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Poopy Palpy posted:The difference there is that they aren't slowing the game down to do it. Takes about the same amount of time really, to point out what you're about to do make some spaceship whoosing noises, tell them all is lost. Same tactical advantage and the feigned-premeasure surely.
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# ? Aug 20, 2015 16:36 |
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# ? May 16, 2024 12:48 |
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I actually think spatial guessing is a huge part of the fun of the game. Waffling over whether or not to risk a K-turn near an asteroid is a Good Mechanic, or being a good enough pilot to know that you're clear is a Good Mechanic.Geisladisk posted:(it's so good they've even licensed it out to bad games like Star Trek attack fleet, which is the only example I know of of game mechanics being licensed out), Source? I'm just curious, I know that the italians who designed Wings of War are super pissed at FFG for stealing their core design and I love gossip
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# ? Aug 20, 2015 16:50 |
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I've got some friends down and I've had a chance to get a bunch of X-Wing in! My friend brought a turret-heavy scum list and jesus christ turrets really change stuff. I've been playing with a couple of friends out of some shared boxes and the most unusual thing that's appeared is the Phantom. Turrets completely destroy everything I thought I knew about manoeuvring given orientation completely doesn't matter, just range. Also got ion-escorted off the field at one point
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# ? Aug 20, 2015 16:54 |
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yellowjournalism posted:Source? I'm just curious, I know that the italians who designed Wings of War are super pissed at FFG for stealing their core design and I love gossip When it first came out FFG was talking how they liscensed it from the Wings of War dudes.
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# ? Aug 20, 2015 17:53 |
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spectralent posted:I've got some friends down and I've had a chance to get a bunch of X-Wing in! Step 1). Get Soontir Fell and Carnor Jax. Step 2). Get Autothrusters.
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# ? Aug 20, 2015 18:18 |
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I should've put quotes around "stealing" because I have no idea (it sounds like the similarities are kinda superficial), I just recall finding some forum threads by the designers where they said FFG hosed em over. I can't find those, but instead found this reddit post by one of the designers:Andrea Angiolino posted:FFG sent a license agreement and we told them we were accepting, but after some time - while we were still discussing marginal details - they had a disagreement with our publisher over another game and retired the offer before we signed. When we broke with our publisher we offered FFG a direct agreement, but they preferred to go on without us. And whaaat! Before X-wing, there was......this! p adorable
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# ? Aug 20, 2015 18:26 |
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I enjoyed wings of war well enough, but the whole guessing 3 moves at a time then shooting made the game interminably long pretty often. I greatly prefer X-Wing to it.
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# ? Aug 20, 2015 18:48 |
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Wings of war was fun once as a novelty but I have no desire to ever play it again. The movement system is really inferior and god help you if you mix up two or more planes movement decks. I can see liking it if you straight up hate dice rolling since its all just insta damage if you're in arc (and of course there's a super direct hit card that one shots your 20hp plane) but yeah the planning 3 moves ahead thing was really not my thing.
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# ? Aug 20, 2015 20:18 |
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The Gate posted:I enjoyed wings of war well enough, but the whole guessing 3 moves at a time then shooting made the game interminably long pretty often. I greatly prefer X-Wing to it. I think Wings of War is a good game but honestly X-wing is better. Don't think it's good to get salty about it, really and dogfighting games that make you plan several moves ahead don't really capture it that well IMO. I do think X-wing isn't 100% perfect- the turret meta feels like a dogfighting game where each side consists of a B-17 and a random fighter and i'm not a huge fan.
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# ? Aug 20, 2015 22:32 |
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So the answer is to come full circle and do a fan-mod for X-Wing with the ships replaced by WWII era fighters.
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# ? Aug 20, 2015 22:52 |
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canyoneer posted:So the answer is to come full circle and do a fan-mod for X-Wing with the ships replaced by WWII era fighters. Nah, Crimson Skies.
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# ? Aug 20, 2015 23:21 |
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Kai Tave posted:Nah, Crimson Skies. This would be the best solution. (That and for CS to get an HD re-release on Steam) Also, is there anything I should be keeping in mind when going up against Phantom lists and Fat Han lists? Keeping in mind I'm using a BBX list (Since I suspect there'll be at least a couple of FHs and Phantoms at the event tomorrow, from what I've heard)
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# ? Aug 20, 2015 23:43 |
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Kai Tave posted:Nah, Crimson Skies. I got about halfway through a conversion before losing interest. Might go back and finish sometime. I had Choker Missiles that acted like Ion through engine stalls, one use ammo upgrades, and smoke trails. I really wanted to have a big zeplin-aircraft carrier set piece battle.
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# ? Aug 20, 2015 23:50 |
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I'm tempted to try converting up some ww2 planes but i'm kinda hit by the upgrade structure. Coming up with dials for stuff like the I-15 would be fun. 12 point chaika~
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# ? Aug 20, 2015 23:51 |
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canyoneer posted:So the answer is to come full circle and do a fan-mod for X-Wing with the ships replaced by WWII era fighters. Nope, if there's going to be a mod it should be a 40k Deff Skwadron
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# ? Aug 20, 2015 23:59 |
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Chance II posted:I got about halfway through a conversion before losing interest. Might go back and finish sometime. I had Choker Missiles that acted like Ion through engine stalls, one use ammo upgrades, and smoke trails. I really wanted to have a big zeplin-aircraft carrier set piece battle. This owns a lot fyi.
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# ? Aug 21, 2015 00:15 |
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Macdeo Lurjtux posted:Nope, if there's going to be a mod it should be a 40k Deff Skwadron no gently caress you a racing game with ramshackle trucks and poo poo with guns on them that uses this games movement rules and they crash and explode when they hit each other and thats half the fun
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# ? Aug 21, 2015 00:16 |
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Kai Tave posted:This owns a lot fyi. Thanks! Looking at the save folder for everything, I really just need to mock up some maneuver dials and rework some points costs/change ace to armor. I have plenty of little CS aircraft and some spare flight stands. Maybe I'll start on it again after the x-wing tourney next week.
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# ? Aug 21, 2015 00:32 |
My son and I are starting to really get into X-Wing. It's a good game! Right now we own the core set plus the Imperial & Rebel Aces expansions. We play each other most days. After playing about 5 100 point games with that set, I feel like our Empire set (two TIE, two TIE Interceptors) is a hell of a lot weaker than the Rebel group of X wing, A wing, and B wing. In every 100 point game we've played, it's been the rebels who win. Doesn't matter if it's him or me who controls the Rebel group; the Rebels always win. When we limit the game to 50 or 75 points, it's a lot more even. I feel like we're missing something when it comes to building or playing the Empire set. Maybe there's a mechanic or synergy I'm missing? Or is this group actually kind of crappy? I realize it may be hard to tell without me saying exactly who was flying what for both sides. Is there a ship I could buy to round out the Empire side, perhaps?
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# ? Aug 21, 2015 05:01 |
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The best TIE Fighter and TIE Interceptor pilot each are in their respective expansions. Howlrunner makes even Academy pilots scary with rerolls on offense, and Soontir Fel is arguably the best pilot in the game.
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# ? Aug 21, 2015 05:05 |
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ConfusedUs posted:When we limit the game to 50 or 75 points, it's a lot more even. You don't have enough poo poo. e: to clarify, either get more poo poo or keep limiting the points. The imps have no reasonable 100 point options with that stable. Meme Poker Party fucked around with this message at 05:37 on Aug 21, 2015 |
# ? Aug 21, 2015 05:31 |
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ConfusedUs posted:When we limit the game to 50 or 75 points, it's a lot more even. First what lists are you playing? edit: And you should be proxying cards like crazy. edit2: also technically Interceptors take a little more specialized skill flying because they burn like paper lanterns. Unnamed bare interceptors generally have a hard time, as said before you pretty much need to be running Soontir at least. mellowjournalism fucked around with this message at 05:39 on Aug 21, 2015 |
# ? Aug 21, 2015 05:35 |
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Strobe posted:The best TIE Fighter and TIE Interceptor pilot each are in their respective expansions. Howlrunner makes even Academy pilots scary with rerolls on offense, and Soontir Fel is arguably the best pilot in the game. These are both solid choices. The TIE Advanced just got some fun new toys and pilots, but unfortunately they're gated behind a $100 Epic scale ship unless you and your son are down with proxies in which case I feel like there's some stuff worth exploring there. The Phantom, post-errata, is still a pretty devious and dangerous ship too.
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# ? Aug 21, 2015 05:36 |
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In retrospect, probably giving Ion weapons to both Jan Ors and Keyan Farlander was probably a bad idea (better to have used more damaging stuff instead), though causing two enemies who were already based to be ionized in the same round and crash into each other was pretty funny. :P
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# ? Aug 21, 2015 06:54 |
So I was at a coworker's place last Friday, having some beers and enjoying a night of board games with him, his wife, and my partner. We spent a few minutes talking about Star Wars (the new movie, the Rebels TV series, etc.) and he mentioned that he had heard about X-Wing. He seemed sort of interested in it, but immediately went down the road of "but you have to keep buying things! And every time there's something new, you have to buy it!" I said I felt like you could get into games like this and just treat them as a board game -- buy the starter set and you can have good time, no need to buy anything beyond that really unless you think B-Wings or TIE Interceptors are cool (they are!). So I'm thinking about getting the starter set and seeing if we can give it a try. I guess the question is: is the starter box on its own a fun contained experience, treating it as if it were a standalone board game? Or would it be "man I guess I could see how this -would- be fun if I had some more ships, but right now it's kinda meh"? How long does a game using the starter box alone take on average? I guess another problem would be that when we meet up, it's usually the two couples together, and his wife/my partner have no interest in either playing a game like X-Wing or watching us play it while they do nothing.
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# ? Aug 21, 2015 07:14 |
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Drone posted:So I was at a coworker's place last Friday, having some beers and enjoying a night of board games with him, his wife, and my partner. We spent a few minutes talking about Star Wars (the new movie, the Rebels TV series, etc.) and he mentioned that he had heard about X-Wing. He seemed sort of interested in it, but immediately went down the road of "but you have to keep buying things! And every time there's something new, you have to buy it!" I said I felt like you could get into games like this and just treat them as a board game -- buy the starter set and you can have good time, no need to buy anything beyond that really unless you think B-Wings or TIE Interceptors are cool (they are!). On the one hand, playing solely through the starter set is going to get old eventually, and probably sooner rather than later. That's just sort of the nature of the beast when the starter set contains a single X-Wing and two TIEs. I'm not saying you couldn't get some mileage out of that, and it does come with different pilots and upgrade cards and such, but as a self-contained one and done gaming experience the starter set doesn't quite go the distance. On the other hand I feel like your friend is drastically overstating the "gotta buy'em all" thing, especially for people who aren't doing tournaments and are just playing some casual spaceships with their buds. It's entirely possible to make a decent squad with nothing more than an additional 2-3 ships if that, and it's also perfectly reasonable to say "I'm only going to buy one ship a month" or something even if you did want to go down the route of collecting stuff because squad sizes are still going to be fairly small in general (this isn't 40K, even "swarm lists" have like six or seven ships max, most lists are going to have two to four). It's also not a game where the key to winning is buying booster boxes to hunt down the most powerful chase rares and it's pretty easy to figure out what things come in which expansions and curate your purchases accordingly instead of having to buy all the things to get what you want. Some stuff is exclusive to bigger and more expensive ships (the Tantive IV, Rebel Transport, Imperial Raider, etc) but it's dirt simple to whip up proxies for that stuff which works just as well for casual play between friends. Games using the starter box alone run pretty quick since, again, it's only three ships. There can be some hemming and hawing over how you want to set your maneuver dials but the pool of available decisions is going to be somewhat limited by its nature, and I'd say that a single game is going to easily come in at under an hour.
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# ? Aug 21, 2015 07:34 |
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Played a four games yesterday against a friend running Oiconn w/ Palpatine and Ysanne, and Vader w/ advanced targeting computer and engine upgrade. This list is strong. Really, really strong.
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# ? Aug 21, 2015 10:47 |
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Kai Tave posted:These are both solid choices. The TIE Advanced just got some fun new toys and pilots, but unfortunately they're gated behind a $100 Epic scale ship unless you and your son are down with proxies in which case I feel like there's some stuff worth exploring there. The Phantom, post-errata, is still a pretty devious and dangerous ship too. I still don't think the TIE Advanced is all that good- I saw a list with them played in a tournament and they had a lot of trouble grinding through ships with serious HP. I played a list with a tricked out Kath and two thugs with ions and BTL and they barely managed to kill a Y while I shredded them.
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# ? Aug 21, 2015 11:25 |
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Yeah, as I posted the other week; Even post Raider, I don't think the TIE-A simply kicks out the required damage/turn to make it earn it's place. The problem is simply one of time - Relative to your points cost, you've got to be kicking out a certain number of red hits a turn. The TIE-A with the ATC is, assuming it gets a Lock in advance, 2 red plus a crit, and that's a lock you're not allowed to spend raising the average. For a ship that ends up costing 35 pointsish, it's just not enough per turn. Soontir justifies it because his ridiculous ability to get things in arc (and stay out of them himself) keeps him in the fight for longer, and ensures he puts out those dice every turn, often at Range 1. It's not now it's bad, per se, just there's other options in the same points space and cheaper that are more specialised, and X-Wing is not a game that really rewards generalists.
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# ? Aug 21, 2015 12:10 |
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Panzeh posted:I still don't think the TIE Advanced is all that good- I saw a list with them played in a tournament and they had a lot of trouble grinding through ships with serious HP. I played a list with a tricked out Kath and two thugs with ions and BTL and they barely managed to kill a Y while I shredded them. I'm not sure about the un-named TIE Advanced, but a beefed out Vader is scary now. He was already sort of viable before the buff, now, he wrecks. He's like a Soontir Fel that crits every time and has two shields. I'm pretty sure he's gonna replace Soontir as the standard Decimator wingman. quote:The problem is simply one of time - Relative to your points cost, you've got to be kicking out a certain number of red hits a turn. The TIE-A with the ATC is, assuming it gets a Lock in advance, 2 red plus a crit, and that's a lock you're not allowed to spend raising the average. For a ship that ends up costing 35 pointsish, it's just not enough per turn. Soontir justifies it because his ridiculous ability to get things in arc (and stay out of them himself) keeps him in the fight for longer, and ensures he puts out those dice every turn, often at Range 1. With Vader, you can simply take Predator, because he's got a built-in Push the Limit. Predator is just as good as a target lock when you have two dice, except when you roll two blanks, which is only around 6% of the time. Two dice + guaranteed crit is better than 3 dice. Being barred from using your target lock is a weakness you can easily build around. Geisladisk fucked around with this message at 12:25 on Aug 21, 2015 |
# ? Aug 21, 2015 12:14 |
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Panzeh posted:I still don't think the TIE Advanced is all that good- I saw a list with them played in a tournament and they had a lot of trouble grinding through ships with serious HP. I played a list with a tricked out Kath and two thugs with ions and BTL and they barely managed to kill a Y while I shredded them. What about a Tempest Squadron Pilot with Accuracy Corrector for 21 points? 2 guaranteed hits, can take a punch and has more options because you have less incentive to focus to modify your attack every turn. 3 of those and 3 TIE Fighters can bring down an Y-wing in a turn with a little luck (and assuming everything is well placed and alive when it's their time to shoot, of course) Fat Samurai fucked around with this message at 12:52 on Aug 21, 2015 |
# ? Aug 21, 2015 12:50 |
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Fat Samurai posted:What about a Tempest Squadron Pilot with Accuracy Corrector for 21 points? 2 guaranteed hits, can take a punch and has more options because you have less incentive to focus to modify your attack every turn. 3 of those and 3 TIE Fighters can bring down an Y-wing in a turn with a little luck (and assuming everything is well placed and alive when it's their time to shoot, of course) Four Tempest Squadron with title, Accuracy Corrector, and Cluster Missiles is a gimmick I want to try. Sixteen guaranteed hits when they all fire the missiles, which is enough to instagib a Decimator in a single turn. Another perk that Advanceds with Accuracy Correctors have is that they can always spend their actions defensively.
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# ? Aug 21, 2015 12:58 |
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Geisladisk posted:Four Tempest Squadron with title, Accuracy Corrector, and Cluster Missiles is a gimmick I want to try. Sixteen guaranteed hits when they all fire the missiles, which is enough to instagib a Decimator in a single turn. taking this to the next epic game. Edit: darth vader with lone wolf, atc and stealth device/engine upgrade seems like an excellent flanker to go with a decimator. hoiyes fucked around with this message at 15:30 on Aug 21, 2015 |
# ? Aug 21, 2015 15:21 |
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I was really enjoying all this Tie Advanced chat up until those 3 and 4 T/A lists started to make me want to buy a 3rd and 4th T/A
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# ? Aug 21, 2015 19:31 |
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Remember just before Wave 2 dropped, and how people were predicting the TIE Interceptor to be loving amazing and the replacement for the TIE Fighter. Those were the days
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# ? Aug 22, 2015 06:10 |
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Recoome posted:Remember just before Wave 2 dropped, and how people were predicting the TIE Interceptor to be loving amazing and the replacement for the TIE Fighter. Are you saying they arent?
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# ? Aug 22, 2015 06:16 |
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Drone posted:So I was at a coworker's place last Friday, having some beers and enjoying a night of board games with him, his wife, and my partner. We spent a few minutes talking about Star Wars (the new movie, the Rebels TV series, etc.) and he mentioned that he had heard about X-Wing. He seemed sort of interested in it, but immediately went down the road of "but you have to keep buying things! And every time there's something new, you have to buy it!" I said I felt like you could get into games like this and just treat them as a board game -- buy the starter set and you can have good time, no need to buy anything beyond that really unless you think B-Wings or TIE Interceptors are cool (they are!). I think i've put like $300ish total into the game and I have a large selection of ships. I think even a $100 investment would get you enough stuff that you could treat it as a board game and have a lot of options. Sure they make new stuff, and spending more gives you more options but that is true of any game that has regular additions. A real basic $100 setup would be 2 core sets, a x-wing expansion and a tie fighter expansion. From there you can add a large ship to each side. If you wait a few months you'll probably be able to pick up a bunch of stuff at 30% off at Minature Market or Cool Stuff Inc. both seem to have decent sales for X-Wing. Last winter I picked up 2 core sets, the x-wing and tie fighter expansions, rebel aces and imperial aces for $105 shipped from Cool Stuff Inc.
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# ? Aug 22, 2015 06:28 |
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Took Wes/Luke/Wedge to a mini-tournament tonight and got utterly stomped, 0-3. The last game was well fought, and I was simply outflown. The other two games, much as I hate to say it, the dice chucked me under a loving bus. First game was against Maarek Stele with Prockets, title, ATC, and Predator, and Chirenau with Predator, Engine Upgrade, Isard, and Palpatine. Luke took fire first, and even with concentrated fire he didn't go down for a turn or two. I managed to put in six good hits on the Decimator in the first turn of firing. Then in the third turn of combat everything unraveled. I got another two hits on the Decimator, though Isard started pulling through here and I managed to bump Wes into the back of it. No shot for him, and Chirenau got Luke down to one hit left. Not entirely unexpected, taking multiple turns from a Decimator is going to hurt an X-wing. Maarek flipped a k-turn and ended up with absolutely no tokens or target locks, and took a range three shot against Luke, who still had focus. One crit, Luke blanked. Figures. Next turn, Decimator lands three hits and a crit on Wes. He blanks, and the crit is a Direct Hit. Good game, other guy. Wedge took another few turns killing, but at that point it was a Decimator with five hits left and an Advanced that I hadn't even hurt, and that was game. I think Maarek was clinging to life with one hull left at the end of it, but Wedge went down. Second game was against a hodgepodge of Scum ships. Two of the 1-skill Zs with Feedback Arrays, one 2-skill Y-wing with title, R4, and ion cannon, a Scyk, and then Kavil, who had an autoblaster turret, unhinged, veteran instincts, and seismic charge. First turn of firing, three X-wings concentrating their fire manage to do exactly three damage to one of the Zs. The return fire from the Syck, one Y-wing, and the Z manages to destroy Luke. I rolled exactly zero evades or blanks. Starting off well. The next turn, my remaining two X-wings manage to deal, between them, exactly one damage to a Y-wing. Return fire takes Wedge down to one hull left, and Wes is hit by the Y-wing's ion cannon. Feedback Array kills Wedge, and the Z goes down with it. My first 'kill' of the night, and I didn't even do it. Next turn, Wes takes his ion movement, gets exactly two hits in on the other Z, and is promptly dropped to one hull left by Kavil's autoblaster, after which the other Z also powers up the Feedback Array, and the game is over. Over the entire game, I rolled exactly one evade, and two focuses on defense. It was not a good night for green dice.
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# ? Aug 22, 2015 07:32 |
jassi007 posted:30% off at Minature Market or Cool Stuff Inc. Europe. I might wait until around Christmas, we'll see then. Though I imagine the poo poo is going to fly off the shelves with The Force Awakens coming out in December.
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# ? Aug 22, 2015 07:35 |
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# ? May 16, 2024 12:48 |
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Strobe posted:Took Wes/Luke/Wedge to a mini-tournament tonight and got utterly stomped, 0-3. The last game was well fought, and I was simply outflown. The other two games, much as I hate to say it, the dice chucked me under a loving bus. Both games I've flown the XXX list I've lost Wes due to pulling a Direct Hit so I know that pain, also the pain of lovely dice rolls.
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# ? Aug 22, 2015 07:39 |