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Aramoro
Jun 1, 2012




Poopy Palpy posted:

The difference there is that they aren't slowing the game down to do it.

Takes about the same amount of time really, to point out what you're about to do make some spaceship whoosing noises, tell them all is lost. Same tactical advantage and the feigned-premeasure surely.

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mellowjournalism
Jul 31, 2004

helllooo
I actually think spatial guessing is a huge part of the fun of the game. Waffling over whether or not to risk a K-turn near an asteroid is a Good Mechanic, or being a good enough pilot to know that you're clear is a Good Mechanic.

Geisladisk posted:

(it's so good they've even licensed it out to bad games like Star Trek attack fleet, which is the only example I know of of game mechanics being licensed out),

Source? I'm just curious, I know that the italians who designed Wings of War are super pissed at FFG for stealing their core design and I love gossip :allears:

spectralent
Oct 1, 2014

Me and the boys poppin' down to the shops
I've got some friends down and I've had a chance to get a bunch of X-Wing in!

My friend brought a turret-heavy scum list and jesus christ turrets really change stuff. I've been playing with a couple of friends out of some shared boxes and the most unusual thing that's appeared is the Phantom. Turrets completely destroy everything I thought I knew about manoeuvring given orientation completely doesn't matter, just range. Also got ion-escorted off the field at one point :smith:

Carteret
Nov 10, 2012


yellowjournalism posted:

Source? I'm just curious, I know that the italians who designed Wings of War are super pissed at FFG for stealing their core design and I love gossip :allears:

When it first came out FFG was talking how they liscensed it from the Wings of War dudes.

Kai Tave
Jul 2, 2012
Fallen Rib

spectralent posted:

I've got some friends down and I've had a chance to get a bunch of X-Wing in!

My friend brought a turret-heavy scum list and jesus christ turrets really change stuff. I've been playing with a couple of friends out of some shared boxes and the most unusual thing that's appeared is the Phantom. Turrets completely destroy everything I thought I knew about manoeuvring given orientation completely doesn't matter, just range. Also got ion-escorted off the field at one point :smith:

Step 1). Get Soontir Fell and Carnor Jax.

Step 2). Get Autothrusters.

mellowjournalism
Jul 31, 2004

helllooo
I should've put quotes around "stealing" because I have no idea (it sounds like the similarities are kinda superficial), I just recall finding some forum threads by the designers where they said FFG hosed em over. I can't find those, but instead found this reddit post by one of the designers:

Andrea Angiolino posted:

FFG sent a license agreement and we told them we were accepting, but after some time - while we were still discussing marginal details - they had a disagreement with our publisher over another game and retired the offer before we signed. When we broke with our publisher we offered FFG a direct agreement, but they preferred to go on without us.

Some people play both, of course far less that it would have been if FFG had signed X-Wing "designed by Andrea Angiolino and Pier Giorgi Paglia" as they initially offered to do with their retired license agreement. That would have given more visibility to our game, of course. Actually some people switched from X-Wing to Wings of Glory, or just chosed my game instead than X-Wing after they compared them. But many others just know X-Wing, or just prefer it, and the shelf space that shops used to dedicate to Wings of War/Glory has been endangered too. It is not just a matter of setting - Wings of War players developed Star Wars versions since a few months after our games has been released and some of their works are also available online (see https://boardgamegeek.com/geeklist/71803/item/1811698#item1811698 )

X-Wing (from which Attack Wing derives) is a direct derivation of my Wings of War/Glory. For years FFG offered to license the mecanics for a Battlestar Galactica version first, and for a Star Wars version called X-Wing later. They sent a license proposal offering to buy the rights to use some of the game mechanics and the logo, and to sign the game as designed by Paglia and me. We started working on the idea and the starships list - the actual developement was due to be done by FFG's internal developement staff. Then FFG changed its mind and retired the offer - soon after the game was demoed at the GenCon. IMHO, the game still really looks a lot like the fan made Star Wars versions of Wings of War:
https://boardgamegeek.com/image/258484/wings-war-famous-aces

Even the box looks exactly like our old Deluxe sets. Turn structure is the same of our WW2 starter rules, maneuvres are the same of our WW2 versions: straights, 45° turns and 90° at different speeds. There is even the Immelmann turn under a false name: Koiogran - that in Star Wars is an evasive maneuvre in a random directon, not an attacking maneuvre turning you 180° as the Immelmann. There are many details that in a game designed from scratch could have been made in many different ways and that actually match with Wings of War: from the use of 10 cm ranges to deterime fire (no more, no less) to firing cones drawn on bases from the center to the front corners, from the rule that you measure before firing (traditionally in wargaming you first declare a target and only after you check if it is in range) to the 90 x 90 cm of the playing area for the basic scenario. Of course there are also several differences - maybe some even introduced for the sake of making the game different somehow, and not all for better IMHO. Measuring distances from the closest point of the firer base instead than from the center introduces strange paradoxes in the line of sight, as an example, while breaking the contemporary movement and fire with the introduction of initiative slows the game down when playing large battles (I read online of a 42 miniatures X-Wing battle that needed 6 hours 1/2 to be played, while the record Wings of Glory game of 100 planes at the same table was played in one hour).

Of course, Wings of War/Glory owes a lot to several previous games - from Air Force to Sopwith, from Ace of Aces to Blue Max, from Gunslinger to Wings, and many more. I played them, I absorbed them, I had them in my guts before than in my mind when I started designing Wings of War. This is how progress works. But still I think that I started from a new idea and did something different. IMHO X-Wing still looks and feels as a direct derivation from Wings of War, the very game from which FFG planned to license the mechanics for it.

And whaaat! Before X-wing, there was......this!




p adorable

Slab Squatthrust
Jun 3, 2008

This is mutiny!
I enjoyed wings of war well enough, but the whole guessing 3 moves at a time then shooting made the game interminably long pretty often. I greatly prefer X-Wing to it.

banned from Starbucks
Jul 18, 2004




Wings of war was fun once as a novelty but I have no desire to ever play it again. The movement system is really inferior and god help you if you mix up two or more planes movement decks. I can see liking it if you straight up hate dice rolling since its all just insta damage if you're in arc (and of course there's a super direct hit card that one shots your 20hp plane) but yeah the planning 3 moves ahead thing was really not my thing.

Panzeh
Nov 27, 2006

"..The high ground"

The Gate posted:

I enjoyed wings of war well enough, but the whole guessing 3 moves at a time then shooting made the game interminably long pretty often. I greatly prefer X-Wing to it.

I think Wings of War is a good game but honestly X-wing is better. Don't think it's good to get salty about it, really and dogfighting games that make you plan several moves ahead don't really capture it that well IMO.

I do think X-wing isn't 100% perfect- the turret meta feels like a dogfighting game where each side consists of a B-17 and a random fighter and i'm not a huge fan.

canyoneer
Sep 13, 2005


I only have canyoneyes for you
So the answer is to come full circle and do a fan-mod for X-Wing with the ships replaced by WWII era fighters.

Kai Tave
Jul 2, 2012
Fallen Rib

canyoneer posted:

So the answer is to come full circle and do a fan-mod for X-Wing with the ships replaced by WWII era fighters.

Nah, Crimson Skies.

Major Isoor
Mar 23, 2011

Kai Tave posted:

Nah, Crimson Skies.

This would be the best solution. (That and for CS to get an HD re-release on Steam)

Also, is there anything I should be keeping in mind when going up against Phantom lists and Fat Han lists? Keeping in mind I'm using a BBX list (Since I suspect there'll be at least a couple of FHs and Phantoms at the event tomorrow, from what I've heard)

Chance II
Aug 6, 2009

Would you like a
second chance?

Kai Tave posted:

Nah, Crimson Skies.

I got about halfway through a conversion before losing interest. Might go back and finish sometime. I had Choker Missiles that acted like Ion through engine stalls, one use ammo upgrades, and smoke trails. I really wanted to have a big zeplin-aircraft carrier set piece battle.





Panzeh
Nov 27, 2006

"..The high ground"
I'm tempted to try converting up some ww2 planes but i'm kinda hit by the upgrade structure.

Coming up with dials for stuff like the I-15 would be fun.

12 point chaika~

Macdeo Lurjtux
Jul 5, 2011

BRRREADSTOOORRM!

canyoneer posted:

So the answer is to come full circle and do a fan-mod for X-Wing with the ships replaced by WWII era fighters.

Nope, if there's going to be a mod it should be a 40k Deff Skwadron

Kai Tave
Jul 2, 2012
Fallen Rib

Chance II posted:

I got about halfway through a conversion before losing interest. Might go back and finish sometime. I had Choker Missiles that acted like Ion through engine stalls, one use ammo upgrades, and smoke trails. I really wanted to have a big zeplin-aircraft carrier set piece battle.







This owns a lot fyi.

I AM THE MOON
Dec 21, 2012

Macdeo Lurjtux posted:

Nope, if there's going to be a mod it should be a 40k Deff Skwadron

no gently caress you

a racing game with ramshackle trucks and poo poo with guns on them that uses this games movement rules and they crash and explode when they hit each other and thats half the fun

Chance II
Aug 6, 2009

Would you like a
second chance?

Kai Tave posted:

This owns a lot fyi.

Thanks! Looking at the save folder for everything, I really just need to mock up some maneuver dials and rework some points costs/change ace to armor. I have plenty of little CS aircraft and some spare flight stands. Maybe I'll start on it again after the x-wing tourney next week.

ConfusedUs
Feb 24, 2004

Bees?
You want fucking bees?
Here you go!
ROLL INITIATIVE!!





My son and I are starting to really get into X-Wing. It's a good game!

Right now we own the core set plus the Imperial & Rebel Aces expansions. We play each other most days.

After playing about 5 100 point games with that set, I feel like our Empire set (two TIE, two TIE Interceptors) is a hell of a lot weaker than the Rebel group of X wing, A wing, and B wing.

In every 100 point game we've played, it's been the rebels who win. Doesn't matter if it's him or me who controls the Rebel group; the Rebels always win.

When we limit the game to 50 or 75 points, it's a lot more even.

I feel like we're missing something when it comes to building or playing the Empire set. Maybe there's a mechanic or synergy I'm missing? Or is this group actually kind of crappy? I realize it may be hard to tell without me saying exactly who was flying what for both sides. Is there a ship I could buy to round out the Empire side, perhaps?

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
The best TIE Fighter and TIE Interceptor pilot each are in their respective expansions. Howlrunner makes even Academy pilots scary with rerolls on offense, and Soontir Fel is arguably the best pilot in the game.

Meme Poker Party
Sep 1, 2006

by Azathoth

ConfusedUs posted:

When we limit the game to 50 or 75 points, it's a lot more even.

I feel like we're missing something when it comes to building or playing the Empire set. Maybe there's a mechanic or synergy I'm missing?

You don't have enough poo poo.


e: to clarify, either get more poo poo or keep limiting the points. The imps have no reasonable 100 point options with that stable.

Meme Poker Party fucked around with this message at 05:37 on Aug 21, 2015

mellowjournalism
Jul 31, 2004

helllooo

ConfusedUs posted:

When we limit the game to 50 or 75 points, it's a lot more even.

I feel like we're missing something when it comes to building or playing the Empire set. Maybe there's a mechanic or synergy I'm missing? Or is this group actually kind of crappy? I realize it may be hard to tell without me saying exactly who was flying what for both sides. Is there a ship I could buy to round out the Empire side, perhaps?

First what lists are you playing?

edit: And you should be proxying cards like crazy.

edit2: also technically Interceptors take a little more specialized skill flying because they burn like paper lanterns. Unnamed bare interceptors generally have a hard time, as said before you pretty much need to be running Soontir at least.

mellowjournalism fucked around with this message at 05:39 on Aug 21, 2015

Kai Tave
Jul 2, 2012
Fallen Rib

Strobe posted:

The best TIE Fighter and TIE Interceptor pilot each are in their respective expansions. Howlrunner makes even Academy pilots scary with rerolls on offense, and Soontir Fel is arguably the best pilot in the game.

These are both solid choices. The TIE Advanced just got some fun new toys and pilots, but unfortunately they're gated behind a $100 Epic scale ship unless you and your son are down with proxies in which case I feel like there's some stuff worth exploring there. The Phantom, post-errata, is still a pretty devious and dangerous ship too.

Foolster41
Aug 2, 2013

"It's a non-speaking role"
In retrospect, probably giving Ion weapons to both Jan Ors and Keyan Farlander was probably a bad idea (better to have used more damaging stuff instead), though causing two enemies who were already based to be ionized in the same round and crash into each other was pretty funny. :P

Drone
Aug 22, 2003

Incredible machine
:smug:


So I was at a coworker's place last Friday, having some beers and enjoying a night of board games with him, his wife, and my partner. We spent a few minutes talking about Star Wars (the new movie, the Rebels TV series, etc.) and he mentioned that he had heard about X-Wing. He seemed sort of interested in it, but immediately went down the road of "but you have to keep buying things! And every time there's something new, you have to buy it!" I said I felt like you could get into games like this and just treat them as a board game -- buy the starter set and you can have good time, no need to buy anything beyond that really unless you think B-Wings or TIE Interceptors are cool (they are!).

So I'm thinking about getting the starter set and seeing if we can give it a try. I guess the question is: is the starter box on its own a fun contained experience, treating it as if it were a standalone board game? Or would it be "man I guess I could see how this -would- be fun if I had some more ships, but right now it's kinda meh"?

How long does a game using the starter box alone take on average? I guess another problem would be that when we meet up, it's usually the two couples together, and his wife/my partner have no interest in either playing a game like X-Wing or watching us play it while they do nothing.

Kai Tave
Jul 2, 2012
Fallen Rib

Drone posted:

So I was at a coworker's place last Friday, having some beers and enjoying a night of board games with him, his wife, and my partner. We spent a few minutes talking about Star Wars (the new movie, the Rebels TV series, etc.) and he mentioned that he had heard about X-Wing. He seemed sort of interested in it, but immediately went down the road of "but you have to keep buying things! And every time there's something new, you have to buy it!" I said I felt like you could get into games like this and just treat them as a board game -- buy the starter set and you can have good time, no need to buy anything beyond that really unless you think B-Wings or TIE Interceptors are cool (they are!).

So I'm thinking about getting the starter set and seeing if we can give it a try. I guess the question is: is the starter box on its own a fun contained experience, treating it as if it were a standalone board game? Or would it be "man I guess I could see how this -would- be fun if I had some more ships, but right now it's kinda meh"?

How long does a game using the starter box alone take on average? I guess another problem would be that when we meet up, it's usually the two couples together, and his wife/my partner have no interest in either playing a game like X-Wing or watching us play it while they do nothing.

On the one hand, playing solely through the starter set is going to get old eventually, and probably sooner rather than later. That's just sort of the nature of the beast when the starter set contains a single X-Wing and two TIEs. I'm not saying you couldn't get some mileage out of that, and it does come with different pilots and upgrade cards and such, but as a self-contained one and done gaming experience the starter set doesn't quite go the distance.

On the other hand I feel like your friend is drastically overstating the "gotta buy'em all" thing, especially for people who aren't doing tournaments and are just playing some casual spaceships with their buds. It's entirely possible to make a decent squad with nothing more than an additional 2-3 ships if that, and it's also perfectly reasonable to say "I'm only going to buy one ship a month" or something even if you did want to go down the route of collecting stuff because squad sizes are still going to be fairly small in general (this isn't 40K, even "swarm lists" have like six or seven ships max, most lists are going to have two to four). It's also not a game where the key to winning is buying booster boxes to hunt down the most powerful chase rares and it's pretty easy to figure out what things come in which expansions and curate your purchases accordingly instead of having to buy all the things to get what you want. Some stuff is exclusive to bigger and more expensive ships (the Tantive IV, Rebel Transport, Imperial Raider, etc) but it's dirt simple to whip up proxies for that stuff which works just as well for casual play between friends.

Games using the starter box alone run pretty quick since, again, it's only three ships. There can be some hemming and hawing over how you want to set your maneuver dials but the pool of available decisions is going to be somewhat limited by its nature, and I'd say that a single game is going to easily come in at under an hour.

Geisladisk
Sep 15, 2007

Played a four games yesterday against a friend running Oiconn w/ Palpatine and Ysanne, and Vader w/ advanced targeting computer and engine upgrade.

This list is strong. Really, really strong. :stare:

Panzeh
Nov 27, 2006

"..The high ground"

Kai Tave posted:

These are both solid choices. The TIE Advanced just got some fun new toys and pilots, but unfortunately they're gated behind a $100 Epic scale ship unless you and your son are down with proxies in which case I feel like there's some stuff worth exploring there. The Phantom, post-errata, is still a pretty devious and dangerous ship too.

I still don't think the TIE Advanced is all that good- I saw a list with them played in a tournament and they had a lot of trouble grinding through ships with serious HP. I played a list with a tricked out Kath and two thugs with ions and BTL and they barely managed to kill a Y while I shredded them.

Shockeh
Feb 24, 2009

Now be a dear and
fuck the fuck off.
Yeah, as I posted the other week; Even post Raider, I don't think the TIE-A simply kicks out the required damage/turn to make it earn it's place.

The problem is simply one of time - Relative to your points cost, you've got to be kicking out a certain number of red hits a turn. The TIE-A with the ATC is, assuming it gets a Lock in advance, 2 red plus a crit, and that's a lock you're not allowed to spend raising the average. For a ship that ends up costing 35 pointsish, it's just not enough per turn. Soontir justifies it because his ridiculous ability to get things in arc (and stay out of them himself) keeps him in the fight for longer, and ensures he puts out those dice every turn, often at Range 1.

It's not now it's bad, per se, just there's other options in the same points space and cheaper that are more specialised, and X-Wing is not a game that really rewards generalists.

Geisladisk
Sep 15, 2007

Panzeh posted:

I still don't think the TIE Advanced is all that good- I saw a list with them played in a tournament and they had a lot of trouble grinding through ships with serious HP. I played a list with a tricked out Kath and two thugs with ions and BTL and they barely managed to kill a Y while I shredded them.

I'm not sure about the un-named TIE Advanced, but a beefed out Vader is scary now. He was already sort of viable before the buff, now, he wrecks. He's like a Soontir Fel that crits every time and has two shields. I'm pretty sure he's gonna replace Soontir as the standard Decimator wingman.

quote:

The problem is simply one of time - Relative to your points cost, you've got to be kicking out a certain number of red hits a turn. The TIE-A with the ATC is, assuming it gets a Lock in advance, 2 red plus a crit, and that's a lock you're not allowed to spend raising the average. For a ship that ends up costing 35 pointsish, it's just not enough per turn. Soontir justifies it because his ridiculous ability to get things in arc (and stay out of them himself) keeps him in the fight for longer, and ensures he puts out those dice every turn, often at Range 1.

With Vader, you can simply take Predator, because he's got a built-in Push the Limit. Predator is just as good as a target lock when you have two dice, except when you roll two blanks, which is only around 6% of the time.

Two dice + guaranteed crit is better than 3 dice. Being barred from using your target lock is a weakness you can easily build around.

Geisladisk fucked around with this message at 12:25 on Aug 21, 2015

Fat Samurai
Feb 16, 2011

To go quickly is foolish. To go slowly is prudent. Not to go; that is wisdom.

Panzeh posted:

I still don't think the TIE Advanced is all that good- I saw a list with them played in a tournament and they had a lot of trouble grinding through ships with serious HP. I played a list with a tricked out Kath and two thugs with ions and BTL and they barely managed to kill a Y while I shredded them.

What about a Tempest Squadron Pilot with Accuracy Corrector for 21 points? 2 guaranteed hits, can take a punch and has more options because you have less incentive to focus to modify your attack every turn. 3 of those and 3 TIE Fighters can bring down an Y-wing in a turn with a little luck (and assuming everything is well placed and alive when it's their time to shoot, of course)

Fat Samurai fucked around with this message at 12:52 on Aug 21, 2015

Geisladisk
Sep 15, 2007

Fat Samurai posted:

What about a Tempest Squadron Pilot with Accuracy Corrector for 21 points? 2 guaranteed hits, can take a punch and has more options because you have less incentive to focus to modify your attack every turn. 3 of those and 3 TIE Fighters can bring down an Y-wing in a turn with a little luck (and assuming everything is well placed and alive when it's their time to shoot, of course)

Four Tempest Squadron with title, Accuracy Corrector, and Cluster Missiles is a gimmick I want to try. Sixteen guaranteed hits when they all fire the missiles, which is enough to instagib a Decimator in a single turn. :getin:

Another perk that Advanceds with Accuracy Correctors have is that they can always spend their actions defensively.

hoiyes
May 17, 2007

Geisladisk posted:

Four Tempest Squadron with title, Accuracy Corrector, and Cluster Missiles is a gimmick I want to try. Sixteen guaranteed hits when they all fire the missiles, which is enough to instagib a Decimator in a single turn.

taking this to the next epic game.

Edit: darth vader with lone wolf, atc and stealth device/engine upgrade seems like an excellent flanker to go with a decimator.

hoiyes fucked around with this message at 15:30 on Aug 21, 2015

Tequila Ranger
Sep 11, 2004

host after host after host ...
I was really enjoying all this Tie Advanced chat up until those 3 and 4 T/A lists started to make me want to buy a 3rd and 4th T/A :homebrew:

Recoome
Nov 9, 2013

Matter of fact, I'm salty now.
Remember just before Wave 2 dropped, and how people were predicting the TIE Interceptor to be loving amazing and the replacement for the TIE Fighter.

Those were the days

banned from Starbucks
Jul 18, 2004




Recoome posted:

Remember just before Wave 2 dropped, and how people were predicting the TIE Interceptor to be loving amazing and the replacement for the TIE Fighter.

Those were the days

Are you saying they arent?

jassi007
Aug 9, 2006

mmmmm.. burger...

Drone posted:

So I was at a coworker's place last Friday, having some beers and enjoying a night of board games with him, his wife, and my partner. We spent a few minutes talking about Star Wars (the new movie, the Rebels TV series, etc.) and he mentioned that he had heard about X-Wing. He seemed sort of interested in it, but immediately went down the road of "but you have to keep buying things! And every time there's something new, you have to buy it!" I said I felt like you could get into games like this and just treat them as a board game -- buy the starter set and you can have good time, no need to buy anything beyond that really unless you think B-Wings or TIE Interceptors are cool (they are!).

So I'm thinking about getting the starter set and seeing if we can give it a try. I guess the question is: is the starter box on its own a fun contained experience, treating it as if it were a standalone board game? Or would it be "man I guess I could see how this -would- be fun if I had some more ships, but right now it's kinda meh"?

How long does a game using the starter box alone take on average? I guess another problem would be that when we meet up, it's usually the two couples together, and his wife/my partner have no interest in either playing a game like X-Wing or watching us play it while they do nothing.

I think i've put like $300ish total into the game and I have a large selection of ships. I think even a $100 investment would get you enough stuff that you could treat it as a board game and have a lot of options. Sure they make new stuff, and spending more gives you more options but that is true of any game that has regular additions. A real basic $100 setup would be 2 core sets, a x-wing expansion and a tie fighter expansion. From there you can add a large ship to each side. If you wait a few months you'll probably be able to pick up a bunch of stuff at 30% off at Minature Market or Cool Stuff Inc. both seem to have decent sales for X-Wing. Last winter I picked up 2 core sets, the x-wing and tie fighter expansions, rebel aces and imperial aces for $105 shipped from Cool Stuff Inc.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW
Took Wes/Luke/Wedge to a mini-tournament tonight and got utterly stomped, 0-3. The last game was well fought, and I was simply outflown. The other two games, much as I hate to say it, the dice chucked me under a loving bus.

First game was against Maarek Stele with Prockets, title, ATC, and Predator, and Chirenau with Predator, Engine Upgrade, Isard, and Palpatine. Luke took fire first, and even with concentrated fire he didn't go down for a turn or two. I managed to put in six good hits on the Decimator in the first turn of firing. Then in the third turn of combat everything unraveled. I got another two hits on the Decimator, though Isard started pulling through here and I managed to bump Wes into the back of it. No shot for him, and Chirenau got Luke down to one hit left. Not entirely unexpected, taking multiple turns from a Decimator is going to hurt an X-wing. Maarek flipped a k-turn and ended up with absolutely no tokens or target locks, and took a range three shot against Luke, who still had focus. One crit, Luke blanked. Figures. Next turn, Decimator lands three hits and a crit on Wes. He blanks, and the crit is a Direct Hit. Good game, other guy. Wedge took another few turns killing, but at that point it was a Decimator with five hits left and an Advanced that I hadn't even hurt, and that was game. I think Maarek was clinging to life with one hull left at the end of it, but Wedge went down.

Second game was against a hodgepodge of Scum ships. Two of the 1-skill Zs with Feedback Arrays, one 2-skill Y-wing with title, R4, and ion cannon, a Scyk, and then Kavil, who had an autoblaster turret, unhinged, veteran instincts, and seismic charge. First turn of firing, three X-wings concentrating their fire manage to do exactly three damage to one of the Zs. The return fire from the Syck, one Y-wing, and the Z manages to destroy Luke. I rolled exactly zero evades or blanks. Starting off well. The next turn, my remaining two X-wings manage to deal, between them, exactly one damage to a Y-wing. Return fire takes Wedge down to one hull left, and Wes is hit by the Y-wing's ion cannon. Feedback Array kills Wedge, and the Z goes down with it. My first 'kill' of the night, and I didn't even do it. Next turn, Wes takes his ion movement, gets exactly two hits in on the other Z, and is promptly dropped to one hull left by Kavil's autoblaster, after which the other Z also powers up the Feedback Array, and the game is over. Over the entire game, I rolled exactly one evade, and two focuses on defense.

It was not a good night for green dice.

Drone
Aug 22, 2003

Incredible machine
:smug:


jassi007 posted:

30% off at Minature Market or Cool Stuff Inc.

Europe. :sigh:

I might wait until around Christmas, we'll see then. Though I imagine the poo poo is going to fly off the shelves with The Force Awakens coming out in December.

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Kai Tave
Jul 2, 2012
Fallen Rib

Strobe posted:

Took Wes/Luke/Wedge to a mini-tournament tonight and got utterly stomped, 0-3. The last game was well fought, and I was simply outflown. The other two games, much as I hate to say it, the dice chucked me under a loving bus.

Both games I've flown the XXX list I've lost Wes due to pulling a Direct Hit so I know that pain, also the pain of lovely dice rolls.

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