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SirPhoebos
Dec 10, 2007

WELL THAT JUST HAPPENED!

So is Bomb Dance only available from Mog Station?

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Draynar
Apr 22, 2008

SirPhoebos posted:

So is Bomb Dance only available from Mog Station?

IT was a seasonal event reward in game, once those are done you can't get the rewards anymore so yes.

nuru
Oct 10, 2012

Draynar posted:

IT was a seasonal event reward in game, once those are done you can't get the rewards anymore so yes.
Sort of. Unlike most seasonal events it seems like they put everything back on the vendors this year. Bomb dance is the notable exception.

Klades
Sep 8, 2011

nuru posted:

Sort of. Unlike most seasonal events it seems like they put everything back on the vendors this year. Bomb dance is the notable exception.

They didn't put bomb dance or last year's rewards on the vendors. Probably because there are a ton of them and they didn't want to flood Mogstation with swimsuits that a ton of people already have.

Panic! at Nabisco
Jun 6, 2007

it seemed like a good idea at the time

nuru posted:

Sort of. Unlike most seasonal events it seems like they put everything back on the vendors this year. Bomb dance is the notable exception.
The yukata in the event are actually different from last year's; they're the 1.0 yukata.

BattleCake
Mar 12, 2012

BattleCake posted:

So I'm looking to make a static, but I'm hoping to go through Coil of Bahamut content rather than Alexander (though I hope to do that at some point). I started playing not that long ago and I wasn't level 50 before HW dropped and I'd really like to get a group of people to see the Coil content with iSync on so it's a challenge rather than just blowing through it for completion's sake.

I'll be honest I have never raided before and I have no idea what I'm doing so I'm not looking for any experience requirements, just a positive attitude and willingness to learn (I'll be learning this stuff too after all). If anybody is in the same boat as me, just wants to see that content for some reason, or has done it already and wants to do that older content again for whatever reason, join me on this dumb fantasy adventure and help me kill a bigass dragon! Please PM me on SA or add me on Excal (IGN: Darklord Ganondorf) so I can gauge interest. I'll probably make a post on ffgoons at some point as well but I thought I'd post this here first.

We're at 4/8 so far! Posting one more time, looking for DPS and Healers.

Nipponophile
Apr 8, 2009

Panic! at Nabisco posted:

The yukata in the event are actually different from last year's; they're the 1.0 yukata.

Oh hey, I'll have to go back and grab those then. I thought they were the same ones I already had. No big deal seeing as I was already planning to run the event FATEs a bunch to level characters. I have a bunch of classes at 30 that I could stand to get to 32 so I can outfit them in Brayflox gear. The quick pop rate combined with the close proximity and the hordes of people running them makes it rather painless.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!

Olesh posted:

Crafting stuff

A few things I felt were worth adding to this, which is a pretty good writeup of current crafting progression.

Lets assume we are a 2.0 omnicrafter, someone who is crafting these pieces to improve raw crafting stats with an eye towards later recipes. The crafting priority for each job should go like this:

Offhand -> Mainhand -> Body -> Left Side -> Right Side and Belt

The tools will provide the biggest improvement in raw stats by themselves, assuming you didn't pentameld your existing tools (and if you were thinking about doing that, don't). Body will provide the next biggest benefit even without melds, not to mention looking really cool and letting everyone you run past know how great/rich you are (and do not kid yourself this is 95% of the reason to be doing this kind of crafting right now). Everything else in the left side will actually be a stat tradeoff until it's max melded; on the flip side, head/hands/legs/feet can all be max melded without resorting to tier V materia. The right side and belt all require tier V to reach stat caps and even then will not provide a benefit commensurate to the astonishing cost of melding them out.

You can get a maximum of 9 crafting mats per week based on crafter scrips. If you're going to go for tools+body for every craft that will be 88 materials total, which can be collected over 10 weeks; assuming no NQs, or failed reclaims. Odds are good none of this gear will actually be necessary until 3.2, which could be anywhere from 4 to 6 months from now. So there's a lot of time to get this done.

In terms of the actual craft in my experience I've found that 10 stacks tends to be enough. 10-stack byre will give about 4500 quality without good/excellent boost, meaning you want to shoot for 5000 quality before dropping the byre bomb. HQ materials are really important and I absolutely would not start a 2-star final piece unless I was sitting at 2000 quality or higher from HQ materials. RNG is RNG but I have tended to opt for Muscle Memory and Reclaim over Master's Mark. Both will craft you a 2 star piece if you put some thought into your rotation.

Kaedric
Sep 5, 2000

Meiteron posted:

In terms of the actual craft in my experience I've found that 10 stacks tends to be enough. 10-stack byre will give about 4500 quality without good/excellent boost, meaning you want to shoot for 5000 quality before dropping the byre bomb. HQ materials are really important and I absolutely would not start a 2-star final piece unless I was sitting at 2000 quality or higher from HQ materials. RNG is RNG but I have tended to opt for Muscle Memory and Reclaim over Master's Mark. Both will craft you a 2 star piece if you put some thought into your rotation.

Is this taking into consideration that you can infinite CP loop with whistle? I would think NQ would be fine in such a case.

Smart Car
Mar 31, 2011

Panic! at Nabisco posted:

The yukata in the event are actually different from last year's; they're the 1.0 yukata.
Those were actually available last year too, just from a vendor instead of the quest that year. :ssh:

Boten Anna
Feb 22, 2010



Doublestep posted:

:ironicat:

i should refresh

im at least up to level 15 now you insensitive cocks

Smart Car
Mar 31, 2011

Smart Car posted:

Those were actually available last year too, just from a vendor instead of the quest that year. :ssh:
Taking a closer look, it actually looks like this includes everything except the rewards that were new last year. So no bomb dance, and no butterfly/bomb themed yukata.

Fister Roboto
Feb 21, 2008

So what is the infinite CP loop? I guess it involves blowing delineations?

2 SPOOKY
Sep 9, 2010

Always Be Alert!
Yep.

Gotta keep that hush-hush though for as long as possible. I'd rather see Roundstones and HQ land/leaf/seaborne sands still selling on the MB, and for now, they are. (Albeit slowly!)

2 SPOOKY fucked around with this message at 22:16 on Aug 12, 2015

Fister Roboto
Feb 21, 2008

Isn't it still RNG dependent though? It's entirely possible to get zero procs from Heart.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

Fister Roboto posted:

Isn't it still RNG dependent though? It's entirely possible to get zero procs from Heart.

It's RNG dependent but it's very unlikely. For reference, I've had a grand total of zero 2 stars that weren't 100% quality by the end using delineations, including a bunch of intermediary items using all NQ mats. My last item (a Cauldronmaster's Overcoat) had a zero proc and a one proc Heart.

Fister Roboto
Feb 21, 2008

So does that mean I can ignore melding for CP, at least for my specialist classes?

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS
I wouldn't say ignore since more is always better. But I'm sitting at 411 CP when at the time all the "2 star guides" were using traditional rotations recommending 430+ CP, and I've finished multiple 2 stars with 50+ CP, and I know I'm not the only one in the FC to have done that.

Olesh
Aug 4, 2008

Why did the circus close?

A long, chilling list of animal rights violations.

Meiteron posted:

In terms of the actual craft in my experience I've found that 10 stacks tends to be enough. 10-stack byre will give about 4500 quality without good/excellent boost, meaning you want to shoot for 5000 quality before dropping the byre bomb. HQ materials are really important and I absolutely would not start a 2-star final piece unless I was sitting at 2000 quality or higher from HQ materials. RNG is RNG but I have tended to opt for Muscle Memory and Reclaim over Master's Mark. Both will craft you a 2 star piece if you put some thought into your rotation.

You've hit it right on the head as far as where the value lies - getting an i170 offhand costs only 3 materials and gives you a bigger stat upgrade than the mainhand, since you're going from i140 to i170. Your mainhand is next, with an upgrade of +59 craftsmanship and +31 control over the i150 hammer.

The HQ chest, in comparison, gets you +26 craftsmanship, +8 control, and +4 CP over an unmelded i150 crafter chest, while the cost is roughly the same in materials as the mainhand (four 2-star mats).

However...

Muscle Memory is awful and you should feel bad for recommending it over Maker's Mark.

On 2-star crafts, Muscle Memory will get you ~478 progress starting out. After popping all the rest of your intro (CZ, Whistle, IQ), you'll have spent 126 CP, and recovered 16 - 110 CP spent on your opener, with 80 CP returning to you over the next 8 actions. (assuming no Goods)

Maker's Mark as an intro, on the other hand, causes you to spend 155 CP before you start hitting Flawless Synthesis stacks, but you'll have recovered 16 (meaning you'll have spent 131) with 80 CP returning to you over the next 8 actions, each of which has a 90% chance to grant you 40 progress - assuming no Goods, you'll have spent 51 CP but be up ~280 progress on average. Then you refresh CZ, bringing your spent CP back to 116, pop your last Flawless Synthesis stack, and even if it fails, you start the rest of your rotation down 108 CP from max, with 88 CP returning to you over your next 9 actions, with an average of 758 progress already finished.

Maker's Mark puts you at 10 fewer CP overall, gives you ~10 free actions with which to farm out extra Goods/Excellents, and puts you about a Rapid Synth and a half ahead as far as progress goes (at my current gear level)

If you really need to make ABSOLUTELY SURE that you don't risk failing the synthesis, that's what Heart of the Crafter is for. Spend the delineations and work from a more advantageous position early, instead of trusting to a 90% chance that failure won't screw you out of materials.

Dr Pepper
Feb 4, 2012

Don't like it? well...

Fister Roboto posted:

So does that mean I can ignore melding for CP, at least for my specialist classes?

Maybe it's just me, but I feel like Control's the only stat you really need to go out of the way for.

Granted, I only have four crafting classes up to 15 so what do I know.

Tenzarin
Jul 24, 2007
.
Taco Defender
You know when thinking about good gaming communities, the first thing I yearn for is shaming for how people play. Good is defined by driving shame into each other over a game you play for fun.

Fister Roboto
Feb 21, 2008

Dr Pepper posted:

Maybe it's just me, but I feel like Control's the only stat you really need to go out of the way for.

Granted, I only have four crafting classes up to 15 so what do I know.

Uh yeah, we're kind of talking about stuff way out of your league right now.

But for leveling it's CP all the way, actually.

Meiteron
Apr 4, 2008

Whoa! You're gonna be a legend!

Olesh posted:

Muscle Memory is awful and you should feel bad for recommending it over Maker's Mark.

On 2-star crafts, Muscle Memory will get you ~478 progress starting out. After popping all the rest of your intro (CZ, Whistle, IQ), you'll have spent 126 CP, and recovered 16 - 110 CP spent on your opener, with 80 CP returning to you over the next 8 actions. (assuming no Goods)

Maker's Mark as an intro, on the other hand, causes you to spend 155 CP before you start hitting Flawless Synthesis stacks, but you'll have recovered 16 (meaning you'll have spent 131) with 80 CP returning to you over the next 8 actions, each of which has a 90% chance to grant you 40 progress - assuming no Goods, you'll have spent 51 CP but be up ~280 progress on average. Then you refresh CZ, bringing your spent CP back to 116, pop your last Flawless Synthesis stack, and even if it fails, you start the rest of your rotation down 108 CP from max, with 88 CP returning to you over your next 9 actions, with an average of 758 progress already finished.

Maker's Mark puts you at 10 fewer CP overall, gives you ~10 free actions with which to farm out extra Goods/Excellents, and puts you about a Rapid Synth and a half ahead as far as progress goes (at my current gear level)

If you really need to make ABSOLUTELY SURE that you don't risk failing the synthesis, that's what Heart of the Crafter is for. Spend the delineations and work from a more advantageous position early, instead of trusting to a 90% chance that failure won't screw you out of materials.

You make very good arguments for Mark, yeah. The only thing I'd mention is that if you're planning on gearing everything, half the crafting jobs you'll be making things on won't have specialist benefits; and if your three specialist jobs aren't bsm, wvr, and ltw, then that's a lot of crafts without Whistle and Heart to make things easier. That said Mark is probably the better call even then, there's just a slightly higher chance of everything going wrong. Higher then 10%? Probably not.

Fister Roboto posted:

So does that mean I can ignore melding for CP, at least for my specialist classes?

Dr Pepper posted:

Maybe it's just me, but I feel like Control's the only stat you really need to go out of the way for.

Granted, I only have four crafting classes up to 15 so what do I know.

If you aren't shooting for 2stars, then raw stats just do not matter. HQ your i150 set and you're done.

If you are shooting for 2stars you have to max-meld. You can't cap stats on i150 with melds and either craft or control is going to get shortchanged. If you're shooting for 2star crafts you need to commit to one or the other, and eat the appropriate CP food (baked onion soup for +craft and seafood stew for +control) to cover the gap.

Always meld for CP, though. It should be the very first thing you meld. If you never put any other melds on your stuff CP is still worth it (and melding CP first will not ruin your sets if you want to max-meld later).

Ciaphas
Nov 20, 2005

> BEWARE, COWARD :ovr:


Vil posted:

You can keybind the pet hotbar itself, too. Personally I have it as the shift modifier. This had a wonderful side benefit of overwriting some annoying default keybindings that changed/scrolled hotbar 1 to be something else, a functionality that never once did me any favors.

I use ctrl for bar 2 and shift for bar 3, maybe I could do ctrl+shift for the pet bar. (alt is rather out of the way for my fingers)

my fingers hurt :(


oh well, gives me a reason to play SMN again for a while, at least for doing Experts and Alexander. See how I take to it after playing other classes for a while, and actually try to use Garuda (since, being out of hotbar space, I never had Contagion bound)

Ciaphas fucked around with this message at 23:27 on Aug 12, 2015

Mexicat
Feb 1, 2013
can you bind bars to things other than CTR+# or Shift+#? Mouse4+# would be great on my fingers

seorin
May 23, 2005

2 Sun's Dusk (Day 78)
Of the Seven Visions of Seven Trials of the Incarnate, I have now fulfilled the Fifth Trial.

Mordiceius posted:

It really feels like the scrip system is having the opposite effect of what it was advertised. I remember Yoshi P saying that it would be an easier avenue for everyone to be able to get into crafting, not just the rich. So much for that.

This is pretty much exactly why people are upset about it. The system itself isn't great, but I don't think it would be receiving the same level of ire if most people didn't have the exact opposite expectation going in.

Spaceman Future!
Feb 9, 2007

Dr Pepper posted:

Maybe it's just me, but I feel like Control's the only stat you really need to go out of the way for.

Granted, I only have four crafting classes up to 15 so what do I know.

adorable

dumb bunny
Jan 30, 2014

Fun Shoe

Mexicat posted:

can you bind bars to things other than CTR+# or Shift+#? Mouse4+# would be great on my fingers

You can map your mouse buttons to ctrl or shift with something like autohotkey.

Elentor
Dec 14, 2004

by Jeffrey of YOSPOS

seorin posted:

This is pretty much exactly why people are upset about it. The system itself isn't great, but I don't think it would be receiving the same level of ire if most people didn't have the exact opposite expectation going in.

Yeah, I think everyone would be okay with the current system if it didn't have the opposite effect. The way it reads is like: "No more omnicrafting, because this time we're making it so omnicrafters have to spend all their money and effort into one single crafting!"

Bob NewSCART
Feb 1, 2012

Outstanding afternoon. "I've often said there's nothing better for the inside of a man than the outside of a horse."

It's pretty crazy that you can just switch classes on the fly pretty much in this game. I keep worrying about not having a place at end playing a warrior but then I remember that I could just switch to dragoon and stab everything with a huge stick.

Obligatum VII
May 5, 2014

Haunting you until no 8 arrives.

SirPhoebos posted:

I'm a little disappointed that Heavensward didn't have any Drakengard allusions.

I'm holding out hope for an event when Nier 2 releases. It's not like it would even be that out of place for someone like Accord to show up.

Mexicat
Feb 1, 2013

luzie posted:

You can map your mouse buttons to ctrl or shift with something like autohotkey.

thanks for the tip

Futaba Anzu
May 6, 2011

GROSS BOY

Ciaphas posted:

my fingers hurt :(

Not gonna lie, you should get in the habit of doing finger and hand exercises if you're actually getting pains. I do them all the time to ward off drawing pains and find them helpful for when I'm in that extreme mmorpg mouse action mood too.

please do not develop early arthritis or tendonitis due to video games

Sarrisan
Oct 9, 2012

Bob NewSCART posted:

It's pretty crazy that you can just switch classes on the fly pretty much in this game. I keep worrying about not having a place at end playing a warrior but then I remember that I could just switch to dragoon and stab everything with a huge stick.

If you put your gearsets on a hotbar (just drag and drop from the list) then swapping classes is literally one click away. It's great.

Tenzarin
Jul 24, 2007
.
Taco Defender

Sarrisan posted:

If you put your gearsets on a hotbar (just drag and drop from the list) then swapping classes is literally one click away. It's great.

They should let you do it, in combat with no skill timer cooldowns.

Futaba Anzu
May 6, 2011

GROSS BOY

Tenzarin posted:

They should let you do it, in combat with no skill timer cooldowns.

They should just let you bind literally everything on one omni class. Then maybe my hypothetical 108 button bind layout could prove useful...

Boten Anna
Feb 22, 2010

Bob NewSCART posted:

It's pretty crazy that you can just switch classes on the fly pretty much in this game. I keep worrying about not having a place at end playing a warrior but then I remember that I could just switch to dragoon and stab everything with a huge stick.

You'll kind of have to pick one to main as far as spending your limited weekly cap of Esoterics tomes, however this becomes less and less of a problem as time goes on, and is really only relevant for Savage Alexander anyway (nothing else requires a lick above i170, which is pretty easy to hit). That said, tanks are generally in demand, as is pretty much every role, and if you play a moderate amount or more you'll probably end up with at least 2 (if not all 3) roles covered for most occasions. Warrior is a bit in vogue right now because it's loving amazing, but it's still the one I get instant queues on if I need it.

Goons are more tank-heavy than the rest of the population so don't let your perception get too skewed by that either, but I've definitely gotten in on some good goon parties by having BLM at the ready.

Boten Anna fucked around with this message at 01:36 on Aug 13, 2015

Mordiceius
Nov 10, 2007

If you think calling me names is gonna get a rise out me, think again. I like my life as an idiot!

Elentor posted:

Yeah, I think everyone would be okay with the current system if it didn't have the opposite effect. The way it reads is like: "No more omnicrafting, because this time we're making it so omnicrafters have to spend all their money and effort into one single crafting!"

Well the way it was advertised was that you would no longer have to dump all your money into just gearing up. But instead, they made it so it's pretty much impossible to gear up more than one class unless you dump all your money into it.

Maybe I was misunderstanding how it was sold to us, but I had interpreted it as a system to help reduce the gap between poor players and obscenely wealthy players. Instead, it's only made the rich/poor gap worse. Just like real life! :D

Adventure Pigeon
Nov 8, 2005

I am a master storyteller.

SirPhoebos posted:

I'm a little disappointed that Heavensward didn't have any Drakengard allusions.

There was that one kid in Foundation that died. Is that close enough?

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Virulence
Jun 14, 2012

Mordiceius posted:

Well the way it was advertised was that you would no longer have to dump all your money into just gearing up. But instead, they made it so it's pretty much impossible to gear up more than one class unless you dump all your money into it.

Maybe I was misunderstanding how it was sold to us, but I had interpreted it as a system to help reduce the gap between poor players and obscenely wealthy players. Instead, it's only made the rich/poor gap worse. Just like real life! :D

Just spend hundreds or thousands of real dollars on buying gil like a couple of people in the thread have. :v:

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