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Chill la Chill posted:In tournaments, swarms would still be great but the MOV calculation made them bad. However, with the new calculations they might have better showings. It will still be MOV tiebreakers but at least now they have the chance to defeat 100-0 winning Deci/2400 lists.
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# ? Aug 4, 2015 15:34 |
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# ? May 16, 2024 09:45 |
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I'd like to see partial credit for damage on large, HP-heavy ships in tourneys. Say, if a ship has 8 or more combined hull and shields, if you scour it to half health then you receive half of its points even if you lose the match.
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# ? Aug 4, 2015 15:36 |
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Tekopo posted:Where's details about the new calculation? The tourney rules still have the old MoV calculation it seems. I'm assuming the new one is only gonna be used after Worlds is finished? The latest tournament FAQ states that pairings across all people of the same match score will now be random, instead of 200-0 vs. 200-0 and 112-84 vs 112-84. Legal July 29th.
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# ? Aug 4, 2015 15:39 |
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Played a few XXX games last night, and rediscovered that X-wings live and die by their dice. Rolled a total of two hits on ten dice to open the game against some Zs escorting a Chewie. Return fire landed four hits (and two crits) from the three Zs against Wedge, who promptly exploded. GG Chewie. Second game, rolled exactly two hits on eight dice with six rerolls (so, two hits on 14 dice) against another that had two evade tokens thanks to Lando. His return fire took out Luke in one shot. GG again, Chewie.
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# ? Aug 4, 2015 15:39 |
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Strobe posted:Played a few XXX games last night, and rediscovered that X-wings live and die by their dice. Rolled a total of two hits on ten dice to open the game against some Zs escorting a Chewie. Return fire landed four hits (and two crits) from the three Zs against Wedge, who promptly exploded. GG Chewie. My 5 TIE Interceptor list (Alpha Squadron + Autothrusters) is the same. I rolled 15 red dice, only two hits, and no damage after defense dice. I rolled 8 green dice (4 dice 2 times), got nothing, and lost an Interceptor. Next round, 12 red dice, one hit, no damage. Rolled 3 green dice, got nothing, and lost an Interceptor. At that point, it's time to really look at your dice and see if someone swapped them out for dry ice cubes.
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# ? Aug 4, 2015 15:48 |
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It's not X-Wing, but Good Golly. Battlefront Fighter Squadron.
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# ? Aug 5, 2015 14:57 |
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falcon still owns.
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# ? Aug 5, 2015 15:08 |
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"We're outnumbered!" "Never tell me the odds!" "...I...ok"
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# ? Aug 5, 2015 15:14 |
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the TIEs are bullet sponges and no Y-Wings
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# ? Aug 5, 2015 15:25 |
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A-Wing supremacy.
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# ? Aug 5, 2015 15:27 |
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Tippis posted:A-Wing supremacy. A-Wing is best-wing.
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# ? Aug 5, 2015 15:39 |
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alg posted:the TIEs are bullet sponges and no Y-Wings Yeah, that was the first thing that stood out to me. "Since when can TIEs take a punch? "
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# ? Aug 5, 2015 16:17 |
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What's the general feeling on eggs in baskets in XWing? Is it viable to have a couple of decent things and some scrubs to make up the numbers? I was considering this Kath Scarlet (51) Firespray-31 (38), Expose (4), Outlaw Tech (2), Ion Pulse Missiles (3), Slave-1 (0), Proton Torpedoes (4) Syndicate Thug (25) Y-Wing (18), Proton Torpedoes (4), Autoblaster Turret (2), Unhinged Astromech (1), BTL-A4 Y-Wing (0) Binayre Pirate (12) x 2 But obviously that's half my points in a single Slave-1. Would it be better to drop a Binayre Pirate altogether to buy some upgrades for the other ships? Also Outlaw Tech is really situational so I was thinking of replacing it with Seismic Charges, are Bomb's any good in general? They seem ok as it's guaranteed Damage if you manage to drop them on target.
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# ? Aug 5, 2015 16:25 |
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Shockeh posted:It's not X-Wing, but Good Golly. Battlefront Fighter Squadron. I dunno, I guess I've spent too much of the past two decades getting hyped for Star Wars games only to be disappointed. In particular, I think it's pretty unlikely that a game that splits its focus between ground combat and dogfighting is likely to give the dogfights the depth I'd like.
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# ? Aug 5, 2015 16:27 |
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Aramoro posted:What's the general feeling on eggs in baskets in XWing? Is it viable to have a couple of decent things and some scrubs to make up the numbers? I was considering this
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# ? Aug 5, 2015 16:31 |
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Poopy Palpy posted:I dunno, I guess I've spent too much of the past two decades getting hyped for Star Wars games only to be disappointed. In particular, I think it's pretty unlikely that a game that splits its focus between ground combat and dogfighting is likely to give the dogfights the depth I'd like. Anyone who believes those are not just something like prerendered/scripted scenes are fooling themselves. At least we get to see xwang space battle scenes on youtube though. Sort of like the recent awesome anime one with the terrible music.
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# ? Aug 5, 2015 16:31 |
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jeeves posted:Anyone who believes those are not just something like prerendered/scripted scenes are fooling themselves. Hey, that music was awesome. Warmed the evil cockles of my cold, dead heart.
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# ? Aug 5, 2015 16:37 |
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Tekopo posted:Expose isn't all that: it takes up an action, reduces your agility and you will probably still hit the same if you had a focus/TL. You might get the focus out of the Outlaw Tech but I usually find that the K4 is much better because your only red moves are K-turns anyway, so if you do the standard 'let people chase Kath' you won't be using it much. I would suggest dropping the Proton Torpedoes tbh and maybe getting an Engine Upgrade instead. I had just taken Expose for the possibility of the 6 dice Aux-arc shot, but it is quite expensive. I had considered the K4 but I thought it might be limited with the Firesprays dial, but I guess it only needs to work a couple of times to add some real action efficiency. I don't actually have the card for Engine Upgrade Kath Scarlet [K4 Security Droid, Assault Missiles, Munitions Failsafe] (47) Syndicate Thug [Proton Torpedoes, Autoblaster Turret, Unhinged Astromech, BTL-A4 Y-Wing] (25) Binayre Pirate [Dead Man's Switch] (14) x 2 I tried to add in a little automatic damage stuff in.
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# ? Aug 5, 2015 16:50 |
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Just proxy cards if you are playing casual, everyone does it.
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# ? Aug 5, 2015 16:55 |
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Poopy Palpy posted:I dunno, I guess I've spent too much of the past two decades getting hyped for Star Wars games only to be disappointed. In particular, I think it's pretty unlikely that a game that splits its focus between ground combat and dogfighting is likely to give the dogfights the depth I'd like. You should know that Battlefield games have almost never struck a good balance between ground combat and air vehicles. The jets have a floaty feel and a flight model better suited to flying saucers than aircraft. So, yeah, you're right to temper your expectations
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# ? Aug 5, 2015 18:20 |
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canyoneer posted:You should know that Battlefield games have almost never struck a good balance between ground combat and air vehicles. The jets have a floaty feel and a flight model better suited to flying saucers than aircraft. I don't think the "floaty" feel is going to be a problem. It's a problem in realistic games because jet aircraft fly combat sorties at several hundred miles an hour and you can't simulate that accurately in a battlefield game without spending most of their time away from the combat area. They have to fly that fast to maintain lift over the wings (and avoid anti-air ground fire). Gameplay trumps (realistic) fluff. But for Battlefront, the fighters have repulsorlift engines to hover and can use their main engines just for forward propulsion and maneuvering. It's entirely accurate within the fluff for them to fly at much lower speeds. Also: What I took out of that trailer is that there will be a Fighter Squadron MODE. None of the running around on the ground mixed with dogfights, just pure dogfights. Hell yeah, hell yeah. I'll pay full price for a next-gen multiplayer-only version of Rogue Squadron.
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# ? Aug 5, 2015 18:42 |
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Galaga Galaxian posted:Yeah, that was the first thing that stood out to me. "Since when can TIEs take a punch? " Protagonist TIEs are resilient motherfuckers.
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# ? Aug 5, 2015 18:43 |
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Madurai posted:Protagonist TIEs are resilient motherfuckers. Nah, I died pretty fast when something hit me in TIE Fighter.
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# ? Aug 5, 2015 18:46 |
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Madurai posted:Protagonist TIEs are resilient motherfuckers. Yeah let's not have everyone think they're as good as howl runner in one of those things.
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# ? Aug 5, 2015 20:23 |
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Alright; We're locally going to run a mini-tournament as we have loads of players who are dabbling; They've got enough ships to field semi-complete forces, or those that do generally don't have the practise to excel with them. All of the regular players have agreed none of us are going to 'Bring the Filth' - My question to you, gentlegoons, is what should I play that strikes enough of a balance between 'bizarre' and 'solid' that I can still have fun, without edging into filth. I've got access to pretty much anything, and by preference I'd rather play Scum, or at least avoid TIE-F and X-Wings because so many newer guys will be playing them.
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# ? Aug 5, 2015 20:32 |
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Sweet! My Tie Interceptors came in the mail! Getting x-wing stuff for free for doing surveys is pretty sweet. The one bad thing was one of the ties came broken in the box (one of the wings snapped off) But I easily fixed it with some super glue. http://imgur.com/d0dAkc1
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# ? Aug 5, 2015 21:59 |
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Shockeh posted:Alright; We're locally going to run a mini-tournament as we have loads of players who are dabbling; They've got enough ships to field semi-complete forces, or those that do generally don't have the practise to excel with them. The simple answer for scum is pick a Firespray pilot (Boba and Kath are both good), put some upgrades on it (push the limit, engine upgrade, and K4 security droid are good places to start). Then for the rest of your points, a pair of Y-Wings with Ion turrets and an mech of some sort (leave off the Y-Wing title at first). The Firespray is manuverable, packs a good punch, and can take a couple of hits. It's a fairly straightforward ship to play. The Y-Wings are not quite as manuverable as other ships, but they can take a beating, and the turrets mean you don't have to be as precise with your dial picks.
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# ? Aug 5, 2015 22:20 |
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Is the interceptor title really worth it? It sounds sweet, but besides targeting computer my next choice is hull upgrade or shield upgrade, but it seems pretty pointless to try to buff up a 3H/0S glass cannon. Even with both sheild+Hull that's 4H/1S for a total of 5 Durability. And I should note, this is a unit that gets no missiles/torpedoes/etc., just 1 Elite Talent.
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# ? Aug 5, 2015 22:30 |
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Shield/hull are too expensive for what they do really. The usual way you use it is Autothrusters + Stealth Device or Autothrusters + TC
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# ? Aug 5, 2015 22:32 |
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So, my local group, which is pretty big, decided that one of the tournaments is going to be a team Epic tournamnet. Each team needs a minimum of 2 epic points. Should I bite the bullet before it and get myself the transport? I mean, if I do, I can run the wedge/wes combo, and then, I dunno, have tycho and jake and ten number flying around too, and have my teammate take a 300 point swarm?
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# ? Aug 5, 2015 22:36 |
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So I'm entering my first x-wing tournament this weekend! (100 point dogfight) I was thinking of building a x swarm, but what is more important, numbers (with naked ships) or having Missiles/EPTs? I can squeeze in 2 Academy Pilot Ties , Canor Jax and a Sabre Squadron Interceptor and Maarek Steele in an interceptor for 5 ships at 98 points. But I feel like I should fill that missile slot in the Adv. at least.
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# ? Aug 5, 2015 23:18 |
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Foolster41 posted:So I'm entering my first x-wing tournament this weekend! (100 point dogfight) I was thinking of building a x swarm, but what is more important, numbers (with naked ships) or having Missiles/EPTs? The missile slots are rarely worth filling. EPTs are a lot better, and the question of stuff vs more ships depends. I will say the tournament structure favors ships with a lot of stuff on them over swarms.
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# ? Aug 5, 2015 23:28 |
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Hmm. I'd really like to keep my two named pilots, but if I drop one of the regular ties that gives me 12 points to fill. So my alternate Four-Tie swarm is: Tie Fighter - Academy Pilot (12) Tie Interceptor - Carnor Jax + Outmanuver(29) Tie Interceptor - Saber Squadron Pilot+Oppertunist (25) Tie Advanced - Maarek Steele +Marksmanship + Shield Upgrade (34) 100 Points total.
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# ? Aug 6, 2015 01:41 |
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Foolster41 posted:So I'm entering my first x-wing tournament this weekend! (100 point dogfight) I was thinking of building a x swarm, but what is more important, numbers (with naked ships) or having Missiles/EPTs? Several months ago, I entered a store tournament with a swarm of 4 Academy TIES, Backstabber, and your standard Soontir. I came in third out of twelve people. The main reason I did it was because EVERYONE around here was running Soontir and a Decimator, it was getting old fighting the same 2 builds over and over, and swarms can really tear up a Decimator. After that tournament, the number of Decimator lists dropped dramatically around here, so I feel I served my purpose. I got my poo poo rocked by a dual IG-88 list, however. Swarms can be good against a two ship list, but it requires some good flying so everything can get a shot all the time and lucky dice. Once you lose a ship, it always feel like dominoes falling and there is little that can be done to stop it. Unless you are playing with the intent to have fun (which you should do anyway) and aren't worried about being netlist tournament winner all the time - in that case swarms can be fun as gently caress. Just starting a cluster gently caress that jams 2 ship builds up a few turns can be hilarious, just to see your opponent frantically trying to get out of a mass of twisted metal (plastic).
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# ? Aug 6, 2015 01:43 |
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Run high PS X-Wings until the end of time.
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# ? Aug 6, 2015 02:01 |
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enigmahfc posted:Several months ago, I entered a store tournament with a swarm of 4 Academy TIES, Backstabber, and your standard Soontir. I came in third out of twelve people. The main reason I did it was because EVERYONE around here was running Soontir and a Decimator, it was getting old fighting the same 2 builds over and over, and swarms can really tear up a Decimator. After that tournament, the number of Decimator lists dropped dramatically around here, so I feel I served my purpose. I got my poo poo rocked by a dual IG-88 list, however. Well, I'm hardly expecting to win no matter what I run, since I've only played a few times. I'm still considering running the 5 naked swarm just because it'd be fun to put out as many ships as I can. I'm also toying with a rebel build, maybe Garnet, Farlander and A'Beht (HEB?) damage centric build, but I have a feeling it won't do so well against the meta and the swarm will be more fun at least AND have at least a little better chance. Edit: Strobe posted:Run high PS X-Wings until the end of time. That's one thing I like about the naked build, My PS will be 1,4,7,8,8 with Swarm tactics as long as I keep one of the ties close to the interceptor. I feel that's pretty good for such a large swarm with 3 no-names. Foolster41 fucked around with this message at 02:11 on Aug 6, 2015 |
# ? Aug 6, 2015 02:07 |
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Strobe posted:Run high PS X-Wings until the end of time. The next round of the local league, i'm seriously considering running a Biggs/Wedge/Luke (I don't have Wes...) build just to see 3 glorious X-Wings on the table at once. That, and I'm 4/0 so far so why the hell not.
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# ? Aug 6, 2015 02:38 |
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enigmahfc posted:The next round of the local league, i'm seriously considering running a Biggs/Wedge/Luke (I don't have Wes...) build just to see 3 glorious X-Wings on the table at once. That, and I'm 4/0 so far so why the hell not. I'm considering buying another core set and a x-wing expansion next so I can do that. The only X-wing I have is the one from the core.
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# ? Aug 6, 2015 03:02 |
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Foolster41 posted:Hmm. I'd really like to keep my two named pilots, but if I drop one of the regular ties that gives me 12 points to fill. Sort of looks like yours: TIE Interceptor - Carnor Jax + VI + AT TIE Interceptor - Turr Phennir + VI + AT TIE Interceptor - Alpha + AT TIE Interceptor - Alpha + AT Then see about replacing Turr with Maarek after the Raider gets here.
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# ? Aug 6, 2015 04:16 |
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# ? May 16, 2024 09:45 |
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Shockeh posted:Alright; We're locally going to run a mini-tournament as we have loads of players who are dabbling; They've got enough ships to field semi-complete forces, or those that do generally don't have the practise to excel with them. This isn't a bad game like Warhammer where you need a gentleman's agreement of fielding deliberarely bad lists to not break the game. This is a good game. Good lists, fun lists, and strange lists are all the same lists.
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# ? Aug 6, 2015 17:10 |