earth to use it. But Cid's never bothered to figure out what the light switches in his office do.
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# ? Jul 15, 2015 00:10 |
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Hunter Noventa posted:There's a thing I want to say about this, but it'll have to wait a while. Pretty sure I can guess what it is, too. Another thing unique to those particular bosses. But yes, it'll have to wait.
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# ? Jul 15, 2015 00:10 |
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Schwartzcough posted:And despite setting the "error ratio" to max, the missiles all hit with pretty much pinpoint accuracy on where the garden was supposed to be. Because the missiles have animal eyes to see where they're going. Because of course they do. That was somewhat explained. The general reset the configuration to default when he realized there were intruders. Also, when you leave the elevator, halfway down the ladder it starts moving again, making you think you need to move faster.
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# ? Jul 15, 2015 03:58 |
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Silegna posted:That was somewhat explained. The general reset the configuration to default when he realized there were intruders. Also, when you leave the elevator, halfway down the ladder it starts moving again, making you think you need to move faster. No, I'm pretty sure the result is the same if you get exposed early, and thus can't get into the computer system until after killing the General.
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# ? Jul 15, 2015 04:02 |
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A nice little attention to detail is that when Squall greets Cid, he gives the SeeD salute; Quistis and Zell will also salute if they're present, while Rinoa won't (since she doesn't know it). I can't recall if Irvine does it or not.
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# ? Jul 15, 2015 04:10 |
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Schwartzcough posted:And despite setting the "error ratio" to max, the missiles all hit with pretty much pinpoint accuracy on where the garden was supposed to be. Because the missiles have animal eyes to see where they're going. Because of course they do. Those were the Trabia GARDEN missiles, I though? I don't think we did anything to the Balamb ones.
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# ? Jul 15, 2015 07:05 |
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Akratic Method posted:Those were the Trabia GARDEN missiles, I though? I don't think we did anything to the Balamb ones. The missiles that were first launched after we escaped from the prison were headed to Trabia. The ones Selphie and co. interfered with were the Balamb ones.
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# ? Jul 15, 2015 07:07 |
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Mans posted:You use the Granaldos to kill the Grats and then the T-rexes eat the Granaldos, duh. That's the beautiful part. When wintertime rolls around, the T-Rexes simply freeze to death.
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# ? Jul 15, 2015 07:55 |
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Lysine contingency.
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# ? Jul 15, 2015 18:30 |
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Maybe I've been reading this thread / playing FF8 too much, but this thing showed up in the Prime Day sales today and it made me grin. Paint it silver, add a trigger...
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# ? Jul 15, 2015 18:39 |
I've just finished my playthrough of FFVIII and I have to say, being a lot older than when I first played it (gently caress me, I'm 15 years older now) has really helped my opinion of the game. The overarching plot is completely mental, no arguments there, but if you take it as a character story, it really isn't bad. There's a spot a little further on than your playthrough where Squall has an 'oh gently caress' moment and he begins to consciously change after that. I was surprised how much I'd forgotten really, because I don't at all remember any of the nuances to various character interactions, and honestly the way I remember it Seifer was always evil. It's far from the best RPG in the world of course, but I don't think it deserves quite so much bad press as it gets. To sum up: danndadanndadanndadanndadanndadanndadanndadanndadannda clap clap clap clap clap clap
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# ? Jul 15, 2015 21:06 |
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Two Finger posted:To sum up: I've definitely spent more time listening to that track than any other on the FF VIII soundtrack, and I regret not one minute of it. Just reading that got it stuck in my head. Might have to play some cards when I get home.
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# ? Jul 15, 2015 23:34 |
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Gravity Cant Apple posted:I've definitely spent more time listening to that track than any other on the FF VIII soundtrack, and I regret not one minute of it. Just reading that got it stuck in my head. Might have to play some cards when I get home. Play Theathrhythm and you can tap along to it! In other news, did you know there's data for Seifer's Gunblade?
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# ? Jul 16, 2015 04:45 |
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# ? Jun 8, 2024 07:58 |
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ApplesandOranges posted:Play Theathrhythm and you can tap along to it! I don't see how even the Forest Owls got fooled by that one.
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# ? Jul 16, 2015 04:49 |