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Any idea as to when this patch is supposed to drop?
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# ? Jul 22, 2015 19:39 |
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# ? Jun 10, 2024 06:40 |
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Pushed back to thursday https://twitter.com/BBurnessPS2/status/623665788831047680
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# ? Jul 22, 2015 19:48 |
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Got that .50 cal anti max rifle on the engineer. Wouldn't say it is good but needle dicking vehicles down from range has to be infuriating to them.
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# ? Jul 22, 2015 22:00 |
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BadLlama posted:Got that .50 cal anti max rifle on the engineer. Wouldn't say it is good but needle dicking vehicles down from range has to be infuriating to them. Just wait until you headshot a max at close range. Hell just wait until you body shot a max at close range.
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# ? Jul 22, 2015 22:17 |
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Can confirm the Archer is cool. Dropping a max playing peekaboo while taking small arms fire is fun. As is volley firing at esfs and alternating between the archer and AV turret.
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# ? Jul 23, 2015 01:14 |
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Patch notes! Valkyrie Small arms do less damage to Valkyries Valkyrie bottom armor increased to 50% Increased weapon thermal range from 50 to 200
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# ? Jul 23, 2015 04:03 |
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Everything about that upgrade to the Valk makes me happy. Its my favorite thing to fly for no good god drat reason.
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# ? Jul 23, 2015 04:24 |
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https://np.reddit.com/r/h1z1/comments/3e9vr9/daybreak_game_companys_john_smedley_steps_down_as/ctcx11u No more smed apparently
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# ? Jul 23, 2015 04:48 |
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quote:Sticky Grenades no longer apply damage twice
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# ? Jul 23, 2015 05:09 |
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PhallicPhalanges posted:https://np.reddit.com/r/h1z1/comments/3e9vr9/daybreak_game_companys_john_smedley_steps_down_as/ctcx11u Return of Buzz? e: itshappening.gif fknlo fucked around with this message at 05:12 on Jul 23, 2015 |
# ? Jul 23, 2015 05:09 |
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"Trac-5 Burst o Burst recoil first shot modifier decreased from 2.35 to 0.75" I'm not sure which is more surprising: how high the first shot recoil mod was, or how much they're lowering it.
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# ? Jul 23, 2015 05:26 |
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PhallicPhalanges posted:https://np.reddit.com/r/h1z1/comments/3e9vr9/daybreak_game_companys_john_smedley_steps_down_as/ctcx11u Way to get my hopes up quote:Daybreak Games confirms that John Smedley will be taking some time off from the company for the near-term and transitioning to a different role to be determined. He'll be back. I almost got out the fine china for dinner tonight. E: Also sticky nade nerf, rip. At least they didn't gently caress with their bigger blast radius so I can continue to throw 2 nades at the exact same spot and still kill flak 5 users.
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# ? Jul 23, 2015 05:32 |
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Smed had a bad habit of over-promising and under-delivering and could be pretty impulsive but without him there wouldn't be a Planetside. I hope he gets it together and DBG still allows him to have an impactful role.
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# ? Jul 23, 2015 05:41 |
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Smed both owns and is a gigantic turd at the same time.
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# ? Jul 23, 2015 05:53 |
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Just spent about an hour at SNA and got 71 sticky grenade kills. A good farewell salute to skill-nades, imo. Only ~850 more kills to go to aurax them on my VS!
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# ? Jul 23, 2015 06:08 |
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T1B Cylcer o Recoil min magnitude increased from 0.27 to .4 o Recoil max magnitude increased from 0.27 to .4 o Burst recoil first shot modifier decreased from 2.50 to 0.75 o Recoil Increase Crouched increased from 0.1 to 0.15 o Recoil Increase increased from 0.1 to 0.15 o Hipfire cof increased by 0.5 Gauss Rifle Burst o Horizontal Recoil Min decreased from 0.168 to 0.16 o Horizontal Recoil Max decreased from 0.168 to 0.16 o Recoil min magnitude decreased from 0.472 to 0.4 o Recoil max magnitude increased from 0.472 to 0.5 o Burst recoil first shot modifier decreased from 1 to 0.5 o Recoil Increase Crouched increased from 1 to 0.1 o Recoil Increase decreased from 1 to 0.1 o Hipfire cof increased by 0.5 Equinox VE2 Burst o Recoil min magnitude decreased from 0.22 to 0.23 o Recoil max magnitude increased from 0.22 to 0.4 o Burst recoil first shot modifier decreased from 2.75 to 0.75 o Recoil Increase Crouched increased from 0.05 to 0.17 o Recoil Increase decreased from 1 to 0.17 o Recoil shots at min mag increased from 0 to 1 o Recoil Horizontal Min decreased from 0.16 to 0.15 o Hipfire cof increased by 0.5 Sooooo NC just gets a straight up better rifle? literally better stats at everything. Love how popular belief is VS is OP and gets all the dev love when you get blatant poo poo like this.
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# ? Jul 23, 2015 08:38 |
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Well the VS also get no Bullet Drop.
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# ? Jul 23, 2015 08:59 |
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CthulhuBill posted:Well the VS also get no Bullet Drop. can't tell if you're being serious
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# ? Jul 23, 2015 09:00 |
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Arghy posted:T1B Cylcer This is weird because the Gauss Rifle Burst's FSRM is actually something like 2.5, not 1
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# ? Jul 23, 2015 09:36 |
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Fina posted:Increased weapon thermal range from 50 to 200 Wait, what? Isn't 50m shorter range than infantry HSNV?
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# ? Jul 23, 2015 12:09 |
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Yes. They gave it an absolute poo poo range by design. You literally had to be within stomping range to see people with thermals, but 350 meter range on ESF thermals is balanced because reasons.
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# ? Jul 23, 2015 12:52 |
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Keeshhound posted:Wait, what? If you'd ever used Thermals in the Valk before this change you'd know it was basically a button you used to completely blind yourself. That might be preferable to having to use the frustratingly piss weak Valkyrie guns. Fans fucked around with this message at 13:23 on Jul 23, 2015 |
# ? Jul 23, 2015 13:20 |
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Fina posted:Yes. They gave it an absolute poo poo range by design. You literally had to be within stomping range to see people with thermals, but 350 meter range on ESF thermals is balanced because reasons. They should just remove thermals from any of them primary weapons on vehicles. If you want to easy mode farm infantry at least get a gunner.
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# ? Jul 23, 2015 13:30 |
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Arghy posted:T1B Cylcer Are these live?
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# ? Jul 23, 2015 14:51 |
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Fart Car '97 posted:Are these live? Servers should have started updating an hour ago so yeah.
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# ? Jul 23, 2015 15:03 |
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When I try to view my vehicle or infantry loadouts while dead, the display freezes.
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# ? Jul 23, 2015 15:49 |
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The UI is all kinds of hosed by this patch. That said: The new Gauss Rifle Burst
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# ? Jul 23, 2015 15:54 |
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Epic High Five posted:This is weird because the Gauss Rifle Burst's FSRM is actually something like 2.5, not 1 It's not unusual for parts of patch notes for Live to be written from the perspective of Test, because they can't be bothered to keep track of what they're pushing when. I'm guessing that at some point on Test the FSRM was 1, and they decided to make it 0.5 for the final release.
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# ? Jul 23, 2015 16:14 |
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Use Terminals to change loadouts, if you use the menu without using a terminal all kinds of horrible poo poo happens. Welcome to Patch Day if you're new. Things are going to be weird for a while.
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# ? Jul 23, 2015 16:18 |
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Fart Car '97 posted:The UI is all kinds of hosed by this patch. Logging on now to see if my predictions of of ridiculous killocity factory turned out correct plz do not spoil
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# ? Jul 23, 2015 18:42 |
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HOLY poo poo THE NEW GAUSS RIFLE BURST IS EVEN BETTER THAN I HAD IMAGINED edit - even while moving, bagging a target at 150m with 2-3 bursts is a breeze Epic High Five fucked around with this message at 19:08 on Jul 23, 2015 |
# ? Jul 23, 2015 19:05 |
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The new Equinox is also pretty great. It was good before, better than a bunch of VS rifles, but now its a headshot machine. Why bother with the Corvus when we have this thing now?
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# ? Jul 23, 2015 19:16 |
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T1B also ridiculously good. Will try the VS ones when the novelty of having a gun that's actually way more accurate than their goddamn HA swarms has (especially while ADADAD spamming) wears off edit - hipfire bug still feels unfixed, still extremely good despite what the reticle says edit 2 - VS burst variants feel exactly as accurate as TR ones except they've got 12 fewer rounds in the mag and don't really reload faster lmao thanks DBG Epic High Five fucked around with this message at 19:48 on Jul 23, 2015 |
# ? Jul 23, 2015 19:37 |
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I can crouchwalk at a big pile of dudes while stalker cloaking and none of them blast me. It's glorious. Edit: Also, recloaking after throwing a nade or a mine seems faster.
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# ? Jul 23, 2015 20:21 |
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Did the Gauss Saw .4 Movement accuracy buff go through ever?
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# ? Jul 23, 2015 20:30 |
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Fart Car '97 posted:Did the Gauss Saw .4 Movement accuracy buff go through ever? Part of the LMG "nerfs" that are never happening
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# ? Jul 23, 2015 20:30 |
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Gauss Rifle Burst being a better SABR is the best second birthday present I could have hoped for from DBG. The first was less Smedley.
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# ? Jul 23, 2015 20:53 |
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Somebody else convince me I'm not crazy Burst hipfire bug still seems in place - just hipfire iced 2 HAs who jumped me with Gauss Rifle Burst headshots at ~5m, definitely felt like it did before. Need more people testing this Horizontal Tree posted:Gauss Rifle Burst being a better SABR is the best second birthday present I could have hoped for from DBG. The first was less Smedley. It's better than I even predicted it would be, when you factor in how ridiculously accurate burst variants are on the move
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# ? Jul 23, 2015 21:07 |
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Epic High Five posted:Somebody else convince me I'm not crazy How does this bug occur? Just fire from the hip and you magically have no cone of fire?
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# ? Jul 23, 2015 21:10 |
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# ? Jun 10, 2024 06:40 |
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Unclean009 posted:How does this bug occur? Just fire from the hip and you magically have no cone of fire? Yeah, basically it operates independently of whatever the reticle says and ALWAYS starts dead center. It will still bloom like normal afterwards but it resets so quickly it's tough to notice. It's tough to confirm beyond the fact that burst variants feel WAAAAYYYY better at hipfire than their stats and reticle would lead you to believe, but now with more people using them maybe I'll get more people testing it out to just tell me if I'm crazy or not. For what it's worth, I ended up aurxing the Gauss Rifle Burst as a hipfire hero because it was just terrible at everything else
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# ? Jul 23, 2015 21:16 |