Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
James Garfield
May 5, 2012
Am I a manipulative abuser in real life, or do I just roleplay one on the Internet for fun? You decide!

Lakedaimon posted:

I dont really plan to go past the Cleveland or the Minekaze, and im almost to the Kongo (which I may not pass either). If I did have to pick between Sky Cancers, id like some opinions on which.

Japan, with focus on bombers, unless:

- you literally only care about annoying enemy carriers and nothing else at all, especially not winning games (US carrier with fighter layout)

or

- you don't mind being strictly inferior to your Japanese counterparts until tier 9 (US carrier with torpedo bombers)

Adbot
ADBOT LOVES YOU

wdarkk
Oct 26, 2007

Friends: Protected
World: Saved
Crablettes: Eaten

Burno posted:

main battery 1 - -20% crit to guns, -20% incapacitate, -20% repair
gun fire control system 1 - +accuracy
gun fire control system 2 - +16% range
damage control system mod 1 - -3% flooding -5% fire
steering geards mod 2 - -20% rudder shift
concealment system mod 1 - -10% detectability

then I use defensive AA and spotting aircraft

It is pretty interesting, I think it is the only cruiser in the IJN line with both aircraft types, but I didn't check every single cruiser as I was going up the line.

It works well for when a tier 10 carrier is spotted 23km away, and you can actually shoot at them.

Thanks. Ibuki has the spotter too, but I haven't really used it.

Burno
Aug 6, 2012

wdarkk posted:

Thanks. Ibuki has the spotter too, but I haven't really used it.

It works really well on the Zao because its 203s are like railguns, the flight time at 23km is 14s

Anything under 10km you basically just aim at the tip of the bow

Burno fucked around with this message at 00:41 on Aug 10, 2015

Scikar
Nov 20, 2005

5? Seriously?

I can't believe how good the Mutsuki is to me second time around. I got this far in CBT but seemed to have no luck in it at all, but here I am trying crazy stuff and getting away with it. Just got a win on Two Brothers by skipping along the edge of the map then cutting back behind the enemy battleship line and launching my torpedoes from their blind side. There was a Clemson that almost spotted me on the way in, which would have meant pretty much instant death, but fortunately he cut the other way when he started taking fire. I did have a plan to use free XP for at least part of the grind to Hatsuharu but I couldn't afford the credits if I did. Fortunately I don't really feel the need to (yet).

Lakedaimon
Jan 11, 2007

Ugh I hate this stupid game. 10+ games in the New York without a win, and didnt get my 2x in on time. Didnt matter if I had 4 kills, or did 100k damage, loss draw loss loss draw. In exactly two of those games we had air superiority. One was a fighter heavy US carrier against no enemy carriers, the other was two langleys who didnt know how to manual drop against a Bogue that devastated us. The game came down to our two carriers against him and with 4 torp drops they didnt hit him once. It was incredible. Meanwhile he couldnt miss. Didnt win that one. Probably three or four of those games I was just wiped off the map by unavoidable torpedo bombers while our fighters were busy escorting dive bombers.

nessin
Feb 7, 2010
I've discovered a new way to love Battleships, just run right in. I was powering through Kawachi and despite numerous close range engagements (including three separate matches where I was 3-1 with cruisers and destroyers at less at 2k) I never once died to a torpedo. Make no mistake, I never survived a match but I don't know if people just can't aim a torpedo at that distance or no one expects a lumbering battleship to be able to move far at 2k or less but it was amazing. I just wish the Kawachi and South Carolina had better secondaries so I could have gotten the badge, even though I earned several kills through secondary fire.

Magni
Apr 29, 2009
Yup, there's nothing qute as :black101: as rolling into a melee in a BB to the sound of the secondaries blasting away.

Also, unlocked the Amagi. The last leg of the Nagato grind was... well...



And most of them on my part where best exemplified by my last match:







Here's the replay to showcase what kind of insanity has to happen that you get Close Combat Specialist in a Nagato: https://www.mediafire.com/?e8yqg7etccx52gc

Magni fucked around with this message at 02:07 on Aug 10, 2015

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

Razzled posted:

I just had the displeasure of playing Ocean in my Atlanta. :wtf:

Why is this map a thing.

Get off the map quickly, sail directly into the enemy formation and just go down fighting.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

kaesarsosei posted:

Wondering if a few people who have played this for a long time can relate their experience with going through the tiers, the grinding, best ways to get credits, amount of ships they have etc? So far I've kind of spread myself across IJN CVs and DDs, and USN BBs and CAs. However now that I'm tier 5 in all I've realised it's becoming too slow to do all. So do most people just pick one line and take it to Tier X? Also do you always sell a ship once you are done? I'd thought to keep a low level one from each line as well as the most recent. Do you higher players still go back and play T 2&3?

Thanks

The most efficent way to grind is to do as many lines as you can at once, then you just log in and do your doubles every day, but wargaming nerfed that hard with this game giving you only a 50% bonus instead of double. And it looks like the weekend events are just x2 instead of x3 or x5 like you would always see in WoT.

The grind in WoT was awful, and it looks like they are making the grind in this game even worse because hey why not! For now I just do my doubles and log out of I get mad, and maybe do a few extra games in my favorite highest tier ship. But if you end up in a ship you hate then why keep playing something you hate? Either do a different line or just don't bother, you can spend money to fix the problem too but that is basically their entire business model.

Godlessdonut
Sep 13, 2005

Washout posted:

The grind in WoT was awful, and it looks like they are making the grind in this game even worse because hey why not!

And they made draws more likely as an extra special "gently caress you!" to their playerbase.

wolfman101
Feb 8, 2004

PCXL Fanboy
Debating stopping at the Wyoming. That thing is a beast and the New York doesn't seem any better.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


^^ It is, and so is the New Mexico. ^^

Somebody Awful
Nov 27, 2011

BORN TO DIE
HAIG IS A FUCK
Kill Em All 1917
I am trench man
410,757,864,530 SHELLS FIRED


Got Confederate for like the second time ever. :feelsgood:

DurosKlav
Jun 13, 2003

Enter your name pilot!

TehKeen posted:

^^ It is, and so is the New Mexico. ^^

New Mexico is an absolute beast. You will maul the gently caress out of people in it if your aim is up to snuff. Its the only ship I didnt sell after completing. Currently using it to feed credits for my North Carolina and I'm just raking in the silver.

DurosKlav fucked around with this message at 04:22 on Aug 10, 2015

Stevefin
Sep 30, 2013

New Mexico is a great ship, Its strong, compact, have triple barrels and not too sluggish when turning.

The only downside it hates fire. being so compact has the downside that all the super structure is in a neat , large spot that He will easily hit and catch fire on. I have been mauled to death by clevelands like that

Stevefin fucked around with this message at 04:59 on Aug 10, 2015

counterfeitsaint
Feb 26, 2010

I'm a girl, and you're
gnomes, and it's like
what? Yikes.
This is probably the best place to ask this question, why is there so much rigging on these ships? Even the Arleigh Burke-class modern destroyers (yes, I did just watch tonight's episode of The Last Ship, why do you ask?) have quite a bit of rigging. Clearly they're not strapping sails to these floating metal beasts. Is it some kind of stabilization thing? It's probably a really obvious answer and I'll feel dumb afterwards, but it's been bugging me.

my kinda ape
Sep 15, 2008

Everything's gonna be A-OK
Oven Wrangler
Love to get stuck on invisible sandbars or some poo poo 40 feet from the side of an island.

Polikarpov
Jun 1, 2013

Keep it between the buoys

counterfeitsaint posted:

This is probably the best place to ask this question, why is there so much rigging on these ships? Even the Arleigh Burke-class modern destroyers (yes, I did just watch tonight's episode of The Last Ship, why do you ask?) have quite a bit of rigging. Clearly they're not strapping sails to these floating metal beasts. Is it some kind of stabilization thing? It's probably a really obvious answer and I'll feel dumb afterwards, but it's been bugging me.

Its either standing rigging for supporting the mainmast or just hoists for signal flags.

Insert name here
Nov 10, 2009

Oh.
Oh Dear.
:ohdear:

James Garfield posted:

Japan, with focus on bombers, unless:

- you literally only care about annoying enemy carriers and nothing else at all, especially not winning games (US carrier with fighter layout)

or

- you don't mind being strictly inferior to your Japanese counterparts until tier 9 (US carrier with torpedo bombers)
The best part about the current CV meta of Japan + bomber loadout is that Japanese carriers can do a passable imitation of American ones (since your fighters being worse than American ones doesn't matter when you're fighting other Japanese fighters/no fighters at all) by taking their fighter loadout, while still having 2 TB squadrons to hurt enemy ships.

nessin
Feb 7, 2010
So when playing battleships like they're meant to be played (long range artillery), is there something I'm missing that makes so much god drat sense for people to spin around in a corner? Now that I've gotten past the Kawachi (and in building up US Battleships) I often find myself alone or with the cruisers because I kept going in a advantagous firing position while the idiots behind me decide to switch directions out of nowhere or maybe they wanted to be somewhere (like a capture point) and didn't realize they passed it already. Either way it is god drat infuriating. Almost as bad as carriers going to a corner and then calling for help.

nessin
Feb 7, 2010

wolfman101 posted:

Debating stopping at the Wyoming. That thing is a beast and the New York doesn't seem any better.

The New York comes with an extra 50mm on the guns, and looks like it will shred anything that gets close enough to hit the secondaries, whereas the Wyoming's secondaries barely match up with a single destroyer while also having better AA from the start. I haven't even looked at the New Mexico yet.

Washout
Jun 27, 2003

"Your toy soldiers are not pigmented to my scrupulous standards. As a result, you are not worthy of my time. Good day sir"

ghetto wormhole posted:

Love to get stuck on invisible sandbars or some poo poo 40 feet from the side of an island.

I got stuck on that fortified fortress in some map, and then a CV auto dropped torps at me from the other side, they passed right through the fortress and blew me to hell.

grrarg
Feb 14, 2011

Don't lose your head over it.

nessin posted:

So when playing battleships like they're meant to be played (long range artillery), is there something I'm missing that makes so much god drat sense for people to spin around in a corner? Now that I've gotten past the Kawachi (and in building up US Battleships) I often find myself alone or with the cruisers because I kept going in a advantagous firing position while the idiots behind me decide to switch directions out of nowhere or maybe they wanted to be somewhere (like a capture point) and didn't realize they passed it already. Either way it is god drat infuriating. Almost as bad as carriers going to a corner and then calling for help.
Battleships are not meant to be played as long range artillery. Sounds like you are not missing anything, except that pubbies battleships are terrible.

Stay with the cruisers as much as possible when they are faster. Soak damage for them with your huge health pool and heal. Shoot AP and prioritize enemy cruisers that show you their broadside. One good citadel hit will make them easy for your team to kill, if your salvo does not kill them. Never travel in a straight line at a constant speed so you are not an easy target for stealth torpedo attacks. If a destroyer is spotted coming towards you and you are outside of its torpedo range, turn and run. If you see torpedoes coming with no forewarning, turn towards them to minimize your profile as much as possible. Similarly, if you see torpedo bombers coming towards you, point your nose toward them and keep it there as much as possible. And by "see torpedo bombers coming" I mean start turning when they are 10km away, not as they are dropping the torps. Don't tunnel vision and pay attention to the minimap during your 30 second reloads.

Do those things and you will be better at battleships than 95% of pubbies.

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

grrarg posted:

Battleships are not meant to be played as long range artillery. Sounds like you are not missing anything, except that pubbies battleships are terrible.

Stay with the cruisers as much as possible when they are faster. Soak damage for them with your huge health pool and heal. Shoot AP and prioritize enemy cruisers that show you their broadside. One good citadel hit will make them easy for your team to kill, if your salvo does not kill them. Never travel in a straight line at a constant speed so you are not an easy target for stealth torpedo attacks. If a destroyer is spotted coming towards you and you are outside of its torpedo range, turn and run. If you see torpedoes coming with no forewarning, turn towards them to minimize your profile as much as possible. Similarly, if you see torpedo bombers coming towards you, point your nose toward them and keep it there as much as possible. And by "see torpedo bombers coming" I mean start turning when they are 10km away, not as they are dropping the torps. Don't tunnel vision and pay attention to the minimap during your 30 second reloads.

Do those things and you will be better at battleships than 95% of pubbies.

Also, as a cruiser driver. For the love of God if you see a swarm of planes coming try to let your friendly USN cruisers get between them and you instead of just haring off in a random direction.

Tahirovic
Feb 25, 2009
Fun Shoe

nessin posted:

I've discovered a new way to love Battleships, just run right in. I was powering through Kawachi and despite numerous close range engagements (including three separate matches where I was 3-1 with cruisers and destroyers at less at 2k) I never once died to a torpedo. Make no mistake, I never survived a match but I don't know if people just can't aim a torpedo at that distance or no one expects a lumbering battleship to be able to move far at 2k or less but it was amazing. I just wish the Kawachi and South Carolina had better secondaries so I could have gotten the badge, even though I earned several kills through secondary fire.

I basically gave up trying to play to survive as well, there is no point and it's not fun if you have to dodge those 2 carriers and all the cruisers and DD. Just drive in there unload everything you have until you die and requeue on my next ship.
This game needs a balance patch really badly, if it can't be helped remove manual drops for now, people can play their CVs when there is a properly balanced fix for them.

The only saving grace I see right now are the US cruisers and the Iowa, everything else is just an annoying waste of time.

Groggy nard
Aug 6, 2013

How does into botes?
I might just start calling the Cleveland with Advanced Firing Training and extra AA range mod "The Lazyboy". I can just stick back with the Carrier and completely deny the existence of enemy planes in my airspace while screening against destroyers, low shell velocity is easily compensated by sheer volume, and I can still Citadel Japanese and lower tier American Cruisers no problem.

TehKeen
May 24, 2006

Maybe she's born with it.
Maybe it's
cosmoline.


^^ Had a match tonight immediately after getting that captain skill on my Cleveland and proceeded to shoot down 28 planes. :):hf::) ^^

Stanley Pain
Jun 16, 2001

by Fluffdaddy

nessin posted:

So when playing battleships like they're meant to be played (long range artillery)

This is definitely NOT the way to play BBs.

Take shots at range, but you should always be looking for a good brawl to stick all your guns into another ships butt.

ElZilcho
Apr 4, 2007



What does the "Pink" mean for the guy on our side?

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD

ElZilcho posted:



What does the "Pink" mean for the guy on our side?

Pink means he's reached the TKer damage threshold and is flagged as a TKer. Laugh at him in chat, make sure he's not behind you with torps, and carry on. Killing them still incurs a penalty to yourself, all it means is that if they do damage to an ally, they'll take damage back.

Regarde Aduck
Oct 19, 2012

c l o u d k i t t e n
Grimey Drawer

Stanley Pain posted:

This is definitely NOT the way to play BBs.

Take shots at range, but you should always be looking for a good brawl to stick all your guns into another ships butt.

Yeah the constant attempts to make battleship meta about hiding in the corners at max range has made for some really boring matches. Kinda wish I was on Russian servers where they all constantly charge at each other.

ElZilcho
Apr 4, 2007

If I'm playing on WOWS ASIA server can I buy things from the NA or Europe premium stores? There isn't much for sale on the Asian Wargaming store.

Hazdoc posted:

Pink means he's reached the TKer damage threshold and is flagged as a TKer. Laugh at him in chat, make sure he's not behind you with torps, and carry on. Killing them still incurs a penalty to yourself, all it means is that if they do damage to an ally, they'll take damage back.

Cheers!

Zo
Feb 22, 2005

LIKE A FOX
I also play on the asia server (live in japan). If there are enough of us weirdos we should set up an in-game channel or something.

Stevefin
Sep 30, 2013

Stanley Pain posted:

This is definitely NOT the way to play BBs.

Take shots at range, but you should always be looking for a good brawl to stick all your guns into another ships butt.

Pretty much this, You want your guns to be on a flat as possible arc you can for easier citadel hits, which normally means getting in closer, This closer range does go up with higher caliber, and overall better guns, but you still want to get to that sweet spot of low arc

wolfman101
Feb 8, 2004

PCXL Fanboy

nessin posted:

The New York comes with an extra 50mm on the guns, and looks like it will shred anything that gets close enough to hit the secondaries, whereas the Wyoming's secondaries barely match up with a single destroyer while also having better AA from the start. I haven't even looked at the New Mexico yet.

I had a couple DDs circling around me and they only took a couple light shots from the secondaries before they murdered me. Maybe I got unlucky. It just feels like everything in the NY is so slow that I am playing a game stuck in molasses. I probably have another 8 games before I can upgrade the hull and escape this hell.

At least I have the Clemson. That thing is great even unupgraded.

Hazdoc
Nov 8, 2012

Muscovy Ducks are a large tropical breed, famous for their lean and extremely flavorful meat.

Hazduck!

~SMcD
The New York bounces stuff and oh boy does in pen things. It's just immensely slow and it feels like everything is made out of paper doused in gasoline. Maybe that Omaha just got REALLY lucky. I still killed him, though.

Perestroika
Apr 8, 2010

nessin posted:

The New York comes with an extra 50mm on the guns, and looks like it will shred anything that gets close enough to hit the secondaries, whereas the Wyoming's secondaries barely match up with a single destroyer while also having better AA from the start. I haven't even looked at the New Mexico yet.

Sometimes those extra 50mm almost feel more like a downside. With the Wyoming, when you're shooting AP at most cruisers you generally score some decent damage through simple penetrating hits even when they're not citadels. But with the New York against cruisers it seems like it's either citadels or just overpenetrations all day every day.

Scikar
Nov 20, 2005

5? Seriously?

Perestroika posted:

Sometimes those extra 50mm almost feel more like a downside. With the Wyoming, when you're shooting AP at most cruisers you generally score some decent damage through simple penetrating hits even when they're not citadels. But with the New York against cruisers it seems like it's either citadels or just overpenetrations all day every day.

Overpen just means you either didn't hit enough armour to trip the fuse in your shell, or you did hit enough armour but the shell came out of the other side of the ship before it detonated (e.g. you hit the far side of his deck armour).

One of the forum mods has apparently been doing some testing and came up with some useful info here: http://forum.worldofwarships.asia/index.php?/topic/7695-dealing-damage-in-wows/

Relevant useful stuff:

quote:

  • Non-penetrations (bounce/ricochet) will always deal 0 damage, regardless of AP or HE. However, HE shells still has a chance to start fires or break modules with its splash damage. Splash damage will never deal HP damage.
  • Penetrations deal x0.33 of the shell's listed damage. Whether AP or HE, it must penetrate the armor and detonate inside the ship.
  • Over-penetrations deal x0.10 of the shell's listed damage. Over-penetration is when a shell penetrates the ship through-and-through, before it has a chance to detonate inside the ship. Theoretically HE will never over-penetrate due to its low detonator threshold and shorter fuze.
  • Citadel hits will always deal x1.0 of the shell's listed damage. This is only achieved if the shell penetrates the armor and the citadel (vital parts of the ship which usually enclosed in more armor). Even though HE has low penetration and almost instantaneous fuzes, it's still possible to get a citadel hit using HE if the target's armor is thin enough and the citadel hitbox is close enough to the first layer of armor.
  • Penetrations on a destroyer's midsection will deal x0.5 of the shell's listed damage. It is impossible to get a citadel hit on a destroyer, as they no longer have them per se (was removed in 0.2.4/0.3.0). Due to their thin armor, HE works best as AP will almost always over-penetrate a destroyer.

Battleship guns have around double the base damage on AP versus HE, so in a situation where you are always going to overpen (e.g. a destroyer), you do about 2/3 damage when firing AP. But you'll do about 3x more damage when your AP shells do penetrate armour, and 6x on a citadel. So if you think you can penetrate armour at all you should always be firing AP, and only use HE when you know you can't penetrate or you're shooting at destroyers.

Cruiser AP is only 1.5x the damage of equivalent HE, so in the overpen situation you're doing half damage. Penetrations are x2, citadels are x4, so if you assume half your shots will penetrate but half will overpen, and you can't get a citadel, you break even. So in cruisers fire AP if you think can get a citadel or knock out main guns, otherwise HE.

Destroyer AP has almost the same damage as HE, so the only time to fire it is when a) the target's main belt is a bigger target than anything else, or b) you know you can get citadels (which is realistically only on light cruisers).

This assumes your HE shots all hit unprotected areas of course, since HE hitting armour will deal zero damage.

Also some useful info on what the blackened state of ships means:

quote:

Each section (except the citadel) has two thresholds, where after each one is reached the damage it receives is reduced. The threshold levels for each section of each ship varies.
  • In the initial state, the ship will receive damage normally (x0.33 for shell penetration). The section starts off clean and gets darker as it takes more damage.
  • After the first threshold is reached, the damage received is halved (x0.165 dmg for shell penetration). At this stage, the section of the ship is visually blackened.
  • Finally, once the second threshold is reached the section stops receiving damage. There is no visual difference to the first threshold, you'll only notice that your shells stop doing damage to the section.

In other words, once you've shot enough HE at someone to set his superstructure black, you are better off aiming for the bow or the stern if either of those are clean, since they are usually just as lightly armoured but you'll deal twice as much damage until they go black as well.

And finally torpedoes:

quote:

Torpedo damage uses a similar mechanic to shells, however the damage it can inflict is also limited by the each section's damage threshold. It doesn't appear to take into account of armor at all (in fact, it seems to ignore armor completely), the only thing that matters is which section it hits.
  • Hits to the bow or stern will deal ~x0.9 (figures are rounded up/down) of torpedo's listed damage, halved after the first threshold and finally takes no damage after the second threshold.
  • The damage multiplier for the midsection varies for each ship e.g. tests show that Yamato has a value of x0.41, Nagato at x0.71 and Des Moines at x0.85. Unlike shell penetration against armor which is modeled relatively realistic, torpedo protection appears to be arbitrarily set to roughly correspond to the protection it had in real life (or in some cases, as designed on paper). Ships with good torpedo protection have low damage multipliers, while those without good protection have higher multipliers.
  • Destroyers are yet again another special case, its midsection takes x1.36 torpedo damage, in other words it actually takes more damage than is listed for the torpedo.
  • Torpedo hits to the bow and stern will reduce the section's HP just like shells, however hits to the midsection do not reduce that section's HP at all. Every hit to the midsection will always deal the same amount of damage. If the midsection's first threshold is reached (via gunfire), it will still receive almost as much damage from torpedoes as before (very small difference, almost no change).

I actually ran into this today, I hit a New Mexico with 6 torps from my Mutsuki. All landed dead amidships and he survived with about 3k HP left. Presumably the New Mexico has lower than 0.9x multiplier on the midsection, so one torpedo each to the bow and stern would have probably killed him. This explains the second benefit of turning into torpedoes - once you've taken a certain amount of bow damage you can't take any more so you'll actually be immune to torpedoes that hit the bow after that point.

Mirrors
Oct 25, 2007

demonR6 posted:

Let the games begin..

http://na.wargaming.net/clans/1000021838/

[SEAMN] SEAMEN

Never not shoot your hot load at another sailor...

Now we need a good logo.. get on it goons. I am thinking a scantily clad sailor riding on a torpedo like a bucking bronco.

I applied as Scabris.

Adbot
ADBOT LOVES YOU

Michi88
Sep 15, 2012

Still a Pubbie Magnet
How does it work!?
:livintrope:

nessin posted:

So when playing battleships like they're meant to be played (long range artillery), is there something I'm missing that makes so much god drat sense for people to spin around in a corner? Now that I've gotten past the Kawachi (and in building up US Battleships) I often find myself alone or with the cruisers because I kept going in a advantagous firing position while the idiots behind me decide to switch directions out of nowhere or maybe they wanted to be somewhere (like a capture point) and didn't realize they passed it already. Either way it is god drat infuriating. Almost as bad as carriers going to a corner and then calling for help.

I almost always play hyper aggressive in my BB's, and 9 times out of 10 (if the team follows me) we stomp them into the ocean floor. Tanking shots with proper angling while myself and the team burn down the hp works wonders.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply