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Bloodmobile posted:With this announcement, I've gone from cautious optimism to complete indifference towards the new Doom. If there is one thing Doom deathmatch was well remembered for and truly defined from, it was the strafe jumping. No wait hang on...
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# ? Jul 25, 2015 11:19 |
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# ? Jun 5, 2024 03:51 |
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Doom 3 had strafe jumping and Dooms 1 and 2 had SR-50, which a lot like strafe jumping without, well, the jumping. A doom game without busted-rear end movement isn't Doom
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# ? Jul 25, 2015 12:32 |
Linguica posted:new thing not exactly like old, different thing. new thing bad. New Doom's ends are bad
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# ? Jul 25, 2015 13:43 |
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Doom 4 doesn't have covering surfaces in ink and turning into a squid to swim through it so it will suck
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# ? Jul 25, 2015 15:01 |
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Holding modern shooters to the new elevated standard of Splatoon isn't very fair for the genre.
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# ? Jul 25, 2015 15:07 |
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BattleMaster posted:Doom 4 doesn't have covering surfaces in ink and turning into a squid to swim through it so it will suck So how long now until someone makes a Splatoon mod for Doom?
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# ? Jul 25, 2015 15:34 |
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BattleMaster posted:Doom 4 doesn't have covering surfaces in ink and turning into a squid to swim through it so it will suck
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# ? Jul 25, 2015 15:37 |
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Bloodmobile posted:With this announcement, I've gone from cautious optimism to complete indifference towards the new Doom. You take videogames Way Too Seriously. Please go outside.
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# ? Jul 25, 2015 15:57 |
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if the new doom scares away grognards then that can only be a good thing
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# ? Jul 25, 2015 16:06 |
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New Doom is a game for everyone to enjoy. Just like the original game, which has something for all tastes. kinda makes you think
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# ? Jul 25, 2015 16:07 |
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Come to think of it, no one in 1993 complained that Doom didn't have bunny hopping.
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# ? Jul 25, 2015 16:10 |
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Agent Kool-Aid posted:i'm genuinely not sure what kind of delusional motherfucker would expect a dev studio to bring bunnyhopping into a game made in the year of our lord 2015/2016/whatever arcsig fucked around with this message at 16:27 on Jul 25, 2015 |
# ? Jul 25, 2015 16:24 |
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LordArgh posted:if the new doom scares away grognards then that can only be a good thing
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# ? Jul 25, 2015 16:35 |
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BattleMaster posted:Come to think of it, no one in 1993 complained that Doom didn't have bunny hopping. It had bunnies, though. and their lack of hopping caused Doom 2 to happen. Makes you think.
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# ? Jul 25, 2015 16:44 |
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I think it's best to just stop thinking of Doom 4 as an id game or a classic-style shooter at all and just start thinking of it as a modern shooter except slightly faster.
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# ? Jul 25, 2015 16:49 |
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arcsig posted:I think it's best to just stop thinking of Doom 4 as an id game or a classic-style shooter at all and just start thinking of it as a modern shooter except slightly faster. Because they killed bunny hopping?
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# ? Jul 25, 2015 16:51 |
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arcsig posted:Rage had it. I'm pretty sure old id actually had an unwritten rule where every game they made would have it. Quake 4 had it, Doom 3 had it, Rage had it. I guess the fact that Doom 4 doesn't have it is just another reminder that new id is not old id. Wasn't an unwritten rule. It was always a side effect of the way player movement was implemented. Quake 4 didn't have it in single player, multiplayer was intended to be similar to Q3.
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# ? Jul 25, 2015 16:52 |
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First they came for the weapon pick-ups, but I said nothing because I am under 20. Then they came for the strafe jumping, but I said nothing because my first shooter was on a console. Then they came for the rocket jumping...
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# ? Jul 25, 2015 17:01 |
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i'm pretty sure that strafe jumping being removed is good news because it means they've finally updated the goddamn movement engine. Yeah, I Totally Want Doom 4 To Share A Movement Engine With Doom 3, That Game That Was Still Slow As gently caress Even After Movement Speed Was Buffed
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# ? Jul 25, 2015 17:07 |
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A.o.D. posted:First they came for the weapon pick-ups, but I said nothing because I am under 20.
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# ? Jul 25, 2015 17:09 |
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Mak0rz posted:Because they killed bunny hopping? spongeh posted:Wasn't an unwritten rule. It was always a side effect of the way player movement was implemented. Quake 4 didn't have it in single player, multiplayer was intended to be similar to Q3.
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# ? Jul 25, 2015 17:11 |
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BattleMaster posted:Doom 4 doesn't have covering surfaces in ink and turning into a squid to swim through it so it will suck
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# ? Jul 25, 2015 17:43 |
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I'm seriously baffled that the Steam versions of the first two Quake games and their expansions have none of the music included, how hard can it be? I had to download them from elsewhere.
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# ? Jul 25, 2015 18:20 |
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khwarezm posted:I'm seriously baffled that the Steam versions of the first two Quake games and their expansions have none of the music included, how hard can it be? I had to download them from elsewhere.
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# ? Jul 25, 2015 18:26 |
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It'd require them to do some loving around with poo poo, or fight over source port rights. The original Winquake/glquake/quakeworlds only supported CD audio, so they said screw it instead of reprogramming a 20 year old game.
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# ? Jul 25, 2015 18:40 |
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Just a quick jump in to ask if anyone knows some good Gothic style maps for Doom or Doom 2.
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# ? Jul 25, 2015 18:46 |
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i bet they wont even let you play doom 4 with keyboard only
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# ? Jul 25, 2015 19:56 |
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It won't be Doom unless you can play in 320x200 at 35fps, with the screen shrunk to the size of a postage stamp Also multiplayer will be limited to 4 players using a LAN and will desync after 5 minutes
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# ? Jul 25, 2015 20:06 |
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Wamdoodle posted:Just a quick jump in to ask if anyone knows some good Gothic style maps for Doom or Doom 2. Chord series? http://www.doomworld.com/idgames/index.php?search&page=2&field=author&word=sailor&sort=time&order=asc if your ok with late 90's maps
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# ? Jul 25, 2015 20:09 |
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khwarezm posted:I'm seriously baffled that the Steam versions of the first two Quake games and their expansions have none of the music included, how hard can it be? I had to download them from elsewhere. There's licensing issues with this. I'd like to get the ports replaced with something like QuakeSpasm sometime in the future, but I can't really say anything about music.
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# ? Jul 25, 2015 20:53 |
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spongeh posted:There's licensing issues with this. I'd like to get the ports replaced with something like QuakeSpasm sometime in the future, but I can't really say anything about music. I thought that might have been the case, still, it takes so much away from the ambiance of the games. Quake is nothing without Trent Reznor's full sound design, the music is so good for creating that sense of unease, like something's really wrong about the places you're fighting in. I did notice that without the soundtrack there's sort of an overlay of quiet whispering in the background constantly though.
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# ? Jul 25, 2015 21:02 |
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Was it licensing issues? I always just assumed it was the issue Elliotw2 mentioned.
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# ? Jul 25, 2015 21:07 |
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LordArgh posted:if the new doom scares away grognards then that can only be a good thing
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# ? Jul 25, 2015 21:17 |
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Yeah, I hope no one cares about it.
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# ? Jul 25, 2015 21:22 |
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arcsig posted:Was it licensing issues? I always just assumed it was the issue Elliotw2 mentioned. If I had to guess, there's probably some poo poo from Nothing Records imploding... but that's idle speculation on my part.
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# ? Jul 25, 2015 21:27 |
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khwarezm posted:I thought that might have been the case, still, it takes so much away from the ambiance of the games. Quake is nothing without Trent Reznor's full sound design, the music is so good for creating that sense of unease, like something's really wrong about the places you're fighting in. I did notice that without the soundtrack there's sort of an overlay of quiet whispering in the background constantly though. Heh, I actually bought Quake 1 through that encrypted id Stuff digital storefront they had, so I hadn't actually heard the Quake 1 soundtrack until some point after when MP3s became commonplace many years later. arcsig posted:Was it licensing issues? I always just assumed it was the issue Elliotw2 mentioned. There's nothing inherently wrong with licensing on source ports. As long as you ship the source, as we do with DOSBox, it can probably be used fine. Chocolate Doom and QuakeSpasm are great ports that keep the game relatively stock without all the crazy stuff added in GZDoom and such.
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# ? Jul 25, 2015 22:00 |
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spongeh posted:There's nothing inherently wrong with licensing on source ports. As long as you ship the source, as we do with DOSBox, it can probably be used fine. Chocolate Doom and QuakeSpasm are great ports that keep the game relatively stock without all the crazy stuff added in GZDoom and such.
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# ? Jul 25, 2015 22:29 |
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khwarezm posted:I'm seriously baffled that the Steam versions of the first two Quake games and their expansions have none of the music included, how hard can it be? I had to download them from elsewhere.
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# ? Jul 25, 2015 22:48 |
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LordArgh posted:if the new doom scares away grognards then that can only be a good thing The amount of massive jumping around about what hypothetical people are hypothetically angry about leads me to believe the grognards may not be the ones suspected. Meanwhile I'm more interested in the modding tools. The stream was mostly a wash but they said that there will be more modding tools available than just the snapmap stuff--which I suspected would be true, but glad to see it confirmed. I'm curious to see A: How much of the core game behavior is modifiable, and B: What kind of language everything uses. I don't expect to be able to use ACS/Decorate, but at the very least a little Lua would be good.
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# ? Jul 25, 2015 22:58 |
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# ? Jun 5, 2024 03:51 |
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Lork posted:I think they're talking about the music, not the source ports. Yea, but fighting over source port rights was mentioned too.
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# ? Jul 25, 2015 23:40 |