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Captain Oblivious posted:If you've ever read anything Koji has written about the localization of this game you would know that is not the case. The localization team is fairly involved with the writing process and the Japanese script is not always the original. This makes it hard to make any serious claims of the authenticity of one over the other. Knowing this it is hard to envision Paladin versus Knight being anything but a conscious choice. They did not do it for shits and giggles, they did it because they know what game has weight in the English speaking world. It isn't FF1, 2 or 3. I'm sure Koji has long talks with the JP team about how his GoT references fit into the overall narrative.
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# ? May 18, 2024 18:42 |
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Suitaru posted:Most mobs aggro by sight. Some aggro by sound (most obvious in the sylphlands - flytraps and ochus are sound aggro). You can avoid the sound-aggro ones by walking instead of running. Wow. ![]() Kuai posted:They named them Paladins because Japan literally thinks Americans are idiots and would wonder why a Knight could cast healing spells. ... Surely the American localization team would have made that choice? ![]()
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Not sure why people are suddenly trying to use logic with Belzac but okay.
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...you can walk?
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I'm not sure if "I like FFIV" is logic.
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Azerban posted:...you can walk? press the / button on your numbpad. You can rebind that, if you want.
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Paladin is just a specific name for a kind of knight was my understanding, all knights are holy warriors of god under the king etc etc I thought? idk. That's why they all had names like the order of saint george or fought in the crusades and poo poo
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Mordiceius posted:Paladins having a heal ability (however minor or wide) is basically a trope of the entire fantasy genre dating back to D&D and beyond. Look I was just trying to be cute. I'm sorry for the dumb derail.
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Tenik posted:press the / button on your numbpad. You can rebind that, if you want. What is even the point of walking besides roleplay options
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SirPhoebos posted:Look I was just trying to be cute. I'm sorry for the dumb derail. We don't allow funny posts or sarcasm in this thread. Get with the program. ![]()
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pandaK posted:What is even the point of walking besides roleplay options Not aggroing sound-triggered mobs for one.
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Thyrork posted:Wow. I doubt the FF14 team had anything to do with calling them Paladins since there was no way they would call them Knight since FFXI called them Paladins. The FFXI localization team thought Americans wouldn't like a "Holy Warrior" being called a simple Knight.
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Rei_ posted:Paladin is just a specific name for a kind of knight was my understanding, all knights are holy warriors of god under the king etc etc I thought? idk In broad strokes, yes. Generally a knight was a warrior given a title and land, in exchange for sworn fealty and service to a monarch or lord. Paladins were legendary knights in the court of Charlemagne.. That they're something else entirely is a modern creation. In short, this whole conversation is dumb.
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pandaK posted:What is even the point of walking besides roleplay options I like the walking animations, they tend to be set up very well to keep your weapon believably positioned as though you might have to use it at any time. There's something very ominous about creeping slowly forward with your axe... EDIT: Also it's handy for DF non-verbal signaling as a tank. "Hey idiots go this way now" plus not getting close enough to pop aggro until everybody is far enough forward for that to be good.
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Belzac posted:I'm sure Koji has long talks with the JP team about how his GoT references fit into the overall narrative. Watch the opening video and see what a certain Michael-Christopher Koji Fox is credited as. He's listed as one of the "World Lore creators." I'd say he has some amount of input.
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pandaK posted:What is even the point of walking besides roleplay options Well, just like some people were saying last page, certain mobs only detect players when they make sound, instead of walking in front of their line of sight. RP walking lets you skip those mobs. For example, in the Aery you can grab that treasure chest by the sleeping dragon if you walk up to it instead of running.
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Belzac posted:I'm sure Koji has long talks with the JP team about how his GoT references fit into the overall narrative. Well he did by all accounts introduce yoshi p to the books and show, so
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Xenoveritas posted:Watch the opening video and see what a certain Michael-Christopher Koji Fox is credited as. If you watched the fanfest content you'll know what he does. Basically the main lore guy says "hey I need a castle" and then Koji makes up a giant back story for the castle that you have to ask him about on the forums cause it's not in the game at all. The biggest lore stuff he does that matters is help come up with names of things. The reason it's called Nald'Thal is so Koji could make Thal's Balls a curse.
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Have any of the lodestone scrapers been updated for HW? I really need to know how much of the active population is playing as Au Ra, because anecdotally it seems really high
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Anyone know of a place where I could find a spreadsheet of all 50-60 crafting recipes and a breakdown of their material components? I'm thinking of working on a.... project this weekend and I'd rather not have to put together all that data manually.
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Belzac posted:If you watched the fanfest content you'll know what he does. Basically the main lore guy says "hey I need a castle" and then Koji makes up a giant back story for the castle that you have to ask him about on the forums cause it's not in the game at all. The biggest lore stuff he does that matters is help come up with names of things. The reason it's called Nald'Thal is so Koji could make Thal's Balls a curse. What's the story behind the Eighty Sins of Sasamo anyway? Lots of the game locations suggest this huge history that's never actually expanded on.
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Coughing Hobo posted:In short, this whole conversation is dumb. Better than talking about parsers again. ![]()
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Coughing Hobo posted:Paladins were legendary knights in the court of Charlemagne.. And they take this one step further in the names of the legendary swords of the Sultansworn: Joyeuse, Durandal, and Curtana. All swords wielded by Charlemagne himself or his paladins.
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vOv posted:What's the story behind the Eighty Sins of Sasamo anyway? Lots of the game locations suggest this huge history that's never actually expanded on. Fernehalwes posted:Hey guys! Belzac posted:If you watched the fanfest content you'll know what he does. Basically the main lore guy says "hey I need a castle" and then Koji makes up a giant back story for the castle that you have to ask him about on the forums cause it's not in the game at all. The biggest lore stuff he does that matters is help come up with names of things. The reason it's called Nald'Thal is so Koji could make Thal's Balls a curse. So you're aware that the localization team works very closely with the lore team and passes things like the names of jobs and classes by them, but still are all bent out of shape about how they ruined the glorious Knight job by calling them Paladins?
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he's bent out of shape that paladins get a heal spell and someone goes "pffft! what is this, world of warcraft, where they invented paladins healing?" or was originally anyways and then a stupid semantics argument started
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vOv posted:What's the story behind the Eighty Sins of Sasamo anyway? Lots of the game locations suggest this huge history that's never actually expanded on. Besides whoever Sasamo is, there's also eighty steps in four groups of twenty.
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seiferguy posted:Speaking of PLD, I almost have mine to level 50. Are the Marauder cross-class skills worth getting? I mainly picked PLD because CNJ / WHM was my main class and it seemed like an easy extension. Mercy Stroke seems legit, but I'm wondering if it's worth going for ala Swiftcast for mages. PLD is the most self sufficient class and doesnt really need any cross class skills but the extra cooldowns are nice and Mercy Stroke is some bonus DPS at zero cost. Then I run with Protect and Raise just for funsies really.
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pandaK posted:What is even the point of walking besides roleplay options Some enemies don't see very well, but have good hearing or tremorsense. If you're running, they'll aggro you, even if you run behind them. Walking prevents that. In fact, I think you can stand right in front of most (all?) and they won't aggro you as long as you don't run. Truga fucked around with this message at 20:57 on Jul 16, 2015 |
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vOv posted:What's the story behind the Eighty Sins of Sasamo anyway? Lots of the game locations suggest this huge history that's never actually expanded on. Fernehalwes gave a few hints about it on the forums. Sasamo seemed to have been a sister to a past Sultana and may have plotted against her? She was said to have had an unconventional punishment. I'm assuming that punishment was the stairs.
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Space Mako posted:Fernehalwes gave a few hints about it on the forums. Sasamo seemed to have been a sister to a past Sultana and may have plotted against her? She was said to have had an unconventional punishment. I'm assuming that punishment was the stairs. Bet they went all Cask of Amontillado on her.
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Sound aggro enemies will not aggro you at all if you don't run. So if you're walking near them, or if you're standing still (and they come over to you), they won't aggro. The only real difference in paladin cross-class compared to 2.x is that even cross-classed protect is now full power. In most circumstances this amounts to sniping it at the beginning of an instance before a healer gets around to it, but it's a bit more useful when it comes to re-buffing someone who got a mid-combat raise. (Considering that if someone died mid-combat, it's more likely than not that the healer(s) are spread a little more thin than usual, and saving them the trouble is nice.)
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KoB posted:PLD is the most self sufficient class and doesnt really need any cross class skills but the extra cooldowns are nice and Mercy Stroke is some bonus DPS at zero cost. Foresight Cross Class Stoneskin and Protect at full power is awesome though (even if that full power is a little weaker.) EponymousMrYar fucked around with this message at 21:26 on Jul 16, 2015 |
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Xenoveritas posted:So you're aware that the localization team works very closely with the lore team and passes things like the names of jobs and classes by them, but still are all bent out of shape about how they ruined the glorious Knight job by calling them Paladins? Good job not reading poo poo and being brain dead. Yeah they work so close with them that they had to rename a boss cause they forgot that the EN localization already used that name. Such close work they do.
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But is it pronounced SEH-sil or SEE-sil? Or is it ... suh-SEEL?
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EponymousMrYar posted:Forebearance is also nice to pair with Awareness since they share the same cooldown and both are rather weak individually. ...Did you mean Foresight?
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SwissArmyDruid posted:...Did you mean Foresight? Yes. I know too many words and mix and match them up in weird circumstances.
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Which scrip book do I want to get first? The Master or the Delineation?
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Belzac posted:Good job not reading poo poo and being brain dead. Yeah they work so close with them that they had to rename a boss cause they forgot that the EN localization already used that name. Such close work they do. anecdotal evidence doesn't fly, fool.
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I'm cool with the localization team we have as long as we keep getting names like "rear end-ians" :iamafag:
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# ? May 18, 2024 18:42 |
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Farg posted:anecdotal evidence doesn't fly, fool. What? Are you for real? Is it ancedotal if Koji himself wrote a post about it explaining the gently caress up in detail? That's like saying a confession is anecdotal. http://forum.square-enix.com/ffxiv/threads/178311-The-Sad-Tale-of-Phlegethon-and-Acheron
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