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Guilty Spork
Feb 26, 2011

Thunder rolled. It rolled a six.
The Escapist (the dumb one) had a post about The Warren (the PbtA Watership Down type game). The handful of comments were positive except for this gem:

quote:

I always said what Watership Down was missing was a bunch of D20 rolls and pen/paper rules.

God forbid they do something fun like Ninja Rabits vs the Canadian Lava Goose.
But no, they had to go with a dry, realistic RPG where you attempt to bite a carrot, roll a 1, get a critical miss, break a tooth and slowly starve to death...

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Halloween Jack
Sep 12, 2003
I WILL CUT OFF BOTH OF MY ARMS BEFORE I VOTE FOR ANYONE THAT IS MORE POPULAR THAN BERNIE!!!!!

Rulebook Heavily posted:

The ENnies just gave an award to the escapist.

What? No, not Escapist Magazine, this one http://www.theescapist.com/

ProfessorCirno posted:

A website that thinks it's still the 80's in terms of people fearing D&D, that appears to have been last updated in 2004, that only talks about D&D, Call of Cthulhu, GURPs, and a little bit of World of Darkness.

I can't imagine a more appropriate website for the ENnies.
I didn't know that 1998 was capable of literally becoming sentient, and physically manifesting itself, and then vomiting all over a website.

Zereth
Jul 9, 2003



Halloween Jack posted:

I didn't know that 1998 was capable of literally becoming sentient, and physically manifesting itself, and then vomiting all over a website.
No no the vomiting is what we do when we look at it.

Bedlamdan
Apr 25, 2008

El Estrago Bonito posted:

Oddly enough Warcaster isn't racially locked. Using the base book you can 100% make a legal Trollkin Warcaster, if he's from Cygnar he can even also be a Trencher. So your troll man can be a Warcaster, IE one of the most rare professions and skills in the entire game world. A skill so rare you could cram every IK Warcaster into a Red Lion conference room, and not even one of the big ones, honestly you could probably just all meet at Waffle House or Dennys. Yet under no circumstance can he ever be a Knight. Only the Humans and Iosans really have a true grip on being a noble wandering warrior for justice who uses a sword and shield in plate. I'll accept that there is no real way a troll would ever be a Khadoran Man O War, I can accept that one would probably not be a Paladin of the Wall, but a loving generic-rear end Knight? Does not compute. Plus it seems really lame to lock them out of stuff even if it doesn't make sense in canon. PC's are heroes, that means they are exceptions to the rules of how settings work. Katniss is from a literal slum of dirt farmers yet she becomes a badass archer who starts a revolution, that's why she's the main character. Tony Stark took Aristocrat/Arcane Mechanik which is a fine combo, but there's no reason why Hulk should have been locked out of Alchemist/Pugilist just because Pugilist is a restricted class for Humans, he came up with a cool reason why he was a pugilist and rule of cool should basically always win in fantasy adventure games.

My friend wanted to make a Trollkin Veteran from Cygnar who comes home from war and decides to write a best-selling novel as a coping mechanism.

J.R.R. Trollkin

Mewnie
Apr 2, 2011

clean dogge
is a
happy dogge

ProfessorCirno posted:

So, there's an oncomming orc army and the Ranger - who specialises in orcs - wants to ride on to scout the army then go off to find allies and bring them back for a cool moment of glory. The DM nods, then when they leave, the orc army attacks and the other PCs hold them off, making the ranger useless. On top of that the whole thing took literal hours that the ranger spent doing nothing. hosed up right? Well...

GMS CAN DO NO WRONG! HOW DARE YOU DESIRE A MOMENT TO SHINE! YOU SUFFER FOR YOUR INSOLENCE!

Man, this really pisses me off. What a lovely DM to lead on the player like that and then leave them with egg on their face afterwards.

If I was running that, I'd have had the battle start- the orcs overwhelming the defenses and, despite the rest of the party putting up a valiant defense, the orcs would appear to be winning until the ranger, with reinforcements at hand, show up to turn the tide of battle.

Sage Genesis
Aug 14, 2014
OG Murderhobo

ProfessorCirno posted:

So, there's an oncomming orc army and the Ranger - who specialises in orcs - wants to ride on to scout the army then go off to find allies and bring them back for a cool moment of glory. The DM nods, then when they leave, the orc army attacks and the other PCs hold them off, making the ranger useless. On top of that the whole thing took literal hours that the ranger spent doing nothing. hosed up right? Well...

GMS CAN DO NO WRONG! HOW DARE YOU DESIRE A MOMENT TO SHINE! YOU SUFFER FOR YOUR INSOLENCE!

Even ignoring the lovely attitude, it doesn't even make sense from the You Gambled And Lost point of view. Orc-specialist ranger scouts the army. Then shouldn't the DM immediately inform him that the orc army is already too close and it's too late to get allies anymore? Like, how can the orc specialist not notice this? He just peeks over a hill and says to himself, "Well, those guys will be here in two days, time to kick off my month-long solo quest!"

This is really one of the stupidest loving things about RPGs. Characters know more and perceive more than their players do. The DM, allegedly being an intelligent actor, should account and compensate for this. But no, way too often we hear about PCs getting themselves hosed over and then catching the blame because they should've known better somehow. This is the same poo poo like there being a dragon in the middle of the room and it eats you, because you didn't ask specifically about monsters.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
Try playing shadowrun and having nerds being responsible for being being, not playing, street smart individuals. Oi vey.

(Some GM's let you get around this with the Common Sense quality*)
*the fact this needed to exist in the first place...:psyduck:

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
"...only if something is horribly broken will they alter it."

Then why remove overchanneled cantrips for evokers? It's like 3 dpr (45 v. 42) higher than warlock, hardly broken, and the capstone skill for the flagship class that is all about dealing damage.

quote:

Because an errata is for fixing mistakes, not balancing things.

quote:

Errata isn't for fixing balance problems, it's for correcting mistakes and clarifying rules. Overchannel was never meant to be usable on cantrips, only on spells. The errata clarified that.

To use video game terms, overchanneled cantrips were a bug and the errata was the patch that took out that bug.

quote:

No no, as in errata is meant to update RAW to fit the original RAI where they simply misworded something. Coldermoss is right, they were fixing a "bug," or perhaps a "typo."

What Mike means by not fixing with errata is not redesigning things that do work as they meant them do, but that maybe should've been designed differently. What it means is that he doesn't want to use errata to make a replacement for the beastmaster ranger and say "The old books are wrong now, this is the real beastmaster," but make something new and say "Or you could use this, you might like it better." Where as the over channel thing is "Whoops you weren't actually supposed to be able to do that, my bad."

Sage Genesis
Aug 14, 2014
OG Murderhobo
"Errata is not for balancing things, it's for fixing mistakes."

...

What? Unless poor balance was done on purpose that just doesn't make sense. So like the Champion Fighter is on pu- ohhhh....

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Sage Genesis posted:

Even ignoring the lovely attitude, it doesn't even make sense from the You Gambled And Lost point of view. Orc-specialist ranger scouts the army. Then shouldn't the DM immediately inform him that the orc army is already too close and it's too late to get allies anymore? Like, how can the orc specialist not notice this? He just peeks over a hill and says to himself, "Well, those guys will be here in two days, time to kick off my month-long solo quest!"

This is really one of the stupidest loving things about RPGs. Characters know more and perceive more than their players do. The DM, allegedly being an intelligent actor, should account and compensate for this. But no, way too often we hear about PCs getting themselves hosed over and then catching the blame because they should've known better somehow. This is the same poo poo like there being a dragon in the middle of the room and it eats you, because you didn't ask specifically about monsters.

Worth noting this is explicitly the joke of Paranoia, which apparently people have taken as a textbook.

Owlbear Camus
Jan 3, 2013

Maybe this guy that flies is just sort of passing through, you know?



I once played in a Spelljammer campaign where the setting was only explained in the broadest terms before the first sesh. We basically got lambasted for letting a benevolent NPC "drown" because we were going by more conventional physics and assumed he was a goner as soon as he fell overboard into the vacuum of space during a fight. Only later was it explained that everyone has like a personal gravity with a few minutes worth of air bubble by default in 'Jammer physics.

I had a point to this but I forgot what it was.

Gerund
Sep 12, 2007

He push a man


Sage Genesis posted:

Even ignoring the lovely attitude, it doesn't even make sense from the You Gambled And Lost point of view. Orc-specialist ranger scouts the army. Then shouldn't the DM immediately inform him that the orc army is already too close and it's too late to get allies anymore? Like, how can the orc specialist not notice this? He just peeks over a hill and says to himself, "Well, those guys will be here in two days, time to kick off my month-long solo quest!"

This is really one of the stupidest loving things about RPGs. Characters know more and perceive more than their players do. The DM, allegedly being an intelligent actor, should account and compensate for this. But no, way too often we hear about PCs getting themselves hosed over and then catching the blame because they should've known better somehow. This is the same poo poo like there being a dragon in the middle of the room and it eats you, because you didn't ask specifically about monsters.

The last time someone brought up the player/character information incongruity there was a multi page argument centered around the legitimacy of a GM asking "are you sure?" in response to an assault against a city's guard tower.

The long and short is that there are a lot of holes and blindspots in the basic idea of running a game. 'Protagonization' would seemingly demand that you either delay the orc army to allow the assault to occur with allies.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops

Gerund posted:

The last time someone brought up the player/character information incongruity there was a multi page argument centered around the legitimacy of a GM asking "are you sure?" in response to an assault against a city's guard tower.

The long and short is that there are a lot of holes and blindspots in the basic idea of running a game. 'Protagonization' would seemingly demand that you either delay the orc army to allow the assault to occur with allies.

Well, "Are you sure?" doesn't sound helpful, since it'd be the kind of thing that you'd expect someone to just go "Yeah?" to. "Are you sure? The tower is full of experienced and well armed guards, they're like level 15" sounds like it's actually informing someone of something their character should know but they might not.

Kai Tave
Jul 2, 2012
Fallen Rib
It probably doesn't help that for decades GM advice sections in books and articles have been full of tips like "roll dice in secret for no reason, then chuckle evilly and when the players ask what's up tell them 'Oh it's nothing, tee hee'" or asking "Are you suuuuuure?" every time they do anything just to make them extra paranoid.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
Which is weird, because an OOCly truthful "You don't know" is usually much more frightening and much less frustrating. "I don't know; do you know? You sure? Teehee!" is just annoying since if you make a bad decision it's because the GM was loving around. Whereas "What's in the cave?" "You don't know. It's eerily silent and too dark to see." is a known blind-spot and possible risk.

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Kai Tave posted:

It probably doesn't help that for decades GM advice sections in books and articles have been full of tips like "roll dice in secret for no reason, then chuckle evilly and when the players ask what's up tell them 'Oh it's nothing, tee hee'" or asking "Are you suuuuuure?" every time they do anything just to make them extra paranoid.
GURPS had an advantage that gave you this, but it was basically ten points and was intended as gutter guards for newbies (either new to RPGs or new to a particular setting). Of course GURPS is also old as gently caress, that might've changed in GURPS 4th.

paradoxGentleman
Dec 10, 2013

wheres the jester, I could do with some pointless nonsense right about now

Nope, it's still there.

drunkencarp
Feb 14, 2012
GURPS has an advantage that gives you bad GMing advice?

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



drunkencarp posted:

GURPS has an advantage that gives you bad GMing advice?
I misquoted, I meant there was the Common Sense merit which basically said: The GM will check you if you start doing something totally boneheaded or otherwise getting off the rails. The intent being basically that he would go "Hey that tower probably has like five archers in it and your Climbing is 11. Just so you're clear - still want to do it?"

Mors Rattus
Oct 25, 2007

FATAL & Friends
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GURPS (and several other games) have 'Common Sense' merits available which are codified rules telling the GM not to be a dick to you for not knowing the setting inside and out and so on.

Because, you know, the GM should need you to spend chargen points for that, rather than it just being expected.

El Estrago Bonito
Dec 17, 2010

Scout Finch Bitch
I once heard tell at the local gamestore about a GURPS supers game some of them played in. Apparently one of them took only the luck based powers and nothing else. They played two "rounds" of the game, one based on DC and one based on Marvel. In the DC game he basically solved every problem, and then when they were fighting some not very powerful villain (captain cold IIRC) his luck ran out and the rest of the party fleed in terror because they were positive that if the one guy had died they were totally hosed.

In the Marvel game the reverse happened. The rest of the party got killed by Doctor Doom, so the lucky guy ran away, wen't into a thrift store, looked at the GM, spent all of his luck based points and said "I'm building a TIME MACHINE."

Basically what I'm trying to say is that GURPS is full of grog, but it's almost worth it because it can make some really hilarious rules interactions.

Thesaurasaurus
Feb 15, 2010

"Send in Boxbot!"

Mors Rattus posted:

GURPS (and several other games) have 'Common Sense' merits available which are codified rules telling the GM not to be a dick to you for not knowing the setting inside and out and so on.

Because, you know, the GM should need you to spend chargen points for that, rather than it just being expected.

Also because it had corresponding Disadvantages in 'Curious', 'Impulsive', and 'Overconfident', which gave you extra chargen points in exchange for acting like Johnny Knoxville on command.

LatwPIAT
Jun 6, 2011

Mors Rattus posted:

GURPS (and several other games) have 'Common Sense' merits available which are codified rules telling the GM not to be a dick to you for not knowing the setting inside and out and so on.

Because, you know, the GM should need you to spend chargen points for that, rather than it just being expected.

Mmmm, eeeeeh... hmmmm... I'm not so sure I'd characterize GURPS in that way. GURPS is in many ways based on a style of play wherein you play "a person in a world (un)like our own"[1], with a philosophy that the GM facilitates the world and its running, while the players get to make decisions about how to act in response to things. If you make a stupid decision, well, bad things happen. (The GM of course has a responsibility to ensure that players make informed decisions, and I'll agree that this is not spelled out often enough[2], and perhaps an inherent weakness of that style of play[3].) The 'Common Sense' Advantage forces[4] the GM to intervene on the player's behalf if they make a decision that the GM sees as, and I quote, "STUPID". It's explicitly spelled out allow players to play [u[characters[/u] more thoughtful than themselves. This isn't usually something that happens under this paradigm of play, because players are responsible for their character's actions. The GM isn't supposed to step in and stop people from doing something stupid, because that removes much of the purpose of getting to make those decisions yourself.

(Now, having defend it at length, I wouldn't be adverse to simply giving it to all characters for free. It's like an Idea roll in CoC to avoid doing something stupid.)

[1] Generally as opposed to "a character in a work of fiction", which sets different expectations for how the game should progress. If you expect the game to be played as "a person in a world (un)like our own", there's an expectation that the world will behave like a realistic, world-like manner. If you expect the game to be played as "a character in a work of fiction", there's probably an expectation for character arcs and growth, and an expectation that the game will follow a form of dramatic pacing.

[2] Like, "in the header of every page".

[3] Because of the gap between the GM and the players' understanding of something presented by the GM, disagreements can arise. I've played a lot of games like this, and it tends to produce a lot of cautious questioning before decisions are made.

[4] Sadly, without any enforcement, so a dickish GM can turn it into a complete waste of points.

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

quote:

quote:

I just love that (one of) the iconic Warrior Jedi is:



Well done FFG. Well done. <3

Or are you happy because the picture is so androgynous and the skin tone is so ambiguous, that I cannot tell whether the person is male, female, or whatever their skin tone is, thus representing an androgyne of any race? because I honestly can't. Its like I'm looking at the 404 error of identifying features here.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.
I loved FFG's work on the Only War games in terms of female guardsmen and I hated that Dark Heresy 2 went for the Nightmare before Christmas: now with more gothic skanks look.

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
It's a woman? I don't get it. :confused:

Ronwayne posted:

I loved FFG's work on the Only War games in terms of female guardsmen and I hated that Dark Heresy 2 went for the Nightmare before Christmas: now with more gothic skanks look.

...You know, I didn't hear about this. I was already turned off by the gameplay changes; is the interior art really bad too?

alg
Mar 14, 2007

A wolf was no less a wolf because a whim of chance caused him to run with the watch-dogs.

its super clearly a black woman and that guy's mental disorder prevents him from admitting it

Chill la Chill
Jul 2, 2007

Don't lose your gay


Uh its androgynous since there's no heaving bosom to confirm that is in fact a woman.

FMguru
Sep 10, 2003

peed on;
sexually

Chill la Chill posted:

Uh its androgynous since there's no heaving bosom to confirm that is in fact a woman.
Not seeing any 4" stiletto heels, either.

Conclusion: Must be a dude.

Ronwayne
Nov 20, 2007

That warm and fuzzy feeling.

spectralent posted:

It's a woman? I don't get it. :confused:


...You know, I didn't hear about this. I was already turned off by the gameplay changes; is the interior art really bad too?

Its a matter of opinion. Its not objectively bad, its just that while FFG had things being both grim and functional this does the bad acid trip nightmare blotted ink thing. Which is a legit look for 40k just not my personal preference.

quote:

> smoke coming from the headless corpse on page 20 looks noticeably blocky

Ronwayne fucked around with this message at 03:02 on Aug 4, 2015

Kai Tave
Jul 2, 2012
Fallen Rib

alg posted:

its super clearly a black woman and that guy's mental disorder prevents him from admitting it

I'm pretty sure that Lord Raziere is legitimately autistic, he's the guy who once had a huge meltdown over how he's unable to play normal human characters in RPGs because he doesn't understand how to make them interesting.

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Kai Tave posted:

I'm pretty sure that Lord Raziere is legitimately autistic, he's the guy who once had a huge meltdown over how he's unable to play normal human characters in RPGs because he doesn't understand how to make them interesting.

Autism does not render people incapable of telling someone's gender or ethnicity.

LatwPIAT
Jun 6, 2011

Mors Rattus posted:

Autism does not render people incapable of telling someone's gender or ethnicity.

I don't know. I have a slight autism spectrum disorder, and I have problems telling exactly which ethnic group that character belongs to. :V

Bieeanshee
Aug 21, 2000

Not keen on keening.


Grimey Drawer

drunkencarp posted:

GURPS has an advantage that gives you bad GMing advice?

Yeah, but I think they eventually phased 'Unusual Background' out.

Jonas Albrecht
Jun 7, 2012


Kai Tave posted:

I'm pretty sure that Lord Raziere is legitimately autistic, he's the guy who once had a huge meltdown over how he's unable to play normal human characters in RPGs because he doesn't understand how to make them interesting.

Is this the same guy who got called out by another poster with the great "catgirl with dickfingers" line?

Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

LatwPIAT posted:

I don't know. I have a slight autism spectrum disorder, and I have problems telling exactly which ethnic group that character belongs to. :V

Granted, her ethnicity's uncertain but 'is a non-white woman' is still pretty clear.

Xiahou Dun
Jul 16, 2009

We shall dive down through black abysses... and in that lair of the Deep Ones we shall dwell amidst wonder and glory forever.



Yeah but I have problems with that just by being colorblind. (Literally, not racist not-racist kind.) And you know ignorance.

Honestly my reaction, devoid of context, was that sure is a person in a robe? I mean I'm pro non-white women being represented just as favorably and fairly as everyone else, but I did have to google why I should care because by its nature it's a picture of someone in a shapeless robe with some of their head visible. Which is a cool statement to make, but needs a little context beyond a heart emoticon to be understood. poo poo if this wasn't grogs.txt and I saw that on facebook or whatever I'd assume it was just liking the art style.

Like it literally only makes sense if you know the context.

LuiCypher
Apr 24, 2010

Today I'm... amped up!

alg posted:

Or are you happy because the picture is so androgynous and the skin tone is so ambiguous, that I cannot tell whether the person is male, female, or whatever their skin tone is, thus representing an androgyne of any race? because I honestly can't. Its like I'm looking at the 404 error of identifying features here.

My fiancee saw that picture at Gen Con in FFG's booth and was super-excited that there was a picture of a woman being a badass Jedi with nary a boob popping out of her blouse.

Also, saw some more drow there in blackface this year. But I did not see the really bad blackface on a white guy trying to be Blankman, so improvements!

Fossilized Rappy
Dec 26, 2012

Bieeardo posted:

Yeah, but I think they eventually phased 'Unusual Background' out.
As someone who has gotten really into GURPS over the past few months, I can say that Unusual Background definitely still exists, but I can't see anything that would indicate bad GMing tied to it. It's usually referred to in books as a go-to advantage for why you get to have fancy powers almost nobody else does.


Jonas Albrecht posted:

Is this the same guy who got called out by another poster with the great "catgirl with dickfingers" line?
I'm almost terrified to ask, but what's the context behind this one? :stare:

EDIT: I bit the bullet and Googled that. Yeah, that was her (Raziere, that is) post that started the kerfuffle that got that reply.

Fossilized Rappy fucked around with this message at 07:20 on Aug 4, 2015

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Jonas Albrecht
Jun 7, 2012


Fossilized Rappy posted:

As someone who has gotten really into GURPS over the past few months, I can say that Unusual Background definitely still exists, but I can't see anything that would indicate bad GMing tied to it. It's usually referred to in books as a go-to advantage for why you get to have fancy powers almost nobody else does.

I'm almost terrified to ask, but what's the context behind this one? :stare:

EDIT: I bit the bullet and Googled that. Yeah, that was her (Raziere, that is) post that started the kerfuffle that got that reply.

You googled, it, while I went searching for the infraction like an idiot. Ah well, here's what I was referring to anyway.

quote:

Y'all are arguing over the larger implications of this idea, when really [Lord Raziere] probably just wanted to play a catgirl with dickfingers, and his GM was like OKAY FINE BUT EXPECT THERE TO BE DISCRIMINATION. That's how this guy rolls, check his post history. I'm ready for my infraction now Darren.

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