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Did anyone of you have that annoying bug, where you are fast forwarding and suddenly time freezes rendering you helpless, so you have to restart from the last checkpoint. That happened a few times to me. Especially in that sequence.
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# ? Jul 30, 2015 23:18 |
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# ? May 29, 2024 14:02 |
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Air is lava! posted:Did anyone of you have that annoying bug, where you are fast forwarding and suddenly time freezes rendering you helpless, so you have to restart from the last checkpoint. Yeah it happens to me sometimes. I also sometimes get the thing where you suddenly get movement and dialogue continues to play but all the character models are just standing there stiff, and the choices don't work.
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# ? Jul 30, 2015 23:21 |
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I stopped being able to rewind just a little bit for the entire episode, so hitting rewind threw me back to the start of any scene. Somewhat annoying at the party and the Frank scene.
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# ? Jul 30, 2015 23:21 |
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yeah it would have been nice to be able to partially rewind through the frank scene instead of having to go back to the beginning every time
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# ? Jul 30, 2015 23:41 |
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Torgo2727 posted:Someone else made this point earlier in the thread and I agree. "It doesn't matter if choices I make in this game significantly change things. I just want an engaging story." And Life is Strange absolutely nailed it. It has a believable, lived in world with a captivating story. One of the sections of heavy rain had you driving the wrong way down a busy highway trying not to crash via QuickTime events. The thing was, there was no fail state for the event, if you failed or even just set the controller down your character still dodged all the cars and got to the end. The trick was that you as the player didn't know what mattered and what didn't. I think this will be very similar. Not a great replay value, but when you make your choices the choices feel important to you even if they ultimately don't change the plot of the game. Props for dontnod for managing that.
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# ? Jul 30, 2015 23:48 |
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Caros posted:One of the sections of heavy rain had you driving the wrong way down a busy highway trying not to crash via QuickTime events. The thing was, there was no fail state for the event, if you failed or even just set the controller down your character still dodged all the cars and got to the end. Unfortunately I felt the "previously on..." sequences at the start of each episode kind of messed this feeling up, as they basically spell out which things could be changed (the stuff they avoid showing) and which things would play out the same either way (the stuff they show).
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# ? Jul 30, 2015 23:58 |
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Caros posted:One of the sections of heavy rain had you driving the wrong way down a busy highway trying not to crash via QuickTime events. The thing was, there was no fail state for the event, if you failed or even just set the controller down your character still dodged all the cars and got to the end. Nothing Ethan did mattered at all since Madison and Jayden solve the mystery parallel to his own stupid exploits. Like you can just roleplay a guy who doesn't want his son back that bad and walk away from every challenge that you can.
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# ? Jul 30, 2015 23:59 |
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I'm not worried about episode 5 at all, the writing has been good throughout and you can tell the story was carefully planned out months in advance. http://i.imgur.com/Vt3gMYy.jpg http://i.imgur.com/jRNBlBA.jpg http://i.imgur.com/10xLI87.jpg
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# ? Jul 31, 2015 01:14 |
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Ghetto Prince posted:I'm not worried about episode 5 at all, the writing has been good throughout and you can tell the story was carefully planned out months in advance. where was the first photo?
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# ? Jul 31, 2015 01:17 |
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During the bottle hunt, in episode 2 , right after Kate tells you she remembers a pain in her neck and that she thought Nathan took her to an emergency room because she also remembers bright lights
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# ? Jul 31, 2015 01:19 |
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Ekusukariba posted:where was the first photo? Junkyard, I think. efb
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# ? Jul 31, 2015 01:20 |
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Ghetto Prince posted:I'm not worried about episode 5 at all, the writing has been good throughout and you can tell the story was carefully planned out months in advance. Hm, a thought: What if Jefferson abducted Max not to torture and photograph her like Kate/Rachel, but to make her into his new protege, since the arrangement was clearly not working out with Nathan? That would explain why Jefferson kept harping on you to submit a photo for the Everyday Heroes contest, so that he would have some time alone with Max in San Francisco to gain her trust and indoctrinate her as he did with Nathan. It would also explain why Victoria was marked on the same night and it's her empty binder you find next on the shelf. I guess your chances of joining forces are slim since he had to shoot Chloe.
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# ? Jul 31, 2015 01:37 |
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Christ, that picture in Nathan's bunker. I Wasn't expecting guro of all loving things to show up.
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# ? Jul 31, 2015 05:44 |
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Red Mundus posted:Christ, that picture in Nathan's bunker. I Wasn't expecting guro of all loving things to show up. Which picture are you talking about because I definitely don't remember no guro
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# ? Jul 31, 2015 05:49 |
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Ekusukariba posted:Which picture are you talking about because I definitely don't remember no guro I think he means maybe the Parasyte-esque one? In any case it's explicitly stated by Max to be an original illustration rather than a photo.
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# ? Jul 31, 2015 05:53 |
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Yeah, that one. Wonder if someone on the dev studio had to draw that or if it came from elsewhere. Caught me pretty off-guard when I saw it.
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# ? Jul 31, 2015 06:02 |
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Out of curiosity, was there a morbid picture of a dead dog lying on the road in Nathan's room on most people's play through? I killed Pompidou in the previous episode and I'm wondering if it was supposed to be him
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# ? Jul 31, 2015 07:42 |
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Machinegunboyo posted:Out of curiosity, was there a morbid picture of a dead dog lying on the road in Nathan's room on most people's play through? I killed Pompidou in the previous episode and I'm wondering if it was supposed to be him I don't remember seeing it, and Pompidou is alive in my play.
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# ? Jul 31, 2015 07:45 |
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Machinegunboyo posted:Out of curiosity, was there a morbid picture of a dead dog lying on the road in Nathan's room on most people's play through? I killed Pompidou in the previous episode and I'm wondering if it was supposed to be him Wait, you legit kill Pompidou if you throw the bone to the road? I thought he just got badly injured.
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# ? Jul 31, 2015 07:50 |
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Caedar posted:I don't remember seeing it, and Pompidou is alive in my play. Sweet, that's a nice little touch. dmboogie posted:Wait, you legit kill Pompidou if you throw the bone to the road? I thought he just got badly injured. Yeah and it makes for a funny encounter with Frank, he starts losing his poo poo about how someone killed his dog and max/Chloe start doing the shifty eyes
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# ? Jul 31, 2015 07:59 |
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It makes sense too cause Nathan was at the diner when Pompidou would have died so he would have had his chance to get the shot.
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# ? Jul 31, 2015 09:46 |
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Didn't kill the dog and Nathan had photos of dead birds in his room.
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# ? Jul 31, 2015 09:47 |
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Red Mundus posted:Yeah, that one. Wonder if someone on the dev studio had to draw that or if it came from elsewhere. Caught me pretty off-guard when I saw it. I'm pretty sure that's a real picture. I've seen it before at least.
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# ? Jul 31, 2015 11:50 |
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Confirming the dog is alive in mine and Nathan only had dead bird pictures
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# ? Jul 31, 2015 12:12 |
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Machinegunboyo posted:Yeah and it makes for a funny encounter with Frank, he starts losing his poo poo about how someone killed his dog and max/Chloe start doing the shifty eyes That's weird. I threw the bone into the road in my game and Frank said Pompidou was badly injured but alive.
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# ? Jul 31, 2015 13:01 |
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I hate how despite the terrible dialogue and muddy dialogue choices, the barely serviceable gameplay with occasionally terribly designed puzzles (gently caress that time you had to prove to Chloe that you could time travel, I mean honestly)...This is 100% my game of the year. Bloodborne was very mechanically solid and everything, but I just don't care about it anywhere near as much. Life Is Strange, despite its flaws is just the most interesting game I've played this year, and the one I'm the most passionate about. (I really wish they would, like, patch some of the more tedious puzzles/sections though.)
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# ? Jul 31, 2015 14:11 |
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If Max throwing the bone in the street doesn't kill Pompidou, that pretty much implies Nathan finished him off to get his picture. Man, this game is pretty hosed up.
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# ? Jul 31, 2015 14:57 |
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Machinegunboyo posted:Yeah and it makes for a funny encounter with Frank, he starts losing his poo poo about how someone killed his dog and max/Chloe start doing the shifty eyes Varam posted:That's weird. I threw the bone into the road in my game and Frank said Pompidou was badly injured but alive. Weird. I avoided hurting the dog so I missed out on either of these, I wonder what determines if the dog dies or not?
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# ? Jul 31, 2015 15:01 |
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I could be remembering wrong but I'm pretty sure that Frank said Pompidou was dead, and there was definitely a photo of a dog with tire marks over it in Nathan's room. I'll load it up again later to confirm.
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# ? Jul 31, 2015 15:22 |
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Dude gently caress this game, I love this game. gently caress this game.
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# ? Jul 31, 2015 15:30 |
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Varam posted:That's weird. I threw the bone into the road in my game and Frank said Pompidou was badly injured but alive. On one of my save files he said this too. He was alive but in a bad state.
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# ? Jul 31, 2015 15:40 |
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Machinegunboyo posted:I could be remembering wrong but I'm pretty sure that Frank said Pompidou was dead, and there was definitely a photo of a dog with tire marks over it in Nathan's room. I'll load it up again later to confirm. I got the picture even though Frank said he was alive, so I think Nathan may have just taken a picture of badly-injured Pompidou. That's even more hosed up, actually.
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# ? Jul 31, 2015 16:25 |
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what kind of sick bastard tries to hurt franks dog VagueRant posted:I hate how despite the terrible dialogue and muddy dialogue choices, the barely serviceable gameplay with occasionally terribly designed puzzles (gently caress that time you had to prove to Chloe that you could time travel, I mean honestly)...This is 100% my game of the year. uh.
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# ? Jul 31, 2015 16:45 |
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Finally just got caught up with this game. Cool game, huh? I gave up on the Frank scene after a few tries, partly because at some point there were multiple of the same conversation going on at once, so I had dialogue options even when another animation was happening. I must have travelled back in time and combined multiple universes or something. In my headcanon that's why there were two moons.
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# ? Jul 31, 2015 17:14 |
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Torgo2727 posted:Whats up, fellow bitch? Hey me too! I think I've cried like six or seven times through the course of these four episodes (I lost count). A lot of them had to do with Kate. I've known depression, and that poo poo hit me hard, man. That being said, no joke, one of my hardest decisions was deciding whether or not to kiss Chloe in Episode 3. I remember getting up and pacing all over the place because I was all "Oh poo poo, is Chloe treating me like a surrogate for Rachael? She's putting me in her clothes and we're doing all the things she used to do with Rachael, and if I kiss her that might continue that unhealthy habit. But I don't want to make Chloe upset or think I don't care about her, and my Max does like her and maybe even in a romantic sense so it's not that much of a stretch to do it, and maybe I'm making a bigger deal out of it than it really is ARGH." I eventually decided to kiss her, because I like to think I'm a lover at heart . But goddamn, I don't know what it says, about me or videogames, that one of the hardest choices I've made in a game had to do with a single kind-of-a-dare request, and me basically trying to decide if I wanted to just be friends or something more with my best friend. poo poo is too real for me, man.
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# ? Jul 31, 2015 17:30 |
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Sorry for the lateness, but did you all reload if Kate died? I didn't, because I felt the no rewind in that section sort of suggested I should have to deal with the consequences, on PC it said 35% of people couldn't save her.
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# ? Jul 31, 2015 17:33 |
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sout posted:Sorry for the lateness, but did you all reload if Kate died? I didn't, because I felt the no rewind in that section sort of suggested I should have to deal with the consequences, on PC it said 35% of people couldn't save her. I don't understand how its possible to kill Kate. Like it was easy to talk her down. Though tbqh me standing up for her in front of madsen+paying attention to all the small things in her room like family picture and stuff helped.
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# ? Jul 31, 2015 17:34 |
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Viva Miriya posted:I don't understand how its possible to kill Kate. Like it was easy to talk her down. I looked it up and she jumps if she responds poorly to 2/6 of the prompts. I guess I messed up by choosing "your mother"
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# ? Jul 31, 2015 17:35 |
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Viva Miriya posted:I don't understand how its possible to kill Kate. Like it was easy to talk her down. Though tbqh me standing up for her in front of madsen+paying attention to all the small things in her room like family picture and stuff helped. You don't understand how people could make a different choice in an earlier episode or not pay attention to a random family picture?
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# ? Jul 31, 2015 17:37 |
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# ? May 29, 2024 14:02 |
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From hearing other people's experiences, I think the system for talking Kate down goes roughly like this: If you make every pro-Kate decision in the first two episodes (confront David, answer her call, erase the whiteboard etc.) and respond correctly to the first four prompts, she'll step down without even needing the Bible verse. If you don't make every possible pro-Kate decision and respond correctly to 5/6 including the Bible verse, then she'll step down. If you make no pro-Kate decisions and respond perfectly to every prompt, then she'll step down. I think 65% / 35% is a predictable split given those conditions.
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# ? Jul 31, 2015 18:11 |