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Holy poo poo I sure did pick the right time to check this thread. What the gently caress are Chucklefish even doingAfraid of Audio posted:This game is art. forget games as art, this is game development as art edit: quoted for the new page Cicadas! posted:In today's Starbound news, crops now need water to grow, and flat out won't grow without them. About every stage's worth of growth water must be reapplied, in addition to the normal time required for the plant to grow. The only things that can water plants are rain and a watering can that looks hard to aim (he fucks it up repeatedly in the demonstration .gif). In addition, the process can't be automated in any way whatsoever, and trying to run water over your plants to speed up the process breaks your crops returning only seeds, regardless of growth state.
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# ? Jul 22, 2015 12:06 |
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# ? Jun 3, 2024 22:10 |
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quote:Yes!! I love farming. It may seem like tedium to care for your crops -- but this is legit almost everything I've wanted from farming. Some different soil types or liquids for "Watering" that affect growth and/or yield would be the next best implementation. quote:Basically I am suprised about people complaining about watering because of this. quote:I just thought about that there was talk about multiple different ways of progressing in the game: quote:Why are you assuming that the glimpse they've given us is the sum total of how the system will work forever and ever? That mentality has never held true throughout this game's development. Pretty much every "simple" system has eventually gotten more advanced options devoted to it. The Lantern Stick isn't the be-all-end-all of personal illumination. The pick isn't the be-all-end-all of digging. Why do you think the watering can will be the be-all-end-all of farming hydration?
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# ? Jul 22, 2015 12:16 |
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victrix posted:starbound.txt
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# ? Jul 22, 2015 12:27 |
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i hate this
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# ? Jul 22, 2015 13:20 |
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The White Dragon posted:Food buffs are very transparent to the user, I dunno how much more obvious you can get than "enables you to jump so high that you'll die from unpreventable fall damage" So basically you have to eat the food first to see the buffs and compare numerical stats if you want to know exactly which food does what. Or you could just use a mod that changes the food's description to show its effects. e: There's at least some merit to that last quote assuming that there will be an automated watering system and it just hasn't been added yet, but even if that's the case what the gently caress are they thinking pushing that in a separate update? If you plan to add sprinklers don't rehaul the whole crop system before putting them in. But then that's part for the course for Chucklefish at this point, changing a system without adding significant features or even anything to make it tolerable. Vib Rib fucked around with this message at 14:52 on Jul 22, 2015 |
# ? Jul 22, 2015 14:49 |
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Vib Rib posted:The amount by which food stat buffs affect you (e.g. energy or health increases) are not shown to the user. Foods also don't show you which buffs activate. Have they actually pushed an update, though? I haven't seen an update to base or unstable since the 'winter' one. Are nightly updates still a thing even?
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# ? Jul 22, 2015 15:04 |
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Lmao, another good desicion by the fine dev team of StarboredIronicDongz posted:literally idiots
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# ? Jul 22, 2015 15:44 |
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https://www.youtube.com/watch?v=L0MK7qz13bU
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# ? Jul 22, 2015 16:03 |
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just so we're clear, these are the dopey children you people gave millions to
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# ? Jul 22, 2015 17:16 |
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Doctor Schnabel posted:just so we're clear, these are the dopey children you people gave millions to Jesus, Molly is loving tiny
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# ? Jul 22, 2015 17:42 |
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Doctor Schnabel posted:just so we're clear, these are the dopey children you people gave millions to
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# ? Jul 22, 2015 17:45 |
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I'm entirely certain I could quickly mod a way around the watering restriction. It's just that everything they post saps my will to live, let alone play their game. Yikes.
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# ? Jul 22, 2015 17:47 |
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Yeah I'm pretty sure it'll be easy to revert these changes but the fact that we'd want to or have to is never a good thing.
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# ? Jul 22, 2015 19:36 |
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Signs of Life just got multiplayer. http://forums.somethingawful.com/showthread.php?threadid=3605188&userid=0&perpage=40&pagenumber=19
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# ? Jul 22, 2015 20:12 |
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Signs of Life isn't hardcore enough for me. If you don't die in three hits you are a loving casual. i'm not actually talking poo poo lucid you're a bro Fur20 fucked around with this message at 20:50 on Jul 22, 2015 |
# ? Jul 22, 2015 20:23 |
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signs of life is good and promising and the dev is a competent person and likes fun
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# ? Jul 22, 2015 20:23 |
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RottenK posted:can you please find that mod and tell me if there's any morons whining about it in the comments I think they're talking about this?
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# ? Jul 22, 2015 20:40 |
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Magmarashi posted:Jesus, Molly is loving tiny speaking of which, I wonder how their multimillion dollar crowdfunded project is doing quote:There are a lot of changes taking place at What Pumpkin. These are mostly good things! But one consequence is an inevitable delay in Hiveswap's release date.
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# ? Jul 22, 2015 20:57 |
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Cicadas! posted:In today's Starbound news, crops now need water to grow, and flat out won't grow without them. About every stage's worth of growth water must be reapplied, in addition to the normal time required for the plant to grow. The only things that can water plants are rain and a watering can that looks hard to aim (he fucks it up repeatedly in the demonstration .gif). In addition, the process can't be automated in any way whatsoever, and trying to run water over your plants to speed up the process breaks your crops returning only seeds, regardless of growth state.
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# ? Jul 22, 2015 21:00 |
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starbound is a game about John Egbert a 13 year old boy who
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# ? Jul 22, 2015 21:01 |
all i know is that Molly and Supernorn are good and nice people, however you feel about starbound
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# ? Jul 22, 2015 21:02 |
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these are the rapists working on homestuck fyi
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# ? Jul 22, 2015 21:05 |
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Y'know, I originally thought that you guys were just being way too harsh, and thought 'just calm down and either enjoy the game, or don't worry about it, besides, it's not that bad', but after playing a bunch after the winter update came out, I really have no desire to go back, and almost every suggestion brought up makes so much sense, with regards to what the game should be vs what it currently is. I've never really played Terraria, but I feel like I should start.
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# ? Jul 22, 2015 21:06 |
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Eonwe posted:all i know is that Molly and Supernorn are good and nice people, however you feel about starbound [2]
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# ? Jul 22, 2015 21:06 |
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i dont know what the gently caress this is
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# ? Jul 22, 2015 21:07 |
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i guess my point is that if a dumb bunch of honest to god literal dweebs named chucklefish or whatpumpkin or meatspin or fiestacat asks you for money, i think the answer should be no
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# ? Jul 22, 2015 21:08 |
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Doctor Schnabel posted:i dont know what the gently caress this is This is you being really goddamn creepy about devs
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# ? Jul 22, 2015 21:08 |
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Magmarashi posted:This is you being really goddamn creepy about devs
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# ? Jul 22, 2015 21:10 |
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why the gently caress is that being brought up. i'm pretty sure they're going to actually a deliver a working game
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# ? Jul 22, 2015 21:10 |
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Doctor Schnabel posted:im sorry for triggering u Shut up, stop being creepy.
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# ? Jul 22, 2015 21:22 |
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Afraid of Audio posted:Shut up, stop being creepy.
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# ? Jul 22, 2015 21:32 |
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i don't care about the devs I care that games are good luckily starbound is not a game
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# ? Jul 22, 2015 21:32 |
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I think I'm still blown away by the whole phenomenon. Like, the only thing separating all these outfits and the Zybourne Clock crew is a decade's worth of time. That's it. It's the same sweaty weirdos, come off the same assembly line, and heading straight to the same gutter. Some millions will cushion the blow, and something that looks like a product might stumble away from the whole mess, but none of these people are going to accomplish anything in this industry or in any other.
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# ? Jul 22, 2015 21:44 |
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Eonwe posted:all i know is that Molly and Supernorn are good and nice people, however you feel about starbound Supernorn quit working on the SS13 remake to work on this poo poo so gently caress him.
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# ? Jul 22, 2015 21:46 |
I dont even hate Starbound, I got a lot of fun out of it I think there are some fundamentally bad decisions on some things that make it less fun I think there should be less of a "make this mechanic as balanced as possible" feel to the game they should just be working like crazy adding a poo poo ton of crazy weapons and modifiers to weapons and cool new tools and things like the rail system also biomes dont worry about whether or not sand should fall or where a person can make a teleporter, just make fun and cool stuff that comes at low development time
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# ? Jul 22, 2015 21:48 |
Mice Everywhere posted:Supernorn quit working on the SS13 remake to work on this poo poo so gently caress him. that really is the greatest crime of all
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# ? Jul 22, 2015 21:48 |
Doctor Schnabel posted:just so we're clear, these are the dopey children you people gave millions to
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# ? Jul 22, 2015 21:53 |
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Eonwe posted:I dont even hate Starbound, I got a lot of fun out of it Eonwe actually not shitposting but making good content?
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# ? Jul 22, 2015 21:54 |
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Even in that context, creatures are still boring. They all come in the same shapes and sizes and do basically the same poo poo. They all: -Are the same size -Move by either walking, or flying -Attack either by touching you in mildly different ways, or shooting mildly different projectiles -Have basically the same HP and do basically the same damage per area I feel like I'm beating a dead horse at this point but I really do think that you can get a good idea of enemy variety in an exploration-based game from Metroids. You've got: -Enemies that come in sizes from large to tiny -Move by walking, flying, floating, bouncing, burrowing, crawling along walls and ceilings, swimming, hiding in lava or sand, stationary enemies, etc. -Enemies that attack by touching you(but they all have differing movement patterns beyond 'walk and jump at player' so it feels different), shooting you, spawning other enemies or leaving behind enemies on death, teleporting onto or nearby the player, attaching onto and draining the player, exploding or retaliating damage with poison gas, jumping straight up then dropping projectiles as they fall, sniping the player from hard to reach places, stretching to grab the player, etc. -...and then they all have varying HP and damage, even within a single area of generally consistent difficulty, and different enemies are vulnerable to different things or need to be attacked in certain spots to do damage. And of course instead of all wearing different clown suits their look generally indicates something about how they act(small enemies are weaker, the puffers have nozzles from which they spew gas, etc.) and are thematically consistent. Terraria's a lot better in this regard-it's got enemies with legitimately different movement, including enemies that burrow through walls or stay stationary and reach for you, or teleport, and again enemy toughness and function varies within single areas and their look indicates something about what they do(that skeleton with a wizard hat is probably gonna use magic, that skeleton with hoplite armor will probably use a weapon) LazyMaybe fucked around with this message at 22:19 on Jul 22, 2015 |
# ? Jul 22, 2015 22:15 |
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# ? Jun 3, 2024 22:10 |
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but anyway random monster generation is easy and provides unlimited interesting monsters, just slap something together
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# ? Jul 22, 2015 22:24 |