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Taliesyn
Apr 5, 2007

Washout posted:

Yeah I was just flat wrong, my thinking was since archer is the most powerful class in Bg1 but it sucks in bg2 was to switch to mage in bg2 and then you would still be pretty useful, because any mage is useful.

You could fake it by going all-in on bows with a fighter, and then changing in BG2.

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Samuel Clemens
Oct 4, 2013

I think we should call the Avengers.

Archer is still a decent class in BG2. Called Shot in combination with Improved Haste is kind of ridiculous, since the debuffs stack.

amanasleep
May 21, 2008

Wizard Styles posted:

Rangers could always dual, although I'm not sure what the stat requirements were/are in their case. I'm pretty sure Stalkers couldn't, but in the EEs, every Ranger kit can dual.

Stalker/Cleric seems like it could be legit, actually.

Gnomes can't even be Rangers. For some reason, the class is off limits to most races.

Stalker/Cleric is super fun, especially for solo play. You get Haste, Pro Normal Missiles, and Minor Spell Deflection in Cleric 3 slots. Basically a Fighter/Cleric/Druid/Thief with extra spells.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
You only get the 3 mage spells at level 12 (1,200,000 exp) though which is well past the prime of their usefulness and you're stuck with a x2 backstab multiplier for the entirety of BG1 and a x3 one until level 17 (2,700,000 exp) so you're not getting x4 unless you dual super late.

Still, there's no point not to make a stalker if you're going to make a ranger since their 1 drawback isn't much of one so they're like a kitless ranger, but better.

Hughlander
May 11, 2005

Washout posted:

Yeah I was just flat wrong, my thinking was since archer is the most powerful class in Bg1 but it sucks in bg2 was to switch to mage in bg2 and then you would still be pretty useful, because any mage is useful.

One of my favorite BG2 playthroughs I EEKeepered Minsc to an Archer and had great fun through SoA then ditched him for Sarevok

amanasleep
May 21, 2008

Suspicious posted:

You only get the 3 mage spells at level 12 (1,200,000 exp) though which is well past the prime of their usefulness and you're stuck with a x2 backstab multiplier for the entirety of BG1 and a x3 one until level 17 (2,700,000 exp) so you're not getting x4 unless you dual super late.

Still, there's no point not to make a stalker if you're going to make a ranger since their 1 drawback isn't much of one so they're like a kitless ranger, but better.

All true. Stalker is much better for soloing since you can level to the interesting stuff quickly.

Entropy238
Oct 21, 2010

Fallen Rib
I had a look on the forums and figured this was the closest thing they currently have to an active NWN thread (and probably the same audience being D&D and all).

I've started playing the Aielund saga and apart from a bit of ropey/creepy dialogue near the beginning it's quite good and the combat variety is great.

The Module uses the Enhanced Magic System Hak (EMS). It makes some good changes and some bad ones but has introduced enough variety to the game that I'll probably keep it. The only major problem I have is that its changes aren't well documented - the readme that accompanies the Aielund saga hak here (http://neverwintervault.org/project/nwn1/hakpak/aielund-hakpack-v20) explains some of the changes but is by no means complete.

Does anyone have the original readme for the EMS?

voiceless anal fricative
May 6, 2007

Regarding clerics, the Cleric of Lathander kit gets a pretty amazing class ability that gives +1 APR (and other stuff) for 6 seconds per level, and it stacks with itself. It makes the Cleric into a beast when combined with other Cleric buffs.

amanasleep
May 21, 2008

fong posted:

Regarding clerics, the Cleric of Lathander kit gets a pretty amazing class ability that gives +1 APR (and other stuff) for 6 seconds per level, and it stacks with itself. It makes the Cleric into a beast when combined with other Cleric buffs.

Cleric of Lathander 11 -> Thief is an amazing combat monster with UAI.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...
So I might be changing computers soon, and as a result, I'll probably have to start BG2 over. It's not too big of a deal, since I only made it to the start of the third chapter.

I thought about starting over as a Dwarf Fighter with the highest possible stats in Strength, Dexterity, and Constitution. My thinking was that dwarves get a bonus to their saving throws based on how high their constitution is. I wasn't too sure on the class, though. I considered a Barbarian, since you have a higher damage output (d12 instead of the fighter's d10), and I think the Barbarian's Enrage ability seems like it's better than the Berserker's.

I should point out that I'm playing the original version from GOG, and not the Enhanced Edition. I also should note that up to this point, I've played the game using BGT, so the progress I've made also includes finishing BG1. If I restart, I was just going to install BG2. As far as mods go, I thought about installing the Tweakpack to get things like the Bags of Holding and various convenience tweaks, but I wanted to know if it causes any issues, or has any components that make the game harder.

Last thing I'll ask about is if there's a way I can get back some of the BG1 carryover items back. Mostly I just want to keep the Golden Pantaloons. Will I need one of the programs that have been brought up in the thread, like Shadow Keeper?

voiceless anal fricative
May 6, 2007

amanasleep posted:

Cleric of Lathander 11 -> Thief is an amazing combat monster with UAI.

Is level 11 when you get the third Boon of Lathander? That sounds amazing actually, I'd never thought to try that combo and now I want to play through BG again.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.

Max Wilco posted:

I thought about starting over as a Dwarf Fighter with the highest possible stats in Strength, Dexterity, and Constitution. My thinking was that dwarves get a bonus to their saving throws based on how high their constitution is. I wasn't too sure on the class, though. I considered a Barbarian, since you have a higher damage output (d12 instead of the fighter's d10), and I think the Barbarian's Enrage ability seems like it's better than the Berserker's.

A barbarian is strong, but a berserker is better. Enrage is better because it protects against everything the barbarian's rage covers but also includes stun and imprisonment. In a non-ironman game, immunity to imprisonment might only save you a reload once in a while, but stun is a Very Big Deal later in the game. The +4 to strength the barbarian rage gives is nice but it's easily replicated by potions, spells and (later) equipment. Enrage straight ups boosts your THAC0, damage and AC and you can add the strength bonus of, say, Crom Faeyr on top of it. Rage only boosts stats and actually penalizes AC, and with the barbarian being limited to chain mail, you'll get hit a lot, which I guess is what the extra health is for. Up to you.

amanasleep
May 21, 2008

fong posted:

Is level 11 when you get the third Boon of Lathander? That sounds amazing actually, I'd never thought to try that combo and now I want to play through BG again.

The second. You get the third at 21 but I never bother grinding it out. With 2x BoL you get 3x attacks which is plenty in the early game with other cleric bonuses. After you regain your cleric levels at T12 you can dual wield effectively for 4 APR if you want. Once you get UAI you can put Belm off-hand for 5 APR which is maxed out. C/T is such a great class combo because UAI removes the other problem with Clerics: slow casting times. You can wear the Amulet of Power and the Robe of Vecna and cast Flame Strikes in 3.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Max Wilco posted:

So I might be changing computers soon, and as a result, I'll probably have to start BG2 over. It's not too big of a deal, since I only made it to the start of the third chapter.

I thought about starting over as a Dwarf Fighter with the highest possible stats in Strength, Dexterity, and Constitution. My thinking was that dwarves get a bonus to their saving throws based on how high their constitution is. I wasn't too sure on the class, though. I considered a Barbarian, since you have a higher damage output (d12 instead of the fighter's d10), and I think the Barbarian's Enrage ability seems like it's better than the Berserker's.

I should point out that I'm playing the original version from GOG, and not the Enhanced Edition. I also should note that up to this point, I've played the game using BGT, so the progress I've made also includes finishing BG1. If I restart, I was just going to install BG2. As far as mods go, I thought about installing the Tweakpack to get things like the Bags of Holding and various convenience tweaks, but I wanted to know if it causes any issues, or has any components that make the game harder.

Last thing I'll ask about is if there's a way I can get back some of the BG1 carryover items back. Mostly I just want to keep the Golden Pantaloons. Will I need one of the programs that have been brought up in the thread, like Shadow Keeper?

If you want to seriously abuse saving throws, go with evil halfling barbarian, dual wield flails (Flail of Ages and Defender of Easthaven) and wear the Human Leather Armor, though you won't get that until towards the end of Shadows of Amn, but it makes ToB really funny as a melee class, which is kinda hard to do. You need Silver Dragon Blood to complete the armor, so you can't get it until about 3/4ths of the way through game, but the Defender of Easthaven sn available close to the start if you have the money so it's actually a workable build.

Evil parties are weird in BG2 because the only thieves are good or Yoshimo or Jan, and Yoshimo has story stuff. I tried a mod that gave you one of Bodhi's henchwomen as a fightr/thief npc, but it was so overpowered it made the game uninteresting. A good compromise I found was to use the level1npcs mod to make Viconia a cleric/thief.

If all you care about when transferring a character are the pantaloons, look up the console cheats, it's pretty trivial to add an item to a character.

Iretep
Nov 10, 2009
Evil parties get Hexxat for a thief in EE. A pure thief sadly but shes a vampire so I guess shes pretty nice for dungeon crawling.

Air Skwirl
May 13, 2007

Neither snow nor rain nor heat nor gloom of night stays these couriers from the swift completion of their appointed shitposting.

Iretep posted:

Evil parties get Hexxat for a thief in EE. A pure thief sadly but shes a vampire so I guess shes pretty nice for dungeon crawling.

I was responding specifically to someone who said they weren't playing EE.

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

Max Wilco posted:

I should point out that I'm playing the original version from GOG, and not the Enhanced Edition. I also should note that up to this point, I've played the game using BGT, so the progress I've made also includes finishing BG1. If I restart, I was just going to install BG2. As far as mods go, I thought about installing the Tweakpack to get things like the Bags of Holding and various convenience tweaks, but I wanted to know if it causes any issues, or has any components that make the game harder.


No and no. It's compatible with everything and you basically determine the balance (some optional changes skew towards making the game easier).

quote:

Last thing I'll ask about is if there's a way I can get back some of the BG1 carryover items back. Mostly I just want to keep the Golden Pantaloons. Will I need one of the programs that have been brought up in the thread, like Shadow Keeper?

Just CLUA CONSOLE it in.

Mzbundifund
Nov 5, 2011

I'm afraid so.

Max Wilco posted:

So I might be changing computers soon, and as a result, I'll probably have to start BG2 over. It's not too big of a deal, since I only made it to the start of the third chapter.

Maybe I missed it, but is there a reason you don't want to just copy your save file over?

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Mzbundifund posted:

Maybe I missed it, but is there a reason you don't want to just copy your save file over?

A couple of reasons. The main reason is that I'm using the BGT mod, and my assumption is that a save game wouldn't necessarily work with the new installation (especially since I don't plan to use BGT again; I'm just going to install BG2 alone).

The other reason is that I wanted to try playing a different character that had some better stats. Right now, I'm playing a Human Fighter, but I thought it would make things easier if I tried something different. There's the Dwarf Fighter idea I posted earlier, but I also considered making an Elf character since they get a bonus to swords and bows.

The Iron Rose posted:

No and no. It's compatible with everything and you basically determine the balance (some optional changes skew towards making the game easier).

I just asked because the first time I tried to play the game, I installed everything (BGT, the tweak pack, and I think the Unfinished Business mod). But once I got outside Candlekeep and tried to go somewhere on the map screen, the game would crash. I didn't know what the issue was, so I just reinstalled with the bare minimum (the fixpack and BGT).

Regarding the console, is it possible to alter character stats?

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
Just use the save editor to alter stats, much easier that way, but it's not hard to just roll up an 84 when you make your character and then drop CHA to 3 and WIS or INT as low as they go too. And remember that having a con over 16 is useless except for fighters.

Elves are good if you are making a m/t or m/f, but half orcs have the best statline in the game, but only if you are making a f/t or f/c multi.

The elf longsword and longbow bonus doesn't matter much in BG2, makes a pretty big difference in BG1 though.

Dual class humans of various stripes are by far the most powerful though, unless you remove the level cap and take a f/m/t in a solo run. A gnome illusionist/thief or illusionist/fighter give the dual classes a run for the money, but the dual kensai/mage or berserker/mage are still more powerful imo.

The kensai dual class is super boring to play in BG1 though, the Berserker is way more fun.

If you wanted to make a single class berserker and take it all the way through BG2 I'd make it a dwarf but that's it really, otherwise human for sure.

Max Wilco
Jan 23, 2012

I'm just trying to go through life without looking stupid.

It's not working out too well...

Washout posted:

Just use the save editor to alter stats, much easier that way, but it's not hard to just roll up an 84 when you make your character and then drop CHA to 3 and WIS or INT as low as they go too. And remember that having a con over 16 is useless except for fighters.

Elves are good if you are making a m/t or m/f, but half orcs have the best statline in the game, but only if you are making a f/t or f/c multi.

The elf longsword and longbow bonus doesn't matter much in BG2, makes a pretty big difference in BG1 though.

Dual class humans of various stripes are by far the most powerful though, unless you remove the level cap and take a f/m/t in a solo run. A gnome illusionist/thief or illusionist/fighter give the dual classes a run for the money, but the dual kensai/mage or berserker/mage are still more powerful imo.

The kensai dual class is super boring to play in BG1 though, the Berserker is way more fun.

If you wanted to make a single class berserker and take it all the way through BG2 I'd make it a dwarf but that's it really, otherwise human for sure.

I was always kind of skeptical of dual-classing and multi-classing; not because I don't think it's viable, but because it seems like you need to have in-depth knowledge to play that type of character competently.

For example, Fighter/Mage to me seems like it would be sort of useless, since you can't cast magic if you're wearing armor. I know that there are armors in BG2 that circumvent that restriction, but I don't know how far into the game you have go to get access to them. I understand why that makes the Kensai/Mage combo appealing/overpowered, since the Kensai class doesn't wear armor anyway. Fighter/Cleric seems a little better, but then you're restricted to the Cleric weapons.

The one that I think sounds most interesting (or broken) would be a Fighter/Thief combo, since Rogues can get the Use Any Item ability. Add on the back-stab ability, and it seems like you'd have a character that could dish out and absorb major damage.

On a related note, what weapon proficiencies are most ideal to take? I went with Long Sword and Sword-and-Shield Style, but is there something better?

EDIT: One other thing I wanted to ask: I also considered restarting as a Bard or a Monk. Are either of those two classes recommended?

Max Wilco fucked around with this message at 16:35 on Jul 23, 2015

Entropy238
Oct 21, 2010

Fallen Rib

Max Wilco posted:

I was always kind of skeptical of dual-classing and multi-classing; not because I don't think it's viable, but because it seems like you need to have in-depth knowledge to play that type of character competently.

For example, Fighter/Mage to me seems like it would be sort of useless, since you can't cast magic if you're wearing armor. I know that there are armors in BG2 that circumvent that restriction, but I don't know how far into the game you have go to get access to them. I understand why that makes the Kensai/Mage combo appealing/overpowered, since the Kensai class doesn't wear armor anyway. Fighter/Cleric seems a little better, but then you're restricted to the Cleric weapons.

The one that I think sounds most interesting (or broken) would be a Fighter/Thief combo, since Rogues can get the Use Any Item ability. Add on the back-stab ability, and it seems like you'd have a character that could dish out and absorb major damage.

On a related note, what weapon proficiencies are most ideal to take? I went with Long Sword and Sword-and-Shield Style, but is there something better?

EDIT: One other thing I wanted to ask: I also considered restarting as a Bard or a Monk. Are either of those two classes recommended?

Something to keep in mind is that the dual Kensai and Berserker won't get access to fighter high level abilities - which are really, really good. Conversely, a Gnome fighter/mage (who gets illusionist as his specialist school by default - no other F/M combo gets this) is probably the strongest class in the game with some of the poo poo that you can pull.

Not having armour isn't a big deal. Lots of spells reduce AC and you can either make yourself invisible (mislead keeps it up constantly) or nearly invulnerable with stoneskins and PFMWs, mirror images, mantles etc ... Ironically, mages are probably the best tanks in the entire game. If you take a pure fighter or even a fighter/cleric in to late SOA/TOB without damage reduction stuff you're probably going to have a bad time.

Fighter/Thief is okay buy remember you can only backstab with weapons that the thief single class can use. Also, a lot of the enemies that are actually worth backstabbing are immune to it.

In the long run the best proficiencies are probably Flails, Warhammers, Bastard Swords, Axes and Scimitars. Two Handed Swords and Halberds can be very good but will be outpaced by dual wielding the more the game goes on - particularly if you use extra APR weapons in your offhand.

Mzbundifund
Nov 5, 2011

I'm afraid so.
Long swords are also really good if only because Daystar is accessible right out of the gate in BG2 and that game is like 40% undead enemies. Yeah ok longswords fall off a bit by ToB but by then you'll have so many weapon proficiencies you can swap to something else easily.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.
Fighter/mages can wear bracers for armor and still cast magic, and with buffs will tank just as well if not better than any other warrior. There's also the shield amulet you can buy in the Nashkel carnival for cheap and find in De'arnise Keep in BG2 that kensais can use (since they can't use bracers). It can have up to 40 charges I think and you can always sell and rebuy it to recharge it.

Sword and shield style is awful. 2 bonus AC for missile attacks only is a lousy deal, especially in a game with the boots of avoidance and the girdle of piercing.

Monks start out weak as kittens but become extremely powerful. Be warned however that they are very boring, since they do nothing except punch things over and over. Bards are good and blades especially are very strong since they are pretty much fighter/mages with extra perks (offensive/defensive spin) and inconsequential drawbacks.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Entropy238 posted:

Fighter/Thief is okay buy remember you can only backstab with weapons that the thief single class can use. Also, a lot of the enemies that are actually worth backstabbing are immune to it.
But but but but backstabs cure mages!

Sergiu64
May 21, 2014

Suspicious posted:

Bards are good and blades especially are very strong since they are pretty much fighter/mages with extra perks (offensive/defensive spin) and inconsequential drawbacks.

Less attacks per round in inconsequential?

Entropy238
Oct 21, 2010

Fallen Rib

Bort Bortles posted:

But but but but backstabs cure mages!

True, if you get the jump on them and they aren't pre-buffed with stoneskins. Anyone with decent Thac0, APR and weapons is going to chunk a mage in a few hits anyway though.

I've played with scs for so long now I can't remember if mages in the original game get pre-buffs or not.

Tzarnal
Dec 26, 2011

Entropy238 posted:

True, if you get the jump on them and they aren't pre-buffed with stoneskins. Anyone with decent Thac0, APR and weapons is going to chunk a mage in a few hits anyway though.

I've played with scs for so long now I can't remember if mages in the original game get pre-buffs or not.

They don't on the whole. Certainly not the massive trigger at the start of combat or loading the map.

Big Sean
Jan 18, 2010

Sergiu64 posted:

Less attacks per round in inconsequential?

I recently played an scs run with Haer'dalis so feel like I have some good date on on this one. Blade's are pretty good up until about level 12, because compared to the gold standard fighter/mage they are only behind by one APR (1/2 proficiency ; 1/2 fighter bonus). Offensive spin is +1 APR (so is haste, but it's easier to keep offensive spin on and it doesn't fatigue), so blades are in pretty good shape. Blade has 3 APR with offensive spin, F/M has 4 with haste, so the blade has 75% effectiveness.

Then at party level 13, fighter/mage get's an extra 1/2 apr from fighter level, and more importantly his mage buddy gets improved haste. An improved hasted level 13 F/M get's 7 attacks per round (1 base + 1 dual wield + 1/2 proficiency + 1 fighter levels = 7/2 * 2 for IH = 7). A blade gets 4 APR, for 57% effectiveness.

BUT, at 3mm exp (i.e. with HLAs) the blade gets use any item, which allows him to wield the scarlet ninja-to for +1 APR. Now he has 6 apr vs. 7 apr, for 86% effectiveness. Granted, he won't have whirlwind or critical strike, but then again he will have spike and time traps, and the F/M won't get time stop until exp 6mm.

Anyhow, F/M > blade, but it's only really punishing from around 1.2mm exp to 3mm exp, which is sort of the middle two quarters of SoA.

Suspicious
Apr 30, 2005
You know he's the villain, because he's got shifty eyes.

Sergiu64 posted:

Less attacks per round in inconsequential?

Inconsequential drawbacks as in the penalty to lore and pickpocket and a bard song that doesn't improve with levels. A fighter/mage is better, yes, but a blade is still very strong.

Wizard Styles
Aug 6, 2014

level 15 disillusionist
Worth noting that BG and BG2 give Bards pretty bad spell progressions. Capping at spell level 6 means no Simulacrum, for example.

IWD unfucks their progression, but you don't reach the high levels where it really matters in the regular game.

Tzarnal posted:

They don't on the whole. Certainly not the massive trigger at the start of combat or loading the map.
They do get contingencies, spell triggers and often some kind of magic tattoo thing that's basically another contingency/spell trigger on top of what they have already. The big difference is that this stuff triggers when the fight starts, SCS often prebuffs mages when the area loads or something like that. So you can backstab mages before their protections go off in vanilla but often can't with SCS installed.

amanasleep
May 21, 2008

Big Sean posted:

I recently played an scs run with Haer'dalis so feel like I have some good date on on this one. Blade's are pretty good up until about level 12, because compared to the gold standard fighter/mage they are only behind by one APR (1/2 proficiency ; 1/2 fighter bonus). Offensive spin is +1 APR (so is haste, but it's easier to keep offensive spin on and it doesn't fatigue), so blades are in pretty good shape. Blade has 3 APR with offensive spin, F/M has 4 with haste, so the blade has 75% effectiveness.

Then at party level 13, fighter/mage get's an extra 1/2 apr from fighter level, and more importantly his mage buddy gets improved haste. An improved hasted level 13 F/M get's 7 attacks per round (1 base + 1 dual wield + 1/2 proficiency + 1 fighter levels = 7/2 * 2 for IH = 7). A blade gets 4 APR, for 57% effectiveness.

BUT, at 3mm exp (i.e. with HLAs) the blade gets use any item, which allows him to wield the scarlet ninja-to for +1 APR. Now he has 6 apr vs. 7 apr, for 86% effectiveness. Granted, he won't have whirlwind or critical strike, but then again he will have spike and time traps, and the F/M won't get time stop until exp 6mm.

Anyhow, F/M > blade, but it's only really punishing from around 1.2mm exp to 3mm exp, which is sort of the middle two quarters of SoA.

Not quite. Blades can use any weapon, including Belm or Kundane, so the comparison is between a F/M with Belm off-hand and a Blade with the same.

At start, F/M is at 5 APR (Fighter Level + Dual Wield + Belm + Haste + Proficiency) and Blade is at 4 (Dual Wield + Belm + Offensive Spin).

Late game, F/M gets 10 APR (Fighter Level + Dual Wield + Belm + Proficiency + Imp Haste + Gauntlets of Extraordinary Specialization) and Blade is at 7 ( Dual Wield + Belm + Imp Haste + Gauntlets of Extraordinary Specialization).

Keep in mind that the F/M does not get the extra 1/2 attack until 2.5 million XP. In terms of spellcasting ability, they are about equal until 3 million XP when F/M finally picks up Mage level 7 spells. The Blade is much more effective at using certain spells that depend on spellcasting level, such as Skeleton Warrior and Tenser's Transformation.

voiceless anal fricative
May 6, 2007

Blades are only comparable when using offensive spin, which only lasts 4 rounds and doesn't stack with imp haste in the Enhanced Editions. Also the F/M is going to have far lower THAC0. Even past level 20 blades are still probably going to be missing 1/4 of their attacks because their base THAC0 bottoms out at 10, compared to 0 for a fighter.

They're both good and they play quite differently so it doesn't really matter

voiceless anal fricative fucked around with this message at 01:33 on Jul 25, 2015

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"
He's not playing with BGT or any other mods either, so basically whatever he takes will be fine.

But don't gimp yourself with sword and shield style, dual wield all the way, it's an extra attack per round which is pretty major.

amanasleep
May 21, 2008

fong posted:

Blades are only comparable when using offensive spin, which only lasts 4 rounds and doesn't stack with imp haste in the Enhanced Editions. Also the F/M is going to have far lower THAC0. Even past level 20 blades are still probably going to be missing 1/4 of their attacks because their base THAC0 bottoms out at 10, compared to 0 for a fighter.

They're both good and they play quite differently so it doesn't really matter

Agreed. The F/M does almost everything the Blade does and doesn't need to buff as often. The Blade does get to hit though because of Tenser's.

Big Sean
Jan 18, 2010

amanasleep posted:

Not quite. Blades can use any weapon, including Belm or Kundane, so the comparison is between a F/M with Belm off-hand and a Blade with the same.

At start, F/M is at 5 APR (Fighter Level + Dual Wield + Belm + Haste + Proficiency) and Blade is at 4 (Dual Wield + Belm + Offensive Spin).

Late game, F/M gets 10 APR (Fighter Level + Dual Wield + Belm + Proficiency + Imp Haste + Gauntlets of Extraordinary Specialization) and Blade is at 7 ( Dual Wield + Belm + Imp Haste + Gauntlets of Extraordinary Specialization).

Keep in mind that the F/M does not get the extra 1/2 attack until 2.5 million XP. In terms of spellcasting ability, they are about equal until 3 million XP when F/M finally picks up Mage level 7 spells. The Blade is much more effective at using certain spells that depend on spellcasting level, such as Skeleton Warrior and Tenser's Transformation.

I haven't done the actual damage calc, but in my example i ignored belm / kundane because anyone can use them (unlike scarlet ninja-to). So in my example with your equipment changes F/M would be at 10 apr and blade would be at 9 apr (main + off + scarlet + kundane + gauntlets = 9/2). That's getting very close to equal.

But, F/M would be using a higher damage main hand, which skews things more in their favor, depending on what weapon it is. A lot of weapon damage output just comes from the character's strength bonus of course, so this isn't necessarily a huge gap. FotA +5 does way more damage than scarlet, but the game is almost over at that point so I think less important.

Anyhow, my point is not that F/M isn't clearly better; it is. But while blade is poor man's F/M it isn't that poor, particularly if they are eventually your party's only source of HLA traps, which are very strong.

Head Hit Keyboard
Oct 9, 2012

It must be fate that has brought us together after all these years.
Well after plugging at it for the better part of a month, I have finally finished BGEE. Thoughts:

-Enemy mages are boring and cheap. Total Party Shutdowns (Confusion expecially, Horror to a lesser extent) are all over hell and are ultimately the same as Total Party Kills while being entirely too accurate. Enemy mage gets his confusion spell off and you might as well reload right there before it even gets close to the party. That's what I found anyway. Dealing with it requires foreknowledge that there are mages in that exact location and that that's exactly what they're going to do. Which leads me to the boring part, if I can find out that there are mages in a spot, then I already know that's exactly what they're going to do. Because every single mage I encountered outside of the extreme low level areas (around Nashkel etc.) has the exact same start of battle pattern of Confusion->Shadow Door. This got extremely opld extremely quickly. THERE ARE OTHER SPELLS IN THE GAME YOU KNOW MAYBE HAVE A LITTLE ENEMY VARIETY?!

-On the other hand, if it's not a mage it was braindead. I'm honestly shocked by this. I don't if I was just over-equipped for the entire game or something but melee enemies were a threat exactly once and that was Sarevok at the end of the game, but he was easily hit with Confusion from Neera, then Hold Person from Jaheira's Nymph so it's moot. Even the Greater Wolfwere on the Island was a cakewalk somehow, and I didn't have proficiency in any of the weapons capable of hitting him. The mental image of Khalid fumbling a bastard sword at Karoug while Dorn flails a knife at him is hilarious though.

-I liked the atmosphere of Baldur's Gate as a city, but the structure of sidequests there annoys me. About half the houses are "Set foot in here and we summon guards" while the other half have sidequests in them and there's no way to know which is which without random B&E and quicksaves. That and general burnout from this really long game led to me skipping a lot of content in the city. I did get a nice helm and cloak though.

-On the note of the city, why are there so many recruitable NPCs there? I can't imagine anyone in their right mind and not on a gimmick run would ever pick them up because by then their party is basically set in stone.

-Also hey! That was a non-ending if I ever saw one. I can't say for sure what I was expecting after all the build up of Sarevok as a villain and seeing all the damage he's done to the Sword Coast, ending on the note of "He's dead, yay!" is kind of... hollow. I mean come on event he original Final Fantasy had a better ending than that. I'm disappointed.

Despite how negative I might sound here, I still enjoyed the game. Some "UGH" moments here and there aren't going to do that much damage, but at the end of the day I wouldn't call the game anything special either.

Arivia
Mar 17, 2011
Most of your criticisms are valid, but your idea of the ending is wrong, The thing to realize is that Baldur's Gate shapes into a white-hot point, narrowing as it concludes. The ending isn't just throwing down with Sarevok in the Undercity; it's everything else you've done before that to take apart his success. Saving Duke Eltan, smashing through the western branch of the Iron Throne, and stopping the assassination at the Ducal Palace are all endings in and of themselves: you're systematically taking his pieces out of play and turning his victory at Candlekeep into ruins.

Really, the ending starts at the beginning of chapter 7. As soon as you return to Baldur's Gate (after having survived his final gambit to take you out) he knows you're gunning for him, and what few allies you do have know that you're going to stop at nothing to take him out. He says as much when you confront him in the Undercity - you've literally destroyed all his plans. There will be no war, there will be no great storm of murders to power his ascension to Lord of Murder, and he doesn't even get the title he was hoping for. You even just killed his girlfriend: she died for him, and all he can pay her back with is one bitter hopeless spark of revenge.

By the time Sarevok is dead, everything has been resolved. The Throne is sundered, the Dukes are alive and aware of his schemes, and you've even killed his last few henchmen who might cause issues (Tazok and Semaj, for example.) The only remaining plotline is the Bhaalspawn, which the final cinematic takes care of. (It points out that you have lived up to the promise of your blood by killing your brother, and that Bhaal's legacy is, if anything, strengthened by it.)

Now, if you want to see what happens to your party right after? Well, that's what Baldur's Gate II is for - and it picks up right where you left off.

edit: It is worth mentioning that you might not have completed all the ending parts, especially if you hated the city that much. I think you can skip killing Cythandria and collecting Sarevok's diary for example, which leaves you without some very important perspective. Possibly the same with Tamoko.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Head Hit Keyboard posted:

Well after plugging at it for the better part of a month, I have finally finished BGEE. Thoughts:

-Enemy mages are boring and cheap. Total Party Shutdowns (Confusion expecially, Horror to a lesser extent) are all over hell and are ultimately the same as Total Party Kills while being entirely too accurate. Enemy mage gets his confusion spell off and you might as well reload right there before it even gets close to the party. That's what I found anyway. Dealing with it requires foreknowledge that there are mages in that exact location and that that's exactly what they're going to do. Which leads me to the boring part, if I can find out that there are mages in a spot, then I already know that's exactly what they're going to do. Because every single mage I encountered outside of the extreme low level areas (around Nashkel etc.) has the exact same start of battle pattern of Confusion->Shadow Door. This got extremely opld extremely quickly. THERE ARE OTHER SPELLS IN THE GAME YOU KNOW MAYBE HAVE A LITTLE ENEMY VARIETY?!

-On the other hand, if it's not a mage it was braindead. I'm honestly shocked by this. I don't if I was just over-equipped for the entire game or something but melee enemies were a threat exactly once and that was Sarevok at the end of the game, but he was easily hit with Confusion from Neera, then Hold Person from Jaheira's Nymph so it's moot. Even the Greater Wolfwere on the Island was a cakewalk somehow, and I didn't have proficiency in any of the weapons capable of hitting him. The mental image of Khalid fumbling a bastard sword at Karoug while Dorn flails a knife at him is hilarious though.

-I liked the atmosphere of Baldur's Gate as a city, but the structure of sidequests there annoys me. About half the houses are "Set foot in here and we summon guards" while the other half have sidequests in them and there's no way to know which is which without random B&E and quicksaves. That and general burnout from this really long game led to me skipping a lot of content in the city. I did get a nice helm and cloak though.

-On the note of the city, why are there so many recruitable NPCs there? I can't imagine anyone in their right mind and not on a gimmick run would ever pick them up because by then their party is basically set in stone.

-Also hey! That was a non-ending if I ever saw one. I can't say for sure what I was expecting after all the build up of Sarevok as a villain and seeing all the damage he's done to the Sword Coast, ending on the note of "He's dead, yay!" is kind of... hollow. I mean come on event he original Final Fantasy had a better ending than that. I'm disappointed.

Despite how negative I might sound here, I still enjoyed the game. Some "UGH" moments here and there aren't going to do that much damage, but at the end of the day I wouldn't call the game anything special either.

I don't really see the fights the same way as you seem to, the different combinations of various classes that you encounter require different tactics and pre buffing etc. You do have to autosave before almost every fight, find out what they are going to be doing, and then work to counter that though. But something like a berserker or barbarian in the party will go a very long way towards avoiding the major part of confusion (go berserk and bait the spells out), or a rogue going in beforehand to get off a sick backstab. If you used spoilers and dug up all the hidden items and killed Drizzt then you really made the game super easy though, the first time I went through the game I did it without any of that stuff.

All the various recruitables really work to give the game a hell of a lot of replayability, there are a few mods to move the NPC's around so that you have more variety before you get to Baldur's Gate though. And also open the game up to play in ironman and when someone dies you let them go and recruit someone else, again adding to replayability. All this has made this game the one I've played more than any other.

I really disagree about the plot, but if you were getting frustrated and rushing through a lot of areas and not reading everything then you probably missed a lot of the information. No other game that I know of has the progression of discovery and I can't think of many games where your arch nemesis is sending assassins and stuff after you throughout the game, in addition to bounty hunters coming after you, all that just lead me to hate Sarevok more and more because of what he is trying to do to the region and me personally so finally defeating him was one of my best moments in gaming.

The tactics mod really changes things up and makes the game way harder, but for the mage problem they only get one set of scripts and that's an engine problem afaik, since most mages act the same. But they are super challenging and I really enjoy that part of the game a lot.



BUT: BG2 is way better, but you have to learn to enjoy sidequests, because there are a hell of a lot more in Tales of the Sword Coast.

Washout fucked around with this message at 21:01 on Jul 25, 2015

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Taliesyn
Apr 5, 2007

A couple things:

1) Keep in mind that this game was designed when it was still considered normal for a game to regularly kill you off and make you reload. That's expected, and there's even a joke about it in Throne of Bhaal.

2) Once you start Shadows of Amn, you will find out why the most common advice is "Have an Inquisitor in your party" and start looking back on the BG mages as cute, adorable pushovers.

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