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Shadow Hog posted:Just in case anyone wasn't sure 22 years after the game came out, cyberspace mega-hit Doom is a heart-pounding action game Couldn't they have at least gotten less lovely costumes?
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# ? Aug 3, 2015 02:13 |
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# ? Jun 5, 2024 07:10 |
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Klaus88 posted:
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# ? Aug 3, 2015 02:34 |
Shadow Hog posted:Just in case anyone wasn't sure 22 years after the game came out, cyberspace mega-hit Doom is a heart-pounding action game This is absolutely amazing and I totally want future E3s to be more about this and less about Ravi Drums and lovely press conferences. Klaus88 posted:
http://doomwiki.org/wiki/3DO#Gallery
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# ? Aug 3, 2015 02:35 |
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Shadow Hog posted:Just in case anyone wasn't sure 22 years after the game came out, cyberspace mega-hit Doom is a heart-pounding action game I can't stop laughing. Seriously laughed for a good minute without pause.
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# ? Aug 3, 2015 02:58 |
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Playing Duke Nuclear Winter is like a rite of passage. It helps you appreciate just how good the base game and other early FPS games are. Also the ending is dumb as poo poo.
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# ? Aug 3, 2015 03:01 |
Doctor Shitfaced posted:Playing Duke Nuclear Winter is like a rite of passage. It helps you appreciate just how good the base game and other early FPS games are. Also the ending is dumb as poo poo. I'm sort of surprised nobody talks about the radical feminist elves.
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# ? Aug 3, 2015 03:27 |
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Segmentation Fault posted:I'm sort of surprised nobody talks about the radical feminist elves. That falls under rule one of nuclear winter.
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# ? Aug 3, 2015 03:32 |
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Shadow Hog posted:Just in case anyone wasn't sure 22 years after the game came out, cyberspace mega-hit Doom is a heart-pounding action game Well NOW I know it is thanks to this. 22 years and I never noticed. Also, why didn't they introduce New Doom like this? I'm sure reactions would have been much better across the board.
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# ? Aug 3, 2015 03:36 |
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Segmentation Fault posted:I'm sort of surprised nobody talks about the radical feminist elves. I totally forgot about that enemy! I honestly didn't believe someone would be dumb enough to put that in when I ran into them.
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# ? Aug 3, 2015 03:46 |
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quote:Playing Duke Nuclear Winter is like a rite of passage. It helps you appreciate just how good the base game and other early FPS games are. Also the ending is dumb as poo poo. The best way to make someone snap out of being brainwashed is to kill them. Doctor Shitfaced posted:I totally forgot about that enemy! I honestly didn't believe someone would be dumb enough to put that in when I ran into them. I like how their death animation is so poo poo it makes them look like they're folding, like they're made out of paper. closeted republican fucked around with this message at 08:54 on Aug 3, 2015 |
# ? Aug 3, 2015 08:18 |
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Overbite posted:I've been playing through the Duke 3D expansions and Duke it out in DC is amazing in how bad it is. That Smithsonian level is the best example of putting more effort into making a believable area than a fun level. http://hrp.duke4.net/download.php ADG Episode is a random good one from way back I just played. BobSP is also cool. Fusion is a good crazy total conversion with weapons and enemies from Quake, Half-Life, etc. I'm still checking out lots of these thingies. Heavy Metal fucked around with this message at 09:10 on Aug 3, 2015 |
# ? Aug 3, 2015 09:06 |
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They really hosed up by not calling it "Dukelear Winter" EDIT: Dukular.
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# ? Aug 3, 2015 13:38 |
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Shadow Hog posted:Just in case anyone wasn't sure 22 years after the game came out, cyberspace mega-hit Doom is a heart-pounding action game lmao the dour businessmen just sitting in their chairs expressionless
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# ? Aug 3, 2015 13:46 |
Rupert Buttermilk posted:They really hosed up by not calling it "Dukelear Winter" Honestly I'm hoping everyone refers to Bombshell as Dutchess Nukem.
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# ? Aug 3, 2015 14:53 |
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drrockso20 posted:I was thinking more One Year War era than anything(Big Zam would make for a great Cyberdemon replacement) It has to be at least 0083 if not 0085, otherwise you lose out on all the best-looking UC designs. I'd settle for a Patlabor FPS, though.
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# ? Aug 4, 2015 10:24 |
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Lemon Curdistan posted:It has to be at least 0083 if not 0085, otherwise you lose out on all the best-looking UC designs. by OYW I really meant pretty much everything set before Zeta Gundam(from 0085 onward things get a lot harder to properly emulate with early FPS mechanics/engines)
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# ? Aug 4, 2015 11:16 |
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Someone has an amazing snipe coming up...
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# ? Aug 4, 2015 13:28 |
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A modified software renderer has been released for Quake II that adds colored lighting and a couple other features: http://super8.qbism.com/2015/01/quake-ii-with-8-bit-colored-lighting-ref_soft-dll/ Unfortunately it only seems to work with vanilla, r1q2, or 3.24. Also I don't know whether this is a thing with the vanilla software renderer as well (my guess: it is) but particles are absolutely huge and distracting at high resolutions.
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# ? Aug 5, 2015 06:12 |
Woolie Wool posted:A modified software renderer has been released for Quake II that adds colored lighting and a couple other features: http://super8.qbism.com/2015/01/quake-ii-with-8-bit-colored-lighting-ref_soft-dll/ Looks great. Now we just need a way to force linear interpolation off.
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# ? Aug 5, 2015 06:30 |
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Another early pre-alpha of Doom 1, sitting between the previously-discovered 0.2 and 0.4 builds, has been dug up. https://www.youtube.com/watch?v=sv_02MvAy7I Current research thread so far
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# ? Aug 5, 2015 07:08 |
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Gosh, that's basically Wolfenstein. Did they actually use a modified Wolfenstein engine for Doom or was it rebuilt from scratch eventually?
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# ? Aug 5, 2015 07:17 |
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Woolie Wool posted:A modified software renderer has been released for Quake II that adds colored lighting and a couple other features: http://super8.qbism.com/2015/01/quake-ii-with-8-bit-colored-lighting-ref_soft-dll/ Nah, the original q2 software mode did not have colored lights. That was one of the big features of playing the game with an OpenGL compatible 3D card back then, that, and the texture interpolation.
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# ? Aug 5, 2015 11:00 |
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Zedsdeadbaby posted:Gosh, that's basically Wolfenstein. Did they actually use a modified Wolfenstein engine for Doom or was it rebuilt from scratch eventually? From what I remember from Masters of Doom, John Carmack created a engine from scratch.
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# ? Aug 5, 2015 11:07 |
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The similarities to Wolf3D are probably more because of the early state of the levels, combined with Tom Hall's design philosophy at that point in time(lots of square rooms, because those are "realistic")
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# ? Aug 5, 2015 11:09 |
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I think it was John Carmack who acquired the set of military architecture books, though. Pretty much everyone was behind the "realistic" level design until Romero dissented and started doing things his way.A.o.D. posted:Nah, the original q2 software mode did not have colored lights. Well this new software renderer does? Woolie Wool fucked around with this message at 15:05 on Aug 5, 2015 |
# ? Aug 5, 2015 14:58 |
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The Kins posted:Another early pre-alpha of Doom 1, sitting between the previously-discovered 0.2 and 0.4 builds, has been dug up. Lookit that HUD! Proto Ultimate DooM Visor Mod. Woolie Wool posted:I think it was John Carmack who acquired the set of military architecture books, though. Pretty much everyone was behind the "realistic" level design until Romero dissented and started doing things his way. Jeez, I'm still amazed that Doom's development was such a perfect storm.
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# ? Aug 5, 2015 15:49 |
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A really neat article was retweeted by Carmack himself, full with Quake MP zeitgeist stuff: http://www.big-game-theory.com/2015/08/these-halls-i-walked-homage-to-doom-and.html?m=1
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# ? Aug 5, 2015 19:02 |
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Wamdoodle posted:Jeez, I'm still amazed that Doom's development was such a perfect storm. It's like every new thing about Doom's development that comes up just makes its success feel like more and more of a lucky break. "Oh yeah, Carmack originally wanted to move at about a quarter of the speed in the game. But he made a typo right as he sent out the press release, and everyone loved how fast you could run then. D'OH WELL" -John "Stallion-Mane" Romero Douk Douk fucked around with this message at 19:25 on Aug 5, 2015 |
# ? Aug 5, 2015 19:22 |
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That's pretty much everything, ever.
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# ? Aug 5, 2015 19:30 |
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Especially games. They don't leap fully-formed from the head of an auteur, the best games are the result of extensive iteration and a willingness to go in any direction that feels right even if it wasn't the original plan.
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# ? Aug 5, 2015 19:35 |
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Has anyone had issues with QuakeSpasm after upgrading to Windows 10? I can no longer activate V-sync in the video options (it just says "N/A"). Looks like my Nvidia drivers are updated so I'm not sure what the deal is.
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# ? Aug 5, 2015 19:55 |
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Minidust posted:Has anyone had issues with QuakeSpasm after upgrading to Windows 10? I can no longer activate V-sync in the video options (it just says "N/A"). Looks like my Nvidia drivers are updated so I'm not sure what the deal is. Works for me on Win10. I'm using the 64bit build and have the latest Nvidia drivers. I did do a clean install of drivers after upgrading.
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# ? Aug 5, 2015 20:49 |
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Commander Keenan posted:Works for me on Win10. I'm using the 64bit build and have the latest Nvidia drivers. I did do a clean install of drivers after upgrading.
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# ? Aug 5, 2015 21:04 |
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Woolie Wool posted:I think it was John Carmack who acquired the set of military architecture books, though. Pretty much everyone was behind the "realistic" level design until Romero dissented and started doing things his way. I was answering your uncertainty about the original software renderer, not correcting you.
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# ? Aug 5, 2015 21:06 |
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Minidust posted:Not to derail too much into PC tech chat, but could you dumb down the "clean install" method? I'm on a laptop but it has an integrated graphics card as well as a GeForce 840M. Easiest way without other tools is running the Nvidia Geforce driver install and selecting "Clean install". You could try through GeForce Experience, but I'm not sure if that's option is in there. My method, though, is using a program called Driver Fusion to have it nuke everything then I just do a fresh install. There's another program called Driver Cleaner.Net that's also pretty good.
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# ? Aug 5, 2015 21:07 |
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Commander Keenan posted:Easiest way without other tools is running the Nvidia Geforce driver install and selecting "Clean install". You could try through GeForce Experience, but I'm not sure if that's option is in there.
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# ? Aug 5, 2015 21:26 |
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haveblue posted:Especially games. They don't leap fully-formed from the head of an auteur, the best games are the result of extensive iteration and a willingness to go in any direction that feels right even if it wasn't the original plan. If there was any single thing I could point as a universal truth about good games, this would be it. Iteration and testing create the best games. Most starving devs/studios don't have the time or the money to do proper iteration long enough to come up with something really amazing. This is also why you'll sometimes see a studio that has done nothing but 'bad' B-C games suddenly come out of 'nowhere' with a solid A or A+ game when they have the time and money needed to fully explore a design. I don't think a lot of people who play games realize just how mutable games in dev are, and how rapidly changes can occur. It's also fun watching how a studio responds to players after release. A good one embraces the community 'breaking' the game in various awesome ways (because its fun) and supports it. A lovely one tries to make players play the game 'their way'. Which never works. I'd be hard pressed to think of many cool and enduring fps tricks that were an intentional feature rather than something discovered and adopted by the player base after release. Everything from bunny hopping and rocket jumping to 360 noscopes. Ok I could maybe do without the latter, but point stands Also applies to fighting games and a lot of other genres as well. Hell, the entirety of the speedrunning community is built around breaking games - but it's awesome!
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# ? Aug 5, 2015 21:41 |
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# ? Aug 5, 2015 21:51 |
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# ? Aug 5, 2015 21:51 |
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# ? Jun 5, 2024 07:10 |
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# ? Aug 5, 2015 21:52 |