|
Zorglorfian posted:So pumped for this. Does anyone know if Boss battles can be done so far as those similar to mario 3 and mario world? You probably can't do scripted battles like in Mario World, but you could have a room where you stuck in a big enemy who you would have to defeat to progress, I'm pretty sure.
|
# ? Aug 20, 2015 12:11 |
|
|
# ? May 30, 2024 13:04 |
|
Zorglorfian posted:So pumped for this. Does anyone know if Boss battles can be done so far as those similar to mario 3 and mario world? Kind of, Bowser has different properties depending on the graphic style SMB1: Bowser just jumps and shoots fire- his fire can come from off screen through the level iirc SMB3: Does the buttstomp as well as shoots fire World: Shoots fire but he can aim at the sky and make fireballs like his world boss battle rain down and stay on the field NSMBU: Can shoot waves of fireballs that destroy terrain and can jump around. Bowser Jr alternatively First 3 I'm not sure on but in NSMBU he can do ground pounds that stun you if your standing on the floor and shoot tiny fireballs that pass through terrain. If you put him in the clown copter in any style he acts like Bowser from World and will duck into it and throw two green shells on either side of him instead of mecha koopas.
|
# ? Aug 20, 2015 12:18 |
I wish someone around here would break street date
|
|
# ? Aug 20, 2015 14:22 |
|
Eonwe posted:I wish someone around here would break street date You'd have to play a bunch of levels made by reviewers.
|
# ? Aug 20, 2015 14:29 |
|
All reviewer levels are getting deleted when the game launches anyway
|
# ? Aug 20, 2015 15:11 |
|
I get irrationally angry watching these reviewers play the game terribly by loving up basic jumps or just not seeing where they're supposed to go That Game.CX guy was ballin' though.
|
# ? Aug 20, 2015 18:20 |
|
Has anyone seen if you can make bosses drop win condition items, like Boomer did in Mario 3? I figure that'd be the best way to make proper boss stages
|
# ? Aug 20, 2015 18:28 |
|
A Steampunk Gent posted:Has anyone seen if you can make bosses drop win condition items, like Boomer did in Mario 3? I figure that'd be the best way to make proper boss stages
|
# ? Aug 20, 2015 18:32 |
|
A Steampunk Gent posted:Has anyone seen if you can make bosses drop win condition items, like Boomer did in Mario 3? I figure that'd be the best way to make proper boss stages A door or obstacle than you can set to disappear or self-destruct when the boss dies would work too.
|
# ? Aug 20, 2015 19:02 |
|
IGN is streaming mario maker for the next ~2 hours
|
# ? Aug 20, 2015 21:46 |
|
Mario Kart and Mewtwo. Wheeee
|
# ? Aug 20, 2015 22:01 |
|
It's kind of silly to think Super Mario Maker is the only game where you can play as Mario, Pikachu, Sonic, Megaman, Chibi-robo and Waluigi.
|
# ? Aug 21, 2015 01:08 |
|
Spectacle Rock posted:We've yet to see what happens (if anything) when an Amiibo Costume Mario gets a regular Super Mushroom. Probably nothing, but it'd be neat if they got "bigger." I'd rather see what happens when an Amiibo Costume Mario gets a Skinny Mushroom.
|
# ? Aug 21, 2015 01:21 |
|
Have we seen anyone who's unlocked one of the amiibo costumes through 100 Mario Challenge yet?
|
# ? Aug 21, 2015 01:34 |
|
Willo567 posted:Have we seen anyone who's unlocked one of the amiibo costumes through 100 Mario Challenge yet? Yes, at the end of this video he unlocks Pit.
|
# ? Aug 21, 2015 01:48 |
|
Color Printer posted:Yes, at the end of this video he unlocks Pit. I wonder why they didn't use his NES sprite?
|
# ? Aug 21, 2015 01:50 |
|
Willo567 posted:I wonder why they didn't use his NES sprite? I'm guessing it's out of scale with small Mario. Same reason the mega man sprite is edited.
|
# ? Aug 21, 2015 01:53 |
|
So here is a interesting video of a dude that made Metroid like level using the Super Mario Bro's 3 title set. The player has to collect various power ups (mushroom to break blocks, fireflowers to get past blocking enemies, etc) and even includes a miniboss. Really show how far the level design can be taken.
|
# ? Aug 21, 2015 02:22 |
BexGu posted:So here is a interesting video of a dude that made Metroid like level using the Super Mario Bro's 3 title set. The player has to collect various power ups (mushroom to break blocks, fireflowers to get past blocking enemies, etc) and even includes a miniboss. The clock really kills this, I hope they eventually let you make levels with no clock, but other than that this is freaking genius
|
|
# ? Aug 21, 2015 03:04 |
|
BexGu posted:So here is a interesting video of a dude that made Metroid like level using the Super Mario Bro's 3 title set. The player has to collect various power ups (mushroom to break blocks, fireflowers to get past blocking enemies, etc) and even includes a miniboss. this is cool as hell
|
# ? Aug 21, 2015 03:06 |
|
BexGu posted:So here is a interesting video of a dude that made Metroid like level using the Super Mario Bro's 3 title set. The player has to collect various power ups (mushroom to break blocks, fireflowers to get past blocking enemies, etc) and even includes a miniboss. Andre from GX made a pretty cool flying level. https://www.youtube.com/watch?v=2P5fcDHnhOU This game has so much potential if reviewers could make stuff like this after having it a few days. Still hoping for SLOPE DLC though.
|
# ? Aug 21, 2015 03:18 |
|
I just saw this and I think it's a neat idea for a level. I like how adding wings to enemies changes their behavior. https://www.youtube.com/watch?v=2P5fcDHnhOU edit: goddamnit, beaten
|
# ? Aug 21, 2015 03:19 |
|
This game makes me glad that bayonetta 2 got me to buy one of these things. Smash and Mario cart have been great, but I'm really looking forward to a game with essentially unlimited single player fun. Game looks rad as hell.
|
# ? Aug 21, 2015 03:30 |
|
Color Printer posted:Yes, at the end of this video he unlocks Pit. I'm hoping they're good about slipping in lesser played levels. Other level editor games make it a bitch to get people to sample your level after it falls off the 'what's new' page.
|
# ? Aug 21, 2015 03:39 |
|
The metroid-style level is really cool, and the scrolling shooter with functional boss battle is really rad. I'm glad you can set a trigger to change to boss battle music, that's super awesome.
|
# ? Aug 21, 2015 03:40 |
|
Apparently there's sound effect triggers for boss fight music and bonus room music, and they play based on proximity (not time) after you touch them. But you can just place them some distance apart along the area and they play continuously. Pretty neat!
Color Printer fucked around with this message at 03:55 on Aug 21, 2015 |
# ? Aug 21, 2015 03:44 |
|
I had no idea winged Spinys could do that. I foresee lots of bullet hell levels. Never thought I'd type that about this game, but I'm stoked the engine is robust enough that you can do something like that.
|
# ? Aug 21, 2015 03:49 |
|
BexGu posted:So here is a interesting video of a dude that made Metroid like level using the Super Mario Bro's 3 title set. The player has to collect various power ups (mushroom to break blocks, fireflowers to get past blocking enemies, etc) and even includes a miniboss. This is incredible. SeANMcBAY posted:Andre from GX made a pretty cool flying level. This is also incredible. Knowing that I have to wait to own this game then wait longer to unlock all the objects is starting to hurt. Suspicious Cook fucked around with this message at 03:59 on Aug 21, 2015 |
# ? Aug 21, 2015 03:57 |
|
BexGu posted:So here is a interesting video of a dude that made Metroid like level using the Super Mario Bro's 3 title set. The player has to collect various power ups (mushroom to break blocks, fireflowers to get past blocking enemies, etc) and even includes a miniboss. They have to let you turn of the clock right!? Come on!
|
# ? Aug 21, 2015 03:59 |
|
Suspicious Cook posted:This is also incredible. Knowing that I have to wait to own this game then wait longer to unlock all the objects is starting to hurt. You can mess with the clock to unlock stuff faster. It's like five minutes per day, so a little over 45 minutes to unlock everything.
|
# ? Aug 21, 2015 04:02 |
|
Sam Faust posted:You can mess with the clock to unlock stuff faster. It's like five minutes per day, so a little over 45 minutes to unlock everything. Really? Nintendo always makes you suffer if you mess with the system clock. I can't believe they'd overlook that.
|
# ? Aug 21, 2015 04:04 |
|
Suspicious Cook posted:Really? Nintendo always makes you suffer if you mess with the system clock. I can't believe they'd overlook that. I mentioned it earlier here if you want video proof. Sam Faust posted:In case you were wondering about whether or not Mario Maker respects your powers over time and space, I found an answer. Also notice that some of the youtuber/reviewer videos have everything unlocked even though they had the game for only a few days.
|
# ? Aug 21, 2015 04:11 |
|
Delaio posted:This game makes me glad that bayonetta 2 got me to buy one of these things. Smash and Mario cart have been great, but I'm really looking forward to a game with essentially unlimited single player fun. I bought a Wii U for Bayonetta 2 and never bought bayonetta 2.
|
# ? Aug 21, 2015 04:16 |
|
J-Spot posted:Man, I am going to get so much mileage out of the 100 Mario mode. I love the idea of getting a steady stream of random levels without getting kicked back to the menu to search for more. I'm just confused as to why 100 Mario mode is the only way to play the game in a long-form manner. It seems the only ways to play are the aforementioned 100 Mario mode (ie steady stream of random levels) or browsing/searching and picking a specific level to play. I've seen in videos that the game allows you to create full "mario games" (ie a progression of World 1 featuring 1-1, 1-2, 1-3, 1-4 followed by 2-1, 2-2, etc), so why not let you upload these full games in entirety? Maybe in the DLC. Also it's entirely possible that you CAN already do this and I just haven't heard about it.
|
# ? Aug 21, 2015 05:29 |
|
Regy Rusty posted:They have to let you turn of the clock right!? Come on! I don't recall whether anyone said you could turn the clock off, but we know you can increase the clock beyond 500 (presumably to 999). The majority of levels I've seen are set to the default 500 so apparently the clock is in 'one weird menu setting location, Nintendo doesn't want you to know!'
|
# ? Aug 21, 2015 06:42 |
|
I'm pretty sure you just tap the clock icon. It should also be the same menu you turn on auto-scroll.
|
# ? Aug 21, 2015 07:23 |
|
How come people have the game so early.
|
# ? Aug 21, 2015 07:50 |
|
They have review copies
|
# ? Aug 21, 2015 07:56 |
|
I pledge to make ghost houses only.
|
# ? Aug 21, 2015 08:18 |
|
|
# ? May 30, 2024 13:04 |
|
I've never changed the clock before to unlock stuff early. How does it work again? Can I just set the date to next month and everything will be unlocked? And then change it back to this month and it'll be fine?
|
# ? Aug 21, 2015 08:28 |