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Halloween Jack posted:Essentials was clearly intended to appeal to two (in some cases overlapping) groups: Casual players, and fans of older editions. Now, we can assume that it was simply a case of one man designing and publishing a whole new line of a major gaming license to suit his personal preferences. Or we can consider that maybe WotC had some marketing data showing 4E was not selling as well as expected among those two groups, and something had to be done about it. Considering that 5E is also clearly intended to appeal to those same two groups, and it was a major effort by WotC involving years of playtesting, polls, and data analysis, it seems pretty clear to me that Essentials was the first attempt to redress a market problem that WotC sees as vital and strategic. I don't think one man has the authority to make that kind of strategic decision. There's no need to turn these things into personal dramas when there are perfectly legitimate market explanations. While, yeah, it's dangerous to say that everything is one person's fault, it's also pretty silly to insist that a lead designer with a loud voice on a small team couldn't be the driving force for a change. Everything we've seen so far indicates that this is his baby, his ideal of D&D, and any playtesting or polls have been vague at the very best. That doesn't speak of a tight strategic goal or of a big plan overall, though Hasbro's going to naturally keep the D&D IP forever because it sells other things a lot better than it does TTRPGs.
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# ? Aug 10, 2015 19:57 |
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# ? Jun 9, 2024 10:46 |
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Only changed a few minor details but I thought I'd repost because it been a while since I put up any BaD RPG info. I am currently working on the classes which I will post next. ALIGNMENT what is alignment? Alignment determines how your character will react in certain situations. In role-playing terms it could be said a characters alignment is the way they choose to live their lives or the moral codes they choose to follow. More generally speaking alignment it something you write at the top of your character sheet and forget about. THE THREE ALIGNMENTS Awful Do Good Also know as a do'ger (Short for do good'er) You are a shining paragon of light, a beacon of good in a world of evil. Defender of the weak, smiter of the unjust you are not one to stand by and witness an injustice. However that doesn't stop you slaughtering the non human races wholesale driving them from their homelands and looting gold from their still warm corpses. You raving hypocrite you. Neutered Able to see both sides of the coin you are drawn neither to good or evil. Hey bud why not grow a pair and get off the fence!! Psychotic Weevil You’re evil. Plain and simple you like cruelty for the sake of cruelty. Killing things and looting the bodies comes naturally to you. Loyalty to the self is your only creed. You trust no one and wouldn't even turn your back on your self. Well done you'll fit right in. THE RACES OF MERTH The races are divided into three main divisions Human, Semi-Human and Non-Human HUMANS No race is more numerous or successful than that of the Humans. Humans are the most adaptive, free thinking, inspired, ingenious, Parasites ever to blight the universe. Nothing is more dangerous and destructive than a tribe of humans on the move and once they settle nature becomes little more than a resource to strip and an inconvenience to be cleared. As Dangerous as Humans are to nature they pose an even greater threat to themselves and other races. Their arrival in Merth is clouded in mystery all that is know is they came from the north and they came to kick rear end and kick rear end they did brutally attacking all the Non-Human races which had previously inhabited Merth in peace and tranquillity. Millennia passed and now the humans of Merth have settled into a routine of warring among themselves building their filthy stinking cesspits of cities and asset stripping Merth. The Slaughter of Non-Humans has now become a mere sideline or career (some would say hobby) for Social misfits who go by the name of adventurers. Paid in slaughter points by the Empire to keep the Monster populations at controllable levels. These Adventurers forgo the safety and security of normal live for the glory fame and wealth that is associated with the world of Adventure. This glory seeking of course spread to the Semi-Humans but Humans are still the most numerous of the Adventuring Guild. Languages: Arrogant and lazy humans rarely learn languages (why bother everyone speaks common right). If they encounter someone who doesn't speak common then they just speak slower and louder believing that will do the trick. "I SAID HOW MUCH IS THE AXE." Whilst mumbling asides to their human companions. "Blummin furriners, should learn common if they want our money...wha...I WAS JUST SAYING HOW LOVELY YOUR COUNTRY IS." Human Characters have no attribute modifiers, other than –1d6 Will They get either Swords and Shields at half price of Exotic weapons at Half-price. – 1d6 Will Roll not to try and take charge of any situation –1d6 Will roll not to start a fight in any situation SEMI-HUMANS There are a number of non Human races that bear such a resemblance to humans that it proved impossible to slaughter them and loot their homelands. Thus alliances were formed with the Semi-Human races of Dwarves, Elves and Boggins. The slightly less tolerated Half -Irks are not an actual race in themselves, but rather more of an embarrassing side-effect of adventure gone awry. DWARVES Dwarves are a small, stocky and sturdy, clannish race. They make their homes in great mountains halls, carved into the very mountains by their revered ancestors. Their renown for engineering and metal-craft is second only to their renown for meanness. Almost without exception Dwarves sport huge ginger beards (and that includes the lady Dwarves). When not dressed head to foot in mail (which is most of the time) have been know to have a weakness for wearing tartan miniskirts in private (though it is never wise to bring this fact up in conversation). Dwarves seem to prefer axes and hammers, primarily because they derive a great deal of satisfaction from franticly bashing larger races over the head, which is not as satisfying with a sword or spear. They are also said to love gold and it's acquisition more than the other races (although some say this is nasty rumour put about by elves). One thing that nobody can deny dwarves love and that is ale. When not Adventuring dwarves can be found staggering around human cities, accosting citizens with lewd limericks, or cornering them and boring them on the subject of how great their homeland is. Which has led human philosophers to debate the subject; 'Dwarves if their homeland is so good why don't they just sod of back to where they came from?' Dwarves hate Irks and will attack them on site (who doesn't though!) they also have issues with Elves. Languages: Dwarves have their own language, but for unknown reasons prefer to speak common with a dialect, or accent . "Hoots man ah dinae ken wot ye're on aboot." Dwarf Character adjustments. + 1d6 Str + 1d6 Con - 1d6 Dex - 1d6 Will Dwarves can get chainmail, axes, and warhammers at a 50% discount, They must make Will Saves –1d6 not to attack Irks on sight and Will saves –1d6 not to drink ale on sight. ELVES Tall, graceful, elegant and noble, Elves also known as the fair folk are the paragons of light. They love the woods and forests from which they come, and would gladly lay down their lives to protect their sacred glades. Of course this is when they are not wading knee deep in Non-Human blood and filling their backpacks with gold. Being naturally nimble (or as one Dwarf king put it 'light on their Loafers') Elves are very natural athletes and archers of renown. They have been known to spontaneously burst in song, or recite poetry, which tends to isolate them socially. Languages: Although they speak common fluently, Elves awkwardly insist on speaking one of their many convoluted 'high' languages. When they do speak common it is with strange inflections. "Alas wither are the noble summers of yesteryear ah gentle forest winter is encumberent upon thee." Elf character adjustments. - 1d6 Str - 1d6 Con + 1d6 Dex + 1d6 IQ + 1d6 Chr - 1d6 Will They can get a good supply of both, bows and arrows and also spears at 50% discount. -1d6 Will roll not to hug trees. -1d6 Will role not to burst into song, or loud poetry, when battle is imminent. DROW Contrary to common misconception, Drow are not in fact a separate race, they are in fact normal Elves who band together because they have been rejected from eleven society. They always dress in black and falsely believe themselves to be bad. Languages: common with strange secret words. “Hey n00b you better believe I'm uberl33t, you just try messin with me, I'll frickin take you out, STFU loser n00b.” Drow can get Black leather armour, poison and throwing knives at half price. -1d6 Will roll to run from a fair fight. -1d6 Will roll to attack from behind if given the chance. BOGGINS Smaller and slightly more portly than Dwarves, these fair faced, cheerful and simple living folk are friendly and gregarious. Which is all just a front, as anyone who has ever met them can confirm. They are in fact the biggest bunch of inveterate thieves to ever walk the planet. The smiles and pleasantries, are all just a ploy to put people at ease, before they relieve them of their belongings. The only exception to this is, whilst adventuring after generations of 'learning the hard way', Boggins have found it's not cost effective to steal from their fellow adventurers. The Boggins also know as Bogginsses but more commonly know as 'Those thieving little *********!!!!!' live in Shires (the largest being Leicestershire). Which are scattered with Boggin Holes (sometimes referred to as Bogholes) handy places to hide their ill-gotten gains. The only thing they are more renowned for than stealing is eating. The average Boggin eats 11 square meals a day and snack in between. Boggins go barefoot, having no need for shoes, due to their tough leathery soles. It is a compliment for one Boggin to say of another 'I reckon he would even steal shoes' . Languages: Boggins speak Boggit, which is actually a dialect of common, which can sometimes be understood. "'ere yung 'un where 'e geddin to with that thar pie'. Boggin Character adjustments. – 1d6 Str + 1d6 Con + 1d6 Dex + 2d6 Lk - 1d6 Will Boggins can get Rogues gear, backpacks and provisions at half price. –1d6 Will roll not to steal (anything and everything). –1d6 Will roll not to eat any food they see (irrespective of its location and condition). HALF-IRKS Half-Irks though rare in society at large, are common enough in adventuring circles. Some say that this attraction to adventure is a result of their origins, (their origins being, over amorous human adventurers, and poor unfortunate Irks, caught out on their own). Nominally accepted in human society, they are however considered an aberration by wild Irks, who will try and kill them on sight. This is rather unfortunate as Half-Irks are uncontrollably drawn to their pure blood cousins, and will often seek to befriend them. Like the Irks, Half-Irks are great natural warriors, however the traumatic background of their origins and the outright and partial rejection of their two parent races, makes them intuitive members of the priesthood. Not particularly renowned for intelligence, there are few accomplished Half-Irk mages. Languages: All Half-Irks learn Irk (from humans) as part of their obsession with their ancestry, they also speak a slow guttural form of common spoken in a deep thick accent . " I will wuv him and hug him and call him George" Half-Irk character adjustments. + 2d6 Str + 2d6 Con - 1d6 Dex - 2d6 IQ + 1d6 Lk - 1d6 Will - 2d6 Chr Half-Irks can buy helmets, and blunt weapons at half price. –1d6 Will roll to not head-butt strangers –1d6 Will to not try and befriend Irks. NON-HUMANS The Non Humans more commonly know as Monsters, are considered by the Humans and Semi-Humans as fair game for slaughter. These so called Monsters are generally objectified by adventurers, as little more than their value in Slaughter Points (SP). Numerous and Diverse there are many different races of non human, each with their own unique physiology, socio-economic, cultural nuances and histories as diverse and intricate as any human or Semi-Human societies. Of Course all any adventure ever wants to know about Non-Humans is... ...WHAT DO I GET FOR KILLING IT. Any comments and crits welcome.
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# ? Aug 10, 2015 20:10 |
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Oh god, it's Bored of the Rings the RPG.
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# ? Aug 10, 2015 20:44 |
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Its like someone built an RPG out of that screencap webcomic DM from the Peter Jackson movies, but decided that the webcomic didn't have enough in-jokes and dated references.
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# ? Aug 10, 2015 21:03 |
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spectralent posted:I don't think it's a coincidence that 4e's most ardent supporters have never played it or play games where a level 30 monster was smote by a level 2 Paladin's Hadouken while the wizard was on cooldown and then everyone asked the monster for the gear they wanted. I found a word replace grog.
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# ? Aug 10, 2015 21:13 |
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Nongrog: In all honesty 5e is most likely going to be here for awhile because, from the looks of it, WotC/Hasbro has dropped a lot of expectations and instead are mostly putting it in semi-mothball form. 5e will be here awhile because the D&D team doesn't have the money to crew to make a new edition. It's going to be a whole lot of vague articles once a month, followed by some other company making a D&D book. The goal is to keep the IP alive, and little else, because the value isn't in the ttg, it's in the other poo poo they're rolling out. Of course, this is on the assumption that all the non-ttg poo poo they're making sells. If D&D can't prove itself as a brand, if the movie flops and the video games don't sell well enough, 5e probably won't make it over four years - and neither will D&D. Either way, do not bet on a 6th edition.
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# ? Aug 10, 2015 22:51 |
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starkebn fucked around with this message at 23:07 on Aug 10, 2015 |
# ? Aug 10, 2015 23:04 |
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Terrible Opinions posted:I found a word replace grog. I meant detractors.
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# ? Aug 10, 2015 23:13 |
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Darwinism posted:While, yeah, it's dangerous to say that everything is one person's fault, it's also pretty silly to insist that a lead designer with a loud voice on a small team couldn't be the driving force for a change. Everything we've seen so far indicates that this is his baby, his ideal of D&D, and any playtesting or polls have been vague at the very best. That doesn't speak of a tight strategic goal or of a big plan overall, though Hasbro's going to naturally keep the D&D IP forever because it sells other things a lot better than it does TTRPGs. In any business even half the size of D&D, designers do not do the market research and feature planning. Basically, someone with business and market experience figures out why anyone would buy this thing and who they are. Then they try to figure out what those people want - cost, ease of use, entry point, format, major features, etc. Once that's decided, they bring it to the designers to implement according to those requirements. It could not have been easy to shake loose the money for a new Essentials line - the books, boxed set, POGs, artwork, promotion. That's a schwack of money that was not originally budgeted for in the 4E planning. Someone with the authority to green-light the allocation of a tremendous amount of resources on short notice had to have been onboard, and needed a good reason why D&D had to be essentially relaunched with a different market and design approach. It beggars belief that WotC would leave the major decisions for introducing a new line of products up to one employee and his personal whims.
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# ? Aug 11, 2015 00:31 |
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Halloween Jack posted:In any business even half the size of D&D, designers do not do the market research and feature planning. Basically, someone with business and market experience figures out why anyone would buy this thing and who they are. Then they try to figure out what those people want - cost, ease of use, entry point, format, major features, etc. Once that's decided, they bring it to the designers to implement according to those requirements. It could not have been easy to shake loose the money for a new Essentials line - the books, boxed set, POGs, artwork, promotion. That's a schwack of money that was not originally budgeted for in the 4E planning. Someone with the authority to green-light the allocation of a tremendous amount of resources on short notice had to have been onboard, and needed a good reason why D&D had to be essentially relaunched with a different market and design approach. It beggars belief that WotC would leave the major decisions for introducing a new line of products up to one employee and his personal whims. So, what you're saying is that since someone else had to okay the budget, Mearls is off the hook for lovely design? Yeah, he did not oversee the literal entire process, but he's still the dude that made the game - whether or not someone else did research (which has never actually been shown) or okayed the budget, and he's the dude that sold his version of the game as the one that should exist.
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# ? Aug 11, 2015 01:09 |
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Or maybe he's someone who understand he can't possibly do his job if he has to tip-toe around the extreme sensitivities of the most passionate edition warriors. If he confined himself only to comments that couldn't possibly offend anyone on any side(s) of the edition wars, he wouldn't be able to say anything. He would be paralyzed. Maybe people need to take a breath and consider that Mearls is just a guy working for WotC doing a very difficult job, whether they like the direction of 5E or not. Fans could grow a thicker skins, instead of expecting the designers of a game to excise their comments of all possible controversy. There's no reason to take any of this stuff personally.
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# ? Aug 11, 2015 01:40 |
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Halloween Jack posted:In any business even half the size of D&D, designers do not do the market research and feature planning. Basically, someone with business and market experience figures out why anyone would buy this thing and who they are. Then they try to figure out what those people want - cost, ease of use, entry point, format, major features, etc. Once that's decided, they bring it to the designers to implement according to those requirements. It could not have been easy to shake loose the money for a new Essentials line - the books, boxed set, POGs, artwork, promotion. That's a schwack of money that was not originally budgeted for in the 4E planning. Someone with the authority to green-light the allocation of a tremendous amount of resources on short notice had to have been onboard, and needed a good reason why D&D had to be essentially relaunched with a different market and design approach. It beggars belief that WotC would leave the major decisions for introducing a new line of products up to one employee and his personal whims. Is there any RPG system that actually was created this way? I figured most them follow the Gygax principle, i.e. just creating something they would want to play themselves and then publishing it, without much research whether or not there is a market for it. e X fucked around with this message at 02:23 on Aug 11, 2015 |
# ? Aug 11, 2015 01:48 |
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So why are we defending Mike "I showed Zak S all your complaints and he says they're all bullshit" Mearls again?
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# ? Aug 11, 2015 01:49 |
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Halloween Jack posted:Or maybe he's someone who understand he can't possibly do his job if he has to tip-toe around the extreme sensitivities of the most passionate edition warriors. Did you miss the part where Mearls kowtowed to the extreme sensitivities of the most passionate edition warriors? (Hint: It was all of it.)
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# ? Aug 11, 2015 02:03 |
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The guy is supposed to be designing a new game, not combing every RPG forum and making a list of verboten terms that might possibly upset that fraction of the fanbase who have lost all sense of perspective about their hobby. What term do you want him to use for play modes where the characters are presumed to be more powerful than in others? What tiny friction of the D&D player base considers 'superheroes' an insulting and derogatory term? A hundred people? Maybe two hundred? Edition warriors are not the fanbase; they're a very small but very vocal sub-set of the fanbase. And you do realize that a lot of his comments come from live forums and Q&A sessions where he's just, you know, talking. Do you want him to always read from a script that has been approved by a team of PR handlers, as though he were the president of the U.S. discussing Iran's nuclear program? Has D&D really come to this?
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# ? Aug 11, 2015 02:04 |
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Halloween Jack posted:The guy is supposed to be designing a new game, not combing every RPG forum and making a list of verboten terms that might possibly upset that fraction of the fanbase who have lost all sense of perspective about their hobby. That's a good point. Maybe if he'd spent his time trying to connect to the 50k+ DDI subscribers and the even larger amount of players that never used DDI instead of trying to get back an audience that literally lit their 4E books on fire and thought it was cool, we'd actually have an cool new game to play today.
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# ? Aug 11, 2015 02:31 |
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Halloween Jack posted:The guy is supposed to be designing a new game, not combing every RPG forum and making a list of verboten terms that might possibly upset that fraction of the fanbase who have lost all sense of perspective about their hobby. What term do you want him to use for play modes where the characters are presumed to be more powerful than in others? What tiny friction of the D&D player base considers 'superheroes' an insulting and derogatory term? A hundred people? Maybe two hundred? Edition warriors are not the fanbase; they're a very small but very vocal sub-set of the fanbase. I'd more prefer he didn't associate himself actively and cheerfully with people that harassed one of my friends out of the hobby entirely, to the point of showing the complaints of those who were harassed to their harasser and taking his word that all of it was bullshit.
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# ? Aug 11, 2015 02:35 |
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Mearls is a legitimate piece of poo poo who's defended some of the most toxic people and elements in this hobby and went above and beyond to shield them even as they were harassing people - including friends of several people here - and has complained that "the so called 'progressives' keep complaining about me!' and a defense on why all his friends are lovely. The fact that he burned 4e to the ground so he could make his dream version of D&D is, like, the least of his sins. But is also still absolutely a thing that occurred. This is the same poo poo that went down in the lead up to 5e. "No guys, there's a plan here." "Marketing would never let them get away with this!" "WotC is too smart to just bow down like this." Guess what, Hasbro, WotC, "marketing," none of them give a poo poo about 5e the ttg. It's only purpose is to stay vaguely on life support so they can try to use the brand for video games and a movie. There's no greater plan, no greater idea, no marketing mastermind orchestrating this all with poor ol' Mearls being forced to make a lovely game. So gently caress off.
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# ? Aug 11, 2015 02:45 |
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Halloween Jack posted:The guy is supposed to be designing a new game, not combing every RPG forum and making a list of verboten terms that might possibly upset that fraction of the fanbase who have lost all sense of perspective about their hobby. He didn't have to. The most psychotic elements of the fanbase beat a path to his door and made their demands known the moment he indicated that he was receptive. Were you not paying attention at all during the development process? e: I think somehow you're coming at this from a bizarre anti-universe where Next wasn't made to placate the crybabies. moths fucked around with this message at 02:51 on Aug 11, 2015 |
# ? Aug 11, 2015 02:45 |
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Hasn't like, a lot of the 5e content been cribbed from 3.5 anyway? I could have sworn that was a theme going on
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# ? Aug 11, 2015 03:38 |
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Grimpond posted:Hasn't like, a lot of the 5e content been cribbed from 3.5 anyway? I could have sworn that was a theme going on
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# ? Aug 11, 2015 04:03 |
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Yes, all of the madness mechanics were cribbed wholesale from one of the 3.5 books.Guilty Spork posted:On the other hand 5e has a bit more of 4e in it than you'd think, albeit usually obfuscated or just plain not done as well, in order to hold off the worst of the rabidly anti-4e types. The problem here is a "Close but no cigar" thing, it's just similar enough to 4e in some ways to throw off people coming over from 4e when it's different. Like how you can't spend healing dice except during a short rest, similar to surges. Except short rests are an hour long now so no, gently caress you go beg at the feet of the cleric for your short term healing needs. Kurieg fucked around with this message at 04:06 on Aug 11, 2015 |
# ? Aug 11, 2015 04:04 |
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Grimpond posted:Hasn't like, a lot of the 5e content been cribbed from 3.5 anyway? I could have sworn that was a theme going on Yes. Entire swaths of the DMG are just c/p'd right from previous editions, with maybe a change in tense.
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# ? Aug 11, 2015 04:04 |
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IT BEGINS posted:That's a good point. Maybe if he'd spent his time trying to connect to the 50k+ DDI subscribers and the even larger amount of players that never used DDI instead of trying to get back an audience that literally lit their 4E books on fire and thought it was cool, we'd actually have an cool new game to play today. The problem is, there's nothing approaching consensus about which mechanics in various editions need fixing and which mechanics are essential parts of the game. Feats are an interesting one, in that old-school TSR players dislike them, as do 4E players, but many 3.X players consider them essential. Re-designing the whole thing from the ground up with systematic rigour simply isn't going to happen. Are there a lot of sacred cows I wish weren't kept in D&D Next? Yep. I think they'd address the confusion about perception, searching, Wisdom checks and Intelligence checks if they simply added another ability of Perception, and changed Wisdom to Willpower. Done. But folks would scream that it's no longer D&D with a seventh ability. I think a lot of friction over the meaning of HP would be smoothed over if they simply renamed it Vitality. But again, a simple change of nomenclature would alienate a lot of players. I don't envy the Next team their job. They're trying to make a lot of different constituencies happy. moths posted:He didn't have to. The most psychotic elements of the fanbase beat a path to his door and made their demands known the moment he indicated that he was receptive. quote:e: I think somehow you're coming at this from a bizarre anti-universe where Next wasn't made to placate the crybabies. ProfessorCirno posted:Mearls is a legitimate piece of poo poo who's defended some of the most toxic people and elements in this hobby and went above and beyond to shield them even as they were harassing people - including friends of several people here - and has complained that "the so called 'progressives' keep complaining about me!' and a defense on why all his friends are lovely. D&D 2E D&D 3E Pathfinder D&D 4E World of Darkness Call of Cthulhu RIFTS World of Darkness Savage Worlds How many are examples of mechanically balanced, system-first designs? Or to put it another way, how many of the critically acclaimed independent RPGs that are lauded around here as paragons of modern RPG design have ended up being as commercially successful as the games in the list above? So please, show me the correlation between sublime mechanical design and commercial success. Mors Rattus posted:I'd more prefer he didn't associate himself actively and cheerfully with people that harassed one of my friends out of the hobby entirely, to the point of showing the complaints of those who were harassed to their harasser and taking his word that all of it was bullshit.
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# ? Aug 11, 2015 05:42 |
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Halloween Jack posted:Blaming Mearls because WotC is designing a game you don't like is misguided. But people blame Bill Gates for the policies of a multi-billion dollar corporation, so I suppose there's a tendency to personify these things. Blaming the CEO (personally) of a multi-billion dollar company because you think one of their products is bad is pretty dumb, yeah. The lead designer of the specific product you didn't like seems like the exact right person to blame.
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# ? Aug 11, 2015 06:33 |
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Halloween Jack posted:Not sure why people are fixating on Mearls. WotC made a strategic decision to design a new edition of D&D that would be more accessible to new players than recent iterations, bring back lapsed players, and look familiar to those lapsed players. And they assigned a team to work on it. Next isn't an auteur indie game; whatever it ends up being will be the product of a development team following principles set down at a corporate level. Blaming Mearls because WotC is designing a game you don't like is misguided. But people blame Bill Gates for the policies of a multi-billion dollar corporation, so I suppose there's a tendency to personify these things. Pretty sure Mors Rattus is blaming Mearls for personally receiving plenty of complaints about Zak S being a hideous transphobe who gleefully runs people out of the hobby, letting Zak S judge the complaints instead of attempting objectivity, and then saying "yeah, no, my buddy says he can't possibly be a bad person, so screw y'all who say he is!" I agree with you that I think people can catastrophize about the motives behind 5E, but in this case, it actually was Mearls personally being a crap, not WotC or Hasbro.
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# ? Aug 11, 2015 06:40 |
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(Y'all realize that he is just responding entirely in Grog-quotes, right? Like that last bit is from an RPG.net post from 2 years ago)
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# ? Aug 11, 2015 06:43 |
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That makes a lot more sense.
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# ? Aug 11, 2015 06:47 |
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Then poor taste, quote your poo poo, if I can you can. EDIT: also I tried googling one of the earlier posts when this whol thing started and nothing came up so
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# ? Aug 11, 2015 06:51 |
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Unsourced quotes are the true spirit of grogs.txt
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# ? Aug 11, 2015 07:32 |
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oh nooo I failed my trap search and done got Black Leaf'd guess now I gotta hang myself
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# ? Aug 11, 2015 07:37 |
Antivehicular posted:oh nooo
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# ? Aug 11, 2015 08:22 |
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Klaus88 posted:Its like someone built an RPG out of that screencap webcomic DM from the Peter Jackson movies, but decided that the webcomic didn't have enough in-jokes and dated references. Well, there's a good reason it looks so dated––it's from 2003.
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# ? Aug 11, 2015 10:49 |
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Halloween Jack posted:
What in the actual gently caress. I missed this on my first go over. Is this implying what I think it is implying? Jesus loving Christ grogs love rape way too drat much.
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# ? Aug 11, 2015 14:01 |
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unseenlibrarian posted:(Y'all realize that he is just responding entirely in Grog-quotes, right? Like that last bit is from an RPG.net post from 2 years ago) Why do people do this, anyway? I've seen people go to bat for GW and Palladium's stupid decisions in the same way. Does it make them feel like some kind of sage industry insider? Isn't it the opposite of video game fandom, where casuals ain't poo poo and even the designers are always suspect? ProfessorCirno posted:Then poor taste, quote your poo poo, if I can you can.
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# ? Aug 11, 2015 15:31 |
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Because as a TRUE FAN they own part of product, so the company would never gently caress it up because that would reflect on their taste. So company always does what the REAL FANS want, which is whatever they do.
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# ? Aug 11, 2015 15:37 |
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It's funny and depressing at the same time. Is there some specific German word for this?
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# ? Aug 11, 2015 15:37 |
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spectralent posted:
No I was being an rear end in a top hat and changed your text. I just found it really funny that by replacing one word you get something that sounds like very genuine anti-4th ed grog.
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# ? Aug 11, 2015 15:54 |
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Klaus88 posted:
I THINK it's a joke reversing the normal implications of half-orcs, which is already rapey to begin with.
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# ? Aug 11, 2015 15:56 |
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# ? Jun 9, 2024 10:46 |
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I was reading all that and thinking "What happened to Halloween Jack? He was cool." You got me, bud.
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# ? Aug 11, 2015 16:56 |