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Is Adventure Time Puzzle Quest more like BADventure Time Puzzle Quest? Does Marvel Puzzle Quest make you want to Hulk Smash your comic stash? By Puzzle Quest, for Puzzle Quest Play on your phone or through Steam... You can link your account to keep progress across both! Official Website Official Troop List Gems of War comes from the original creators of Puzzle Quest and is a really sweet F2P version of the original. It's a classic style "match three" game, but adds a lot of strategy in the way you approach matches. You take turns making matches against an AI to defeat their team of dudes. There's also a good amount of humor in the card descriptions. The Basics Mila Kunis makes an appearance. In the original Puzzle Quest, matching different colored gems earned you mana to cast spells you learned by leveling. Gems of War uses the same mana system, but rather than casting spells, you build a team of different monsters/character cards (it's mobile, after all) who provide the abilities you use. You create a team of 4 characters and, especially in the early game, can also use your avatar in a slot, who can choose a weapon with a unique skill/spell. To get new team members, use keys to open treasure chest. To get these keys, During a battle, you match any of the colored gems to add to your mana. Mana fills up in troop order... This means that if your first and second cards both use brown mana, the second card won't gain mana until the first one's is full. This means you generally want a team with diverse ability colors. Matching skulls does damage to the enemy. Each card has 4 stats: Attack, Armor, Health, and Magic. Attack is the amount of damage the card does when you match skulls. Only the first card in your lineup attacks when you match skulls, but if your first card dies, then the second card attacks and so on. Damage subtracts from an enemies armor first, then health. Obviously, when you reduce an enemies health to zero, they die. A few cards have abilities that ignore armor and directly attack health. Magic affects abilities. For instance, an ability might do 4 + (Magic) damage or create 2 + (Magic) green gems. Powering up! Nothing says badass like flame stuff coming out of your eyes Your character/avatar earns experience from winning battles. When you level up, you will sometimes increase a stat, but always get to choose between two different gem colors to level up. Each level you gain in a specific color gives an increased chance to gain double mana when you make a match in battle. Also, at specific color levels, you unlock new weapons (abilities) you can equip to use in battle. You can also get outfits for your avatar... These outfits boost gold, soul, and/or experience gains. They are obtained either with gems or as a part of a bundle pack. You level your cards up with souls. When they level up, they always gain at least one stat. Currencies If you're "Brian the Lucky", why is your sword broken? Just like every F2P game, there are a bunch of different types of currency: Gold: Used to fight ANY battle, used to open up new kingdoms (PvE content), used to buy normal keys (use to gain 3 cards, with at least one being rare), used to switch home kingdoms, used to enter the arena, and used to send money to your guild to get rewards. You earn gold through winning any battles and logging in each day. You also get gold from the kingdoms you've unlocked, but it's not a ton. PvP is the easiest way to get gold. Souls: These are used to level up your cards. I might be wrong on this, but it takes roughly 2000-3000 souls to max a card (to level 15). You get ONE for every creature you defeat... Yeah. They are relatively hard to come by. Glory: Glory is earned each day based on your PvP rank. Glory can be used to buy souls, buy treasure maps, and buy special weekly cards. Generally, the cards offered each day are only obtained through glory, though I've seen a few offered as parts of premium bundles. Gems: These are the premium currency. You can buy Modes of Play There are three different ways to play: PvE Quests, PVP Constructed Team, and PVP. There's also a sort of fourth one with treasure maps. PvE Quests: Earn some good cards after A LOT of effort. He's sensitive about his nose, but ask him about his Bar Mitzvah. These are basically worthless. There is an overworld map with a bunch of different kingdoms on it. Each kingdom has about 10-15 quests associated with them. Many quests have multiple parts to them and it costs a (mostly small) amount of gold to go on each quest. However, you generally only generate as much gold from these quests as you spend and the rewards are paltry (and I'm being generous). When you complete all of a kingdom's quests, though, you do earn an epic card for your team, but many of these are underwhelming. You can use the card list, or check the strategy section in the second post, to figure out which ones are worth it. Each kingdom costs an increasing amount of gold, so, until you've got scads of money coming in, you'll want to just pick the ones you want to farm the epics from. Here's a different perspective on the PvE quests: Toshimo posted:...they unlock Challenges on completion, which give a whole poo poo ton of Souls, most of the Epics are really good, and they help level your kingdom, which is also good. I don't know why you'd call these worthless, but I'd say they are the exact opposite. There is a tiered list of the Epics earned from kingdoms in the second post. You also choose a home kingdom from the ones you've unlocked. Each kingdom gives a specific gem bonus when you match them. For instance, the goblin kingdom makes it so you earn 4 mana when matching green and purple gems rather than 3. Switching home kingdoms is cheap, so it's worth it to look at the team you're using and find a kingdom that supports your teams mana needs. PvP Constructed: Use this to earn GOLD This guy is definitely reinforcing my body issues This is where you use your pool of cards to make a team that you use to attack other players. Each player makes a defending team that you'll face when you attack them, which the AI controls. That's the nuts and the bolts of it. Once you have a decent team, it's definitely worth it to start playing in this mode. It's the easiest way to get gold. In PvE you're lucky to net any gold, whereas you can make $1,000 in 2-4 matches. You do need to spend gold to attack, and it's more than matches cost in PvE, but I don't think I've had to pay more than $200-$300 gold. You make double what you spend. Defense! As I said before, you pick a team that fights for you when you're attacked. You almost always lose, and the rewards for winning with the AI are tiny. Because I'm a nice guy, I set my defending team to just be my leader, so that people can just destroy him. I can't see any consequences for this, so I figure I'll keep it that way. When your AI loses, the attacker goes into a pool of opponents you can face down for a rematch. These are actually great because as far as I can tell, it only ever costs $50 to mount those revenge attacks. Winning in this mode gets you stars which help you rank up from rank 15 to 1. You can lose stars, but not ranks, so it's not impossible to take a decent team far through the ranks. Everyday, you earn "glory" based on your rank. This can be used to purchase souls (XP for your troops), treasure maps (see below), and unique card and weapons (different abilities for your main guy). Your best bet is to keep around 100 glory in stock for the unique that come out on Monday's and use any others for treasure maps. PvP Arena: The best place for SOULS You can get these doors at Menards, just ask for Melzukaab and he'll hook you up Arena mode is similar to gauntlet modes from similar games. It costs 1000 gold to sign up, but you don't pay any extra for the battles you do in the arena. You pick a common card from a random selection of 3, a rare card from a selection of 3, and an ultra rare out of 3. Your leader rounds out the team. Since everyone in arena picks cards the same way, it's more or less fair. If you win 8 rounds, you get the maximum payout (1500 gold, 400 souls, 2 regular keys). If you lose twice, you get diminished rewards based on the number you did win. You only need to win twice to get your 1000 gold back. The key to a good team is basically making sure your cards don't all use the same mana for their abilities. There are a few cards that are particularly effective that can be covered in strategy. Treasure Maps: Free gold and other goodies. This is actually concept art from the Tomb Raider reboot. If you get a treasure map, whether it be from your guild, from the shop, or from a combo bonus (7 or more gem matches from one move), you can play this mode. Rather than a battle, it's just a more standard match 3. Instead of gems, you have copper, silver, and golden coins; money sacks; three levels of chests; and treasure vaults. If you match 3 coppers, it turns into 1 silver. 3 silvers make a gold, and so on. You start with 15 turns to make the most money. If you match 4, that move doesn't count against your turns. If you match 5 or more, your move doesn't count against you AND you gain another turn. Any matches that happen as a result of a move also triggers these. It's relatively easy to make these combos to get extra turns. When your turns run out, you get gold, souls, glory, gems, and keys for each thing on the screen. Each coin/chest/vault has an increasing chance to give you better non-gold rewards, but you won't get a ton of anything outside of gold. Totally worth the time and makes you feel like a matching wizard as the combos chain together. 1337kutkufan6969 fucked around with this message at 15:23 on Aug 22, 2015 |
# ? Aug 16, 2015 17:36 |
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# ? May 4, 2024 08:41 |
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Troops to Look for...delfin posted:
Arena Winners Guide Moogle posted:Gems of War arena infoburp: STRATEGERY! Interesting Team Comps Goblin Brigade: This is one of the few teams where multiple creatures from the same kingdom work well together. If you've unlocked the Zaejin kingdom, set your banner to it. Ideally: * Deepstone Weapon (Glory Reward) - 9 Blue Mana - Explode a gem and destroy that row. * Goblin Shaman - 10 Purple/Brown Mana to create 4 + (magic) green gems. Then take an extra turn. * Goblin - 6 Green Mana to deal 2 + (magic) damage to a target of your choice. Then take an extra turn. * Goblin Rocket (Glory reward) - 9 Red/Yellow Mana to explode a gem, deal 3 + (magic) damage to an enemy at random, 1 damage to any adjacent enemies. Take an extra turn. Realistically: * Icy Glaive - 10 Yellow Mana - Deal 2 damage to an enemy and remove all red gems to boost damage (3:1) * Goblin Shaman - 10 Purple/Brown Mana to create 4 + (magic) green gems. Then take an extra turn. * Goblin - 6 Green Mana to deal 2 + (magic) damage to a target of your choice. Then take an extra turn. * Deep Borer - 8 Red/Blue Mana - Destroy a column and create 3 + (magic) brown gems. I feel bad posting this since the Deepstone and Goblin Rocket are rewards that have already passed, but I think you might still be able to pull the rocket as an ultra rare. This team is insane. I think I've only lost 1 match using this team comp. It's biggest strength is having no mana overlap whatsoever. Also, the two targeted explosions are fantastic for building mana or setting up combos, particularly the rocket, since you get a turn right after the explosion. Goblin is honestly one of the best early cheap cards you can get, since 6 mana to do targeted damage AND take another turn is incredibly useful. Whenever your Goblin ability is up, use it immediately. There is zero advantage to holding on to it, as your other abilities can easily recharge it. Your first priority should be powering up the rocket. Use the gem explosion to target a spot where (1) you can get a combo right away, (2) charge up your other abilities, preferably your Shaman, since it needs the most mana, or (3) blast a bunch of skulls. So, powering the Rocket is your first priority, followed by the Goblin Shaman. You should be able to combo from there right into a Goblin attack and then take another turn to hopefully recharge your Goblin again. Try to avoid matching greens outright, since you will be able to charge the Goblin pretty easily with your Rocket and Shaman. Never match for blue unless you've got nothing else to do but use your weapon ability. The targeted explosion can be helpful in fueling your team, but the lack of an extra turn both ignores the strength of the rest of your team and can lead to accidental extra turn setups for your opponent. As far as substitutes for the Goblin Rocket and Deepstone are concerned, resist the urge to put the other "Take an extra turn" Goblin in there. Even if you put it at the back of your team so that it doesn't take mana from your Goblin and Shaman, it's ability won't come up enough for it to justify the slot. Your leader with the Icy Glaive that you get from Air Mastery 5 is a decent substitute since it will give you something to justify yellow gems and also put the reds you don't need to use. A Deep Borer would be a decent pick for your fourth slot. 8 Blue or Red mana lets you destroy a column (netting 80% mana) and puts 3 + (magic) brown mana on the table. No extra turn, but it can still help set up your Shaman to essentially own the table. 1337kutkufan6969 fucked around with this message at 20:37 on Aug 23, 2015 |
# ? Aug 16, 2015 17:38 |
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1337kutkufan6969 posted:PvE Quests: You get Epics, not Legendaries, they unlock Challenges on completion, which give a whole poo poo ton of Souls, most of the Epics are really good, and they help level your kingdom, which is also good. I don't know why you'd call these worthless, but I'd say they are the exact opposite. Also, here's a map for the cool kids of all the kingdoms, their bonuses, and tributes:
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# ? Aug 16, 2015 18:15 |
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Toshimo posted:I don't know why you'd call these worthless, but I'd say they are the exact opposite. Maybe not worthless, but I still think they aren't worth people's time outside of the epics. The challenges are pretty boring. You fight the same battles, with increasing difficulty, five times and get maybe 200 souls. Some of the harder fights are really stacked against you, especially when you've just started playing. If you're looking for souls, the generally agreed upon best method is the arena. I can't it's 8 battles and you get 400 souls, a 500 gold profit, and 2 keys. Plus, you're not fighting the same teams over and over, so it feels less like a grind.
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# ? Aug 16, 2015 18:34 |
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The best reason to complete Challenges and Quests is to level up your kingdom. Which is god-awful boring, and only offers a return for PVP. If you can level enough troops to 15, then gently caress the Challenges and Quests. Kingdom level 3 is fairly good. +5 to all masteries. Levels 1 and 2 offer more stats for your troops. So if you stack banner bonuses with troops from that kingdom and kingdom level bonuses, you can get an OK advantage. Unfortunately most Kingdoms don't offer a set of troops that would make a good team. They often share colors, for one thing. And many troops are just bad. Arena for Souls and Gold. PVP for even more gold! Quests for when you are bored of those two and want to read Blizzard level pop culture references. Challenges for when you hate yourself and want to take it out on yourself with a match three game. Arena is the best mode, offering the challenge of drafting, the limitations of using sub-optimal troops, and giving you a reason to use the Hero's huge weapon selection.
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# ? Aug 16, 2015 20:10 |
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Did a second goon guild ever get created? I know the original one is always full with people waiting, and I'd be down for a second one for the sweet guild $$$ opportunities
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# ? Aug 17, 2015 00:08 |
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New guy here, been using these two lists from the Android Gaming thread: Quest Rewards Troops I'm sure there's more stuff buried in that thread. Few questions: Should I spend gold on keys? My hero dude is lvl 19 and I'm wrecking teams 10+ levels above me. How do you know when to skip? Could I take on a lvl 50?
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# ? Aug 17, 2015 00:16 |
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Usually the best use of gold is to buff your guild. I got lucky and got in the #6 guild. I donate about 5k-10k gold a day. With the whole guild working together we usually get 20 diamonds, 2 maps, and 6 keys a day. And my masteries are all at like 50
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# ? Aug 17, 2015 00:37 |
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I'm level 14 and can't seem to beat Sheggra. What sort of setup should I be going in with?
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# ? Aug 17, 2015 02:35 |
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FadedReality posted:I'm level 14 and can't seem to beat Sheggra. What sort of setup should I be going in with? If Sheggra is the last boss of the 1st town, you can just skip it and come back after you do some other stuff (like start a 2nd town). It's a much higher difficulty than the starting parts of other towns. If you really want to tango with it, use Hero + Goblin/Boar Rider/Rocket Goblin + Something that eats red gems (Templar/Reaver).
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# ? Aug 17, 2015 02:55 |
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FadedReality posted:I'm level 14 and can't seem to beat Sheggra. What sort of setup should I be going in with? What units are you using and which do you have? Edit: or just play arena once or twice and level up your units.
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# ? Aug 17, 2015 03:44 |
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Shwqa posted:What units are you using and which do you have? You can't access the Arena until you beat Sheggra The closest I've gotten (only Sheggra left with 12 HP and me down to one guy) was with Zhulkari banner, Hunter's Spear on my hero, Reaver, Goblin Shaman, and Archon Statue. I have: Fortress Gate, Acolyte, Priestess, Centaur Scout, Dwarven Miner, Bombardier, Scale Guard, Satyr, Zombie, Banshee, Flesh Golem, Dire Wolf, Rex Warrior, Frost Giant, Peasant, Lance Knight, Warhound, Goblin I wasted about 7,000 gold on keys before I realized I should probably hold onto most of it. e: also, wasn't aware levelling one color got you better weapons so I spread my points all around. Would I be better off just restarting if I can? FadedReality fucked around with this message at 04:16 on Aug 17, 2015 |
# ? Aug 17, 2015 04:09 |
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FadedReality posted:You can't access the Arena until you beat Sheggra Doesn't Sheggra make a bunch of skulls? Frost giant deals 1 extra damage for each skull on the board. Also don't worry too much about your level mastery. It seems random to what you can pick each level.
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# ? Aug 17, 2015 04:43 |
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Shwqa posted:Doesn't Sheggra make a bunch of skulls? Frost giant deals 1 extra damage for each skull on the board. YES that did it! Frost Giant with the 18 damage last turn win. Arena riches here I come!
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# ? Aug 17, 2015 05:38 |
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FadedReality posted:YES that did it! Frost Giant with the 18 damage last turn win. Arena riches here I come! Make sure you got to setting and turn on detailed help. It is the only way to see the cost of skills and the boost ratios they receive.
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# ? Aug 17, 2015 05:43 |
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What's the Goon guilds name and how do I get in?
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# ? Aug 17, 2015 07:32 |
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yeah how do i gem some wars quest?
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# ? Aug 17, 2015 07:59 |
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Last trip report in the Android thread Gem Boys was full up with actually active players with a 14 day inactive kick rule. Someone with 3,000 gold should make a new guild so I can leave this pubbie one and stop showering ungrateful plebs with my gold donations.
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# ? Aug 17, 2015 08:21 |
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FadedReality posted:Last trip report in the Android thread Gem Boys was full up with actually active players with a 14 day inactive kick rule. I think it's only 1000 gold. I can make it if no one else will, anyone got a name?
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# ? Aug 17, 2015 13:38 |
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Goons of War
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# ? Aug 17, 2015 13:45 |
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why tf this poo poo incompatible with my phone ive got a good phone gently caress you i wanna play puzzle quest
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# ? Aug 17, 2015 13:52 |
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Gilok posted:Goons of War Already taken, apparently?
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# ? Aug 17, 2015 13:53 |
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Can anyone with a gold bonus armor confirm/deny whether it lets you break the 105 gold per-fight cap?
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# ? Aug 17, 2015 13:53 |
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If there is a guild you can invite me. Code: Tonyhomo
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# ? Aug 17, 2015 15:31 |
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Toshimo posted:Can anyone with a gold bonus armor confirm/deny whether it lets you break the 105 gold per-fight cap? Yeah I've gotten 150-something before with my big cascade team. I'm regularly over 105 with that team and a 50% gold boost.
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# ? Aug 17, 2015 15:54 |
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Guild name ideas: The Gem Dandies Gem Blossoms Gem Rats (Code: REFRACTION)
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# ? Aug 17, 2015 15:55 |
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Recycled Karma posted:Guild name ideas: Soul Men
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# ? Aug 17, 2015 16:14 |
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I'll, finally, the goon second goon guild tonight with whatever names people seem to like most. I got the gold to throw at a guild and enough to toss at some upgrades Sori for the delay glad this thread is going though Invites out by 6pm pst
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# ? Aug 17, 2015 16:19 |
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Gem Session Gem Class Heroes
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# ? Aug 17, 2015 16:21 |
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I joined a pubbie guild that had 29/30 members, and gently caress these dudes simply refuse to finish guild quests. I want my loving keys assholes
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# ? Aug 17, 2015 16:24 |
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Would like an invite (WALLETS) whenever the guild gets made.
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# ? Aug 17, 2015 16:33 |
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Oh dang there two weapons to buy with glory this week. Staff of maddness looks fun but is a joke. 16 mana to deal (magic)+0 damage to all enemies and steal one skill from each is just too much cost for too little. Probably could have been around 12-14 cost. Farsight orb actually looks quite good. With the right kingdom you can charge it up in two matches. 7 orbs to blue isn't as good as other orb generating unit (usually max at 10 orbs), but the skill up balances that out. And blue is a really important color. A lot of strong units have blue. Shwqa fucked around with this message at 17:02 on Aug 17, 2015 |
# ? Aug 17, 2015 16:53 |
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Shwqa posted:Oh dang there two weapons to buy with glory this week. It'll be a nice option to have for Arena.
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# ? Aug 17, 2015 16:58 |
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Hah, I was about to volunteer to set up the second guild. Toss an invite over to Geldinham once it's up. Do you need to upgrade the guild to increase its size?
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# ? Aug 17, 2015 17:07 |
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TotallyUnoriginal posted:Hah, I was about to volunteer to set up the second guild. I believe so yes. It is based on trophies. And today everyone is likely to get a lot of trophies trying to get to rank 1.
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# ? Aug 17, 2015 17:19 |
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My invite code is FADEDREALITY when the time comes. How about Gem Men? e: whoops that is literally a worse version of Toshimo's idea. Geem Squad I dunno I'm tired FadedReality fucked around with this message at 17:27 on Aug 17, 2015 |
# ? Aug 17, 2015 17:25 |
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I downloaded this game earlier today just to try it out, now I can't stop playing. Please help. If there's room I'll take a guild invite when it is ready. (DAVESKISA)
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# ? Aug 17, 2015 17:27 |
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Posting for a guild invite when it gets going: BLUNTZKRIEG 420
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# ? Aug 17, 2015 17:43 |
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Give me about 7 hours to be off and invites will be going out. I'll post with info after I got the first wave of invites out. Not sure how the ranks or whatever works but we'll hammer all that crap out. Need goons to play with
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# ? Aug 17, 2015 17:49 |
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# ? May 4, 2024 08:41 |
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This dumb game eats so much time... I'll take an guild invite sooner or later, too. Code is HAMSMOOTHIE
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# ? Aug 17, 2015 18:30 |