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What's the deal with Source 2? I guess Dota 2 uses it in beta? Is it something they could just throw TF2's assets into with little to no issue (lol)?
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# ? Jul 15, 2015 20:13 |
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# ? Jun 8, 2024 16:59 |
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Art assets could probably reasonably ported to Source 2 as the file types are iterative enhancements, but all the game code would probably be a massive effort. Might as well make TF3 at that point.
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# ? Jul 15, 2015 20:17 |
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Ditocoaf posted:Nope, it's a terrible idea! But there are a lot of bad/newbie engies who seriously think in terms of "this is the good place to put a sentry". This is never truer than when I play spy. It's my favorite class, I've been a despicable pub spy for literally years. I only ever switch to spy when we don't have one, because from experience any number of spies higher than one results in diminishing returns very quickly. And I usually do pretty well, which isn't that hard. At some point I'll be feeling pretty good, near the top of the scoreboard, then notice another spy on the team. Then I'll check the scoreboard and notice we now have two extra spies, invariably at the bottom of the scoreboard with single digit points between them. Three Stooges music plays over the rest of the map as one of the spies routinely manages to spin enemies around to face both of us, and the other sits in the enemy spawn with the cloak and dagger, waiting for The Perfect Kill. It's like having an annoying younger brother coming in when you're trying to work on something. Go play outside idiots, I was doing fine without you. Cicadalek fucked around with this message at 20:43 on Jul 15, 2015 |
# ? Jul 15, 2015 20:39 |
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xzzy posted:Might as well make TF3 at that point. Team Fortress: modern warfare. It's exactly the same game but all of the characters have the soldiers voice and all shotguns are replaced with highly detailed, poorly optimized m4 carbines. Cicadalek posted:It's like having an annoying younger brother coming in when you're trying to work on something. Go play outside idiots, I was doing fine without you. I've seen this described as the Little Brother effect before. If you're doing well as a class people will invariably swap to that class to try to do well too. I've had this happen with every class except medic, because people loving hate playing medic. Great Beer fucked around with this message at 20:46 on Jul 15, 2015 |
# ? Jul 15, 2015 20:40 |
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Whoops reply is not edit
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# ? Jul 15, 2015 20:45 |
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Back in my early days of playing I never really touched the Engineer class, though if there was a teleporter outside our spawn, I knew enough that it was helpful to briefly swap to Engie and upgrade it and then go back to whatever it was I was wanting to play. While doing this once I accidentally went through the teleporter and ended up in the owner's nest, where I panicked because I was still pretty new to the game and had no idea how to do anything as Engineer (and the fact my fps was between 5-15 didn't help matters). I ended up building a sentry next to the other Engineer's on the last point of Gravelpit and used his dispenser to get metal for it, too. I must've bothered that poor Engie so much.
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# ? Jul 15, 2015 20:51 |
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Great Beer posted:Team Fortress: modern warfare. It's exactly the same game but all of the characters have the soldiers voice and all shotguns are replaced with highly detailed, poorly optimized m4 carbines. It never seems to work for me for classes that it's fine to have lots of, only when I'm pubbing around as a spy/sniper. Wrecking poo poo with booties/stickybombs/eyelander, just laying waste to the entire (terrible) enemy team? I rarely get more demomen. Get some nice stabs as a spy? Spy horde.
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# ? Jul 15, 2015 20:56 |
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Did the gun mettle coins not count the first two contracts from the start of the campaign? It says I've only done 4, but I've received 6 contract drops so far. It probably won't matter either way, just losing out on a less shinier coin. Assuming there will only be 24 contracts for 3 months anyways.
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# ? Jul 15, 2015 23:07 |
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I had an idiot moment playing today. Playing Soldier I got set on fire near our resupply on Snowplow. So I started running back to spawn to grab a med kit. As I opened the door I was so low on health I realized if I continued to burn I was dead, so I just stopped and was going to let myself die. At one health left the burning stopped and I when I realized that I wasn't going to die I grabbed my mouse to resupply, hit the button on the mouse by mistake and killed myself with splash damage.
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# ? Jul 15, 2015 23:28 |
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If I want to bind something to middle mouse is the correct thing Mouse 3? Trying to make use of this bindtoggle o "cl_autoreload"
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# ? Jul 15, 2015 23:30 |
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I'm having a problem where I can't close menus. I'll open the character select menu and though it will open, it doesn't react to my clicks. Instead I can hear my character shooting and moving as though the menu wasn't open. The only way out is to force-close the game.
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# ? Jul 15, 2015 23:32 |
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Re: Heavy buff chatOtacon posted:Probably the resists on the brass/natasha and the accuracy bonus to the tomi. Jippa posted:The no damage spread or what ever it's called really helps the heavy as well. There's also Heavies no longer having a damage penalty against sentries, although arguably if a Heavy is shooting a sentry then at least it's a matter of one annoying thing in TF2 hurting a more annoying thing. I almost wouldn't even care about Heavy getting buffs all that much if they'd just do something about the crit problem. At the very least, make it so long-range damage falloff applies to minigun random crits, getting instagibbed from sniping range is annoying as hell. IronicDongz posted:if you have a problem with mini nerfs you need to reevaluate your life If you think the mini sentries still needed another nerf, you need to re-evalute your aiming skills.
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# ? Jul 15, 2015 23:46 |
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e: ^^^I think everyone's former problems with minis were less that they were difficult to kill or anything and more to do with the fact that engineers could just poop them out anywhere anytime and it's gonna build in time to deal some damage usually, which they can't do now. I didn't mind them so much before but I think the game's better off without instant sentry gunsRareAcumen posted:If I want to bind something to middle mouse is the correct thing Mouse 3? pretty sure that's it, I had some element of spy disguises bound to it at one stage and my side buttons are defs 4 and 5 Frankly fucked around with this message at 23:52 on Jul 15, 2015 |
# ? Jul 15, 2015 23:46 |
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Midnight Raider posted:If you think the mini sentries still needed another nerf, you need to re-evalute your aiming skills. Midnight Raider posted:There's also Heavies no longer having a damage penalty against sentries, although arguably if a Heavy is shooting a sentry then at least it's a matter of one annoying thing in TF2 hurting a more annoying thing. quote:Level 2 and Level 3 Sentries have less passive damage resistance against Heavy miniguns. Level 2 Sentry Minigun resistance changed from 20% to 15% and Level 3 Changed from 33% to 20%
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# ? Jul 15, 2015 23:50 |
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I'll be satisfied with mini nerfs when equipping the mini deletes your entire inventory
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# ? Jul 15, 2015 23:53 |
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So, the item server isn't down for anyone else?IronicDongz posted:I'll be satisfied with mini nerfs when equipping the mini deletes your entire inventory I'll be satisfied with mini nerfs when getting killed by one makes the game laugh at you for not being good enough at the game to take out a tiny sentry.
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# ? Jul 15, 2015 23:53 |
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RareAcumen posted:So, the item server isn't down for anyone else? For some reason, Valve considers it acceptable to do maintenance in the middle of east US prime. sidenote: Get hosed for doing this constantly, Valve.
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# ? Jul 15, 2015 23:55 |
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Great Beer posted:For some reason, Valve considers it acceptable to do maintenance in the middle of east US prime. From the looks of things, I thought everyone else was playing the game right now and that it was just me. That's a relief.
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# ? Jul 15, 2015 23:58 |
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Soooo, when do more contracts come out? Is it weekly or just random?
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# ? Jul 16, 2015 00:09 |
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RareAcumen posted:So, the item server isn't down for anyone else? There's about to be a TF2 update.
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# ? Jul 16, 2015 00:11 |
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Great Beer posted:For some reason, Valve considers it acceptable to do maintenance in the middle of east US prime. West coast best coast
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# ? Jul 16, 2015 00:32 |
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I'm usually glad to see a mini-sentry, it's one less actual sentry or threatening class to deal with.
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# ? Jul 16, 2015 00:32 |
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Crain posted:Soooo, when do more contracts come out? About 16 hours ago. Next one will probably be Saturday around noon.
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# ? Jul 16, 2015 00:49 |
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I used to complain about mini-sentries, but then they were nerfed, and then they were nerfed again, and they no longer bothered me, even as someone who most often plays scout. This was months and months ago. Maybe like a year? I forget. This most recent nerf seems totally unnecessary, but I guess they had their reasons among all these competitive-facing changes.
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# ? Jul 16, 2015 00:58 |
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Crain posted:Soooo, when do more contracts come out? And the new update's out. quote:Fixed an issue with Unusual Revolvers where the unusual effect would sometimes not disappear when the Spy would feign death, disguise, cloak, etc.
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# ? Jul 16, 2015 01:34 |
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Ninja'd on the update notes. I was wondering yesterday why there was a spy that kept getting vaccinator bubbled when there wasn't a medic to be seen, nice to see they fixed that. I wonder if that +reload change will break the increased firing speed exploit that's been around for a while.
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# ? Jul 16, 2015 01:36 |
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So they compressed all the new maps...except Suijin?
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# ? Jul 16, 2015 01:42 |
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quote:Reloading a weapon can no longer be triggered with '+reload' while the weapon is firing Guessing this is to fix the bug where holding reload and fire made certain weapons fire faster? Or did they fix that already?
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# ? Jul 16, 2015 01:48 |
Butt Detective posted:Back in my early days of playing I never really touched the Engineer class, though if there was a teleporter outside our spawn, I knew enough that it was helpful to briefly swap to Engie and upgrade it and then go back to whatever it was I was wanting to play. While doing this once I accidentally went through the teleporter and ended up in the owner's nest, where I panicked because I was still pretty new to the game and had no idea how to do anything as Engineer (and the fact my fps was between 5-15 didn't help matters). I ended up building a sentry next to the other Engineer's on the last point of Gravelpit and used his dispenser to get metal for it, too. I actually really hope this is a moment in your life that causes you to physically cringe every time you remember it.
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# ? Jul 16, 2015 01:51 |
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Volty posted:So they compressed all the new maps...except Suijin?
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# ? Jul 16, 2015 01:53 |
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Ditocoaf posted:I used to complain about mini-sentries, but then they were nerfed, and then they were nerfed again, and they no longer bothered me, even as someone who most often plays scout. This was months and months ago. Maybe like a year? I forget. The gunslinger engie making GBS threads minis out in plain sight is a thing I'm happy to see die. Of course he isn't dead, gunslinger engies still continue to do exactly that and probably will forever because that's what they learned to do. But they are now an ineffectual annoyance, which is good.
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# ? Jul 16, 2015 02:06 |
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cram me sideways posted:I actually really hope this is a moment in your life that causes you to physically cringe every time you remember it. I think it's cute when you see a new player in over their head but they're in there trying to pitch in and bail out that sinking boat. First match I ever played in TFC we spawned in Well and I surged out the door with the rest of the pack, terrified and anticipating instant slaughter from digital huns. Seeing death at in every corner I screeched in alarm as the press of bodies carried us into the ramp room - with its high balcony and multiple doorways it seemed a killing ground. I swung my gun upwards and mag dumped, at nothing, in my own base, about 10 seconds into the round. The surge of team mates cleared the ramp room and stepped out into the yard; I sighed with relief - I'd suppressed the enemy as we passed the kill point, I'd done my part.
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# ? Jul 16, 2015 02:08 |
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quote:Fixed an exploit related to the final control point and dropped weapons on Badwater, Barnblitz, Borneo, and Goldrush I wonder if they actually did this now.
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# ? Jul 16, 2015 02:19 |
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Fojar38 posted:I wonder if they actually did this now. Which means custom maps are still exploitable unless the author has added the same filter.
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# ? Jul 16, 2015 03:20 |
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The Kins posted:From what I'm hearing, it's the same filter solution they've used on all the open-pit maps like Upward, just applied to all the remaining closed-pit maps. Very few custom maps rely on a physics collision to trigger their finale. I mean there's certainly some out there as some people probably C&P'd entities from the Valve map, but for the most part mappers saw Valve's solution as stupid and did it a better way.
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# ? Jul 16, 2015 03:24 |
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Scyantific posted:Too bad the Valve team can't count to three. Only adds HDR rendering
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# ? Jul 16, 2015 04:45 |
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Scyantific posted:Too bad the Valve team can't count to three. Now with FIVE cosmetic slots
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# ? Jul 16, 2015 05:20 |
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They fixed it a THIRD TIME. HL3 confirmed? Yeah the joke is old as hell, but I just had to say it.
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# ? Jul 16, 2015 05:35 |
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Just had this happen in a game of mine, of course it was a valve server.
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# ? Jul 16, 2015 18:38 |
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# ? Jun 8, 2024 16:59 |
iroguebot posted:Just had this happen in a game of mine, of course it was a valve server. Maybe theyll learn someday.
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# ? Jul 16, 2015 18:44 |