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Rupert Buttermilk posted:This reminds me of the completely terrifying slaughterfish in Daggerfall. Jeeeeezus christ, take their look and sounds, and mix that together with an engine that really can't do water, and you've got a swimming nightmare. And then just when you got used to them, in the deepest darkest dungeons were underwater things, dead bodies floating in water shrouded in tentacles that hit like trucks. As bad as slaughterfish were, it was worse when you were ambushed from behind by a dreugh for the first time, always in pitch-black water lost in a giant random dungeon.
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# ? Jul 17, 2015 00:17 |
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# ? May 15, 2024 12:47 |
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Arivia posted:And then just when you got used to them, in the deepest darkest dungeons were underwater things, dead bodies floating in water shrouded in tentacles that hit like trucks. As bad as slaughterfish were, it was worse when you were ambushed from behind by a dreugh for the first time, always in pitch-black water lost in a giant random dungeon. gently caress Dreughs, too. In case anyone is wondering what Daggerfall slaughterfish look like...
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# ? Jul 17, 2015 00:28 |
Thyrork posted:That rail gave me the greatest sense of dread riding it the first time, spent the entire ride expecting HORRIBLE THINGS to happen at any time. The thing that really messed with me was that, after the resonance cascade, you can actually return to the platform where you first disembarked from the tram (where you first get face-to-face with one of Barney's clones) and find survivors on the crumbling metal platform. However, it's scripted so that they fall to their death in the inky black void below. You can hear them scream and crunch-splat! in that typical Half-Life fashion, but then you might also hear Bullsquid noises. I don't know what was the deal with those sound effects but I knew that something awful was going to rise up out of the void and attack me. Probably because I read that pre-release Sierra magazine that showed a lot of beta/soon-to-be-cut Half-Life material, I was convinced that there were all sorts of things in the game that were hiding from plain view. There was even a picture of a cut creature that had its "skeleton" rigging transposed over the model, which was something I was too dumb to immediately understand--so I assumed there was some kind of alien with constellations on its skin. Rupert Buttermilk posted:gently caress Dreughs, too. I still play Morrowind regularly and Dreugh always stress me out because they're fast as hell, you're slow as poo poo, and swimming faster consumes stamina and makes it harder to fight back.
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# ? Jul 17, 2015 03:03 |
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I've been playing through Blood since I remembered I bought it on Gog on a sale and 1.) holy christ this is good and 2.) holy christ this is hard.
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# ? Jul 17, 2015 03:10 |
Genocyber posted:I've been playing through Blood since I remembered I bought it on Gog on a sale and 1.) holy christ this is good and 2.) holy christ this is hard. FirstPersonShitter posted:It's time to talk about Blood.
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# ? Jul 17, 2015 03:12 |
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Blood is ok but whoever made the decision to make the most common enemies high damage hitscanners had a brain disease.
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# ? Jul 17, 2015 03:18 |
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Amethyst posted:Blood is ok but whoever made the decision to make the most common enemies high damage hitscanners had a brain disease. It seems really unfair if you're trying to play it like Doom, but you're not really meant to. There's a reason why the game gives you a metric shitload of dynamite. You open a door, quickly strafe past, then clear with explosives before moving in.
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# ? Jul 17, 2015 03:27 |
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Yep and that's essentially the only viable strategy for a huge portion of the game. There's also a reason why high damage hitscanning enemies are something designers should be careful with.
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# ? Jul 17, 2015 03:46 |
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Doesn't Blood have some bug where the difficulty level gets maxed out whenever you save/load or was that another game?
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# ? Jul 17, 2015 04:03 |
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david_a posted:Doesn't Blood have some bug where the difficulty level gets maxed out whenever you save/load or was that another game? I thought someone here mentioned that the bug is that the difficulty levels are reversed (easy is hard, hard is easy). Has this been fixed?
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# ? Jul 17, 2015 04:37 |
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Rupert Buttermilk posted:I thought someone here mentioned that the bug is that the difficulty levels are reversed (easy is hard, hard is easy). Has this been fixed?
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# ? Jul 17, 2015 05:09 |
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Blood is loving awesome because it's all high-risk, all the time. You're not there to dodge projectiles swiftly with the grace of an angel, you're there to gently caress poo poo up. Your main weapon's either both barrels of a sawed-off or motherfucking dynamite. The latter half of the weapons all serve to clear rooms and blast people apart. You're not going to get by nice and clean. Caleb is a conniving, diehard piece of poo poo that likes his hands bloody. There's nothing like it as far as old school FPSes, and maybe even most modern FPSes. No matter how many super shotgun blasts you fire, no matter how many sticky-bombs you detonate, no matter how many shrunken aliens you squish, nothing will be as satisfying as hurling a bundle of dynamite in a crowded room and see every single thing inside of it rendered into scorched gumbo. The most common enemies packing heat means that you can't stop to strategize or assess the situation, just go loving nuts and splatter everything with a pulse. That's the only way to make it. It's nonstop, dark, twisted carnage.
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# ? Jul 17, 2015 06:25 |
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gently caress yeah! Blood is mothercunting, facemeltingly fuckawesome!
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# ? Jul 17, 2015 07:06 |
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I'm a bit biased and rowdy esp. towards Blood
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# ? Jul 17, 2015 07:31 |
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Douk Douk posted:There's nothing like it as far as old school FPSes, and maybe even most modern FPSes. That sound a lot like both versions of ROTT and I'm guessing it's also true of a bunch of '90s FPS games too terrible to remember.
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# ? Jul 17, 2015 07:45 |
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Douk Douk posted:Blood is loving awesome because it's all high-risk, all the time. You're not there to dodge projectiles swiftly with the grace of an angel, you're there to gently caress poo poo up. Your main weapon's either both barrels of a sawed-off or motherfucking dynamite. The latter half of the weapons all serve to clear rooms and blast people apart. You're not going to get by nice and clean. Caleb is a conniving, diehard piece of poo poo that likes his hands bloody. Some players claim that the quality of weapons in an FPS hinges on its shotgun (ala Doom), but I think they're wrong. It hinges on the quality of its lobbed explosives, and apparently it's extremely hard to get right. It's a balance of physics, timing, fuse length, ammo capacity, explosion radius and spectacle. And of course the quality of the resulting gibs. For instance, the dynamite in Redneck Rampage feels unsatisfying to use. The physics are unpredictable and you're very likely to blow yourself to smithereens alongside the enemies. It just isn't a very good weapon, but honestly none of weapons in RR are particularly good. The pipe bombs in Duke Nukem 3D are much better, although the physics are still a bit iffy at times. The remote detonation, perfect blast radius and high damage make up for it, though. Shadow Warrior's grenade launcher was hard to use perfectly, but had enormous destructive potential once you figured it out. Essential for clearing out rooms ahead of time due to the good bounce and enormous blast radius. The grenade launcher in Quake is a real classic. Good arc, reasonable distance, good bouncing characteristics for trick shots, and the blast radius is nicely contained with good, but not excessive damage potential. In Quake 2, the thrown hand grenade was a dud, but once you got the grenade launcher, you were back to the glory days. I guess the Q3 grenade launcher was OK, but did anyone ever use it? I certainly didn't, it just didn't fit the pace and map layouts. But the dynamite in Blood? That's perfection. Nice flat arc with good distance, impact/timed/remote/proximity detonation, big damage, controlled blast radius and very satisfying visuals and sound, especially when you manage to gib a whole group of zombies in one blast. I know some are annoyed that you can't bounce the normal version because it explodes on impact, but I think it fits the pace of the game perfectly. Unless you're specifically setting traps, you don't have time to wait for it to blow, you need that explosion right now, not in 5 seconds. And the secondary fire is perfect if you're being chased, drop a surprise for them. One of the worst things in a game is explosives with excessively long fuses, giving the enemies far too much time to scatter. Blood nicely sidesteps this by just having it blow the gently caress up right away.
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# ? Jul 17, 2015 10:33 |
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david_a posted:Doesn't Blood have some bug where the difficulty level gets maxed out whenever you save/load or was that another game? quote:I did some testing and here are the numbers. So pretty much, there are no lower difficulty settings in Blood if you save/load ever. Since the one with the lowest damage has the most crazy amount of enemies. Duke 3D is way way better than Blood in my book, but I do dig Blood. Blood II The Chosen, now there's a bad game. Heavy Metal fucked around with this message at 11:25 on Jul 17, 2015 |
# ? Jul 17, 2015 11:23 |
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Amethyst posted:gently caress yeah! Blood is mothercunting, facemeltingly fuckawesome! Posts like this are why the Doom modding community HATES Brutal Blood something something Actually somebody please make a thing called "Brutal Blood" real
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# ? Jul 17, 2015 14:01 |
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Can you really make Blood more brutal than it already is
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# ? Jul 17, 2015 17:56 |
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PINING 4 PORKINS posted:Posts like this are why the Doom modding community HATES Brutal Blood something something At that point just dump a jar full of strawberry jam on your eyes
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# ? Jul 17, 2015 17:58 |
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Quake screenshot hype of the day... Courtesy of MFX.
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# ? Jul 17, 2015 18:21 |
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That was probably my least favorite UT99 level.
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# ? Jul 17, 2015 18:23 |
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Heavy_D posted:Quake screenshot hype of the day...
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# ? Jul 17, 2015 18:36 |
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Heavy_D posted:Quake screenshot hype of the day... drat!
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# ? Jul 17, 2015 18:59 |
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Amethyst posted:Blood is ok but whoever made the decision to make the most common enemies high damage hitscanners had a brain disease. I'm going to guess you hate Wolfenstein even more since every enemy except the dog can hit you for up to 64 damage with a hitscan. In other news, gently caress THIS loving MAP. It's one of the few Doom levels that literally made my head hurt. Alien Vendetta map26, if you don't recognize the title
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# ? Jul 17, 2015 20:44 |
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I recognized the INTERPIC, at least. Looking up a video, I actually kinda recall this map, yet I don't think I actually legitimately reached it in my (kinda-stalled) Alien Vendetta playthrough. Going through tatsurdcacocaco's run-through, it appears I stopped at the start of MAP22.
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# ? Jul 17, 2015 21:02 |
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Woolie Wool posted:I'm going to guess you hate Wolfenstein even more since every enemy except the dog can hit you for up to 64 damage with a hitscan. Dark Dome is one of the best levels ever made, though?
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# ? Jul 17, 2015 21:03 |
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Woolie Wool posted:I'm going to guess you hate Wolfenstein even more since every enemy except the dog can hit you for up to 64 damage with a hitscan. You gonna do a piece on proper enemy mixes for doom now that you've got the level design out of your system? Mainly for god's shake don't throw dozens of reverents and archvilles at the players since that generally doesn't lead to a fun experience?
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# ? Jul 17, 2015 21:11 |
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Klaus88 posted:You gonna do a piece on proper enemy mixes for doom now that you've got the level design out of your system? Mainly for god's shake don't throw dozens of reverents and archvilles at the players since that generally doesn't lead to a fun experience? True, you need to have chainrunners as well. And a few cyberlemons.
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# ? Jul 17, 2015 21:19 |
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Needs a few more Mancubes and Arachnidrons, in my opinion
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# ? Jul 17, 2015 21:41 |
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Jia posted:Dark Dome is one of the best levels ever made, though? For someone way better than me, perhaps!
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# ? Jul 17, 2015 21:41 |
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Klaus88 posted:You gonna do a piece on proper enemy mixes for doom now that you've got the level design out of your system? Mainly for god's shake don't throw dozens of reverents and archvilles at the players since that generally doesn't lead to a fun experience?
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# ? Jul 17, 2015 21:43 |
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Something about Cocoademons.
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# ? Jul 17, 2015 21:46 |
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Shadow Hog posted:Needs a few more Mancubes and Arachnidrons, in my opinion But what about the Hell Nights and Barrels?
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# ? Jul 17, 2015 22:05 |
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What we certainly don't need are more Lost Sauls and Pain Elanemones
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# ? Jul 17, 2015 22:26 |
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Somebody photoshop up a "better call lost saul"
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# ? Jul 17, 2015 22:30 |
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Just picked up a refurbished Nvidia Shield Portable and D-Touch (lol) from the Amazon App store and now I've got a portable Doom machine All I ever asked for. Now that I've picked one up, expect an announcement of a new model with better specs any day now
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# ? Jul 17, 2015 23:47 |
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Zaphod42 posted:Somebody photoshop up a "better call lost saul" Hahahaha, oh god, this would be glorious. I hate reading poo poo like this when I'm in situations where I have to be quiet; trying so hard not to laugh. Also, with regards to my earlier post, Daggerfall would have been an entirely different game if you only had to deal with laughterfish.
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# ? Jul 17, 2015 23:50 |
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I tried.
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# ? Jul 18, 2015 01:23 |
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# ? May 15, 2024 12:47 |
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RiffRaff1138 posted:I tried. gently caress yes.
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# ? Jul 18, 2015 01:38 |