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Douk Douk posted:Dark Souls speedruns are the most luck-based runs I've ever seen. It's all based on whether or not an enemy does a certain attack at a certain time, or if something drops in particular, etc. Dark Souls is a good game, but a terrible speedrunning game. It's a RPG afterall. It's luck based but fast inventory management, knowing all the routes (most runners do a bunch of different categories) and a good amount of skill too makes for interesting runs. But the best game for speedruns is Battleblock Theater
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# ? Aug 18, 2015 21:15 |
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# ? Jun 5, 2024 06:00 |
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Guillermus posted:It's a RPG afterall. It's luck based but fast inventory management, knowing all the routes (most runners do a bunch of different categories) and a good amount of skill too makes for interesting runs. But the best game for speedruns is Battleblock Theater See, I don't think I really got what was so incredible about Battleblock Theatre, but then again, I didn't play it with local multiplayer. If you have PM's, I'd love to hear your take on what you love about it; I don't want to start a whole platformer discussion in the Early FPS thread. But I'm genuinely interested, because I want to love it.
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# ? Aug 18, 2015 22:56 |
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Douk Douk posted:Dark Souls speedruns are the most luck-based runs I've ever seen. It's all based on whether or not an enemy does a certain attack at a certain time, or if something drops in particular, etc. Dark Souls is a good game, but a terrible speedrunning game. Dark Souls speedruns can be cool when a person is really really good and is managing to talk casually while blowing through the game, and its also cool because there's lots of possible sequence breaks, the games aren't very linear or restrictive in that way. But yeah, hoping that you get a dark knight halberd on a certain kill and going so far as to re-do the run if you don't.... that's hosed up.
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# ? Aug 18, 2015 23:20 |
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Zaphod42 posted:Dark Souls speedruns can be cool when a person is really really good and is managing to talk casually while blowing through the game, and its also cool because there's lots of possible sequence breaks, the games aren't very linear or restrictive in that way. Which is why you don't do that unless you're trying to break the record. The speedruns during poo poo like AGDQ tend to be the more sane ones that use the stuff the game guarantees you. Glitched Dks2 speedruns are some of the more entertaining speedruns I've watched as well.
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# ? Aug 18, 2015 23:26 |
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Does anyone know the location of a set of weapon models made for QuakeWorld Team Fortress that had a more modern/high tech theme than the Quake weapons? Like the nailgun still had the two barrels but it was sleek and black and shiny and had a grip sticking out of the side. They might have been just made for Quake but I remember finding them many years ago on a Team Fortress site.
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# ? Aug 19, 2015 00:10 |
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PINING 4 PORKINS posted:drat, I'm kind of stumped then. The game's telling me it detects a CD drive and music tracks in the loading console, but nothing plays. Hell, if I keep the CD player application open in Windows before I start the game it'll play and switch to a random track. It'll load the videos just fine off the CD, too. Got it working. I tried Quake and was getting the same issue, so I ruled out Blood in particular behaving badly. Turns out that having two disc drives was causing the problems so I unplugged one and now everything works fine. I didn't have the topmost drive plugged into the CD In jack on the sound card, so I could've just switched the audio cable between the two if it had been long enough. Tiny Timbs fucked around with this message at 03:58 on Aug 19, 2015 |
# ? Aug 19, 2015 03:48 |
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Hey guys look at my 3DS homebrew, it's not finished yet (all it does is run the demo loop and pressing anything quits instantly) Eventually the game will be on the top screen (in 3D?????????????????) and probably automap/statusbar on the bottom screen with some nice touchscreen-to-aim controls assuming I feel like working on this for more than a single day
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# ? Aug 19, 2015 06:49 |
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daft punk railroad posted:Hey guys look at my 3DS homebrew, it's not finished yet (all it does is run the demo loop and pressing anything quits instantly)
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# ? Aug 19, 2015 06:55 |
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Nintendo 3DS? It runs Doom!
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# ? Aug 19, 2015 08:49 |
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so what's a gimmick from a non-FPS game that you'd want to see used in a FPS context?
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# ? Aug 19, 2015 09:03 |
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drrockso20 posted:so what's a gimmick from a non-FPS game that you'd want to see used in a FPS context? Platforming!
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# ? Aug 19, 2015 09:06 |
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Squid transformations.
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# ? Aug 19, 2015 09:09 |
drrockso20 posted:so what's a gimmick from a non-FPS game that you'd want to see used in a FPS context? I think the better question is, "What FPS features would you like to see in a non-FPS context?" And the answer to that question is "a gun". Nearly every problem in a non-FPS game can be resolved with a gun. Seriously. Mario wouldn't have to go to elaborate lengths to defeat Bowser. There'd be no need for memorizing complicated combos in Street Fighter. I'm sure a gun would even help in Myst's lovely nightmare world. The list goes on. But to answer your question, more base-building bullshit, I suppose.
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# ? Aug 19, 2015 09:32 |
Oh and those "rapidly-tap X button" to do something, like wriggle free of some ropes or perform a perfect squat.
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# ? Aug 19, 2015 09:34 |
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daft punk railroad posted:Hey guys look at my 3DS homebrew, it's not finished yet (all it does is run the demo loop and pressing anything quits instantly)
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# ? Aug 19, 2015 09:45 |
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You had to time the button presses to do squats
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# ? Aug 19, 2015 09:46 |
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Cream-of-Plenty posted:I'm sure a gun would even help in Myst's lovely nightmare world. Not as much as you'd think. A couple cases where you might be able to shoot a door open, and I guess it'd make dealing with Gehn easier in Riven?
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# ? Aug 19, 2015 09:46 |
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drrockso20 posted:so what's a gimmick from a non-FPS game that you'd want to see used in a FPS context?
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# ? Aug 19, 2015 10:13 |
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Come to think of it, did Kaiser ever release hs Doom 64 DS port? I remember him complaining about how noone seemed interested in his work (the work he hadn't bothered to show anyone outside of a few posts on his website) but it seemed like it was pretty much done and I'm sure it'd be even better on 3DS.
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# ? Aug 19, 2015 10:40 |
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prboom scales the status bar really badly at 320x240 for some reason, I might tweak it a bit later The Kins posted:Awesome stuff! I got linked to a similar project a while back, prBoom3DS. Might be useful? I know he got the game onto the top screen... Neat! I kinda figured there'd be a prior example, though it looks like that one uses then ARM9 CPU to set up a hardware renderer so I don't think it could actually be run as-is with any of the current userland exploits (ninjhax / ironhax / tubehax, which only let you access the ARM11 if I understand correctly). Getting the game onto the top screen isn't really a big deal, but the interesting part will be adding the stereoscopic 3D, and maybe optionally being able to jack up the FOV and go widescreen, but it'd take a bit of a messy hack to have both screens rendering at two different resolutions simultaneously. That other port should be useful for implementing audio though (at least for sound effects, I'm not really worried about music for the time being).
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# ? Aug 19, 2015 14:28 |
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drrockso20 posted:so what's a gimmick from a non-FPS game that you'd want to see used in a FPS context? Picking up one enemy, and throwing them at another enemy to kill 'em! Also old school video game style powerups could be fun. An FPS with some sort of mixing gimmick ala Magicka, or more simply like gunstar heroes would be pretty awesome.
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# ? Aug 19, 2015 15:03 |
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QwertySanchez posted:Picking up one enemy, and throwing them at another enemy to kill 'em! This needs to appear in platformers more, too. I don't know why more games didn't rip off Mario 2, that game owns.
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# ? Aug 19, 2015 15:08 |
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QwertySanchez posted:Picking up one enemy, and throwing them at another enemy to kill 'em! This is one of the very few things Deus Ex Invisible War got right.
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# ? Aug 19, 2015 15:10 |
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RyokoTK posted:This needs to appear in platformers more, too. I don't know why more games didn't rip off Mario 2, that game owns. Yeah, it almost felt like a playground, rather than the first and third games. Speaking of SMB3, how about getting a suit in an FPS, and then gain an ability! Switch suits, and switch abilities!
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# ? Aug 19, 2015 15:12 |
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It's settled: Gearbox owns Duke http://www.gearboxsoftware.com/dukestatement/quote:JOINT STATEMENT BY 3DR, INTERCEPTOR, AND GEARBOX
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# ? Aug 19, 2015 16:20 |
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PaletteSwappedNinja posted:It was my own decision to pull the plug on Duke Nukem Reloaded, even though we were fully allowed to continue development. I respect Gearbox for supporting a young developer, and I’m glad we can now put this behind us. Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm.
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# ? Aug 19, 2015 16:29 |
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Sounds like it ended the way it should have, good deal.TerminusEst13 posted:Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm. Yeah there's definitely some "well we lost, better spin this like it was all good for everybody" in there.
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# ? Aug 19, 2015 16:30 |
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TerminusEst13 posted:Hmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmmm. "Well, also because Randy said he'd fly to Denmark and curbstomp the throats of my loved ones."
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# ? Aug 19, 2015 16:34 |
Those are the words of a pod person. All of them.
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# ? Aug 19, 2015 16:34 |
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To secure the future of Duke,
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# ? Aug 19, 2015 16:36 |
elf help book posted:To secure the future of Duke, we must secure the existence of our IP and a future for Duke Nukem
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# ? Aug 19, 2015 16:59 |
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heil to the king, baby
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# ? Aug 19, 2015 17:07 |
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This is going several pages back, but what was that front end for downloading/launching Doom mods? I'm trying to decide if I should go with something like that, or just make a bunch of custom library entries in Steam. Really wanna get Reelism and that Contra mod going.
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# ? Aug 19, 2015 17:34 |
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DoomLauncher also I don't want to be a nihilistic rear end, but who gives two shits about Duke Nukem, 3DR will re-release Duke3D until the death of universe and no way in hell Gearbox will salvage anything from the franchise. The only interesting stuff is only done for Duke3D by dedicated modders and content creators, no one wants new Duke game, even Reloaded was just a remake.
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# ? Aug 19, 2015 17:50 |
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Cream-of-Plenty posted:Those are the words of a pod person. All of them. Lawyers go to school to learn how to say so little with so many words.
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# ? Aug 19, 2015 18:01 |
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And politicians, that's why both hate videogames (I loved these days on the 90's).
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# ? Aug 19, 2015 18:11 |
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Awesome, thanks! Huh, so I just select the GZdoom.exe (for example) as my source port, and add a single IWAD for each game/mod and that's it? And it's smart enough to pull whatever other files/assets it may need from the proper directories? That seems to be the case, just from briefly playing around with D1 and D2, but I want to make sure I'm not missing something. What's the deal with the "d" iwad I'm seeing along with "DOOM"? And how do I get "metadata" for these games? Is it just the mods that have screenshots and stuff in the UI?
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# ? Aug 19, 2015 18:29 |
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Minidust posted:What's the deal with the "d" Minidust posted:Huh, so I just select the GZdoom.exe (for example) as my source port, and add a single IWAD for each game/mod and that's it?
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# ? Aug 19, 2015 18:31 |
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Another Quake map jam, this time on the "Fire and Brimstone" theme. Lots of entries from both new and old mappers: http://www.celephais.net/board/view_thread.php?id=61228 As usual for a "jam" these maps are made very quickly. Might not be perfectly polished or balanced. On the upside you get some cool experiments, and new people joining in. Pay close attention to the QuakeSpasm recommendation! DarkPlaces _might_ work, not sure (and I don't think that's been tested). Several other Quake engines are known NOT to work with this pack. There's a bunch of other images on this twitter stream if you need more convincing: https://twitter.com/tdDaz ... but you might rather see the various places first-hand in-game.
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# ? Aug 19, 2015 20:18 |
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# ? Jun 5, 2024 06:00 |
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Ah, the next mapjam is here? Finally, I was getting a bit antsy waiting for it. I even had to start playing Quoth maps to try and satiate my desire for Quake (I really don't care for the extended Quoth bestiary - well, the new techbase enemies are okay, but the others feel rather out-of-place IMO).
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# ? Aug 19, 2015 20:47 |