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osirisisdead posted:You are clearly making the design assumption that there is always a core class ability to answer any challenge that adventurers may face as if D&D is a video game. Would you be okay with a module where the dungeon has no entrance whatsoever and gaining knowledge of the fact that the dungeon is there at all requires a series of various skill checks?
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# ? Aug 17, 2015 07:33 |
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# ? Jun 9, 2024 13:44 |
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Maybe you could pay a sage to tell you about local features until he mentions the dungeon.
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# ? Aug 17, 2015 07:36 |
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Antivehicular posted:We exercised a lot of imagination trying to figure out how the centaur in the party (there was a centaur in the party, for reasons that are tragically not interesting enough to be a good story) navigated the various ladders and other fiddly dungeon-y bits. I would say that was sufficiently non-WoW-y enough to pass the Grog Litmus Test, but it was kind of the D&D equivalent of having a character get stuck in the geometry, so... maybe not? The remainder of this thread will be centaur-based questions.
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# ? Aug 17, 2015 07:41 |
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Could a centaur use the horse legs to climb a ladder? I think they could, barely, especially with their arms helping.
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# ? Aug 17, 2015 07:42 |
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theironjef posted:Would you be okay with a module where the dungeon has no entrance whatsoever and gaining knowledge of the fact that the dungeon is there at all requires a series of various skill checks? This is pretty much Tomb of Horrors as written. Tomb of Horrors: Start: The Party has arrived at the site of the demi-lich’s last haunt. Before them is a low, flat topped hill, about 200 yards wide and 300 yards long. Only ugly weeds, thorns, and briers grow upon the steep sides and bald top of the 6 0 high mound. There are black rocks upon the top of the hill,and if these are viewed from a height of about 200’ or so above the mound, it will be seen that the whole is shaped like a human skull, with the piles of rock appearing as eye holes, nose hole, and the jagged teeth of a grinning death’s head. A thorough inspection and search of the entire area will reveal only that the north side of the hill has a crumbling cliff of sand and gravel about 20’ high in about the middle of the whole. (This is the area 34 squares wide which forms the east-west axis of your dungeon map.) A low stone ledge overhangs this eroded area, and shrubs and bushes obscure it from observation at a distance. It will require a full turn for searching each IO’ of this cliff area. Search must be done from a distance with a long spear or IO’ pole. Prodding must be high in order to collapse sufficient material to expose a portion of a tunnel entrance. Once on entrance is exposed, it will require about 1 hour for 6 characters working in teams of 3 to thoroughly clear a passage, but a crawl space can be opened in 1 turn by 3 characters digging with swords and hands. Note that probing of the gravel and sand face can begin wherever the players choose-east, west, middle, several locations or merely a single one at a time. Leave this strictly to the players to decide. The best manner to handle it is to ask where they will search, once they have determined that they will investigate the area and have stated how it will be done and with what. Remember low probing, or probing with short implements (daggers, swords, etc.) will not reveal anything. As soon as any entrance is cleared and entered, go to the KEY. Have to add the next line Note: Characters who become astral or ethereal in the Tomb will attract o type I-IV demon 1 in 6, with a check made each round. remusclaw fucked around with this message at 08:00 on Aug 17, 2015 |
# ? Aug 17, 2015 07:44 |
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remusclaw posted:This is pretty much Tomb of Horrors as written. No no, I mean like they don't even know a dungeon should be there. Even in Tomb of Horrors they know they're hanging around near the lich's last digs. Also it's weird that people are concerned about the centaur in the party. Griffons aren't even sentient. Ultimate little brother class there.
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# ? Aug 17, 2015 07:59 |
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theironjef posted:Would you be okay with a module where the dungeon has no entrance whatsoever and gaining knowledge of the fact that the dungeon is there at all requires a series of various skill checks? Shadeoses posted:Maybe you could pay a sage to tell you about local features until he mentions the dungeon. If I'm not mistaken this is exactly how GURPS Fantasy can be used: the party starts in town and they can perform any number of skill checks to discover a new quest they need to do or map point they need to explore. I always read it as "let the players tell you the kind of place they want to go to if they succeed, or you get to decide if they fail"
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# ? Aug 17, 2015 08:00 |
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theironjef posted:No no, I mean like they don't even know a dungeon should be there. Even in Tomb of Horrors they know they're hanging around near the lich's last digs. Hey, it says they arrive, it doesn't say they know where. Possible locale of the Tomb I ) The highest hill on the Plains of Iuz 2) An island (unmapped) in the Nyr Dyv 3) In the Bright Desert 4) At the western border of the Duchy of Geoff 5) Somewhere in the Vast Swamp south of Sundi 6) On an island beyond the realm of the Sea Barons remusclaw fucked around with this message at 08:12 on Aug 17, 2015 |
# ? Aug 17, 2015 08:02 |
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JackMann posted:Clearly the answer is that he was half circus pony. He was a centaur attraction. This might get lost in the current derail so I just wanted to say that it is amazing okay thank you
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# ? Aug 17, 2015 08:02 |
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osirisisdead posted:It's a door, not a wall. Do you have brain issues? It's a lame progress gate, you're not clever by saying "no come on everyone should have a battering ram to solve these clever tricks", the old joke of players going elaborate to get around problems is a funny joke because it's absurd not because it's good game design.
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# ? Aug 17, 2015 08:04 |
You could take it off its hinges, but I bet the hinges would be inside. Also, if a magically locked door can be so easily dealt with what's the loving point of the spell?
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# ? Aug 17, 2015 08:07 |
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theironjef posted:No no, I mean like they don't even know a dungeon should be there. Even in Tomb of Horrors they know they're hanging around near the lich's last digs. Uh, 3.X Griffons are sentient. Relatively dumb, but sentient.
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# ? Aug 17, 2015 08:16 |
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Nessus posted:You could take it off its hinges, but I bet the hinges would be inside. Also, if a magically locked door can be so easily dealt with what's the loving point of the spell? So they have to knock the door down, making noise and waking you up so you can escape rather than picking it silently and shanking you in your sleep?
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# ? Aug 17, 2015 08:28 |
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There is no escape, that door is the only passage. Also it's a tomb, nobody is sleeping there. Maybe you have a bit too much imagination.
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# ? Aug 17, 2015 09:01 |
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Nessus posted:You could take it off its hinges, but I bet the hinges would be inside. Also, if a magically locked door can be so easily dealt with what's the loving point of the spell? To be surmounted in some way by the players.
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# ? Aug 17, 2015 09:10 |
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Shadeoses posted:There is no escape, that door is the only passage. Also it's a tomb, nobody is sleeping there. I'm the wizard that locked the door. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Aug 17, 2015 09:21 |
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90 new posts in grogs.txt... oh. Osirisisdead making GBS threads up another loving thread, just like all the others he posts in.
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# ? Aug 17, 2015 10:43 |
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lol that you think there was any thought process behind that door other than "how much am I getting paid for this".
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# ? Aug 17, 2015 11:26 |
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osirisisdead posted:848 14620 152765 CombatII.rtf What is this? Is like a grog flavoured numbers station.
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# ? Aug 17, 2015 12:16 |
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If I'm not mistaken rtf is "rich text file", so he's saying that because the Dungeons and Dragons rules (not sure if AD&D 2e or D&D 3rd Ed) that came out on CD in the late 90s/early 2000s have two entire documents dedicated to skills, one whole document dedicated to traps and another one dedicated to "carrying and exploration", that there's this whole world of non-combat D&D that's just waiting for your imagination.
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# ? Aug 17, 2015 12:19 |
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I know a rtf is a rich text file, I was just commenting on the strings of numbers.
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# ? Aug 17, 2015 12:21 |
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bewilderment posted:RPGnet is usually pretty light on grog and then I found this post, in a thread about advice for a new DnD player: Thankfully the next couple of posts, and then the spinoff thread made, mostly consisted of "You're kidding, right?" [/quote] I played DDO which I loved despite itself. One time the beholder boss shot a disintegration at my lv 10 favored soul and one shot me. Good thing I was playing a video game for idiot babies, a DM might have fudged that. Also all this talk of that poo poo door reminds me of the quest to fix the heating in a 5 story shaft with a horizontal map, deadly steam vent jumping puzzles, and after an hour and a half maybe a few spell casts left for the boss.
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# ? Aug 17, 2015 12:41 |
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quote:I know a rtf is a rich text file, I was just commenting on the strings of numbers. DOS file size in bytes, I think
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# ? Aug 17, 2015 12:56 |
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Plague of Hats posted:Don't have actual arguments in the grogs.txt thread you babies. Jesus Christ, you babies! YOU BABIES!!!!! Whatever. quote:So there's this one Female Elf NPC my group regularly interacts with and one of my PCs decided to hit on her incessantly. So I made him roll a diplomacy check every time he tried. quote:
quote:drat. We just make appraise checks. DC 15. 2d4+1 is then rolled if you are sober. If you are drunk, (1d6-1d4)*1d10 is rolled. The value shows the guy or gal's scale on the 1-10 scale. If you fail the appraise check, we get to make poo poo up. quote:This is pretty hilarious. The only problem is that there are no rules on earth which can simulate or predict the actions of a woman Women, amirite!?!!?!?! quote:I really like the idea of this, but I think it's a little too simple. Obviously any tabletop cannot perfectly simulate life, but there simply isn't enough complexity in this system to allow for an interesting relationship, in my opinion. We have to go deeper…
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# ? Aug 17, 2015 13:43 |
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that's how those RPG sex books come about
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# ? Aug 17, 2015 14:22 |
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quote:
I remember when I played D&D 3.x, it would say poo poo like "moves 6 squares" and I would just go BUT HOW FAR IS THAT!?
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# ? Aug 17, 2015 14:37 |
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I thought squares were always a 5' space anyway, in every edition that had them.
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# ? Aug 17, 2015 14:49 |
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D&D 5th Edition PHB posted:Rather than moving foot by foot, move square by square on the grid. This means you use your speed in 5-foot segments. This is particularly easy if you translate your speed into squares by dividing the speed by 5. For example, a speed of 30 feet translates into a speed of 6 squares. drat I wonder if there's some grog out there that uses their warhams to play D&D and measures movement with tape measures. spectralent posted:I thought squares were always a 5' space anyway, in every edition that had them. The big change was 3rd Edition moving to 5-foot squares, whereas every edition previous assumed 10-foot squares.
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# ? Aug 17, 2015 14:51 |
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For serious, didn't D&D3.x nearly always give you both measurements every time it came up? Like, every goddamn loving time it would be "30' (six squares)"? I vaguely recall this redundant waste of space infuriating me, and 4E's only saying "squares" after like one note at the beginning of the PHB about how each square was 5'x5' was one of the things I liked about it right off the bat.
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# ? Aug 17, 2015 15:07 |
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quote:
Liked Altered Carbon? Want to roleplay in the world of Accelerando? Well, gently caress you if you don't want to play the worst parts of Shadowrun 4E stapled to Call of Cthulhu.
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# ? Aug 17, 2015 15:11 |
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LatwPIAT posted:Liked Altered Carbon? Want to roleplay in the world of Accelerando? Well, gently caress you if you don't want to play the worst parts of Shadowrun 4E stapled to Call of Cthulhu. Boy, do those guys making that official Fate version of Eclipse Phase have egg on their face!
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# ? Aug 17, 2015 15:13 |
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For some reason this thing about turning everything into squares sounds to me like the most Grognards.txt-thing possible. Hexfields are crazy enough, but we used them to model large-scale combat, not the ins- and outs of movement for single people. Of course, I'm already balking at the idea of roleplaying with miniatures, it just sounds so funny to me, so I'm probably from the most anti-D&D-but-still-RPG-friendly background possible.
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# ? Aug 17, 2015 15:18 |
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Plague of Hats posted:For serious, didn't D&D3.x nearly always give you both measurements every time it came up? Like, every goddamn loving time it would be "30' (six squares)"? I vaguely recall this redundant waste of space infuriating me, and 4E's only saying "squares" after like one note at the beginning of the PHB about how each square was 5'x5' was one of the things I liked about it right off the bat. The major difference between 5/3.x Edition and 4th edition is that in 4e all area of effects are square in shape. Even "Cones" and "Spheres" are represented by a square of equal length on all sides. Where as in 5/3.x a fireball spell is represented as a circle of radius X with areas of fractional coverage across squares on the grid, and RAW line spells don't even really work in 5th edition due to the way that area of effects are drawn (A line spell is a drawn line with half a square of coverage on either side, all area of effects have to originate from a grid intersection, and a square isn't considered covered unless over half of it is within the spells' area of effect. So a line going straight won't hit anyone RAW) That's probably the biggest QOL change for spellcasters that I really miss in 5th edition. It's much easier to tell if an Area 6 within 20 spell is going to hit your enemies and miss your allies by eyeballing it than it is to adjucate a 30ft radius fireball.
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# ? Aug 17, 2015 15:20 |
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Kurieg posted:The major difference between 5/3.x Edition and 4th edition is that in 4e all area of effects are square in shape. Even "Cones" and "Spheres" are represented by a square of equal length on all sides. Where as in 5/3.x a fireball spell is represented as a circle of radius X with areas of fractional coverage across squares on the grid, and RAW line spells don't even really work in 5th edition due to the way that area of effects are drawn (A line spell is a drawn line with half a square of coverage on either side, all area of effects have to originate from a grid intersection, and a square isn't considered covered unless over half of it is within the spells' area of effect. So a line going straight won't hit anyone RAW) Yeah, that was good, too. It also led to some amazing grog about ~pixelized cones and circles~ as if more than a handful of people ever really gave a poo poo about partial-coverage
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# ? Aug 17, 2015 15:23 |
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Kurieg posted:The major difference between 5/3.x Edition and 4th edition is that in 4e all area of effects are square in shape. Even "Cones" and "Spheres" are represented by a square of equal length on all sides. Where as in 5/3.x a fireball spell is represented as a circle of radius X with areas of fractional coverage across squares on the grid, and RAW line spells don't even really work in 5th edition due to the way that area of effects are drawn (A line spell is a drawn line with half a square of coverage on either side, all area of effects have to originate from a grid intersection, and a square isn't considered covered unless over half of it is within the spells' area of effect. So a line going straight won't hit anyone RAW) SQUARES ARE CIRCLES. CIRCLES ARE SQUARES. NON-EUCLIDEAN MEASUREMENTS.
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# ? Aug 17, 2015 15:23 |
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Wizards and dragons can exist because in this world, pi = 4.
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# ? Aug 17, 2015 15:44 |
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Mystra was also in charge of Euclidian mathematics, that's why they came back when she was ressurected.
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# ? Aug 17, 2015 15:48 |
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Plague of Hats posted:For serious, didn't D&D3.x nearly always give you both measurements every time it came up? Like, every goddamn loving time it would be "30' (six squares)"? I vaguely recall this redundant waste of space infuriating me, and 4E's only saying "squares" after like one note at the beginning of the PHB about how each square was 5'x5' was one of the things I liked about it right off the bat. Skimming the 3.5e PHB, sometimes the game says "5-foot squares" (this one quite often), sometimes it says just "squares", and other times it's: quote:Dwarves, gnomes, and halflings have a speed of 20 feet (4 squares), or 15 feet (3 squares) when wearing medium or heavy armor (except for dwarves, who move 20 feet in any armor). quote:Reach Weapons: Most creatures of Medium or smaller size have a reach of only 5 feet. This means that they can make melee attacks only against creatures up to 5 feet (1 square) away.
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# ? Aug 17, 2015 16:40 |
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spectralent posted:I thought squares were always a 5' space anyway, in every edition that had them. They're 2m in at least one of the d20 Star Wars games (a bit over six and a half feet), but if you're doing it metric...
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# ? Aug 17, 2015 16:57 |
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# ? Jun 9, 2024 13:44 |
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What about hexes? I mean it's been a while since I really dug into 4E rules, but would going from squares to hexes really affect balance in any meaningful way? They'd be a little less intuitive to parse, but if you're the sort of person who finds square 'circles' grating, I'd imagine that the switchover wouldn't be all that much additional work. Plus 4E didn't require you to move in a straight line to Charge, so there goes the one big headache that using hexes in 3.x would entail.
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# ? Aug 17, 2015 18:26 |