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If there are going to be thousands of planets they'll pretty much HAVE to be generic theme planets. I imagine they'll be more like EUIV provinces.
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# ? Aug 10, 2015 14:43 |
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# ? Jun 5, 2024 03:46 |
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420 Gank Mid posted:I really hope paradox doesn't fall into the 'theme' planet trap. Where each planet will have one defining attribute that is uniformly consistent throughout like Tatooine or Hoth Earth is an ocean planet, Mars is a desert world.
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# ? Aug 10, 2015 14:44 |
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Fintilgin posted:If there are going to be thousands of planets they'll pretty much HAVE to be generic theme planets. I imagine they'll be more like EUIV provinces. At least on the ice worlds can every snowflake be unique?
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# ? Aug 10, 2015 14:44 |
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Realistic planets is getting into minutiae territory. Maybe you could justify it in your head with the idea that when a pop is suited for certain planets, they are suited for the different biomes present in that sort of planet and they settle appropriately on the sand/ice/water seas and avoid the heart of the salt flats/tundra/temperate rain forest. This guy has the right idea DrSunshine posted:Earth is an ocean planet, Mars is a desert world.
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# ? Aug 10, 2015 14:48 |
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Fintilgin posted:If there are going to be thousands of planets they'll pretty much HAVE to be generic theme planets. I imagine they'll be more like EUIV provinces. *I actually agree that this seems like too much detail, but I'm just going off what they've presented.
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# ? Aug 10, 2015 15:24 |
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Worlds should just have randomly-generated traits, just like characters from CK2! It'd be a great way to include some variety in "terrain" while being relatively inexpensive to handle.
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# ? Aug 10, 2015 15:46 |
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The thing is that most planets ARE kind of "theme" worlds. Earth-like planets with varied biomes are a very, very small minority of planets. If a planet is too hot or too cold to support life, then it's essentially just going to be a big ball of rock. Sure the mineral layout and composition may vary along the planet but that's way too much detail for a player to care about. In sci-fi you can stretch the definition of "life" so that you have species that can natively survive places like Venus or Mars or even Jupiter or something, but it's pretty tricky to then imagine what life would actually be like on a planet with an atmosphere like Venus or gravity like Jupiter (Mars is a bit easier), let alone what kind of biomes would exist because of that life, and what sort of range of conditions that life could actually survive (do they find it easiest to survive around the equator, like us, or do they live on the poles? Can they survive varied enough conditions to live literally everywhere on the planet?) That said, it would be kind of cool if different species found different kinds of planets more tolerable, and would have to use terraforming technology to make colonies on other types of planets to bring them more in line with their home planet. A Venus dwelling species would find Earth intolerably cold, for example, so if they wanted to invade Earth, or colonize an Earth-like planet, they'd have to pump the atmosphere full of greenhouse gasses just to bring it up to even remotely survivable. Which would of course make conditions very difficult for those being invaded. That could actually be an interesting strategy - pick a race with way out there survival conditions and wage war by rendering planets completely uninhabitable for any species except your own.
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# ? Aug 10, 2015 15:47 |
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Oh god I sure hope planets do not have tiles that we have to micromanage.
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# ? Aug 10, 2015 15:58 |
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You don't need lots of themes so much as you do interlocking effects: Space Empires V was a terrible game but the planet type/air type mechanic worked great. If your species were from a hydrogen gas planet, you could only colonise hydrogen gas planets. Research would lead you into different atmospheres (and colonise helium gas planets) or different compositions (and colonise hydrogen oceanic planets) along different trees. It also had no 'influence' though so theoretically you could have two species that weren't in competition for colony space (yet). e: instead of every 4x ever where every player should rush the planet with the highest numbers
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# ? Aug 10, 2015 16:02 |
Bort Bortles posted:Oh god I sure hope planets do not have tiles that we have to micromanage. I dunno, part of me really like GalCiv 2's randomly-generated planetary maps that you build structures on. It added some small bit of flavor to those planets and helped me to visualize them as actual places. Though I remember in the vanilla game they looked kinda crappy, iirc with the expansion they made them look a lot nicer. drat that game owns.
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# ? Aug 10, 2015 16:06 |
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And I heard GalCiv III is just a copy-paste job? In a way, it doesn't surprise me, I've always felt like they got lucky with the mechanics working out as relatively well as they did in GalCiv II.
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# ? Aug 10, 2015 16:10 |
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Does it fix unit stats? Specifically, absolutely every unit having some siege ability which makes engineers pointless.
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# ? Aug 10, 2015 16:10 |
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Bort Bortles posted:Oh god I sure hope planets do not have tiles that we have to micromanage. Depending on the scale that's not much worse than EU4 but its definitely on my worry list along with construction ships showing up in the preview shots.
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# ? Aug 10, 2015 16:11 |
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DrSunshine posted:Worlds should just have randomly-generated traits, just like characters from CK2! It'd be a great way to include some variety in "terrain" while being relatively inexpensive to handle. This actually sounds like a good compromise.
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# ? Aug 10, 2015 16:12 |
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Phlegmish posted:And I heard GalCiv III is just a copy-paste job? In a way, it doesn't surprise me, I've always felt like they got lucky with the mechanics working out as relatively well as they did in GalCiv II. Yeah, there's not much to differentiate 2 and 3 right now. But hell, they managed to finally make Elemental War or whatever the original name was, good with Fallen Enchantress, so maybe an expansion or two.
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# ? Aug 10, 2015 16:15 |
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Give CK2-style traits and modifiers to everything. Give Pops traits in Vic 3.
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# ? Aug 10, 2015 16:18 |
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Takanago posted:Give CK2-style traits and modifiers to everything. Give Pops traits in Vic 3. The entirety of West Virginia has become possessed my lord!
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# ? Aug 10, 2015 16:23 |
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1611 carpenters in Greenland have become Depressed.
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# ? Aug 10, 2015 16:45 |
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8481 Danes who emigrated to Virginia had the drunkard trait and have now spread it to the rest of the population!
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# ? Aug 10, 2015 16:50 |
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DrSunshine posted:1611 carpenters in Greenland have become Depressed. Give them a good tumblewood!
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# ? Aug 10, 2015 16:51 |
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The entire Serbian population have gained the trait Stressed following the ultimatum given by the Habsburg Empire
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# ? Aug 10, 2015 16:55 |
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Aquitaine has been spurned in its advances by Orleans.
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# ? Aug 10, 2015 16:59 |
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GrossMurpel posted:Does it fix unit stats? Specifically, absolutely every unit having some siege ability which makes engineers pointless. I could sure make that change, I always meant to fix the annoying event spam for America anyway, I will do both now
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# ? Aug 10, 2015 17:22 |
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So, Hearts of Iron 4. For games like The Phantom Pain, Fallout 4 and etc there are youtubers that report on every tiny tidbit and sperg out at great lengths, are there anyone worth following for Hearts of Iron 4? I really enjoy these people and their rants, plus they dig up information so i don't have to.
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# ? Aug 10, 2015 17:54 |
Dongattack posted:So, Hearts of Iron 4. There's one really pretty spergy guy who, among other things, streams Paradox stuff, but I can't for the life of me remember it. He has kindof a beard, glasses, sorta late 30's and pudgy. He was one of the press guys who PDS invited to play HoI4 a couple months ago and I got the distinct impression that he (as well as pretty much all of the other Paradox streamers) had never played a Hearts of Iron title before in his life. Arumba can get pretty spergy. DDRJake knows his poo poo and has a dreamy accent. Shenryyr generally knows EU4 really well and just kinda is average at other Paradox titles. NorthernLion does Paradox stuff too but he's more of an all-rounder. But Hearts of Iron 4 isn't out yet, so nobody really knows. And none of the major streamers of Paradox games do HoI3 or Darkest Hour, at least not that I know of. I've streamed Kaiserreich a few times and always got a fairly decent amount of viewers (for someone with no audience whatsoever).
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# ? Aug 10, 2015 18:04 |
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Giving EU4 countries re-skinned CK2 character personalities might end in brilliance, honestly. Castile under Fernan y Isabela is zealous and cruel. Manchu under Nurhaci is Ambitious. Ming under the Jingtai Emperor is Inbred.
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# ? Aug 10, 2015 18:10 |
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Is HoI4 looking any good? I haven't really been following the development. Last time I checked it looked like they were rehashing the whole "draw plans and then the AI carries them out" thing from HoI3, which didn't look especially promising.
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# ? Aug 10, 2015 18:29 |
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Dibujante posted:Giving EU4 countries re-skinned CK2 character personalities might end in brilliance, honestly.
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# ? Aug 10, 2015 18:29 |
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Bold Robot posted:Is HoI4 looking any good? I haven't really been following the development. Last time I checked it looked like they were rehashing the whole "draw plans and then the AI carries them out" thing from HoI3, which didn't look especially promising. I've played HOI3 more hours than I would say is medically good for me but I don't remember that I could draw out battle plans for the AI? I remember you could turn on "Auto-pilot" mode but that isn't really the same. Are you thinking of the Battle planner in Vicky 2 which had no gameplay effect at all? e: Come to think of it maybe Vicky 2 got that battle planner from HOI3? But that one was for Multiplayer only and didn't actually affect the game or AI. https://forum.paradoxplaza.com/foru...iplayer.626372/ Groogy fucked around with this message at 18:34 on Aug 10, 2015 |
# ? Aug 10, 2015 18:31 |
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Groogy posted:I've played HOI3 more hours than I would say is medically good for me but I don't remember that I could draw out battle plans for the AI? I remember you could turn on "Auto-pilot" mode but that isn't really the same. Are you thinking of the Battle planner in Vicky 2 which had no gameplay effect at all? I haven't played HoI3 since release, so I don't really remember specifics of drawing vs. setting objectives etc. I'm referring to the general idea of developing a plan and then handing it off to the AI to execute that HoI3 seemed to be big on.
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# ? Aug 10, 2015 18:35 |
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Bold Robot posted:I haven't played HoI3 since release, so I don't really remember specifics of drawing vs. setting objectives etc. I'm referring to the general idea of developing a plan and then handing it off to the AI to execute that HoI3 seemed to be big on. Yeah but from what I remember it was still very much the AI making its own decisions (i.e auto-pilot) rather than following a grander scheme that you had decided. It wasn't really that much of a situational decision making process in my opinion. It was just "Take Moscow" and watch the AI struggle their way there and when something happened that required your attention you micro-managed pretty much everything. So it never really worked as a tool to actually make your AI actually do stuff because as soon as you un-paused the game you would have to compensate for the enemies responding to your advancement manually anyway. My experience with HOI4 is rather now I look at my objective which is to take Moscow and prepare several steps before we actually reach the goal, "phases" I would call them and as the horrors of war unfold I compensate and change these different plans or add new ones to update my advance to the situation they are actually facing. So point I guess is that what HOI3 had was "Do I not want to play at all and let AI do everything and fail?" while now it is more the seat of a proper commander. Just my two cent's I guess and is a bit unfair and biased comparison perhaps since you guys can't really actually do a comparison. Also... Darkrenown probably have a better view of this since I didn't play that much. Groogy fucked around with this message at 18:51 on Aug 10, 2015 |
# ? Aug 10, 2015 18:48 |
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You could draw battle 'plans' with the last DLC but those are strictly for your own, personal consumption and do not reflect on AI behavior. You can try and have it reach certain objectives, and there are a couple of stances to be chosen from as well, but an entire theater, army group or even army within AI control in HoI3 will immediately do lovely stuff like spread everything around outside HQ control.
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# ? Aug 10, 2015 18:48 |
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The Cheshire Cat posted:The thing is that most planets ARE kind of "theme" worlds. Earth-like planets with varied biomes are a very, very small minority of planets. If a planet is too hot or too cold to support life, then it's essentially just going to be a big ball of rock. Sure the mineral layout and composition may vary along the planet but that's way too much detail for a player to care about.
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# ? Aug 10, 2015 18:51 |
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Groogy posted:Yeah but from what I remember it was still very much the AI making its own decisions (i.e auto-pilot) rather than following a grander scheme that you had decided. It wasn't really that much of a situational decision making process in my opinion. It was just "Take Moscow" and watch the AI struggle their way there and when something happened that required your attention you micro-managed pretty much everything. So it never really worked as a tool to actually make your AI actually do stuff because as soon as you un-paused the game you would have to compensate for the enemies responding to your advancement manually anyway. This sounds promising if the AI can pull it off. Thanks for the info. I guess my concern is just ending up in a MOO3 situation where the choice is either crushing, unfun micro or letting the AI play for you (with varying degrees of success). HoI3 fell into that trap. HoI2 had few enough provinces that the micro was fun and reasonable. Will be interested to see what direction HoI4 goes.
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# ? Aug 10, 2015 18:58 |
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Bold Robot posted:This sounds promising if the AI can pull it off. Thanks for the info. I was playing the Mongol Horde that crushed China and Japan with half a million Cavalry. Was amazing. This was during the development of Horse Lords so I got an itch to try it out. I played with mostly the battle planner at all times and only micro-managed at points where my OCD(No! You are standing on the wrong province at the border, I want you exactly HERE!) took over or if I wanted specifically only one cavalry unit to perform something. Pretty long time ago though, I believe I did that in February or something.
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# ? Aug 10, 2015 19:06 |
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Drone posted:There's one really pretty spergy guy who, among other things, streams Paradox stuff, but I can't for the life of me remember it. He has kindof a beard, glasses, sorta late 30's and pudgy. He was one of the press guys who PDS invited to play HoI4 a couple months ago and I got the distinct impression that he (as well as pretty much all of the other Paradox streamers) had never played a Hearts of Iron title before in his life. I'm guessing you mean quill18? Yeah he can't really play HoI. He generally knows a bunch of stuff about Paradox games and explains them quite well but he's by no means a master. Arumba is still much better at CK2 than EU4. Shen is a good EU4 player but he drives me nuts with all the message popups he has enabled but never reads, JUST DISABLE THE drat THINGS HOLY poo poo. There really isn't any HoI specialist on YT or twitch as far as I'm aware.
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# ? Aug 10, 2015 19:06 |
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Are Paradox games still easy enough for laptops to play? My current computer is giving up the ghost and I'd prefer my next machine to be a laptop, since these silly history games are all I play these days and I'd enjoy running my incest and genocide simulators while the wife is next to me watching trashy TV. Can a laptop play these games at a high speed and at the highest level of graphics without the machine costing as much as a "gaming laptop"? Thanks!
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# ? Aug 10, 2015 19:28 |
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Hot Dog Day #82 posted:Are Paradox games still easy enough for laptops to play? My current computer is giving up the ghost and I'd prefer my next machine to be a laptop, since these silly history games are all I play these days and I'd enjoy running my incest and genocide simulators while the wife is next to me watching trashy TV. Can a laptop play these games at a high speed and at the highest level of graphics without the machine costing as much as a "gaming laptop"? Thanks! Anything from the last year or two, that isn't purposely ultra-budget would be perfectly fine. You'll get some late slowdown if you're a nutter who plays whole games, but otherwise they aren't all that demanding on a modern machine.
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# ? Aug 10, 2015 19:39 |
Orv posted:Anything from the last year or two, that isn't purposely ultra-budget would be perfectly fine. You'll get some late slowdown if you're a nutter who plays whole games, but otherwise they aren't all that demanding on a modern machine. You can tweak them a bit further in the settings.ini tab to reduce the graphics options even more than possible in-game. I used to play CK2 on my 2009 Macbook Pro running Windows 7 in boot camp, and it was pretty smooth when I turned everything to low / turned off environmental effects / trees / city sprawl / water effects, and in a window at 1024x768 EU4 was quite a bit rougher though.
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# ? Aug 10, 2015 19:45 |
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# ? Jun 5, 2024 03:46 |
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Hot Dog Day #82 posted:Are Paradox games still easy enough for laptops to play? My current computer is giving up the ghost and I'd prefer my next machine to be a laptop, since these silly history games are all I play these days and I'd enjoy running my incest and genocide simulators while the wife is next to me watching trashy TV. Can a laptop play these games at a high speed and at the highest level of graphics without the machine costing as much as a "gaming laptop"? Thanks!
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# ? Aug 10, 2015 19:47 |