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Mr.Morgenstern posted:This was in fact the justification for joining the Iconoclasts. "If these iconoclastic heathens are kicking our butts, clearly God is angry with us for having images!" sounds plausible enough, must be true e; i do not know much about the causes of the iconoclasts, it might well be for all I know
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# ? Jul 24, 2015 08:08 |
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# ? May 28, 2024 11:27 |
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mythomanic posted:For that you'll just need to edit the culture files. Add the tag "allowed_to_loot = yes" to the cultures you want to loot. I think by default the Norse are allowed to loot, so check their files to get exactly how it should be formatted. I think it allows them to do coastal raids, period (non-seafarer raiders can only raid provinces next to their realm - they can't load boats up with loot like the Vikings). It might also allow them to use boats along the major rivers.
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# ? Jul 24, 2015 08:38 |
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From my limited studies, the "iconoclast are our enemies, we should be too" thing that was pretty much the reason on paper. The underlying reasons are likely more complex but it's a very strong factor since that's what they said repeatedly and went through with it. Lots of art from that period and prior was destroyed because of them. I'm certain many statues and relics of Rome were completely trashed because of that. I'm sure someone with more knowledge can shed light on if it was essentially an extremist power bloc bullying their way into power and eventually having the ear of the emperor. Wouldn't surprise me, as it hasn't been the first or the last. Doesn't help that when they turned to iconoclasm I believe they succeeded in some battles which only helped their cause. Another Person posted:Infact, I think I might be onto something bigger here. Dynamic evolution of faith. A system somewhat like the HRE/Papacy mechanics in EUIV where there is a person 'in charge' for a time, and a bunch of voters who are representatives of faith from all of the nations that faith is present in. This group then votes or influences decisions from the centre of that religion to create doctrinal change. Once changed, an edict is sent out declaring that the faith has made a ruling on a practice, and that all nations of that faith must follow. Rulers can adopt these changes, and take the benefits or consequences that come with them which would gain them favour in the faith and make their vote slightly more important due to being in line with current practices, but can also oppose them. If they oppose enough decisions, then a heresy based on the voting pattern of that nation might develop, reflecting their preferences. Sounds cool, and it can also be adapted to pagans for a slower and more gradual reformation and codification. It would also allow you to influence your religion. I imagine a "civilized" Norse religion would cool it on the conquests and raiding eventually... and certainly would if they became merchants instead of feudal lords. It's just weird to reform the Norse faith and become a bunch of bankers and traders. Nothing says like luxurious fur coats!
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# ? Jul 24, 2015 08:43 |
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Another Person posted:sounds plausible enough, must be true Ye shall make you no idols nor graven image, neither rear you up a standing image, neither shall ye set up any image of stone in your land, to bow down unto it: for I am the LORD your God.
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# ? Jul 24, 2015 09:09 |
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ZombieLenin posted:So running a new nomad game to try some stuff out and my Khan died before his heir was of age. In previous experience this means that the Khanate goes to another clan leader... except this time the Khanate totally breaks apart and every clan becomes independent. I previously replied to this but I found someone else with the same problem on the official forums so I guess it is a bug: https://forum.paradoxplaza.com/forum/index.php?threads/2-4-2-mongol-ruler-died-all-clans-got-independend.872570/
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# ? Jul 24, 2015 09:15 |
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For the crown authority rules, does "set_the_kings_full_peace" imply "set_the_kings_peace"? i.e. if I had kings peace set to no but full kings peace set to yes, would vassals be able to wage war against each other, but not be able to declare war on anyone outside the realm? The reason I ask is I've had a few thoughts on how to potentially make huge Empire blobs more difficult to hold together and I'm thinking of making a little mini-mod related to that. One of the thoughts was to rearrange some of the crown authority effects - namely, to move "vassals can't wage war against each other" up to absolute, and "vassals can't declare war at all" down to high (or put both at absolute if it turns out that won't work). The main intention there is that medium CA really isn't that hard to reach, nor is it particularly difficult to manage the opinion penalty it causes, yet it HEAVILY handicaps a vassals' ability to increase their own power. The AI themselves will often just go up to medium and stay there and I think that's part of why blobs tend to be so stable - they get high enough to prevent their vassals from getting large enough to potentially topple them, but not high enough to piss off their vassals as a whole and incite a mass revolt. Other ideas were to reduce the minimum levy bonus from CA laws, making vassal opinions still matter at higher CA if you want a really huge army.
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# ? Jul 24, 2015 09:41 |
So I'm playing a game in the Byzantine Empire for the first time, working my way up from a count. I've now got my own duchy after starting in the earliest Charlemagne scenario, but I'm noticing that apparently across the empire, the sole heir for duchy-level titles is the Emperor. So whenever a Doux somewhere dies, the title reverts to the Emperor, who then will either hang onto it or dole it back out again to whoever (which is how I got the duchy in the first place ). Is this a bug or working as intended?
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# ? Jul 24, 2015 10:13 |
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Drone posted:So I'm playing a game in the Byzantine Empire for the first time, working my way up from a count. I've now got my own duchy after starting in the earliest Charlemagne scenario, but I'm noticing that apparently across the empire, the sole heir for duchy-level titles is the Emperor. So whenever a Doux somewhere dies, the title reverts to the Emperor, who then will either hang onto it or dole it back out again to whoever (which is how I got the duchy in the first place ). Is this a bug or working as intended? They're all viceroyalties - the "Imperial Administration" law activates duchy viceroylaties even if you don't have the legalism tech required for them normally.
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# ? Jul 24, 2015 10:16 |
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Another Person posted:Even though I don't like it, I think it has been said many times now that there will not be playable Theocracies in the game sadly. I fully trust Paradox being able to make it work within the game's premise, if they ever put their mind to it.
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# ? Jul 24, 2015 10:30 |
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THE BAR posted:I fully trust Paradox being able to make it work within the game's premise, if they ever put their mind to it. no we won't
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# ? Jul 24, 2015 10:47 |
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The central tenet to crusader kings isn't crusader kings but family lineage, theocracies don't act on that basis so would be by far a more radical departure from the game mechanics than anything to date
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# ? Jul 24, 2015 10:53 |
Solemn Sloth posted:The central tenet to crusader kings isn't crusader kings but family lineage, theocracies don't act on that basis so would be by far a more radical departure from the game mechanics than anything to date There were four popes from the Medici family alone, and the papacy was very much tied to familial politics.
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# ? Jul 24, 2015 11:00 |
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Drone posted:There were four popes from the Medici family alone, and the papacy was very much tied to familial politics. Yeah but you can already manipulate the system to put family members in (on?) the Holy See. Either the long way via trying to get one made a cardinal and then stabbing popes until they end up a frontrunner, or the quick way by using free investiture to give them a church, then making them an antipope. More detail added to other religions along the lines of the college of cardinals from SoA would be nice, but to be honest I can't really think of what they could actually do. *edit* Does the AI ever decide to refuse advances from a seduction focus character? I have not seen a single female character over the age of 16 without lover's pox. The Cheshire Cat fucked around with this message at 12:33 on Jul 24, 2015 |
# ? Jul 24, 2015 11:11 |
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Groogy posted:no we won't I'm adamant you could, though. Don't sell yourself short!
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# ? Jul 24, 2015 12:56 |
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THE BAR posted:I'm adamant you could, though. Don't sell yourself short! Oh we definitely could, I just answered that we won't.
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# ? Jul 24, 2015 13:23 |
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So after wrangling with creating titles that don't inherit for the better part of two days to make someone dead appear as "Saint x", I discovered that 2.4 allows you to just set a custom string as someone's prefix title with one command...
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# ? Jul 24, 2015 13:29 |
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Groogy posted:You might need to force your flag cache to regenerate Still have quite a few black CoAs running around, though it does fix the black flags that I get almost every patch.
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# ? Jul 24, 2015 13:50 |
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lurksion posted:Yeah, I do that every patch (delete gfx). Can you give me a complete list of the DLC's you own? I mean every single one, cosmetic and expansion.
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# ? Jul 24, 2015 14:04 |
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The Cheshire Cat posted:Does the AI ever decide to refuse advances from a seduction focus character? I have not seen a single female character over the age of 16 without lover's pox. Groogy posted:Can you give me a complete list of the DLC's you own? I mean every single one, cosmetic and expansion. Crusader Kings II: Persian Portraits Crusader Kings II: Turkish Portraits Crusader Kings II: Mongol Faces Crusader Kings II: Dynasty Shields Crusader Kings II: Songs of Albion Crusader Kings II: Songs of Faith Crusader Kings II: Songs of the Holy Land Crusader Kings II: Ruler Designer Crusader Kings II: Songs of the Caliph Crusader Kings II: African Unit Pack Crusader Kings II: Sword of Islam Crusader Kings II: Songs of Byzantium Crusader Kings II: African Portraits Crusader Kings II: Dynasty Shield II Crusader Kings II: Byzantine Unit Pack Crusader Kings II: Legacy of Rome Crusader Kings II: Sunset Invasion DLC Crusader Kings II: Russian Unit Pack Crusader Kings II: Russian Portraits Crusader Kings II: Songs of the Rus Crusader Kings II Songs of Prosperity DLC Crusader Kings II Mediterranean Portraits DLC Crusader Kings II The Republic DLC Crusader Kings II: Hymns to the Old Gods Crusader Kings II: Norse Unit Pack Crusader Kings II: Norse Portraits Crusader Kings II: The Old Gods Crusader Kings II: Celtic Portraits Crusader Kings II: Europa Universalis IV Converter Crusader Kings II: Customization Pack Crusader Kings II: Hymns of Abraham Crusader Kings II: Sons of Abraham Crusader Kings II: Songs of India Crusader Kings II: Rajas of India Crusader Kings II: Iberian Portraits Crusader Kings II: Way of Life beer_war posted:Now it's just some black CoAs. lurksion fucked around with this message at 14:33 on Jul 24, 2015 |
# ? Jul 24, 2015 14:10 |
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I don't know why everyone wants to play theocracies since most of them just don't do anythng ingame besides listen to divorce, excommunication, and maybe the occasional invasion request. The non-theocratic religious titles are the only ones that would be any fun to play, and you already can play those.
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# ? Jul 24, 2015 15:49 |
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lurksion posted:[snip] QA can't reproduce it, can you come up with anything like that would differ between you and another machine? Mod running you forgot you have turned on? Anything really?
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# ? Jul 24, 2015 15:56 |
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Groogy posted:Oh we definitely could, I just answered that we won't. I have faith that one day you'll give us the ability to have theocracies and real republics and then we modders will do what you cannot: make an actual Rome game.
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# ? Jul 24, 2015 15:59 |
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Hitlers Gay Secret posted:I have faith that one day you'll give us the ability to have theocracies and real republics and then we modders will do what you cannot: make an actual Rome game. You missed maybe the latest changelog.... quote:- Fixed a bug that made Hellenic Pagan religion available in the Ruler Designer. Rome shall perish into the oblivion as I slowly kill the joy of everyone who loves it..... *sinister laugh* No not really though wasn't me this time. Groogy fucked around with this message at 16:04 on Jul 24, 2015 |
# ? Jul 24, 2015 16:01 |
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Theocracies would be doable with one alteration to the game: make unlanded characters playable. So you could be made a bishop, you just wouldn't keep the title after that specific character dies.
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# ? Jul 24, 2015 16:24 |
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TjyvTompa posted:Did they just turn independent or did they settle as feudal? Check their government status thingy icon below the rulers religion. I noticed that the very second my Khanate was inherited by the AI they settled as feudal. If the khanate then was inherited by another Khan they in their turn might have settled e.t.c until only your horde was left and inherited what was left, it happened to me every time I did not inherit the Khanate. No, definitely ended up with 5 nomadic clans scattered across the steppes; although me and my 3 province liege (I didn't actually become independent) hung on to our feudal vassals. So this is what happened. I was playing the Uighurs, and had personally expanded the Khanate as far as the province of Turkistan. My character dies in battle and his 12 year old inherits the clan. The khanate goes to another clan leader and 4 independent clans show up instantly (it was a 6 clan Khanate). I am still in the Uighur Khanate which now only consists of me, my liege and his three provinces, and our direct feudal vassals/tributaries.
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# ? Jul 24, 2015 16:27 |
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lurksion posted:The other guy Deleting the gfx folder seems to have cleared up the issue for me.
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# ? Jul 24, 2015 16:30 |
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quote:- Fixed a bug that made Hellenic Pagan religion available in the Ruler Designer. Yes
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# ? Jul 24, 2015 16:43 |
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Groogy posted:QA can't reproduce it, can you come up with anything like that would differ between you and another machine? Mod running you forgot you have turned on? Anything really? lurksion fucked around with this message at 17:02 on Jul 24, 2015 |
# ? Jul 24, 2015 16:52 |
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lurksion posted:I can provide a save. It's perfectly fine on new games (which is why my initial question was about in save games) Ah yes I think one of them mentioned something about that so might be that.
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# ? Jul 24, 2015 17:07 |
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I'm glad the Hellenic one is gone because sometimes I clicked it by accident
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# ? Jul 24, 2015 17:19 |
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Groogy posted:Ah yes I think one of them mentioned something about that so might be that. I guess my mission is to now murder the Abissads, Ummyadds, and Makedon into obscurity so I don't have to see their black COA anymore. It's ironman, otherwise I would edit in a custom COA.
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# ? Jul 24, 2015 17:22 |
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ZombieLenin posted:No, definitely ended up with 5 nomadic clans scattered across the steppes; although me and my 3 province liege (I didn't actually become independent) hung on to our feudal vassals. I made another reply to your post with a link to a bugreport on the pdx forums that describes your problem so it seems to be a bug.
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# ? Jul 24, 2015 17:28 |
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2.4.3 beta is out:code:
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# ? Jul 24, 2015 17:41 |
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The Cheshire Cat posted:I think it allows them to do coastal raids, period (non-seafarer raiders can only raid provinces next to their realm - they can't load boats up with loot like the Vikings). It might also allow them to use boats along the major rivers. There is a river travel flag that can be set, seafarer should be purely coastal.
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# ? Jul 24, 2015 17:45 |
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While your here groogy, can you use your magical dev powers to tell this guy to leave? He refuses to leave my capital, just sits on it until the looted modifier goes away and gets another 400 gold to make himself even more stupidly huge with. Schizotek fucked around with this message at 18:18 on Jul 24, 2015 |
# ? Jul 24, 2015 18:03 |
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I think I found a bug in the beta already. Whenever my Khagan dies, my population and manpower all get set to 0, I get an extra nomad holding in my capital, and it tells me that I will lose the Khaganate on succession despite having eligible heirs.
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# ? Jul 24, 2015 18:30 |
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Bishop Rodan posted:it tells me that I will lose the Khaganate on succession despite having eligible heirs. I think this part is normal since clan leaders with high prestige can also inherit the khaganate. Make sure your heir has higher prestige than any clan leader.
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# ? Jul 24, 2015 18:33 |
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Pakled posted:I think this part is normal since clan leaders with high prestige can also inherit the khaganate. Make sure your heir has higher prestige than any clan leader. It may actually be because all the other clans have a higher population than me, on account of my population being zapped despite being nearly 100K before.
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# ? Jul 24, 2015 18:35 |
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Pakled posted:I think this part is normal since clan leaders with high prestige can also inherit the khaganate. Make sure your heir has higher prestige than any clan leader. its more a problem with having 0 population
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# ? Jul 24, 2015 18:35 |
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# ? May 28, 2024 11:27 |
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Ofaloaf posted:I just like having the Indian Wars inverted for once. Are there any equestrian nomadic groups in the AtE world?
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# ? Jul 24, 2015 20:11 |