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Just bought this game and have been playing it for a bit. The most striking thing is how loving big everything is. There's so much poo poo to do all the time everywhere, and I'm nowhere near doing all the quests in any area. The companions are also mostly great, especially once I kicked Sera out and told Cole to leave everyone alone. I've got a couple of questions though: -Is there any way to sort the order party members appear in the member select screen and the Skyhold inventory? I like to add party members in order, and Iron Bull is all the way at the back while Varric is near the front. I also don't want Sera's fuckin card to be the first on the list. -Is there ever any need to hold on to crafting materials? So far, I've just made stuff whenever I get a better schematic, and I haven't been short yet. -Is there anywhere I can buy keep furniture? My Bed and Drapery sections in particular are rather barren. E: Also, my DAO Warden got the Ultimate Sacrifice ending, and then went on to do stuff in Awakening anyway, because that was the style at the time. How is this handed in DA:I? Can I assume the Warden is dead and the Amaranthine stuff just kind of magically happened anyway? Zulily Zoetrope fucked around with this message at 17:14 on Aug 4, 2015 |
# ? Aug 4, 2015 17:09 |
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# ? Jun 10, 2024 04:30 |
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Kajeesus posted:-Is there any way to sort the order party members appear in the member select screen and the Skyhold inventory? I like to add party members in order, and Iron Bull is all the way at the back while Varric is near the front. I also don't want Sera's fuckin card to be the first on the list. Nope. No point not keeping 'em! They don't take up inventory space, so. Val Royeaux, there's a shop on the market that sells beds and windows and drapes and so on. Yeahhh I think that's probably the case.
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# ? Aug 4, 2015 17:22 |
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-You can't change the order of the party in the party-select screen - You can sell the stuff if you want, but other than that it's just used for crafting only -There's a store in Val Royeaux that sells furniture, across the bar with the French Bard -The Warden appearing in Awakening even if you did US is a bug. Assume the Warden who did US died after Origins and all the decision made in Awakening was made by a Warden from Orlais who got sent to Fereldan to rebuild their branch. Why would you tell Cole to stop? He's genuinely trying to help people around Skyhold, even if his methods appear strange. edit: Dammit Cole SgtSteel91 fucked around with this message at 17:27 on Aug 4, 2015 |
# ? Aug 4, 2015 17:25 |
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Kajeesus posted:-Is there anywhere I can buy keep furniture? My Bed and Drapery sections in particular are rather barren. You can buy furniture for Skyhold from a store in Val Royeaux. Also looking at the DA: Keep save states, it appears it just assumes that the warden in Awakening is a different person no matter what. Because my Warden died in DA:O as well, but there's no place in the Keep to assign a character in Awakening like there is for DAO or DA2.
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# ? Aug 4, 2015 17:27 |
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Aight, thanks. That's more or less what I expected. Time to hit up Val Royeaux!eating only apples posted:No point not keeping 'em! They don't take up inventory space, so. Er, let me rephrase: Should I be saving my materials for when I get better schematics? I'm holding on to everything I find.
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# ? Aug 4, 2015 17:53 |
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By the time you're finding better schematics you'll probaby have better level crafting materials than your current ones. I'd just use current schematics/materials whenever what they make is a reasonable upgrade from what you're currently equipping. Speaking of it would be nice if you were able to check these things in the equipment crafting menus. Having to memorise armour values before looking at what you can craft seems like poor design.
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# ? Aug 4, 2015 17:59 |
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Pretty much the easiest way to tell if an armor schematic is going to have a good armor value or not is to check how many mats it costs, because all it does is multiply the base rating of the material by the amount of material used in all cases. So if your schematic provides a low armor rating, it has a base number you can't see (something like 5.5), and then if your schematic uses 20 pieces, it'll multiply that number by 20 (and drop decimals). Bottom line, just use the schematics that use more mats if you want better numbers. The exception is the full-set stuff like Templar armor, which uses more mats in its other slots because you can't slot in arm or leg pieces, and you can do a lot better with a piece meal custom job, but that's less about armor rating and more about stats and bonuses.
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# ? Aug 4, 2015 19:14 |
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https://twitter.com/dragonage/status/628641592149155840 one more likely DLC teaser
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# ? Aug 4, 2015 20:10 |
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e: ^^^ lol at the Morrigan twitter accountKajeesus posted:Aight, thanks. That's more or less what I expected. Time to hit up Val Royeaux!
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# ? Aug 4, 2015 20:13 |
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Kajeesus posted:E: Also, my DAO Warden got the Ultimate Sacrifice ending, and then went on to do stuff in Awakening anyway, because that was the style at the time. How is this handed in DA:I? Can I assume the Warden is dead and the Amaranthine stuff just kind of magically happened anyway? If you import an Ultimate Sacrifice save into Awakening (or don't import at all) you play as an Orlesian warden who was sent to Fereldan. So, yeah.
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# ? Aug 5, 2015 14:05 |
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I'm wrapping my completionist run, and it seems I've missed one dragon. This one is ok, since I know I've killed all in exalted plains, so it leaves only a couple of places to visit. What's worse are all those collectibles - I should be able to send someone through the war table to search for clues for that banner/bottle/mosaic which would give me general area to search. After wrapping it up I'll probably watch Cassandra's romance on youtube and delete the game. It wasn't bad, it exceeded my expectations (after DA2 it was easy) and I've got dozens of hours of fun, but I've got no plans of ever replaying it.
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# ? Aug 5, 2015 14:25 |
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https://www.youtube.com/watch?v=N_L4qyvxAFI
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# ? Aug 5, 2015 17:03 |
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Oh boy, same release date for all platforms. That's nice. Looks pretty cool, I still really like the Deep Roads.
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# ? Aug 5, 2015 17:18 |
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Looks like those Cleansing Runes are going to get their time to shine. Main game I don't' think they weren't useful often since you don't run into Darkspawn or Red Templars often.
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# ? Aug 5, 2015 17:20 |
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This pleases me.
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# ? Aug 5, 2015 17:22 |
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At last, I get to watch a videogame character punch tectonic plates into submission
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# ? Aug 5, 2015 17:31 |
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Oh man, that looks cool. I just hope it's really hard, all my characters are ridiculously OP after Jaws of Hakkon.
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# ? Aug 5, 2015 17:46 |
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Calling it now, you discover the living source of lyrium
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# ? Aug 5, 2015 17:55 |
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Magmarashi posted:Calling it now, you discover the living source of lyrium And it's the Old God's blood. SgtSteel91 fucked around with this message at 18:06 on Aug 5, 2015 |
# ? Aug 5, 2015 17:57 |
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Wow, I guess I finally have to spend money on Inquisition beyond buying the base game. I love underground sections in RPGs, and these are some awesome visuals. I hope to meet some cool dwarfs and have cool battles. The boss fight in the Deep Roads in Dragon Age 2 was by far the best part of the game. If they can do something as good again, I will forgive them for the boring endboss fight in Inquisition.
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# ? Aug 5, 2015 18:22 |
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*yoink* Thanks.
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# ? Aug 5, 2015 18:29 |
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Torrannor posted:Wow, I guess I finally have to spend money on Inquisition beyond buying the base game. I love underground sections in RPGs, and these are some awesome visuals. I hope to meet some cool dwarfs and have cool battles. The boss fight in the Deep Roads in Dragon Age 2 was by far the best part of the game. If they can do something as good again, I will forgive them for the boring endboss fight in Inquisition. From the end of the trailer, looks like you're going to fight a blue Rock Warith or whatever that thing you fought at the end of Act 1 in DA2 was.
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# ? Aug 5, 2015 18:33 |
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I'm good with this. The darkspawn have been conspicuously absent despite this game's main villain being one of the original seven. Magmarashi posted:Calling it now, you discover the living source of lyrium I say it has something to do with the titans that have been hinted as the dwarves' ancestors. That'd be something nice and ominous, but still convenient to sweep under the rug until the next game. Dwarves definitely needed something beside obstructive politics to get them back into the limelight since they've lost focus to the other three races. As of now, they're the least important and by far the least popular of the four races. Geostomp fucked around with this message at 19:10 on Aug 5, 2015 |
# ? Aug 5, 2015 18:38 |
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Has Bioware indicated how many DLC's they're planning on releasing? Because it's not yet a year since the game came out and I would hope they learned their lesson from DA2 an are giving the next one a nice long dev cycle. Would be kinda dumb/weird to do 2 DLC's and release them within 12 months and then nothing for another 1.5-2 years.
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# ? Aug 5, 2015 18:57 |
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Geostomp posted:
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# ? Aug 5, 2015 19:02 |
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SubponticatePoster posted:Has Bioware indicated how many DLC's they're planning on releasing? Because it's not yet a year since the game came out and I would hope they learned their lesson from DA2 an are giving the next one a nice long dev cycle. Would be kinda dumb/weird to do 2 DLC's and release them within 12 months and then nothing for another 1.5-2 years. There were rumors about Deep Roads dlc and then one more about confronting Solas and maybe fighting the Qunari army.
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# ? Aug 5, 2015 19:02 |
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I still think the Mass Effect trilogy is my favorite game series, but this may be the best Bioware game to go back and play. I've just put 300 hours in and I'm currently on a new runthrough and I just got Jaws and haven't play this. I should be ready just in time for the new DLC. This is pretty great. Hope it works out well. I'd like it if they added a romance for Scout Harding. 2 questions: who are the best companions to take on the Jaws quest and who do you think will be the best to take on the Descent?
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# ? Aug 5, 2015 20:26 |
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SgtSteel91 posted:There were rumors about Deep Roads dlc and then one more about confronting Solas and maybe fighting the Qunari army. When you confront Solas, you have the option of punching him through the eluvian, or follow him through it.
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# ? Aug 5, 2015 20:28 |
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ApplesandOranges posted:When you confront Solas, you have the option of punching him through the eluvian, or follow him through it. all of this has happened before, and all of this has happened again I win again, Inquisitor Trevelyan
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# ? Aug 5, 2015 20:30 |
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Ergh... I loving hated the Deep Roads in DAO and DA2 in execution and playing through them, even though the concepts involved were pretty neat. The section you briefly see in DAI is neat before it turns into dwarven ruins and tunnels filled with darkspawn again. I'd personally also put DAI near the bottom of the Bioware library in terms of replayability. The uninteresting side poo poo to stuff that's interesting to do ratio is horrible, and you need to do a lot of the uninteresting side poo poo to get to and be able to do the good parts.
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# ? Aug 5, 2015 20:41 |
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the deep roads sucked hard in 1 and 2 but then the small portion we got of them in inquisition was actually very cool so I hope they make it like that (cool instead of bad)
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# ? Aug 5, 2015 20:44 |
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Fingers crossed for an Architect appearance.
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# ? Aug 5, 2015 20:49 |
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Cythereal posted:Ergh... I loving hated the Deep Roads in DAO and DA2 in execution and playing through them, even though the concepts involved were pretty neat. The section you briefly see in DAI is neat before it turns into dwarven ruins and tunnels filled with darkspawn again. I don't know, I get in this zen mode when just traipsing around the beautiful sections and killing peeps. I just have a lot of good nights listening to d&d podcast while going through the zones. To each their own though. epitasis posted:the deep roads sucked hard in 1 and 2 but then the small portion we got of them in inquisition was actually very cool so I hope they make it like that (cool instead of bad) Man I'm just drawing a blank, when did we go into the deep roads in DA:I?
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# ? Aug 5, 2015 21:08 |
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Spikeguy posted:Man I'm just drawing a blank, when did we go into the deep roads in DA:I? There's a brief area in the Hinterlands you can raid, and Varric's personal quest goes in there. quote:I don't know, I get in this zen mode when just traipsing around the beautiful sections and killing peeps. I just have a lot of good nights listening to d&d podcast while going through the zones. To each their own though. Admittedly, my lack of enjoyment of the side content in DAI probably has a lot to do with how the game runs horribly on my computer for reasons I've never figured out. It's funny when the Inquisition Singalong finishes halfway through the cutscene.
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# ? Aug 5, 2015 21:20 |
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There had better be some specific content in there for a Dwarfquisitor, even if you're a surface Dwarf. It seems like there was even less of that in the base game than there was for Qunari Inquisitors.
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# ? Aug 5, 2015 21:25 |
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Spikeguy posted:I don't know, I get in this zen mode when just traipsing around the beautiful sections and killing peeps. I just have a lot of good nights listening to d&d podcast while going through the zones. To each their own though. It's a pretty neat game to to as well. It's pretty, the combat is *just* challenging enough, taking different combinations of companions around with you is fun, and the lore isn't too terribly written. Cythereal posted:Admittedly, my lack of enjoyment of the side content in DAI probably has a lot to do with how the game runs horribly on my computer for reasons I've never figured out. It's funny when the Inquisition Singalong finishes halfway through the cutscene. You should count yourself lucky. That scene is leave-the-room painful. So, I made Blackwall a warden in one of my playthroughs. Kind of interested to see if the DLC does anything with that.
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# ? Aug 5, 2015 23:12 |
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at the end of the dlc you and every companion you took with you dies in horrible agony from having contracted the blight by wading through a veritable lake of darkspawn blood
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# ? Aug 5, 2015 23:31 |
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Lyrium is not only alive but at one point the dwarves were not only born of it, but were part of it as titans. The current shape and state of the dwarven race is a dream of the stone and golems were ironically going back to what they were before the elves or someone else hosed around with the fade that initially created the Blight.
Crabtree fucked around with this message at 00:12 on Aug 6, 2015 |
# ? Aug 5, 2015 23:58 |
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AriadneThread posted:at the end of the dlc you and every companion you took with you dies in horrible agony from having contracted the blight by wading through a veritable lake of darkspawn blood
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# ? Aug 6, 2015 00:49 |
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# ? Jun 10, 2024 04:30 |
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SubponticatePoster posted:Or they all get made into Grey Wardens, which would bring the entire count of non-idiot GW's up to maybe 12 depending on choices you already made Ironically Blackwall dies in the Joining But it'd be neat if you start this post-story and you gave Blackwall to the Wardens, he's done the Joining Ritual and is a real Grey Warden so he can actually hear Darkspawn and tell you about ambushes or stuff. Or if you haven't done Revelations then he bullshits and maybe even leads you into traps by accident. Or if you didn't give him to the Wardens then everyone just harps on him about whether he can "hear" Darkspawn. SgtSteel91 fucked around with this message at 00:57 on Aug 6, 2015 |
# ? Aug 6, 2015 00:53 |