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gradenko_2000 posted:Sanglorian's monster creation table basically lets you create monsters according to the DMG's guidelines without going through the DMG's 22-step process. Thanks. I thought you had put out some stats, but I couldn't find where. I just made a couple of GIth conversions from the 4E Dark Sun Creature Catalogue based on your tables, and some stuff from the Sanglorian tables. They can be found here if anyone has any feedback. Note: I am ignoring the fact that there aren't encounter powers in 5E and using them anyway, gently caress 5E.
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# ? Aug 19, 2015 07:16 |
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# ? May 19, 2024 15:33 |
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i know this isn't a thread for edition wars, but is there anywhere i can find some balanced comparisons between editions?
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# ? Aug 19, 2015 09:02 |
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bencreateddisco posted:i know this isn't a thread for edition wars, but is there anywhere i can find some balanced comparisons between editions? https://www.reddit.com/r/DnD/wiki/choosing_an_edition is very pro-5e but is otherwise decent enough at looking at them? It has its problems but it's not a terrible overview.
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# ? Aug 19, 2015 10:01 |
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I explained the one pushing 5e, that 4e would be really cool, that we could do 5e later, and that a lot of the stuff they see in the youtube special is home ruled! They agreed to 4e! I guess this is goodbye thread, I will be going to the 4e thread for advice and tips, since it's been forever and a half since the last 4e game.
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# ? Aug 19, 2015 10:05 |
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Quadratic_Wizard posted:Decided to go through and give all the classes without 6th level spellcasting some quality of life improvements, as well as collect my thoughts on houserules in general. Looking at this sounds pretty interesting so far. So for the Barbarian if they had 20 Str and Con before 20th level they jump to 30 in each? Champion, Remarkable Athlete how does this work in relation to skills that you already had proficiency in? Triple the distance you can jump is a lot better than adding str mod in feet, also is comparable/equal to the bonus from Jump. Though it begs the question what happens if they have Jump cast on them? Gaining some of these high level features is nice, especially with more ASIs, or getting ASIs when you would get Extra Attack from a mutliclassed class since in those situations you normally end up getting no feature. Still really like the better expanded crit range on the champion. I would love to play a high level Champion Fighter or Bear Barbarian, level 20 Bear Barbarian, maybe Goliath for the even more increased carrying capacity. Quadruple carrying capacity with 30 strength oh yeah. Brutal Critical for the Barbarian normally gives them an extra die at various levels, you have it giving an expanded crit range, is it just the expanded crit range? Or both? I am having trouble telling what all the suggestions/explanations on the side are actually linked to. Relentless change reminds me of how I think it was at one point in the playtest. Feral Senses...you are just giving the ranger advantage on all attack rolls? That seems a bit good. Foe Slayer is nice. Kind of confused on Slippery Mind. Most things with saves that continue have you make a save at the end of each of your turn's each round, if that isn't what you mean but actually mean each turn as in even on ally and enemy turns, might want to be clear about that.
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# ? Aug 19, 2015 21:50 |
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Ryuujin posted:Looking at this sounds pretty interesting so far. So for the Barbarian if they had 20 Str and Con before 20th level they jump to 30 in each? Yep. +100 hp and +5 attack/damage. Had a general philosophy of "the druids at-will wildshape isn't a wild outlier, but the baseline" and "Wizard being able to cast Shield at-will to gain a +5 AC bonus and 45 temp hp is totally valid". quote:Champion, Remarkable Athlete how does this work in relation to skills that you already had proficiency in? Triple the distance you can jump is a lot better than adding str mod in feet, also is comparable/equal to the bonus from Jump. Though it begs the question what happens if they have Jump cast on them? If you already proficient in the skill, then you don't get an extra bonus. quote:Gaining some of these high level features is nice, especially with more ASIs, or getting ASIs when you would get Extra Attack from a mutliclassed class since in those situations you normally end up getting no feature. Yeah, I think that generally something at higher level should be better than the stuff you get at lower levels. Each character should still have holes, but they should master their niche. quote:Still really like the better expanded crit range on the champion. I would love to play a high level Champion Fighter or Bear Barbarian, level 20 Bear Barbarian, maybe Goliath for the even more increased carrying capacity. Quadruple carrying capacity with 30 strength oh yeah. For the Champion, philosophy of "simple but effective". With Indomitable letting the fighter shrug off three effects and unloading something like a dozen attacks per round, each of which crits, they can do what they said they'd do in the design goals. In theory, at least. quote:Brutal Critical for the Barbarian normally gives them an extra die at various levels, you have it giving an expanded crit range, is it just the expanded crit range? Or both? Both. quote:I am having trouble telling what all the suggestions/explanations on the side are actually linked to. If you click on each suggestion, it'll scroll the comments to the linked explanation. I think? quote:Relentless change reminds me of how I think it was at one point in the playtest. Yeah, it's powerful, but at that level you'll be burning through dice quickly even with it. quote:Feral Senses...you are just giving the ranger advantage on all attack rolls? That seems a bit good. Foe Slayer is nice. It's to compensate the Ranger only being able to attack 4 times at most when they use their 5th level slot for Swift Quiver. quote:Kind of confused on Slippery Mind. Most things with saves that continue have you make a save at the end of each of your turn's each round, if that isn't what you mean but actually mean each turn as in even on ally and enemy turns, might want to be clear about that. There seems to be quite a few effects that don't. I went ahead and changed it to being proficiency plus immunity to charmed, plus the ability to cast Nondetection and Nystul's Magic Aura on yourself at-will, since looking at it, Rogue was pretty behind the others. Thanks for having a look through, updated it to make things more clear. Would probably be easier to read if I just write up each class from scratch with the changes incorporated but...this is easier on my end.
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# ? Aug 20, 2015 01:35 |
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Haven't checked the updates but I generally like the changes. Though Remarkable Athlete not having a benefit if already having a skill does make it worse than expertise and means that if they have Athletics or a dex skill that skill pick is wasted unless they get to replace those skills with new skills.
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# ? Aug 20, 2015 02:38 |
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Ryuujin posted:Haven't checked the updates but I generally like the changes. Though Remarkable Athlete not having a benefit if already having a skill does make it worse than expertise and means that if they have Athletics or a dex skill that skill pick is wasted unless they get to replace those skills with new skills. I see it as a contrast of jack of all trades and the specialized expert. Rogue should be the best there is at what he does. When it comes to those skills they're specialized in, they should reign supreme. Champion on the other hand is just a paragon of physical might. In terms of strength, toughness, and agility, they're good at everything. You're right though that it would make skill picks wasted. I'll fix that.
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# ? Aug 20, 2015 03:02 |
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http://www.polygon.com/2015/8/19/9178637/what-the-lead-designer-of-dungeons-and-dragons-is-learning-from-destinyquote:"I would love to create a world where D&D matched that in the same way. We tried doing that in the Dungeon Master's Guide to some extent. It’s not just a +1 sword. It’s a sword with a history. Huh. 1. This has never been done before. 2. If you want it to be special why do half the monsters in the MM need a magical weapon to be hit 3. Learning design lessons from an MMO sounds like a dangerous path to go down, Mearls!
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# ? Aug 20, 2015 13:24 |
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How the gently caress did he get that from Destiny?quote:First, their world building being so vivid is fantastic. ok buddy.
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# ? Aug 20, 2015 13:36 |
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ProfessorCirno posted:How the gently caress did he get that from Destiny? I know, right? Everyone knows it's the latest Blizzard game that the latest D&D is too similar to.
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# ? Aug 20, 2015 13:52 |
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What, Heroes of the Storm?
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# ? Aug 20, 2015 13:58 |
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Siivola posted:What, Heroes of the Storm? The joke is that every edition since 3rd was compared negatively to a Blizzard game. 3e was sneered as being "Diablo on paper," and we all know how 4e fared regarding WoW comparisons. Of course the actual hilarity is that AD&D2e had an actual Diablo book, and 3e had two different Warcraft game lines running for it.
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# ? Aug 20, 2015 14:01 |
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I'm like 80% sure that 3.x also had a Diablo book, and the Warcraft still having Vancian goddamned casting is the worst example of non-genre emulation I've ever seen.
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# ? Aug 20, 2015 14:09 |
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gradenko_2000 posted:I'm like 80% sure that 3.x also had a Diablo book, and the Warcraft still having Vancian goddamned casting is the worst example of non-genre emulation I've ever seen. Yeah, I'm pretty sure I encountered it at some point. Basically every famous fantasy setting got a d20 port in the 3.X era, including some I'd never heard of before, like Thieves' World (which is actually pretty good for early d20 stuff).
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# ? Aug 20, 2015 14:16 |
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thefakenews posted:So a friend of mine has asked me to run a 5E game for his birthday, as he is usually a GM and wants a chance to play. I have agree to to run it, but from a GM perspective 5E isn't really my game. I'm planning to run Dark Sun and am planning to loosely convert monsters from 4E (with the aim of having more interesting monsters than the basic 5E stuff). How are you gonna deal with the lack of Psinonics in 5E? Just play without it? Also I highly suggest using the Heavy Metal soundtrack and Blue Oyster Cult in general to set the mood. I always saw Dark Sun as drawing heavily from the crazy euro comics of the 70s and 80s (like Arzach), and the heavy use of Psinonics only add to that.
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# ? Aug 20, 2015 17:08 |
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Siivola posted:What, Heroes of the Storm? Y'know thinking about it, I wouldn't really mind a MOBA-inspired tabletop game. It'd mean you could have rocket-tag from both sides without it being the worst thing.
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# ? Aug 20, 2015 23:12 |
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gradenko_2000 posted:I'm like 80% sure that 3.x also had a Diablo book, and the Warcraft still having Vancian goddamned casting is the worst example of non-genre emulation I've ever seen. The 3.0 diablo book had some neat mechanics, nerfed casters, and gave the noncasters cool poo poo. It was honestly one of the best-balanced splats.
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# ? Aug 20, 2015 23:32 |
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MonsieurChoc posted:How are you gonna deal with the lack of Psinonics in 5E? Just play without it? One of the players will be using the Mystic class from the Unearthed Arcana article. NPCs with psionics will have 4e style monster powers, since I'm converting all the monsters over from the 4E Dark Sun monster book. I will also be using a modification of the wild talent rules that are contained in here. I'm not convinced about the balance, but it's only a one shot and I am limiting all of the wild talents to once per long rest.
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# ? Aug 21, 2015 00:46 |
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Finally got the 5e books off my friend and now I see what you all meant about the 'natural language' crap. So annoying to see "once you have used this power, you can't use it again until blah blah blah" after every ability.
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# ? Aug 21, 2015 00:53 |
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ProfessorCirno posted:3e was sneered as being "Diablo on paper," and we all know how 4e fared regarding WoW comparisons. IMMA OGRE-DRAGON NINJA SAMURAI WIZARD ASSASSIN PALADIN! (poor boy didnt realize that sorcerer was the correct choice for his anime dragonman)
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# ? Aug 21, 2015 02:24 |
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I'm glad that Mearls made the Dungeons and Dragons video game analogy so easy to continue by making a paper-based DikuMUD.
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# ? Aug 21, 2015 03:34 |
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I'm still amazed he took all that poo poo from Destiny.
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# ? Aug 21, 2015 04:41 |
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Maybe Ryan Dancey can astroturf a movement to go "see? 5th edition is video game bullshit for babby casuals! Mearls admits it!"
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# ? Aug 21, 2015 04:51 |
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Out of curiosity, how is 5e being taken? I know it started out as a financial success, but how well has that sustained? How well has it sustained otherwise like player response, critically, etc. ?
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# ? Aug 21, 2015 04:54 |
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No idea how about financial numbers, but my experience from other forums tells me that it's fairly well regarded: not only is it the latest D&D, it's also a D&D that's been released after recent changes in social media and the general zeitgeist regarding nerd hobbies (feel free to roll your eyes out of your head while reading this!) I'd say it's something like the Diablo 3 Release Syndrome where shittons of people bought because it's named Diablo/D&D, and most reviews are going to hail it as really good because they don't have the time to really dig into the flaws nor the inclination to call out such an important cultural touchstone or whatever. And then the layman is also going to say it's good and easy because they don't know any better (not that I begrudge them this) while at the same time I keep seeing threads of people getting confused about the most basic concepts like the action economy or what you add to an attack roll. There is a non-trivial number of people who will call it out as being not good, either because of the flaws that we've discussed at length in this thread or because it's D&D in general (as in the whole six stats, AC, skill checks model), but the prevailing viewpoint I see is that it's cool and good because of a combination of "it's easy and simple to play", "it's very well balanced (because it was playtested so much)" or again, that this is someone's first D&D and they don't have anything to compare it to. Of course, this is just from the internet, so vocal minority and perception and anecdotes and all those grains of salt. EDIT: The internet also powers a lot of homebrewing and houserules discussion, because gutfeels creature statting means you can throw together a monster quickly and then natural language means you get to play armchair designer a lot and boy do people love their houserules. gradenko_2000 fucked around with this message at 05:31 on Aug 21, 2015 |
# ? Aug 21, 2015 05:27 |
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Good to see homebrews stick to the "gently caress non-casters" mindset of 5E.
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# ? Aug 21, 2015 05:59 |
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Hi folks, I put up a web version of Microlite5E, just so you don't need to download a PDF to read it (better for phone and so on). Looking on it with fresh eyes, I find my own monster creation rules confusing - they don't mention save DCs, it's not clear whether the bonus to attack rolls also applies to save DCs, it's not clear whether or when proficiency bonuses apply to saving throws, etc. I think when I created them, I had my head in 5E, and I certainly don't anymore. Are there parts of the rules that others find confusing? Any tips on how to tighten up the language? https://grimportents.wordpress.com/2015/08/21/microlite5e-online-version/ https://grimportents.wordpress.com/2015/08/21/microlite5e-monsters/
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# ? Aug 21, 2015 06:24 |
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I think your character creation section should detail spellcasting rules. That is, how many spell slots you have (and maybe progression) or the Microlite way of spells costing HP. Characters could maybe also have a preselected set of spells, because even if this isn't supposed to be a complete replacement for PHB-guided character creation, spell selection is, at least IMO, the most tedious part of character creation. For the monsters, I think you could state more explicitly or have an example of how to compute save DCs.
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# ? Aug 21, 2015 06:56 |
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Jesus christ cr 2? Average 10 damage on a hit with +6 to hit, you can't run from it, it is immune to one physical type and takes half damage from the other 2. That'll 1-shot most classes at level 1, 2-shot mostly everything that is level 2, and is going to live through a bunch of hits. Also has darkvision.
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# ? Aug 21, 2015 07:21 |
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ZypherIM posted:Jesus christ cr 2? Average 10 damage on a hit with +6 to hit, you can't run from it, it is immune to one physical type and takes half damage from the other 2. That'll 1-shot most classes at level 1, 2-shot mostly everything that is level 2, and is going to live through a bunch of hits. Also has darkvision. Spoken like a true Fighter. Any proper spellcaster will just take it out with a Sleep spell.
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# ? Aug 21, 2015 07:45 |
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ZypherIM posted:Jesus christ cr 2? Average 10 damage on a hit with +6 to hit, you can't run from it, it is immune to one physical type and takes half damage from the other 2. That'll 1-shot most classes at level 1, 2-shot mostly everything that is level 2, and is going to live through a bunch of hits. Also has darkvision. Technically nothing says it can't become immune to a damage type like fire. I mean it's still stupid as hell especially at its CR, and the default resistances to all nonmagical damage is pretty much the lovely cherry on top, but it may be immune to nonphysical types too.
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# ? Aug 21, 2015 08:03 |
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Yeah it doesn't say it immunes againt only physical, it could do any type. The stats are bullshit though.
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# ? Aug 21, 2015 10:58 |
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"What, no our lovely presence at GenCon is just another sign of our great success! We're really popular online these days, you see."
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# ? Aug 21, 2015 13:41 |
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Falstaff posted:"What, no our lovely presence at GenCon is just another sign of our great success! We're really popular online these days, you see." Polygon's Charlie Hall is a worthless bootlick for 5e and Pathfinder. He's been called out in comments for taking press releases and adding editorial language (such as referring to Pathfinder as "the true successor to D&D") and then releasing them as "News". It's not surprising that he's carrying Mike Mearl's water for him.
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# ? Aug 21, 2015 16:20 |
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That was pathetic. We're not at our major convention because it's all about boardgames now and we're famous on the internet.
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# ? Aug 21, 2015 16:32 |
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Also, our players are younger than ever. We're building the next generation of role-players. No, you can't see the numbers, stop asking!
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# ? Aug 21, 2015 16:54 |
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A fanbase composed entirely of Unseen Canadian Girlfriends.
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# ? Aug 21, 2015 17:08 |
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ZypherIM posted:Jesus christ cr 2? Average 10 damage on a hit with +6 to hit, you can't run from it, it is immune to one physical type and takes half damage from the other 2. That'll 1-shot most classes at level 1, 2-shot mostly everything that is level 2, and is going to live through a bunch of hits. Also has darkvision. I feel like I should start whipping up a batch of magically resistant creatures just to give fighters something to hit.
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# ? Aug 21, 2015 17:16 |
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# ? May 19, 2024 15:33 |
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Soylent Pudding posted:I feel like I should start whipping up a batch of magically resistant creatures just to give fighters something to hit. Magic resistance just gives you advantage on saving throws against spells. It's completely useless against spells which use attack rolls, or which just automatically work like Sleep and Magic Missile. This should really come as no surprise to anyone, but spellcasters face less obstacles than ever before. The only casters who have to deal with magic resistance are those who never even tried to overcome it.
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# ? Aug 21, 2015 17:25 |