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Evil Eagle posted:It's a track for platforms and other things to move along. You can attach almost anything to it. oh doy, that makes sense. ty
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# ? Aug 23, 2015 18:23 |
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# ? May 30, 2024 04:22 |
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Countblanc posted:Wait there's no slopes? - No slopes - No checkpoints - No boss-drop victory item It's also missing certain game specific objects like pulley platforms, the evil sun, etc. I don't think any of them are deal breakers but the top three are pretty big gaps in the toolset Fungah! posted:aactually anyone know what that first tool on day 8 on the chart is? I think that's the moving platform line, which you can also place chain chomps, boo circles and other stuff on
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# ? Aug 23, 2015 18:24 |
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A Steampunk Gent posted:- No slopes These are all things I hope to see added later. Also chain link fences and key exits for SMW levels and Phanto thrown in to guard that key because why not?
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# ? Aug 23, 2015 18:36 |
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Anyone think maybe they're slowly releasing small dlc like with Splatoon? I don't know about slopes, but that would be an easy way to release smaller functionality (like check points), as well as more goofy stuff (here's all the enemies, but they're purple this time and the level flips upside down when you touch one.)
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# ? Aug 23, 2015 18:48 |
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Bean posted:Anyone think maybe they're slowly releasing small dlc like with Splatoon? I don't know about slopes, but that would be an easy way to release smaller functionality (like check points), as well as more goofy stuff (here's all the enemies, but they're purple this time and the level flips upside down when you touch one.) With how well Splatoon and Smash Bros DLC is going for them I have a feeling Mario Maker DLC is inevitable
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# ? Aug 23, 2015 18:51 |
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Bean posted:Anyone think maybe they're slowly releasing small dlc like with Splatoon? I don't know about slopes, but that would be an easy way to release smaller functionality (like check points), as well as more goofy stuff (here's all the enemies, but they're purple this time and the level flips upside down when you touch one.) Splatoon-style free DLC seems like a pretty loving safe bet to me. Keeps interest high for longer because if you take a couple weeks off from the game there is almost always something new waiting for you.
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# ? Aug 23, 2015 18:55 |
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Bean posted:Anyone think maybe they're slowly releasing small dlc like with Splatoon? I don't know about slopes, but that would be an easy way to release smaller functionality (like check points), as well as more goofy stuff (here's all the enemies, but they're purple this time and the level flips upside down when you touch one.) Splatoon's additional content was there for easing players in and for keeping players online. Mario Maker doesn't really need people playing it at the same time, and you already have to wait 9 days to unlock everything. I think some large DLC, like Luigi U, is a safe bet, but I doubt they'll pay as much attention to Mario Maker as they do to Splatoon. Otherwise they would've already announced it, and probably added something like contests for best levels.
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# ? Aug 23, 2015 19:30 |
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I'm hoping there will be DLC, but I don't expect it to contain too many things specific to a particular Mario game. They are trying to stick to more common elements between the games to make it easier to swap between games/level themes. In some cases they needed to create new sprites for a few enemies or tilesets, but a lot of the items in the palette are the same across game styles, with the notable exceptions of Kuribo's Shoe/Yoshi (items you can safely hop on top of enemies with) and the Mystery Mushroom/flying items (leaf, feather, propeller hat). It's the same reason the physics are the same across games. With the exception of a few power-ups, relying on Mario's jumps resulting in the same result makes it easier to swap between game styles without having to rework your levels. As much as I'd loved them to add SMB2 to the game, this is why I am not getting my hopes up as it is just too different of a game. Slopes would be nice, but as someone mentioned earlier, it takes away the simplicity of the grid. If they add more to the game, I'd imagine it would be along the lines of level themes (night, desert, etc.) and enemies. RE: Physics, I found this NeoGAF post where someone contrasts the jump arcs between the various games and SMM, showing that it looks like SMM uses the New Super mario Bros. physics, if any of them. GI_Clutch fucked around with this message at 20:09 on Aug 23, 2015 |
# ? Aug 23, 2015 19:50 |
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People keep saying the physics are the same across games but I thought that pretty much every report says that each game has its original physics? Granted I haven't followed reviews of this much at all but I feel like that was the prevailing consensus.
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# ? Aug 23, 2015 19:59 |
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FPzero posted:People keep saying the physics are the same across games but I thought that pretty much every report says that each game has its original physics? Granted I haven't followed reviews of this much at all but I feel like that was the prevailing consensus. I think the physics are the same but the abilities differ. So SMW Mario can spinjump, NSMB Mario can wall-jump, SMB3 Mario has the flight meter, that kind of stuff. Enemy behavior also changes, apparently. Most notably Bowser Jr does totally different stuff in different game styles.
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# ? Aug 23, 2015 20:06 |
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The only thing I'd especially like to have in this game is those on/off blocks from smw. If they're there, or a reasonable facsimile, and I just didn't notice, then gosh I should have noticed.
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# ? Aug 23, 2015 23:16 |
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Limitations breed creativity
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# ? Aug 24, 2015 00:19 |
they are going to add a metric gently caress ton of items to the game over time
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# ? Aug 24, 2015 00:24 |
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I need all the features of 4 games
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# ? Aug 24, 2015 00:36 |
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VideoGames posted:Limitations breed creativity So does a larger tool set. GreatGreen fucked around with this message at 00:41 on Aug 24, 2015 |
# ? Aug 24, 2015 00:37 |
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GreatGreen posted:So does a larger tool set. Well done for completely and utterly missing the point.
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# ? Aug 24, 2015 01:00 |
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VideoGames posted:Well done for completely and utterly missing the point. You do realize that "doesn't understand" and "doesn't agree with" are different things, right? I understand exactly what you meant. I'm just saying that in this case I don't think it's the right opinion. A game about content creation should give the players as many tools as possible. More tools for creating content is always better, unless adding more of them somehow makes the other stuff less good for some meta reason like developer resources being spread too thin or something. Why is more always better in this case? Because the content creation isn't what you're scored on. It's not the "game" part of the game. There are no stakes in this part. There is no challenge to overcome here. The "game" part of Super Mario Maker is the part where you're controlling Mario and trying to successfully reach the end of the level without dying. Super Mario Maker actually isn't the game itself. Super Mario Maker is the set of tools level makers will use to create situations where the players work around the limitations imposed on them by the level maker. GreatGreen fucked around with this message at 02:49 on Aug 24, 2015 |
# ? Aug 24, 2015 02:47 |
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There are enough tools to create very cool levels and that is what important.
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# ? Aug 24, 2015 02:48 |
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If, at any point past the first few trailers, you thought they were going to add almost every aspect of four different games and allow you to recreate and manipulate them in ways that are user-friendly* without bloating it into some absurd monstrosity, I honestly don't know what to say *Have you ever seen Lunar Magic? Can you imagine that on a console? That poo poo's loving bananas
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# ? Aug 24, 2015 02:55 |
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Color Printer posted:If, at any point past the first few trailers, you thought they were going to add almost every aspect of four different games and allow you to recreate and manipulate them in ways that are user-friendly* without bloating it into some absurd monstrosity, I honestly don't know what to say Lunar Magic for consoles would be horrible. Level crashes WiiU 0/5 stars. Level loads up garbage textures. Level randomly deletes goal-post. Yoshi's head is replaced by a boo. The fact that you don't have to worry about memory or texture layout management makes this thing amazing.
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# ? Aug 24, 2015 04:04 |
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The process of imagining, constructing and iterating on levels is absolutely intended as the core experience and that doesn't change because you're not being explicitly graded by the program.
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# ? Aug 24, 2015 04:14 |
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Mario Maker is secretly judging you, even when you think it's not looking. If you continue to meet its' exacting standards perhaps someday it will deign to grant you its' most secret unlockable, the coveted slopes.
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# ? Aug 24, 2015 04:53 |
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SystemLogoff posted:Lunar Magic for consoles would be horrible. I agree. Even if Lunar Magic is by far the most accessible level editor I've ever encountered, it still has its share of massive limitations. Vertical levels are broken as hell and tilesets and spritesets have big restrictions on them without resorting to custom tilesets.
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# ? Aug 24, 2015 04:54 |
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GreatGreen posted:You do realize that "doesn't understand" and "doesn't agree with" are different things, right? I understand exactly what you meant. I'm just saying that in this case I don't think it's the right opinion. What the gently caress
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# ? Aug 24, 2015 10:05 |
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I think this game should have more options. More options are always good. Ideally you should be able to recreate any Mario level, there is no theoretical downside to this. But it already looks like a very competent package that goes above and beyond in several aspects, hopefully they'll add more options, but if they don't that's fine 'cause it looks gooooooooooood.
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# ? Aug 24, 2015 10:32 |
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No stages with Big Bertha constantly threatening to eat big mario while water level rises and falls with vertical auto-scrolling and hammer bros suit/all smb3 variants, poo poo game 0/10 gg nintendo
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# ? Aug 24, 2015 11:59 |
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BabyRyoga posted:I'm shocked many of these aren't in the game actually, as they seem like obvious features. They focused so much on random bullshit new abilities like shell hats that they left out some of the fundamentals, especially polishing elements that pertain to specific releases (like the multicolored Yoshi). Extremely disappointing. It'll still be a great game, but sometimes I wonder if Nintendo execs and game designers on both sides of the ocean are actually retarded - they always miss basic functionality. If they focused purely on a tool that could recreate a game exactly, I can guarantee we'd only get it for the NSMB (least effort for Nintendo) or SMB1 styles. I vastly prefer this middle ground that has gotten SMB3 and SMW on the table.
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# ? Aug 24, 2015 15:06 |
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Minidust posted:See I feel the exact opposite. It's awesome that this game offers a ton of new assets and "rules" like shell hats. I find that more fun than sticking to a 1:1 representation of a specific game. It almost turns this into a pseudo SMB 5. Agreed. While I hope things like slopes and more enemies/obstacles get added in later patches, the launch game should be amazing.
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# ? Aug 24, 2015 15:14 |
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nftyw posted:No stages with Big Bertha constantly threatening to eat big mario while water level rises and falls with vertical auto-scrolling and hammer bros suit/all smb3 variants, poo poo game 0/10 gg nintendo I do wish being able to put water into the overworld was a thing though, apparently you can't? Like almost not even for gameplay reasons, just for decoration being able to place water would be nice SMM looks amazing and I'm getting it day 1 and it's going to be a blast probably, but there's obvious stuff missing. That's not an invalid complaint
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# ? Aug 24, 2015 15:16 |
GreatGreen posted:You do realize that "doesn't understand" and "doesn't agree with" are different things, right? I understand exactly what you meant. I'm just saying that in this case I don't think it's the right opinion. wtf
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# ? Aug 24, 2015 15:35 |
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that post is correct
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# ? Aug 24, 2015 15:37 |
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Yeah, I don't know why you guys would be confused by that.
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# ? Aug 24, 2015 16:02 |
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Great thing about asking for more is you can always ask for more If you think the launch game is too limited, dont buy it. I'm sure sales will be ok without you.
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# ? Aug 24, 2015 16:42 |
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Fix posted:Yeah, I don't know why you guys would be confused by that. because it's wrong ands again misses the point. limitations breed creativity. there are a ton of games that are a testament to that and are clever and have trickery to get round limitations. SMM has a poo poo ton of stuff but not everything. too much in the tools or options would bog the average person down and they'd be overwhelmed. currently things unlock slowly and there is enough for all styles for people to get to grips with. those who need more tools will get creative. those who dont have enough. more is not always better. especially not in the case of a game like this whose primary audience is young people and adults having fun.
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# ? Aug 24, 2015 16:52 |
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blablablabla posted:Great thing about asking for more is you can always ask for more Yeah I'm gonna wait and see what dlc comes/how it turns out and probably grab it used. It seems like a decent tech demo for something super-cool.
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# ? Aug 24, 2015 16:55 |
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You aren't going to see any substantive changes aside from maybe more items in the editor.
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# ? Aug 24, 2015 16:58 |
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VideoGames posted:because it's wrong ands again misses the point. limitations breed creativity. there are a ton of games that are a testament to that and are clever and have trickery to get round limitations. So how do creatively handle a boss level? Right now there's nothing in place just to stop you walking past them to the exit, that seems more like it's enforcing a single method than encouraging original level designs I get where you're coming from, but none of the main things people are clamouring for are straws that would break the camel's back, they're core functionality that have been part of the series for decades
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# ? Aug 24, 2015 16:58 |
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I understand the frustration, but I feel like for every thing you can't do there's like 10 things that have never been in a Mario game before. Or at least neat visual variations. I dunno, maybe I'd be less forgiving if I was planning on creating more of my own stuff. As it is I'm approaching it more as an endless Mario game.
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# ? Aug 24, 2015 17:04 |
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VideoGames posted:because it's wrong ands again misses the point. limitations breed creativity. there are a ton of games that are a testament to that and are clever and have trickery to get round limitations. sorry that you think adding slopes is going to suddenly turn nintendo's countless michelangelos and warhols into mindless sheeple i guess.
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# ? Aug 24, 2015 17:04 |
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# ? May 30, 2024 04:22 |
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A Steampunk Gent posted:So how do creatively handle a boss level? Right now there's nothing in place just to stop you walking past them to the exit, that seems more like it's enforcing a single method than encouraging original level designs because we're not making full mario games. we're making levels.
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# ? Aug 24, 2015 17:05 |