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It's been ages, but I seem to remember one of the Morrowind devs released a Dwemer RPG mod after the game came out. It wasn't one of their official addons but there you go. Edit: Yup, Wormgod aka Gary Noonan. Still works at Bethesda too. 7c Nickel fucked around with this message at 20:54 on Aug 5, 2015 |
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# ? Jun 10, 2024 17:41 |
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Ak Gara posted:What happens when guns finally get added to an Elderscrolls game Is it really a bigger stretch than a crossbow? Personally, I think it'd be cool if they added more martial arts stuff and let you do combos for elemental bending, like how Shouts could be used as a magic substitute. Basically, I'm trying to say Bryke needs to write Elder Scrolls VI. Also Fallout.
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Filthy Casual posted:Is it really a bigger stretch than a crossbow? How are crossbows a stretch?
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marktheando posted:How are crossbows a stretch? Yeah, they are relatively simple machines compared to the ridiculous complexity of even the most basic spear.
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Nevets posted:Yeah, they are relatively simple machines compared to the ridiculous complexity of even the most basic spear. Look, swords are fast, maces are strong, and axes are in between. I'm sorry, but there's no room for spears.
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sounds like bethesda needs to learn the weapon triangle from fire emblem
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marktheando posted:How are crossbows a stretch? They aren't. Given that this game series literally has giant robots armed with ballistas, I don't see why guns would be all that hard to accept. Unless there somehow isn't an explosive powder ingredient in any installment.
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I mainly dislike the hacking because it requires me to do the thinking, rather than the character I'm roleplaying as. Sure it gives you an advantage if you have high science level, but it's very slight. The odds are stacked against you if you don't like puzzle games in real life. Basically gently caress hacking is what I'm saying. ![]()
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Filthy Casual posted:They aren't. Given that this game series literally has giant robots armed with ballistas, I don't see why guns would be all that hard to accept. Unless there somehow isn't an explosive powder ingredient in any installment.
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Ak Gara posted:Anyone else selected an item at random then you had to collect EVERY SINGLE one you came across? Old world money, all the time. I never drop it off, either, just carry it all with me all the time.
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KiddieGrinder posted:I mainly dislike the hacking because it requires me to do the thinking, rather than the character I'm roleplaying as. Just cheat with the bracket sections and close/reopen the terminal when you're down to one try left. Hacking is easy as gently caress without any thought at all.
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Raygereio posted:Just like in many other fantasy settings, gunpowder doesn't exist in Elder Scrolls. Which is fine, but there isn't any logical reason why it wouldn't beyond it not being Tamriel's bag, baby. Also, on the topic of items, I always let my Stimpaks pile up as a way of gauging how much better I'm doing between playthroughs. NV's DLC tends to eat it up pretty quick, but in 3 I would usually have 200+ lying around in my inventory by level 20.
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Filthy Casual posted:Basically, I'm trying to say Bryke needs to write Elder Scrolls VI. Also Fallout. I would buy the collectors edition of this game twice
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So androids/Synths are typically going to be really pale people that may have white crab blood?
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mrking posted:I would buy the collectors edition of this game twice I don't know, the end of the Korra season one was an utter disappointment for me. Like Spore level disillusionment. I haven't watched any of them after that, though I hear season 3 was better.
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7c Nickel posted:I don't know, the end of the Korra season one was an utter disappointment for me. Like Spore level disillusionment. I haven't watched any of them after that, though I hear season 3 was better. Season 1 is the worst season of Korra, watch the rest of it and you won't be disappointed.
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Ak Gara posted:What happens when guns finally get added to an Elderscrolls game Then you've achieved CHIM.
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Ak Gara posted:What happens when guns finally get added to an Elderscrolls game If they can merge Fallout 3 and New Vegas, why can't they merge New Vegas and Skyrim? Come on modders get on this!
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7c Nickel posted:I don't know, the end of the Korra season one was an utter disappointment for me. Like Spore level disillusionment. I haven't watched any of them after that, though I hear season 3 was better. Yea I'd rather have the story set in old Avatar world than the newer steampunkier world, but if it's an open world game like fallout/elder scrolls it hardly matters if the story is good. just let me bend poo poo and run around doing kungfu
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Raygereio posted:Just like in many other fantasy settings, gunpowder doesn't exist in Elder Scrolls. http://uesp.net/wiki/Tribunal:Dwemer_Satchel_Pack#Dwemer_Satchel_Pack
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MAKE WAY NEW STARS posted:Just cheat with the bracket sections and close/reopen the terminal when you're down to one try left. Hacking is easy as gently caress without any thought at all. It's not that it's hard to do, it's that it's time consuming and lovely. Other hacking games also wear out their welcome, but have some fun strategic element, such as Bioshock 1 and Deus Ex: HR.
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sector_corrector posted:It's not that it's hard to do, it's that it's time consuming and lovely. Other hacking games also wear out their welcome, but have some fun strategic element, such as Bioshock 1 and Deus Ex: HR. Clearly the answer is to implement a wide variety of hacking mini-games, like Bully for PS2 and the classes. Hacking terminals is the word game, but hacking turrets and robots is the Bioshock 1 circuit thing. For especially difficult locks you have to play a round of Qix.
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I too hate the hacking for all the above reasons. Bioshock 2 had the best solution. Pretty much every gameplay element of BS2 was amazing.
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Link to a Gamespot video talking about the Gamescon demo http://www.gamespot.com/videos/fallout-4-bigger-battles-better-shooting-and-less-/2300-6426382/ One thing I found interesting is when they were talking about being attacked by a horde of ghouls, the player was blowing off arms and legs and it was affecting their movement. Blow off a ghouls legs, it will still be crawling after you. I want to see an actual demo, not just read about it dammit!
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Rabidredneck posted:One thing I found interesting is when they were talking about being attacked by a horde of ghouls, the player was blowing off arms and legs and it was affecting their movement. Blow off a ghouls legs, it will still be crawling after you. This sounds really cool, but once again reinforces the idea that you should always aim for the head. Then again, the only way they'll convince people to aim elsewhere is to incur a huge penalty to the players chance to hit heads, or giving heads more armor, neither of which sound like fun. Make groin shots an option again.
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frajaq posted:The Elder Scrolls 6: The Dwemer Return I don't want Bethesda ripping off Starcraft 2 if at all possible. but the Dwemer coming back sometime would be pretty cool.
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if your response to "you can shoot off ghouls arms and they dont even die" is "well, guess i'll aim for the head," ![]()
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NofrikinfuN posted:This sounds really cool, but once again reinforces the idea that you should always aim for the head. With all the extra gore you see, the return of groin kills will be brutal. Like, I'd love for that to just made some raiders or monsters stop and just lie there because nah, I'm done.
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I'd like for that "I cannot best you!" disengaging from combat thing to be permanent, they turn non hostile and run away and if you catch up with them they say "hey wassup" like an average NPC. Weapons and armour could have an intimidation rating or something and enemies could have a confidence/desperation level, and if your intimidation is higher than their confidence/desperation then they don't even start combat, you'd have a bunch of raiders rushing you and one hanging back going "I'm not going near that guy he's got a laser musket"
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Here's a novel idea: how about we don't stick stupid minigames in for hacking? Just make it a skill check. Do you have 75 in science? You do? Cool, you can hack that terminal.
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JackBadass posted:Here's a novel idea: how about we don't stick stupid minigames in for hacking? Just make it a skill check. Do you have 75 in science? You do? Cool, you can hack that terminal. Skills are no longer in the game, JackBadass.
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Skills are in the game
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2house2fly posted:I'd like for that "I cannot best you!" disengaging from combat thing to be permanent, they turn non hostile and run away and if you catch up with them they say "hey wassup" like an average NPC. Weapons and armour could have an intimidation rating or something and enemies could have a confidence/desperation level, and if your intimidation is higher than their confidence/desperation then they don't even start combat, you'd have a bunch of raiders rushing you and one hanging back going "I'm not going near that guy he's got a laser musket" I remember back in Baldur's Gate 2, this one guy was yelling something like "HAH! NONE CAN BEAT ME!" and I'm like "dang dude, I just one shotted your 8 friends, you sure about this?" but he was an NPC so I had no choice to one shot him as well. ![]()
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sector_corrector posted:[SPEECH 10/50] Skills are no longer in the game, JackBadass. [FAILED] Not the point of the comment, sector_corrector.
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2house2fly posted:I'd like for that "I cannot best you!" disengaging from combat thing to be permanent, they turn non hostile and run away and if you catch up with them they say "hey wassup" like an average NPC. Weapons and armour could have an intimidation rating or something and enemies could have a confidence/desperation level, and if your intimidation is higher than their confidence/desperation then they don't even start combat, you'd have a bunch of raiders rushing you and one hanging back going "I'm not going near that guy he's got a laser musket" that's exactly the kind of poo poo that bothers me about any of the open-world bethesda games code:
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sector_corrector posted:Is that really a problem? Isn't the point of these games to start off weak, become powerful as poo poo, and enjoy the fact that you're a wasteland God by hour 60? I don't understand people who want an endless difficulty curve and constant balance for an open world loot-grab. Hour 60 is fine. Hour 30 is not. Godlike seems to happen a little too soon in 3 and NV.
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year199X posted:Psst, I was talking about this:
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2house2fly posted:I'd like for that "I cannot best you!" disengaging from combat thing to be permanent, they turn non hostile and run away and if you catch up with them they say "hey wassup" like an average NPC. Weapons and armour could have an intimidation rating or something and enemies could have a confidence/desperation level, and if your intimidation is higher than their confidence/desperation then they don't even start combat, you'd have a bunch of raiders rushing you and one hanging back going "I'm not going near that guy he's got a laser musket" If that could evolve into bandits and raiders wanting to work for the scary wasteland God it'd be even better. Random raiders spawn less and are replaced by slowly bigger and better armed personal army that take a chunk out of your town or caravan earnings, but offer better back up you call in or manage your caravans more smoothly without you having to rescue them all the time. Of course, you occasionally have to put down some dissenters or cap thieves for loving with your system, but that's the burden of being the big boss.
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All hacking minigames should be a ROM of Paradroid on the Commodore 64.
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# ? Jun 10, 2024 17:41 |
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The alternative to bandits bumrushing you like idiots is them running away in fear which would be funny but infuriating if you actually wanted to fight them.
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