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NTRabbit posted:The shells all flew over the target or into the water before it, and all were aimed to hit right under the front turret - which is more or less where all the shells that did connect actually landed. I don't even know what game some of you think you're playing if you can guarantee hits, and guarantee citadels from those hits using low tier battleship guns no matter how well you personally aim and lead the target. They spray like nobodies business at all ranges - none of them quite as badly as the Myogi, but none of them are great either. You're aiming for the wrong citadels. You should aim for the engine rooms. Similar damage (though no MEGABOOM), but very consistent damage.
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# ? Jul 20, 2015 17:36 |
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# ? Jun 5, 2024 04:15 |
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KcDohl posted:Haha nah. If a DD gets planetorped he hosed up super hard, and if a CA does he hosed up the normal pubbie amount.
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# ? Jul 20, 2015 17:41 |
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Tank Boy Ken posted:You're aiming for the wrong citadels. You should aim for the engine rooms. Similar damage (though no MEGABOOM), but very consistent damage. No, it genuinely doesn't work. There is no such thing as consistent citadels with a battleship no matter how well you aim.
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# ? Jul 20, 2015 17:50 |
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rossmum posted:I was brawling up one of the channels of North in my Fuso. Enemy Fuso and Kongo came down the channel side by side, I killed the Fuso and hosed the Kongo up so my team could finish him, mostly killed the DD that was attempting to escort them, then a Kawachi charged me. Friendly Isokaze behind fires at Kawachi and just misses astern as it turns alongside me, I begin trading point-blank broadsides and kill it. Torp warning. Retards.. Retards never change.
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# ? Jul 20, 2015 17:50 |
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Finally got round to the Wyoming. I cannot believe how much better it is compared to the Myogi. So much more fun to play.
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# ? Jul 20, 2015 17:52 |
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NTRabbit posted:No, it genuinely doesn't work. There is no such thing as consistent citadels with a battleship no matter how well you aim. There really is. You hit the machinery spaces if they're angled and at a range to make them vulnerable and you will get some.
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# ? Jul 20, 2015 17:54 |
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Honestly, even if the weird armor stops you from citadeling him, a solid 5-8 hit AP salvo on a St. Louis will still often do like 10-16k damage anyway. Even if you miss the citadel or don't burrow all the way into the chewy center, AP penetrations still do a ton of damage.
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# ? Jul 20, 2015 17:57 |
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xthetenth posted:There really is. You hit the machinery spaces if they're angled and at a range to make them vulnerable and you will get some. I get some when I hit where I'm aiming too. Just as often, just as inconsistent. There is literally no such thing as player skill based citadels, once you you can aim well enough to hit any of the citadel spots it's entirely luck driven.
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# ? Jul 20, 2015 17:57 |
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I'm not going to jump into the argument on either side but I will say this. The other day I was in a broadside 1v1 with another BB at 1.5km range on parallel headings. During our convergance I had already scored Citadels and reduced him to a slither of health. I don't know where he was aiming, but I absolutely was going for the citadel. But once we'd close to point blank I couldn't get any. Engine room, ammo bunker, it made no difference. I could see the shells hitting the right areas, but I wasn't getting any Citadel hits, and he wasn't getting any on me.
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# ? Jul 20, 2015 18:05 |
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Yeah, it seems like closer in citadels just don't happen in battleship duels anymore and I have no idea why.
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# ? Jul 20, 2015 18:06 |
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R. Mute posted:The Phoenix is p. boss. Yes, buy it, buy it now! I'm really hating the IJN carriers. Compared to my Langley the Hosho is great on attack, but so so weak in the air. And seeing as how I don't have any problems wiping the floor with the tier V IJN carrier in my Bogue I'm thinking the same will be true as I progress. Is there anybody with both carriers decently tiered? Which line do you like better?
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# ? Jul 20, 2015 18:07 |
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JacksLibido posted:Yes, buy it, buy it now! The Omaha is why everyone was so into getting the Murmansk back, along with not getting screwed over - it's an Omaha with better torpedoes and a credit multiplier, which was really the only way of making the Omaha even better than it already was quote:I'm really hating the IJN carriers. Compared to my Langley the Hosho is great on attack, but so so weak in the air. And seeing as how I don't have any problems wiping the floor with the tier V IJN carrier in my Bogue I'm thinking the same will be true as I progress. Is there anybody with both carriers decently tiered? Which line do you like better? In the last weeks of CBT when the Japanese carriers were added, the Langley was ok but not outstanding, and the Hosho was utterly dire. So to balance it in OBT, they made the Langley even worse. Which is to say the poopsockers who ground through them weeks ago when there was a 99% chance of never fighting against another carriers were the smart ones.
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# ? Jul 20, 2015 18:13 |
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Second match in my NC turned into a point blank ( the size of our cap circle) slug fest in our cap with myself, an Izumo, and a cruiser brawling with an Iowa, another NC, two New Mexico, and a sims. Intense would be an understatement for sure and in the end I was the last floating with a ridiculous amount of bounced shots from the Iowa and New Mex. Sadly it doesn't seem like the replay saved, will look into it, and after the bad times i had in the Colorado the NC is making me like BB's again. Edit* When you enable the replay system, does it just drop them into the main game folder or where? Michi88 fucked around with this message at 18:24 on Jul 20, 2015 |
# ? Jul 20, 2015 18:19 |
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I guess I'm just bad at manually using torpedo bombers, because much of the time my whole spread ends up missing completely, or I drop them within their minimum range and all the hits do zero damage. So I'm not seeing this magic point that I can drop them point blank and wreck battleships. More often than not auto is more reliable and if the enemy ship turns toward my bombers at the right time he'll actually end up getting hit by more torpedoes.
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# ? Jul 20, 2015 18:42 |
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xthetenth posted:Yeah, it seems like closer in citadels just don't happen in battleship duels anymore and I have no idea why. Well that's kinda reasonable. Since you need to hit the waterline from afar to land citadels (thus the shots go below waterline inside the ship). Thus at close range your shots don't arce enough to reach lower. Depends on the target though.
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# ? Jul 20, 2015 18:42 |
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Michi88 posted:Second match in my NC turned into a point blank ( the size of our cap circle) slug fest in our cap with myself, an Izumo, and a cruiser brawling with an Iowa, another NC, two New Mexico, and a sims. Intense would be an understatement for sure and in the end I was the last floating with a ridiculous amount of bounced shots from the Iowa and New Mex. Sadly it doesn't seem like the replay saved, will look into it, and after the bad times i had in the Colorado the NC is making me like BB's again. There should be a folder named "replays".
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# ? Jul 20, 2015 18:45 |
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wdarkk posted:There should be a folder named "replays". Ahhh, i must have done it wrong then, I have no replays folder like WOT.
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# ? Jul 20, 2015 19:05 |
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xthetenth posted:Yeah, it seems like closer in citadels just don't happen in battleship duels anymore and I have no idea why.
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# ? Jul 20, 2015 19:15 |
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But that leaves the question of why they used to work. There's not much belt over the waterline but there's definitely some, and even slamming that doesn't seem to work anymore.
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# ? Jul 20, 2015 19:23 |
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Warbadger posted:For battleships it seems the Japanese have the better options at the moment. There isn't really a Japanese battleship that seems to offer anything objectively better than its American counterpart. Japanese ships may be faster, but often turn slower and wider, making them easier targets for anything shooting at them. Japanese ships have bigger guns, but personally I don't think that they're any more accurate than American guns, and in fact, when you get to the 410mm guns, you go from hitting citadels every volley in the Fuso, to hitting them once in a blue moon in the Nagato. American BB's also have better AA in their upgraded hulls. Less casemate guns in their secondary batteries, but if a destroyer's about to circle me, I'd rather bring my guns to bear on him and shoot him dead out of the water instead of relying on my secondaries. Certainly, there are trade-offs in the comparison between Japanese and American BB's. But if a guy asked me what battleship line he should go down first? I'd tell him American BB's without even blinking. OSad fucked around with this message at 19:51 on Jul 20, 2015 |
# ? Jul 20, 2015 19:40 |
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Watch chat, and look at the positioning of the Fuso who keeps calling me useless as I hopelessly try to fight off superior numbers. It was some pretty poor play from me but holy loving Jesus Christ this guy is just the ultimate
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# ? Jul 20, 2015 19:40 |
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I hear Japanese destroyers are far superior, any truth to this?
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# ? Jul 20, 2015 19:43 |
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xthetenth posted:But that leaves the question of why they used to work. There's not much belt over the waterline but there's definitely some, and even slamming that doesn't seem to work anymore. It probably depends on the ship. A wyoming can't hope to penetrate a Myogi but the Myogi seems to reliably citadel the Wyoming at close range
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# ? Jul 20, 2015 19:44 |
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El Disco posted:A turning cruiser: literally impossible to hit with air launched torpedoes.
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# ? Jul 20, 2015 19:44 |
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xthetenth posted:Yeah, it seems like closer in citadels just don't happen in battleship duels anymore and I have no idea why. Sometimes there is magic involved, fairies, and other unknown things. Sometimes your shots don't drop low enough, as many ships have a REALLY deep citadel, like the St. Louis. It may have something to do with overpenetration at close ranges. "But Hazdoc, I'm shooting into a BB! How can I overpen?" I dunno, don't ask me, ask WG. Your shell could be penning through the citadel and exploding when it can't pen the other side of the belt armor, just doing normal damage. So I was gonna do some Wyoming games so I could about a cherrypicked game I won hitting tons of citadels, but then... this happened. 6 games today, and I've lost none of them. I won't count the first, though, as it was a tier 7 game I got dragged up into, and I ended up plinking at another Wyoming from range a few seconds before we won, for a nice 1.5x bonus of 600 xp. The enemy Atlantas all suicided into torpedoes and our CV mopped up the survivors of a bloody brawl on C point. The rest, though. Well, I'll post pics. 2nd game of the day. 3 Kills are on DDs. All shot from 4-6KM, and all 3 dead to AP rounds (so maybe Expert Loader would not be THAT big of a waste on BBs, seriously these fuckers kept popping up and I never had time to swap to HE until I had already shot and killed em). I only used 4 salvos to kill them, though I did have some CA and DD support nearby that got them low enough for my salvo to wipe em out. The final kill was a Kawachi that I hosed up leading too far ahead (he kept dropping his throttle, and I kept not realizing it till I had fired). I eventually got him too, with a couple of 5k damage salvos. He was around max range. A fairly straightforward match. I put damage mostly on BBs, and my first kill was a Wyoming late into the match. He had come around an island at the north end of the map, and me and another BB knocked him down a peg. I then chased a Kongo back down south, and utterly crushed the Omaha that showed up to stop me. 2 salvos did him in. The range was... 7km? It was probably longer, I think, his 5.5km torps fizzled before they reached me, and I was boating in his direction. Probably 8km. Center of mass hits turned into citadels. Devastating Strike. I fired one salvo at the Yubari, and hit 3 of my 12 shells. 3 clipped a nearby mountain, the rest splashed behind the target (I was taking a shot between islands), and the 3 that hit one-shot it (it was not a detonation). Oh Yubari, you and your weirdass rear citadel. The other kill was an Omaha I stole from a dying cruiser. He yelled at me in chat after I got it. NO REGRETS, kill secured, etc. The majority of my damage this game actually came from big volleys on DDs, this time with HE. I eventually succumbed to their torps and the CV divebombing me, but they were all low, and our team easily mopped them up afterwards. This is the only game I died. Game started with me headed to torpedo alley, because I wanted more close range shotguns on enemy DDs. I got my wish, with 2 DDs popping out of smoke and murdering the DD that was with me. I sent them limping away with a few salvos of HE, but I had to book it, as I was attracting torp bombers as well, and I was alone. Looping around back to cap, I killed a ballsy St. Louis with no citadels (but a few 7-8K damage penetrations, nonetheless), and then fired a 10KM volley at a Murmansk and nearly one-shot it with all 3 of the seen citadels. The carrier dive-bombed it seconds later for the kill. SKY CANCERRRRRRRR (I guess this is karma for my earlier killsteal). Sigh. Really? How do people do BAD with this boat? I think I'm gonna keep this fucker, shotgunning people with 12 rounds is a hell of a lot more satisfying than the Myogi's inaccurate bullshit. Who cares about 18km range when I shoot twice as many shells per broadside? 3 Dead Phoenixes, all blasted in 2 volleys. 2 dead BBs, a Wyoming I dueled with and soaked a lot of damage from (as well as a few other BBs and one of the phoenixes I later murdered), and a South Carolina who limped away from a fight with a BB I was sailing nearby that I finished off after a short chase. I'm fairly surprised I didn't get High Caliber for this match. tl:dr the Wyoming is a good boat that is so much more accurate than the Myogi. Adjust your lead so your shots will hit center of the ship, at the waterline, and watch the sick pens (and citadels!) roll in. I guess I'll have to give the New York a try. This is taking time away from my Hatsuharu grind! drat YOU, NTRABBIT. Your real scheme was to delay me from getting a Fubuki! Also, I forgot, I need to do the commander skill post. Edit: Also, post a picture where you got critical hits into this topic on the offical forums: forum.worldofwarships.com/index.php?/topic/38966-critical-strike/ Free flags! Hazdoc fucked around with this message at 19:48 on Jul 20, 2015 |
# ? Jul 20, 2015 19:46 |
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ChickenWyngz posted:I hear Japanese destroyers are far superior, any truth to this? American and Japanese destroyers play very differently. Japanese destroyers rely on their torpedoes as their primary weapons, US destroyers use them opportunistically. Japanese destroyers as such do better against big game if you're good with torpedoes, US destroyers are the premier destroyer hunters and can do a reasonable job against light cruisers and carriers with their guns alone, but their torpedoes aren't as good.
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# ? Jul 20, 2015 20:01 |
No chance that you'd have replays eh? (It's me i'm the one who's bad at
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# ? Jul 20, 2015 20:03 |
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Cythereal posted:American and Japanese destroyers play very differently. Japanese destroyers rely on their torpedoes as their primary weapons, US destroyers use them opportunistically. Japanese destroyers as such do better against big game if you're good with torpedoes, US destroyers are the premier destroyer hunters and can do a reasonable job against light cruisers and carriers with their guns alone, but their torpedoes aren't as good. Ah right, thanks. Time go japanese!
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# ? Jul 20, 2015 20:04 |
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Play Japanese Destroyers if you want to lay rear end in a top hat torpedo traps in the sea. Play US Destroyers if you want a fast, maneuverable boat that annoys the gently caress out of people and torpedoes them if they're not paying attention. They're both really fun to play. DDs in general are just exciting boats.
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# ? Jul 20, 2015 20:09 |
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Night10194 posted:Play Japanese Destroyers if you want to lay rear end in a top hat torpedo traps in the sea. Play US Destroyers if you want a fast, maneuverable boat that annoys the gently caress out of people and torpedoes them if they're not paying attention. They're both really fun to play. DDs in general are just exciting boats. I feel like a midget on crack running around with a sawn off shotgun in a room full of overweight, slow boxers. Tight.
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# ? Jul 20, 2015 21:06 |
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OSad posted:There isn't really a Japanese battleship that seems to offer anything objectively better than its American counterpart. Japanese ships may be faster, but often turn slower and wider, making them easier targets for anything shooting at them. Japanese ships have bigger guns, but personally I don't think that they're any more accurate than American guns, and in fact, when you get to the 410mm guns, you go from hitting citadels every volley in the Fuso, to hitting them once in a blue moon in the Nagato. Japanese battleships are objectively more accurate than American ones. You can check their main battery dispersion stats although American battleships seem to get more barrels at the same tier.
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# ? Jul 20, 2015 21:06 |
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JacksLibido posted:I'm really hating the IJN carriers. Compared to my Langley the Hosho is great on attack, but so so weak in the air. And seeing as how I don't have any problems wiping the floor with the tier V IJN carrier in my Bogue I'm thinking the same will be true as I progress. Is there anybody with both carriers decently tiered? Which line do you like better? I'd like to hear more on this as well as I approach the CV lines and decide which to go down, as I doubt I'll play both.
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# ? Jul 20, 2015 21:08 |
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ChickenWyngz posted:I feel like a midget on crack running around with a sawn off shotgun in a room full of overweight, slow boxers. Tight. This is the best way of describing DD gameplay I've ever seen.
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# ? Jul 20, 2015 21:21 |
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IJN carriers are great for alpha striking but can get countered hard with fighters. US carriers are much more balanced in comparison. They can't press their advantage as well but don't get hard countered as much either.
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# ? Jul 20, 2015 21:22 |
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Would the first two carriers give a pretty good feeling for how both lines will be? I could definitely play both of the first two to see what I like if that's the case. I just hate situations where you go far down a line then everything switches or changes.
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# ? Jul 20, 2015 21:26 |
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ChickenWing posted:No chance that you'd have replays eh? (It's me i'm the one who's bad at My games never load when I have replays enabled. I should tinker with it and try some bot games to see if I can get it to work. I really should get fraps and my sony vegas working again and make some videos, too, but I'm not feeling the Best advice I can give for learning how to hit boats, though, is to play US DDs and duel enemy DDs. Couple this with practice aiming long shots in BBs, and you'll learn how to lead pretty well. If you use default sights... drat this would be a good thing to make a video about, huh. The notches on the default sights can be used to help with lead. Make a note of where you're aiming and also make sure you have alt mode enabled, so the seconds to shell impact always appears.
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# ? Jul 20, 2015 21:33 |
Man, I'm finally starting to have good games with the Phoenix and I'm over halfway to the Omaha. At least the last half won't be painful. I'm also about to be on T5 IJN DD and T4 USN DD. gently caress the South Carolina I will never get to experience CV.
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# ? Jul 20, 2015 21:36 |
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Would vigilance be worth it on battleships? At first I thought it would be great but now that I've played more I know what to look for so I tend to know the torpedoes are coming even if I can't actually see them yet.
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# ? Jul 20, 2015 21:47 |
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Dustoph posted:Would the first two carriers give a pretty good feeling for how both lines will be? I could definitely play both of the first two to see what I like if that's the case. I just hate situations where you go far down a line then everything switches or changes. Maybe. The thing about the carriers is for US you only get more squadrons for your default setup on even numbered tiers. Langley (tier 4) has 1 fighter 1 torpedo bomber squadron. Bogue has the same, but the option to take either 2 fighters 1 dive bomber or 1 torpedo bomber 2 dive bombers. Different loadouts need to be researched and bought, however. IJN starts with more squadrons and always gets me torpedo bombers, but is generally worse at dogfighting . IJN carriers are much better in situations where they are the only carrier or out tier the other carrier because they are pure offensive.
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# ? Jul 20, 2015 21:51 |
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# ? Jun 5, 2024 04:15 |
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My stats are awful after 30 games, but I'm learning:
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# ? Jul 20, 2015 21:56 |