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Tae posted:Is there really a good reason why you can't replacing the button mashing over "Follow her Orders this time? Yes/No" Since there's someone who probably cares about spoilers in this thread: Yes, because the whole point of that sequence is realizing that disobedience is an option. The game doesn't present it to you like that, very intentionally--it's hiding the choice, until you're ready to make it. I found that to be very powerful, and it made finding that ending all the better. I will admit the sequence could have afforded to be shorter.
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# ? Aug 21, 2015 22:01 |
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# ? Jun 6, 2024 04:43 |
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All the mechanics present make sense in the context of the game and the narrative. The problem is they really should have just scrapped the drat game and started from scratch rather than spending the 2nd half of the game Groundhog Daying the player. It went from GotY 2014 to 'screw it, 2014 doesn't have a GotY' in one fell swoop. Which actually reminds me of another flawed Gem of 2014, Divinity: Original Sin. If you took that game's combat mechanics and plugged them into Baldur's Gate II you'd have a G.O.A.T. contender (of course, BG II is already a GOAT contender, but the game would be exponentially better). Unfortunately D:OS's everything that isn't combat/Character progression robbed it of it's luster. ChrisBTY fucked around with this message at 22:11 on Aug 21, 2015 |
# ? Aug 21, 2015 22:05 |
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Tae posted:I would say a poo poo ton of why the majority hated it was because of a basically unskippable-yet-still active crystal cutscene. If that was just a choice, it would've severely downplayed the tedium. I can't even argue with that entirely because the loving crystal button mashing with its JUUUUUST A LITTLE MORE was absurd. cheetah7071 posted:Since there's someone who probably cares about spoilers in this thread: But disobedience is the wrong option and fucks everyone in exchange for short-term peace. It'd make sense if disobeying was the way to go but it's the opposite. The only way to succeed is to bravely default. The 'true' path is realizing that you know the plan and have to wait for the chance to strike, effectively mixing gameplay and story together. It is why you Default four times before you attack.
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# ? Aug 21, 2015 22:08 |
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If you hated Bravely Default so much, I have no idea why you'd be looking forward to the sequel who's doing the exact same thing
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# ? Aug 21, 2015 22:09 |
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ImpAtom posted:But disobedience is the wrong option and fucks everyone in exchange for short-term peace. It'd make sense if disobeying was the way to go but it's the opposite. The only way to succeed is to bravely default. The 'true' path is realizing that you know the plan and have to wait for the chance to strike, effectively mixing gameplay and story together. It is why you Default four times before you attack. I agree with this complaint, the hidden ending should have been the true ending.
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# ? Aug 21, 2015 22:11 |
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Is Bravely Second seriously doing the Groundhog Day thing again? Well gently caress. Unboughted.
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# ? Aug 21, 2015 22:12 |
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cheetah7071 posted:Chapter 8 was super fun. It requires you to be broken in a fun, interesting way. You might be able to grind out of the challenge but I'm not sure, and you certainly don't need to grind unless your builds are just unworkable. By Chapter 8 on hard mode even being the max level of 99 won't help you if you don't know how to play the game. It's great.
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# ? Aug 21, 2015 22:13 |
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My big problem with Chapter 8 is that I was thoroughly burned out on the game by then and I just wanted it to be over. Then the game was like 'Here's a Gauntlet of amazingly horrible bullshit that would have been really fun 15 hours of gameplay and 20 boss fights ago.'
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# ? Aug 21, 2015 22:14 |
cheetah7071 posted:I agree with this complaint, the hidden ending should have been the true ending. So I should shoot for the hidden ending? Is it something you could reasonably find/achieve without the help of a guide?
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# ? Aug 21, 2015 22:15 |
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MockingQuantum posted:So I should shoot for the hidden ending? Is it something you could reasonably find/achieve without the help of a guide? Literally the only thing you have to do is obey. It's not like valkyrie Profile bullshit where you need a guide. edit: Wait, I'm confused. What are you guys referring to as hidden ending
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# ? Aug 21, 2015 22:16 |
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MockingQuantum posted:So I should shoot for the hidden ending? Is it something you could reasonably find/achieve without the help of a guide? You shouldn't. You don't fight the real final boss without going for the true ending and within the confines of the story it is a Bad Ending. You get the true ending just by doing what you're told.
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# ? Aug 21, 2015 22:16 |
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MockingQuantum posted:So I should shoot for the hidden ending? Is it something you could reasonably find/achieve without the help of a guide? You access the hidden ending by thinking critically about the themes presented in the game. Unfortunately, the true, happy ending is the one where you just keep playing without thinking.
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# ? Aug 21, 2015 22:17 |
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ChrisBTY posted:Is Bravely Second seriously doing the Groundhog Day thing again? From what I've seen (major Bravely Second spoilers) it only happens once, and it's nowhere near as bad as how Bravely Default handled it.
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# ? Aug 21, 2015 22:17 |
ImpAtom posted:You shouldn't. You don't fight the real final boss without going for the true ending and within the confines of the story it is a Bad Ending. I'll just take it on faith that this will make sense when I get there.
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# ? Aug 21, 2015 22:18 |
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MockingQuantum posted:I'll just take it on faith that this will make sense when I get there. Not only will it make sense, but if you get the bad ending you keep your progress and loading your save data will put you where you were before you made the choice that triggers it.
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# ? Aug 21, 2015 22:22 |
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I get the idea of it thematically, I think it was just handled badly by having the hidden option be wrong, not that the actual decision was wrong. The whole point the themes are driving toward is that you shouldn't disagree just to disagree if it won't make anything any better, and that you should disobey the people who are wrong for the right reasons because nobody knows the truth and the only way to know is to let things happen. The problem was more that you could arrive at the same "correct" answer by doing nothing. What they clearly wanted you to do is to realize that certain people are wrong or misleading you, think about doing the opposite of what they want just to screw them over, then think a little harder and realize that what they want you to do is your only chance to do something positive and therefore you must let them succeed as it's the only opportunity you have to truly stop them. If they'd restructured it a bit to encourage the alternative or otherwise required some degree of comprehension on the part of the player it'd work out better. Because they didn't, you can accidentally end up getting the True Ending despite not really understanding why you made the right decision, which leads to the weird feeling if you get the Bad Ending that you were punished for thinking. The intent is that you should have thought harder, except thinking harder and not thinking at all bring you to the same place. That's the part where they screw up, not with the themes themselves.
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# ? Aug 21, 2015 22:56 |
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I'd buy that analysis more if the characters weren't presented as barely-functional morons throughout the entire reveal in the True Ending.
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# ? Aug 21, 2015 23:04 |
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I'm not saying there weren't a ton of issues with the writing, just that I get where they were trying to take it and the biggest gameplay-and-story issue that made it gently caress up was that they let you make a choice that was supposed to just be halfway to the right answer and the right answer could be reached by not even noticing there was a choice, instead of having two choices where you're supposed to not exercise the first choice so you can exercise the second.
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# ? Aug 21, 2015 23:11 |
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So I'm off my like 5 year sabbatical from Nippon icchi games, and started playing Soul Nomad, just because one review said the battle system is "Ogre Battle 64." I got a bad ending already. Also seems like combat seems to heavily favor not actually attacking and just buffing and waiting for the opponent to hit you.
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# ? Aug 22, 2015 01:09 |
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I'm not sure what it really has in common with Ogre Battle other than that you put units into grids I guess. I'd offer tips but I can't loving remember how to cheese Soul Nomad after so many years. Something about rerolling rooms? gently caress if I know.
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# ? Aug 22, 2015 05:27 |
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Tae posted:I got a bad ending already. Also seems like combat seems to heavily favor not actually attacking and just buffing and waiting for the opponent to hit you. Waiting for the opponent to hit you: No, especially since you can't use skills or combo attacks on counters.
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# ? Aug 22, 2015 05:33 |
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Just recently played Hylics. It's an RPGmaker game that's a lot like Space Funeral in its weirdness. Not as good (also it costs $3) but the graphics are really nice, all being based on clay models. https://www.youtube.com/watch?v=TgNUgeEryCM
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# ? Aug 22, 2015 05:38 |
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Finished Legaia 2. Now to either start on Wild Arms 3 or Suikoden 3. The battle of the threes....
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# ? Aug 22, 2015 05:43 |
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Tae posted:I got a bad ending already. Also seems like combat seems to heavily favor not actually attacking and just buffing and waiting for the opponent to hit you.
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# ? Aug 22, 2015 05:59 |
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Nakar posted:I'm not sure what it really has in common with Ogre Battle other than that you put units into grids I guess. I'd offer tips but I can't loving remember how to cheese Soul Nomad after so many years. Something about rerolling rooms? gently caress if I know. Reroll rooms until you get the room you want with as many spots open in the best possible pattern, which is probably 2-1-2 room that gets +strength per tile moved at the start. Also there's a way to cheese the upgrade rooms or whatever with like solo/invis rushes to the room bosses iirc
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# ? Aug 22, 2015 06:01 |
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Quest For Glory II posted:Finished Legaia 2. Now to either start on Wild Arms 3 or Suikoden 3. The battle of the threes.... Wild Arms 3 is pretty good. Suikoden 3 has some interesting ideas with horrendously bad execution, including a huge swath of "okay you won this optional battle but now the script is going to insult you and then make you lose anyway" fights, and commits the cardinal sin of giving you either terribly unimpressive items or absolutely essential ones you get limited copies of as rewards for winning these super-hard encounters. If I had to choose one, WA is the no-brainer. Fur20 fucked around with this message at 06:31 on Aug 22, 2015 |
# ? Aug 22, 2015 06:29 |
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I'm really liking BoF2 so far. Some thoughts: *It takes a while for most of the characters to really starting feeling like they have some power. Like, Nina feels like a weak piece of poo poo when you first get her, but now that I've leveled her up to have Thunder and Fireblast, she's very powerful. *The game still has the BoF1 issue of "why am I doing this?", but the scenarios are much more interesting and fun this time, so I really don't care that most of them don't really tie into the main plot points in most cases exept for the bad guy being an underling of Demon Eyeball Guy Thing at the very end. *The retranslation is really, really good. It reminds me a bit of a Working Designs translation, but without outdated pop-culture references and a bit more swearing added. It's nice to see an SNES jRPG where you can see that each important character has their own voice, like Katt's brash childishness compared to Nina's calm and more mature speaking style. *Biulding the town isn't nearly as complicated as it looks. I was expecting a ton of choices, but instead it seems to be "Find a dude that can sell items and recruit him for your town". Right now, I'm going to put the plot on hold and grind out Spar, Rand, and Bow because I've been going through most of the quests with Sten so I can level him up for his solo sequence. I've already got Spar in his mushroom girl form, so he should be a bit more useful.
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# ? Aug 22, 2015 09:10 |
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closeted republican posted:I'm really liking BoF2 so far. Some thoughts: have you found......... the queen. *whacks whale uvula*
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# ? Aug 22, 2015 09:17 |
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Oh man that reminds me. There is a secret at the end of the game that is downright impossible to figure out because it requires doing something while the screen is obscured. Someone remind me what it was, cause I think it was important.
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# ? Aug 22, 2015 09:24 |
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HGH posted:Oh man that reminds me. There is a secret at the end of the game that is downright impossible to figure out because it requires doing something while the screen is obscured. Someone remind me what it was, cause I think it was important. Do you mean the accessory hidden behind the secret passage in the room where you fight Barubary? He gives what's supposed to be a hint about it if you choose to solo him, although in the original translation it didn't come across very clearly.
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# ? Aug 22, 2015 09:27 |
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Oh that must be it. Guess it was less important than I thought.
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# ? Aug 22, 2015 09:35 |
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The best secret in BoF 2 is the Chun-Li cameo. E: actually I think that was the first game Sakurazuka fucked around with this message at 09:46 on Aug 22, 2015 |
# ? Aug 22, 2015 09:43 |
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Wait, there was a retranslation for BoF2? poo poo, if I didn't have a backlog of RPGs as is that would be tempting to look into.
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# ? Aug 22, 2015 09:49 |
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Overlord K posted:Wait, there was a retranslation for BoF2? poo poo, if I didn't have a backlog of RPGs as is that would be tempting to look into. Yep. http://www.romhacking.net/translations/1384/
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# ? Aug 22, 2015 09:50 |
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The retranslation is pretty drat near essential, since the game is borderline incoherent without it. The result of what happens when you translate something from the Japanese literally without making sure it sounds right in English, I guess.
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# ? Aug 22, 2015 10:50 |
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In the original translation of BoF2 to go fishing you have to equip your 'lod'. Yeah.
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# ? Aug 22, 2015 11:35 |
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Sakurazuka posted:The best secret in BoF 2 is the Chun-Li cameo. its also in 3 isn't it
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# ? Aug 22, 2015 12:54 |
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Thuryl posted:Do you mean the accessory hidden behind the secret passage in the room where you fight Barubary? He gives what's supposed to be a hint about it if you choose to solo him, although in the original translation it didn't come across very clearly. Son of a BITCH! I never knew about this.
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# ? Aug 22, 2015 13:04 |
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RadicalR posted:Son of a BITCH! I never knew about this. Yeah, I beat that motherfucker solo back on the SNES and I had no idea what his babble meant. I don't think I ever got the accessory. What does it do?
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# ? Aug 22, 2015 13:45 |
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# ? Jun 6, 2024 04:43 |
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What is the "difficulty level" of Soul Nomad, like is there a point when the game forces me to go beyond "Buff a lot, cannot die because of healers, repeat." There's not a lot of info on this game.
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# ? Aug 22, 2015 15:10 |