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NotALizardman posted:Fallout 4's dialogue system is even worse than mass effect's. Only 4 choices. And lol if you think bethesda is going to have a "more options" button. Every conversation will be good karma, bad karma, special check, goodbye.
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# ? Jul 28, 2015 14:56 |
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# ? May 25, 2024 13:57 |
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Jethro posted:Six options. They're adding the revolutionary options to walk away or shoot your fellow conversant in the head. Well that's an easy choice
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# ? Jul 28, 2015 15:02 |
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Jethro posted:Six options. They're adding the revolutionary options to walk away or shoot your fellow conversant in the head. Is that a thing?
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# ? Jul 28, 2015 15:02 |
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Kurtofan posted:Is that a thing? In so far as the conversation ending if you walk your character far enough way (you can still move about while in conversation mode), and that you can just never start a conversation, but pull out a gun and shoot the person in the head, yes. There are not "Walk Away" and "Shoot them in the head" conversation options directly.
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# ? Jul 28, 2015 15:40 |
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2house2fly posted:Huh. So he fights the Good Fight with his voice, on Galaxy News Radio. This is the most intelligent post I've ever seen.
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# ? Jul 28, 2015 16:19 |
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GhostBoy posted:In so far as the conversation ending if you walk your character far enough way (you can still move about while in conversation mode), and that you can just never start a conversation, but pull out a gun and shoot the person in the head, yes. There are not "Walk Away" and "Shoot them in the head" conversation options directly. Wife has fallen Unconscious!
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# ? Jul 28, 2015 16:23 |
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4 options, oh no. Nobody ever heard of the "more..." option.
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# ? Jul 28, 2015 16:51 |
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Yeah but you have to input the Todd Howard code by pressing all the buttons in a special order to trigger it on the screen.
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# ? Jul 28, 2015 17:02 |
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Bholder posted:4 options, oh no. See, but bethesda isn't going to do that because
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# ? Jul 28, 2015 17:11 |
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Jethro posted:Six options. They're adding the revolutionary options to walk away or shoot your fellow conversant in the head. Of course, since this is a Bethesda game, half the NPCs will get right back up again after shooting them in the head.
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# ? Jul 28, 2015 17:27 |
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Leinadi posted:Of course, since this is a Bethesda game, half the NPCs will get right back up again after shooting them in the head. Not really anymore, how many essential NPCs did skyrim have?
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# ? Jul 28, 2015 17:30 |
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A fair amount of them actually
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# ? Jul 28, 2015 17:46 |
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JackBadass posted:Fallout 4 should be more like Van Buren. Canceled. You mean trademarked by InXile for a future project? Edit: From what I can tell about a conversation mode in Fallout 4 is... well, there isn't going to be one. Or even a 'Dialogue Wheel' of sorts. It's literally you put your crosshairs over a guy and the dialogue options come up for each button. DMW45 fucked around with this message at 17:56 on Jul 28, 2015 |
# ? Jul 28, 2015 17:47 |
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Spaceman Future! posted:Not really anymore, how many essential NPCs did skyrim have? lol
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# ? Jul 28, 2015 17:48 |
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I want to murder the Brotherhood but now I have to be Wasteland Hitler again to do it.
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# ? Jul 28, 2015 17:51 |
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Also half of the Brotherhood will probably be essential anyways. Oh well.
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# ? Jul 28, 2015 17:51 |
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185 new posts since yesterday? Was something announced? (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jul 28, 2015 17:55 |
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Shooting Blanks posted:185 new posts since yesterday? Was something announced? Yeah, shitposting season is open for business
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# ? Jul 28, 2015 17:58 |
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2house2fly posted:This is an interesting parallel to Fallout 4 in a way; Mass Effect 3 had a great multiplayer mode but the single player story was bad. As the thing I enjoyed about the Mass Effect series was a solid story and fun space opera lore and all that, and I wasn't really looking to the series for a great co-op multiplayer experience, I was disappointed in the game. The mass effect storied died at 2 because 2 is a gigantic filler episode that has no bearing on the plot. You start out with the reapers on their way, you end up with the reapers on their way, with nothing of value achieved in the meantime.
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# ? Jul 28, 2015 17:59 |
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Magmarashi posted:Yeah, shitposting season is open for business This is a Bethesda thread in Games, I thought that season never closed.
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# ? Jul 28, 2015 18:01 |
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Yes we need awkward zoom in to people's faces while time stops everywhere else, that is the idea behind the true complex dialogue system
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# ? Jul 28, 2015 18:08 |
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NotALizardman posted:Fallout 4's dialogue system is even worse than mass effect's. Only 4 choices. And lol if you think bethesda is going to have a "more options" button. Every conversation will be good karma, bad karma, special check, goodbye. It's true. Check out this terrible dialogue system.
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# ? Jul 28, 2015 18:10 |
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OwlFancier posted:The mass effect storied died at 2 because 2 is a gigantic filler episode that has no bearing on the plot. You start out with the reapers on their way, you end up with the reapers on their way, with nothing of value achieved in the meantime. Yeah but it had fun characters and decent shooting and looked at the seedy underbelly of the setting, it was kind of like Farscape to the first game's sterile Babylon 5.
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# ? Jul 28, 2015 18:43 |
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Thanks for reminding me that the only thing that's worse than complaining about how Bethesda/Fallout was ruined is complaining about how Mass Effect got ruined. Spoilers: All Mass Effect is poo poo and the first one is the worst.
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# ? Jul 28, 2015 18:48 |
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2house2fly posted:Yeah but it had fun characters and decent shooting and looked at the seedy underbelly of the setting, it was kind of like Farscape to the first game's sterile Babylon 5. It didn't have Wrex as a party member. ME1 had Wrex and Garrus. I want Wrex as a companion in fallout 4. Make it happen Todd. And he had BETTER be romanceable.
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# ? Jul 28, 2015 18:49 |
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King Vidiot posted:Well you have fun doing that, I'll be having fun replaying Fallout 3 + New Vegas with Tale of Two Wastelands and dipping into Skyrim every now and then to get a taste of the new Bethesda engine that'll be (presumably) used for Fallout 4. You'll think you're having fun.
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# ? Jul 28, 2015 19:43 |
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Bholder posted:Thanks for reminding me that the only thing that's worse than complaining about how Bethesda/Fallout was ruined is complaining about how Mass Effect got ruined. Pretty sure 3 is the worst.
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# ? Jul 28, 2015 19:44 |
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I love Mass Effect. The first one blows though
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# ? Jul 28, 2015 19:45 |
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JackBadass posted:You'll think you're having fun. Isn't the perception of having fun identical to actually having fun?
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# ? Jul 28, 2015 19:45 |
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Mass Effect 1 is a bad game that is only redeemed because Wrex is there. Wrex should be in all games.
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# ? Jul 28, 2015 19:45 |
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Bethesda are bad game designers
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# ? Jul 28, 2015 19:46 |
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Mass Effect 1 is just like Oblivion in the way that when it came out I played the poo poo out of it and thought "holy poo poo these games are amazing", but when you try it again years later you go "oh jesus this is clunky as gently caress". And there's nothing wrong with that
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# ? Jul 28, 2015 19:53 |
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Psychotic Weasel posted:How about we distract ourselves with the fact that autistic gamers the world over have somehow managed to outstrip some Chinese factory's ability to mass produce cheap plastic crap for impulsive man-children. http://www.theonion.com/article/chinese-factory-worker-cant-believe-the-poo poo-he-ma-1343
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# ? Jul 28, 2015 20:03 |
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Funky Valentine posted:Mass Effect 1 is a bad game that is only redeemed because Wrex is there. ME1 is the only RPG of the bunch. Even Mako is ok excepting for some badly procedural designed levels. At least it had RPG elements to it. ME2 and 3 are action game with thinly veiled RPG lite elements and mostly corridor based level design. Not that they are necessarily bad games, but I prefer ME1 RPG systems to the other ones.
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# ? Jul 28, 2015 20:12 |
The problem with ME1's inventory and RPG systems are that they aren't actually good at all.
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# ? Jul 28, 2015 20:15 |
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BenRGamer posted:You mean trademarked by InXile for a future project? I still can't quite wrap my head around the Van Buren thing. Like, I can get if Fargo and Avellone want to do something with some of the ideas they had for that game, but what the hell is with the name? It would make an awful name for a game, and there are only a handful of people who know that 'Van Buren' was the original Fallout 3, and only a fraction of those who actually care. If it's a post-appoc thing, why wouldn't Fargo fold it into Wasteland 3? The name doesn't have any power to move sales or inspire kickstarter buy ins. I don't know... the more I think about it the more it confuses me. It really legitimately baffles me.
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# ? Jul 28, 2015 20:19 |
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Van Buren's just the project name. It never got past that and has just been called that for years because it was canceled right at the Beth buy out. I really doubt they'll stick to it if they actually got the chance to jump at the game again, particularly when people are fine with Fallout: New Vegas. poo poo they could just go Fallout New Canaan. As for why they'd want to do it, well maybe they actually have a personal investment or desire to do it. It could make a lot of money as its another fallout game or it could just closure because it was suppository 95% done before it was canceled. Nothing really to lose for Beth either way if its a good potential spin off alternate universe or not. Crabtree fucked around with this message at 20:30 on Jul 28, 2015 |
# ? Jul 28, 2015 20:23 |
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Fintilgin posted:I still can't quite wrap my head around the Van Buren thing. Like, I can get if Fargo and Avellone want to do something with some of the ideas they had for that game, but what the hell is with the name? It would make an awful name for a game, and there are only a handful of people who know that 'Van Buren' was the original Fallout 3, and only a fraction of those who actually care. Hell more power to him I say. Maybe they make the game and then people will finally stop crying about Bethesda's Fallouts
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# ? Jul 28, 2015 20:25 |
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oblomov posted:ME1 is the only RPG of the bunch. Even Mako is ok excepting for some badly procedural designed levels. At least it had RPG elements to it. ME2 and 3 are action game with thinly veiled RPG lite elements and mostly corridor based level design. Not that they are necessarily bad games, but I prefer ME1 RPG systems to the other ones. ME1 had more fiddly bits (especially when it came to equipment and skill allocation) but i don't think the game was better for it. having played through it again recently, there's still generally only one "best" equipment loadout or skill allocation depending on what you want your character to do, so the 8000000 different suits of armor or gun attachments are just obscuring which loadout is actually going to be the most effective for your character. storywise the game still boiled conversation options down to SAINT DOUBLE JESUS / MORE . . . / MEGA DICKHOLE / Goodbye and other than three or four scripted sections where you specifically have to make an irreverseable choice, there isn't really that much variation in how the story unfolds. unless you meant that ME1 included way more randomly generated open terrain that was nearly devoid on content, along with the ability to shoot aliens inside one of three pregenerated interior cells. i guess if that's your measure of being more RPG than the other two then more power to you
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# ? Jul 28, 2015 20:25 |
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# ? May 25, 2024 13:57 |
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I hope they bring back the conversation pie from Oblivion. Lets add some skill to these speech options! PS Bethesda conversation options have been poo poo for a long time.
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# ? Jul 28, 2015 20:34 |