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Zombie Samurai posted:The further I get into this game, the less sense it makes that these are even optional. More options are a good thing. If people want to play without certain aspects of the game, let them.
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# ? Aug 25, 2015 09:44 |
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# ? May 25, 2024 14:41 |
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botany posted:More options are a good thing. If people want to play without certain aspects of the game, let them. Yeah. I think these 'intended to be hard' games really benefit from user controlled difficulty. Invisible Inc does this really well. It makes it entirely clear that the game is balanced and tuned at the Expert level, but there's a whole range of settings to make the game much easier for learning purposes, and allowing less serious players to still have a good time. As long as they don't try to balance explicitly for that beginner level of play, there's no harm done to the 'core' experience.
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# ? Aug 25, 2015 11:17 |
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Coolguye posted:I wish they had a more clear roadmap for the end of the game as far as features go. It's a little awkward not knowing what the end game is - obviously, Darkest Dungeon is going to be a thing, and they've mentioned that retreating is disabled for a trip into DD, but it's less clear on if the game is going to have any game over criteria at all, win or lose.
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# ? Aug 25, 2015 15:18 |
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may contain peanuts posted:The only thing I'm sure of with regards to the Darkest Dungeon is that retreating being disabled is going to be optional. If people threw this much of a shitfit over corpses, which are super not a big deal, they are going to lose their minds over that. It gets worse: the devs have said that the Darkest Dungeon will be multiple missions long, and you can't send a character in more than once.
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# ? Aug 25, 2015 15:56 |
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I understood that to apply for the final mission only, but it's early yet, so we'll see.
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# ? Aug 25, 2015 17:03 |
Yo yo yo gently caress those fancy boy gay skeletons in the pimp attire who throw their pimp cups of stress in your face non-stop poo poo is wack and now I gotta have a jester jammin' on his guitar non-stop if I don't want my dudes to melt down about having half a pint of skeleton grape drank thrown on their armour cause there's no way you're one-shotting those faggots cause they are as dodgy as gently caress. EDIT: Also gently caress Plague Doctor and gently caress Grave Digger and semi-gently caress Bounty Hunter. YO.
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# ? Aug 25, 2015 17:12 |
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botany posted:More options are a good thing. If people want to play without certain aspects of the game, let them. Maluco Marinero posted:Yeah. I think these 'intended to be hard' games really benefit from user controlled difficulty. Invisible Inc does this really well. It makes it entirely clear that the game is balanced and tuned at the Expert level, but there's a whole range of settings to make the game much easier for learning purposes, and allowing less serious players to still have a good time. Invisible Inc might be my favorite game of all time, and I was going to compare turning corpses off to something ridiculous like turning the alarm tracker off... but I just checked and apparently that's something you can do, so nevermind! I agree that more options are a good thing. I think because I started playing after corpses were added, I see them as more core to the experience than other people and thought it strange that you could just turn something like that off. Like others have said, my only real concern is that they might balance around no corpses or no heart attacks, though so far they've made clear noises that they're not going to.
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# ? Aug 25, 2015 17:14 |
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Disgusting Coward posted:Yo yo yo gently caress those fancy boy gay skeletons in the pimp attire who throw their pimp cups of stress in your face non-stop poo poo is wack and now I gotta have a jester jammin' on his guitar non-stop if I don't want my dudes to melt down about having half a pint of skeleton grape drank thrown on their armour cause there's no way you're one-shotting those faggots cause they are as dodgy as gently caress.
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# ? Aug 25, 2015 17:18 |
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I wish there was an option of removing the level cap instead of having to mod that out
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# ? Aug 25, 2015 19:58 |
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Disgusting Coward posted:Yo yo yo gently caress those fancy boy gay skeletons in the pimp attire who throw their pimp cups of stress in your face non-stop poo poo is wack and now I gotta have a jester jammin' on his guitar non-stop if I don't want my dudes to melt down about having half a pint of skeleton grape drank thrown on their armour cause there's no way you're one-shotting those faggots cause they are as dodgy as gently caress.
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# ? Aug 25, 2015 20:18 |
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Hmmm, what's wrong with this picture... Hey, remember when I said this? Zombie Samurai posted:It's absolutely trivial to keep your people from stressing to death The universe heard me because my new highwayman and houndmaster turned into abusive assholes and gave each other hate-fueled heart attacks. My more experienced party members survived, but not without a healthy phobia from the experience.
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# ? Aug 25, 2015 21:01 |
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Disgusting Coward posted:Yo yo yo gently caress those fancy boy gay skeletons in the pimp attire who throw their pimp cups of stress in your face non-stop poo poo is wack and now I gotta have a jester jammin' on his guitar non-stop if I don't want my dudes to melt down about having half a pint of skeleton grape drank thrown on their armour cause there's no way you're one-shotting those faggots cause they are as dodgy as gently caress. graverobber is a cool and classy lady, and bounty hunter owns.
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# ? Aug 25, 2015 21:34 |
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Does anyone else have the issue of the afflictions and heroic bonuses just showing up as white squares?
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# ? Aug 26, 2015 09:07 |
Inflammatory posted:graverobber is a cool and classy lady, and bounty hunter owns. I have revised my opinion somewhat. Graverobber cool if you spec her so she can disco dance back and forth shanking fools and then raining knives on chumps. Houndmaster rules doggies are cool and hitting people in the face with a club is also cool. Bounty Hunter probably rules but I am too lazy to figure out his back and forth hook shenanigans so gently caress him. Crusader can S my D he is basically the lamest of all the front-row face smashers. Plague Doctor still sucks fuckin' little bitch with his useless buffs and debuffs and his stupid stress problems. Or possibly her. Guitar Solo Jester p4p best and most useful class. Those big-titty cultists who use stressy tentacles and are impossible to hit can gently caress right off. As can those stupid mushroom men with a zillion H.P and those fuckin' pig drummers. Also can gently caress off: Everything costing a zillion deeds, the loving caretaker who prays all day when my stupid religious Man-At-Arms needs to unwind, the way if I buy some shovels I will get about 50 shovels in loot..
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# ? Aug 26, 2015 14:22 |
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The Plague Doctor is the best. Disagree and you get the leeches. Also, she's female.
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# ? Aug 26, 2015 14:30 |
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Bounty Hunter is a versatile, reliable melee fighter from anywhere but the back row, and his Collect Bounty attack absolutely ruins marked enemies. His camp buffs are also crazy strong. Bring him along whenever you plan to fight bosses and/or size 2 enemies. His flashbang is quite handy as well. Crusader stuffs undead enemies in lockers and then stuffs those lockers inside larger lockers, which he then throws off a cliff. He's hands down the Best at murdering undead is what I'm saying. He also gets Holy Lance, which means he doesn't give a gently caress about getting shuffled into the back, and he has a pretty good heal skill for emergencies. He's really good and you're wrong sorry. Plague Doctor is an extremely versatile class with lots of useful abilities and camp skills. She's not supposed to be a straightforward raw damage dealer and if you try to use her that way, it is not the PD that sucks, it is you that sucks
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# ? Aug 26, 2015 14:37 |
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I wish Heart Attacks weren't always heart attacks. Put some "runs naked into the darkness" (no corpse) and "goes catatonic and will not do anything but sit on the floor" (leave him behind or abandon mission for a small chance of asylum cure) into the mix. Asylum should have a list of permanent patients, too, kinda like the graveyard.
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# ? Aug 26, 2015 14:46 |
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Angry Diplomat posted:Crusader stuffs undead enemies in lockers and then stuffs those lockers inside larger lockers, which he then throws off a cliff. He's hands down the Best at murdering undead is what I'm saying. He also gets Holy Lance, which means he doesn't give a gently caress about getting shuffled into the back, and he has a pretty good heal skill for emergencies. He's really good and you're wrong sorry. Actually come to think of it double Houndmaster for Warrens runs might be a thing, since I think they get bonus damage to beasts and I think the pig men are considered beasts. But I've never tried it.
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# ? Aug 26, 2015 15:10 |
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Is it weird that I pretty much refuse to bring two of the same class on missions, to the point of almost never recruiting any duplicates until I have one of each?
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# ? Aug 26, 2015 15:19 |
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Astro Ambulance posted:Is it weird that I pretty much refuse to bring two of the same class on missions, to the point of almost never recruiting any duplicates until I have one of each? Eh, I do the same
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# ? Aug 26, 2015 15:40 |
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Astro Ambulance posted:Is it weird that I pretty much refuse to bring two of the same class on missions, to the point of almost never recruiting any duplicates until I have one of each? Same, it just feels more interesting not to.
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# ? Aug 26, 2015 16:26 |
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Disgusting Coward posted:Guitar Solo Jester p4p best and most useful class.
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# ? Aug 26, 2015 16:50 |
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may contain peanuts posted:Actually come to think of it double Houndmaster for Warrens runs might be a thing, since I think they get bonus damage to beasts and I think the pig men are considered beasts. But I've never tried it. Also because the constant Warrens stress buildup can be immediately nuked away at camp by two bearded men saying "look. Look how cute these dogs are. You should pet the dogs. Hug the dogs. Who cares about the barf pigs, look at these adorable puppies who love you." Houndmaster camp skills are the greatest, and sending a hero to the brink of insanity amidst Lovecraftian horror and then bringing them back by showing them a happy dog will never stop being the most thing.
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# ? Aug 26, 2015 16:58 |
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Angry Diplomat posted:Also because the constant Warrens stress buildup can be immediately nuked away at camp by two bearded men saying "look. Look how cute these dogs are. You should pet the dogs. Hug the dogs. Who cares about the barf pigs, look at these adorable puppies who love you."
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# ? Aug 26, 2015 18:47 |
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You might be bad at this game if a character ever dies from a heart attack.
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# ? Aug 26, 2015 19:11 |
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Crusader's in-combat stress heal can be used to cheese your stress to nothing. At the end of fights when you are down to one weak back row enemy in the front spot have him stress heal, a healer heal, and the rest shuffle around and you basically start every fight fresh.
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# ? Aug 27, 2015 01:13 |
Paolomania posted:Crusader's in-combat stress heal can be used to cheese your stress to nothing. At the end of fights when you are down to one weak back row enemy in the front spot have him stress heal, a healer heal, and the rest shuffle around and you basically start every fight fresh. I'm new but my guys start making snide comments and giving the party ~10 stress around round 8, which I figure is to combat exactly that tactic.
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# ? Aug 27, 2015 01:30 |
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Nosre posted:I'm new but my guys start making snide comments and giving the party ~10 stress around round 8, which I figure is to combat exactly that tactic.
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# ? Aug 27, 2015 01:38 |
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Does hitting a corpse for damage work to cheese that mechanic? I'd laugh if just standing around healing and kicking dead stuff worked while stunning the one caster from the back row.
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# ? Aug 27, 2015 02:34 |
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I usually have one guy throwing marks/debuffs/corpse-hits
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# ? Aug 27, 2015 03:04 |
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I just bought this game the other day and I really like it. I got the impression that I was supposed to be sacrificing the lovely adventurers I get and maybe get some gold and heirlooms out of it. Now I have something like 40k saved up. Do I eventually use it to upgrade armor and stuff or something?
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# ? Aug 27, 2015 06:29 |
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Struensee posted:I just bought this game the other day and I really like it. I got the impression that I was supposed to be sacrificing the lovely adventurers I get and maybe get some gold and heirlooms out of it. Now I have something like 40k saved up. Do I eventually use it to upgrade armor and stuff or something? If you've got 40k you've probably had the two upgrade buildings unlocked for like 30k of that.
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# ? Aug 27, 2015 06:31 |
Yeah by the time you get 40K there are a bunch of buildings that have undoubtedly opened up to invest gold into everything from improving camp skills to upgrading weapons, armor, and trepanning the illnesses out of adventurers.
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# ? Aug 27, 2015 06:33 |
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But what about getting the reduced cost upgrades first? I guess it's the same thing where I always end up saving up a shitload of potions in basically any RPG ever.
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# ? Aug 27, 2015 06:41 |
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Reduced cost upgrades are one of the last things you should get, honestly. I'd say the first thing you want is to upgrade both parts of the cart once, then armor, the guild, weapons, and one or two stress relievers. Armor is probably more important than weapons just because it gives you more speed. Keeping your weapons, armor, and skills upgraded is the best return on your investment because it makes everything else easier and reduces your stress buildup. It also lets you blaze through no-torch short dungeons for tons of loot.
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# ? Aug 27, 2015 07:12 |
Struensee posted:But what about getting the reduced cost upgrades first? Not that I'm an expert at this game by any stretch, but I try to upgrade buildings as I use them. If I end up needing to assign an adventurer to some slot whose next upgrade is a cost reduction, yeah I'll invest before I finalize the assignment so that I can save the 13% or 16% or whatever. But it's probably excessive to wait until you can seriously upgrade the buildings before you actually use them. The more I'm playing this, the more I wish that the game didn't make dungeons layouts that were so bogus. It seems like, frequently, there are quests to explore 90% of a dungeon, but the layout involves a ton of backtracking and wasted time because if I don't plot out my movements just right then I'm going to get to the complete opposite side of the dungeon and find out I still haven't met the mission criteria.
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# ? Aug 27, 2015 07:15 |
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The vast majority of medium / long dungeons are impossible to complete without a good bit of backtracking. There are also occasionally "short" missions that are total bullshit, because they have like 12 rooms and 4 room battles and are, for all intents and purposes, medium-length. I always hate those because I never bring enough shovels or torches for it, and I don't notice until it's too late because I am dumb and don't check the map right away.
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# ? Aug 27, 2015 08:37 |
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Backtracking only consumes like 10% of the normal torchlight anyway, so unless you get unlucky with Hunger events (which can happen regardless) it's not a big deal.
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# ? Aug 27, 2015 15:52 |
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It also seems to have been made more forgiving in terms of stress. I might be imagining it, but my heroes seem to freak out a lot less while backtracking than they did in the earlier releases.
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# ? Aug 27, 2015 16:09 |
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# ? May 25, 2024 14:41 |
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Brutor Fartknocker posted:Does hitting a corpse for damage work to cheese that mechanic? I'd laugh if just standing around healing and kicking dead stuff worked while stunning the one caster from the back row. Corpses are probably not going to last long enough, I think they disappear on their own after three rounds or so.
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# ? Aug 27, 2015 19:44 |