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Johnny Law posted:If it's not too gross a solution then maybe they'll come back and fix up the Steam release too...
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# ? Aug 26, 2015 18:38 |
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# ? May 31, 2024 05:19 |
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Yup. If it's been sorted for GOG tho then maybe it can be sorted for Steam (depending on how they did it and how much of the work was done by GOG vs id).
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# ? Aug 26, 2015 18:55 |
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Mak0rz posted:I learned my lesson from Steam releases of old games like Dark Forces and Quake: If the game is older than 15 or so years, get the GOG version. For the love of God get the GOG version. I made that mistake with Kingpin and not I can't hear the real motherfuckin soundtrack.
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# ? Aug 26, 2015 19:03 |
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GOG Quake does indeed come with all the soundtracks as .ogg files. Also they are all bundled into a single MUSIC folder with nothing to differentiate them (TRACK02.ogg through to TRACK27.ogg), and both expansions just play the original Reznor Quake music Have posted about it on the forums there so hopefully it'll get a fix soon.
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# ? Aug 26, 2015 20:10 |
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If you're using Quakespasm, move or copy the files from the GOG_Quake_Install_Dir\MUSIC to the directories below to fix the music issue. I used fresh Quakespasm directory and only copied over the pak files and music so I didn't have a bunch of clutter. 1. Track02.ogg - Track11.ogg to Quakespasm_Dir\id1\music 2. Track12.ogg - Track19.ogg to Quakespasm_Dir\hipnotic\music and rename the tracks to Track02.ogg - Track09.ogg in the order that they're in. So Track12.ogg becomes Track02.ogg, etc. 3. Track20.ogg - Track26.ogg to Quakespasm_Dir\rogue\music and rename the tracks the same way you did in step 2
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# ? Aug 26, 2015 20:35 |
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X-Ultron posted:If you're using Quakespasm, move or copy the files from the GOG_Quake_Install_Dir\MUSIC to the directories below to fix the music issue. I used fresh Quakespasm directory and only copied over the pak files and music so I didn't have a bunch of clutter. Perfect! Thanks!
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# ? Aug 26, 2015 20:39 |
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Johnny Law posted:Yup. If it's been sorted for GOG tho then maybe it can be sorted for Steam (depending on how they did it and how much of the work was done by GOG vs id). Hey if Steam could sort the ridiculous issues in their Doom offering maybe they could address the exchange rate in Doom's European pricing? Because this is absurd: * The Ultimate Doom ($4.99 / 9,99€ / £5.99) [1] * Doom II ($4.99 / 9,99€ / £5.99) [2]
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# ? Aug 26, 2015 21:20 |
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Oh dearGog moderator posted:Hi guys, Well, glad I bought and downloaded it within the first 10 hours I guess edit: actually on re-reading it seems the music is still there, but I guess you'd have to mount the CD image and rip the files yourself. On the plus side, the music is now in lossless format I guess! Convex fucked around with this message at 21:41 on Aug 26, 2015 |
# ? Aug 26, 2015 21:32 |
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Oh well, I didn't have time to buy and download while it lasted but hey, I keep the music from the steam patch so there's that.
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# ? Aug 26, 2015 21:37 |
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I should grab Quake, I have the complete collection on disc, but for whatever reason it was only Quake 1-3 with no expansions.
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# ? Aug 26, 2015 22:15 |
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catlord posted:I should grab Quake, I have the complete collection on disc, but for whatever reason it was only Quake 1-3 with no expansions. I have the same one. I've never actually played the expansions packs.
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# ? Aug 26, 2015 22:26 |
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catlord posted:I should grab Quake, I have the complete collection on disc, but for whatever reason it was only Quake 1-3 with no expansions. Ultimate Quake. For extra funnies, the included "history of Quake" video contains scenes clearly taken from mission packs and Team Arena. So frustrating.
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# ? Aug 26, 2015 22:59 |
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laserghost posted:Ultimate Quake. For extra funnies, the included "history of Quake" video contains scenes clearly taken from mission packs and Team Arena. So frustrating. I know! I found those videos! I assume the missing expansions has something to do with rights or something, but wasn't Team Arena made by iD themselves? Why was that at least not included? What an Ultimate collection. Edit: Woolie Wool posted:I'm not sure I would recommend spending the money. All the Q1 and Q2 expansion packs are seriously flawed compared to the originals and no one plays Team Arena. I play 3 with bots, so I'm all for getting the Team Arena stuff. And at the very least there are some mods that require the Q1 expansions. I could probably give or take the Q2 expansions, but poo poo, if I'm getting everything else. catlord fucked around with this message at 23:17 on Aug 26, 2015 |
# ? Aug 26, 2015 23:11 |
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KozmoNaut posted:I have the same one. I've never actually played the expansions packs. I'm not sure I would recommend spending the money. All the Q1 and Q2 expansion packs are seriously flawed compared to the originals and no one plays Team Arena.
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# ? Aug 26, 2015 23:12 |
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Scourge of Armagon for Quake 1 rules, however. On par with the main game in my book, and I played it for the first time quite recently, via recommendation in this thread.
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# ? Aug 26, 2015 23:15 |
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Scourge is worth it, Team Arena, Q2 mission packs, and Dissolution all suck though.
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# ? Aug 26, 2015 23:16 |
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I like Dissolution's weapons, but most of the map design was pretty bad, especially compared to the maps in vanilla Q1 and SoA.
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# ? Aug 26, 2015 23:22 |
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Can someone recommend me some relatively "old school" level sets (at least 5 maps, preferably more) for Quake that largely stick to the original game's sort of design philosophy. I've played a whole slew of giant standalone limit-removing epic maps and I'm in the mood for a classic style episode. Custom texture sets (like ikblue) are fine if they fit the original Quake aesthetics and are software friendly (like ikblue--love that set). So far I've tried: * Beyond Belief wasn't quite as good as ID1 but it was still pretty good * IKSPQ is beautiful but suffers from stale and predictable level design--Iikka Keranen is nowhere near as good a mapper as he is a texture artist. Also it begins with a Babby's First Quake Map and doesn't get good until the second level. IKSPQ5 shows significant improvement but there's no more after that. * The Terra episode proved unbelievably, impossibly difficult starting from level 3 (3 Shamblers in a tiny L-shaped arena when I'm out of nails? Sounds fun for someone who isn't me!) * I've played two maps of The Final Descent. It plays decently but the architecture is boxy and amateurish.
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# ? Aug 26, 2015 23:39 |
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Woolie Wool posted:* The Terra episode proved unbelievably, impossibly difficult starting from level 3 (3 Shamblers in a tiny L-shaped arena when I'm out of nails? Sounds fun for someone who isn't me!) Since I started messing around with player-made Quake maps, I've finally learnt the secret to fighting Shamblers: Get into melee range, back off slightly when they swing, then run back in again so they'll do another melee attack immediately after. Repeat and even the single barrel shotgun will kill one. Eventually. Much easier and more repeatable than dodging lightning bolts, I've found.
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# ? Aug 27, 2015 00:13 |
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Playing through Scourge makes me nostalgic and wanting to play SiN and other Ritual Ent. games again.
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# ? Aug 27, 2015 00:25 |
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Dominic White posted:Since I started messing around with player-made Quake maps, I've finally learnt the secret to fighting Shamblers: Get into melee range, back off slightly when they swing, then run back in again so they'll do another melee attack immediately after. Repeat and even the single barrel shotgun will kill one. Eventually. Much easier and more repeatable than dodging lightning bolts, I've found. I haven't really mastered it yet, but it doesn't matter because it won't save you if you're boxed in by three of them.
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# ? Aug 27, 2015 00:46 |
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Dominic White posted:Since I started messing around with player-made Quake maps, I've finally learnt the secret to fighting Shamblers: Get into melee range, back off slightly when they swing, then run back in again so they'll do another melee attack immediately after. Repeat and even the single barrel shotgun will kill one. Eventually. Much easier and more repeatable than dodging lightning bolts, I've found. I pop in and out of pillars whenever possible. You can still take them down with something as simple of the Single Shotgun by doing so, but it'll take a little bit longer. It starts getting tricky when there are other enemies around, but it's certainly doable.
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# ? Aug 27, 2015 00:48 |
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closeted republican posted:I pop in and out of pillars whenever possible. Quite a few maps love throwing shamblers at you with little to no cover. It's usually best to just charge in and kill them at melee range at that point.
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# ? Aug 27, 2015 00:55 |
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Dominic White posted:Quite a few maps love throwing shamblers at you with little to no cover. It's usually best to just charge in and kill them at melee range at that point. That's why I have a fully-stocked SNG whenever possible so I don't eat a lot of damage when that happens.
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# ? Aug 27, 2015 00:57 |
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Dominic White posted:Since I started messing around with player-made Quake maps, I've finally learnt the secret to fighting Shamblers: Get into melee range, back off slightly when they swing, then run back in again so they'll do another melee attack immediately after. Repeat and even the single barrel shotgun will kill one. Eventually. Much easier and more repeatable than dodging lightning bolts, I've found. Woolie Wool posted:I haven't really mastered it yet, but it doesn't matter because it won't save you if you're boxed in by three of them. Dominic White posted:Quite a few maps love throwing shamblers at you with little to no cover. It's usually best to just charge in and kill them at melee range at that point. Goddamn modders are just massive petty dickheads.
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# ? Aug 27, 2015 01:13 |
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If you play hundreds of Quake maps and aren't hopelessly bad at video games like me you'll become so good at Quake you need ever more ridiculous challenges to overcome. Fortunately most Quake mappers tend to be more lenient with easy and normal skill levels than Doom mappers. Most. (TRONYYYYYYYN ) And speaking of Q1SP, Travail E2M1 might have turned me off playing the rest of the map set with SPIDERS. They poison you (of course), in super8 they make your screen go all crazy colored for around two seconds when they envenomate you, and their jump attack is supposedly sometimes an instant kill (I wasn't hit by a jump attack though). And of course they're quiet, hard to see, and have too many hitpoints. It's a shame, after the cramped shitscan fest of E1M1 the first episode of Travail was really good. Woolie Wool fucked around with this message at 01:21 on Aug 27, 2015 |
# ? Aug 27, 2015 01:17 |
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Reading all this makes me glad I've never played a single Quake game.
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# ? Aug 27, 2015 01:21 |
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The first two Quake games are excellent and you're missing out if you don't at least play the original Id levels. Modderisms are in every game with a significant mod scene, not just Quake. Quake 3 was a really good deathmatch game but now the skill floor to compete is so high I don't really see the point of getting into Q3A if you're not already into Q3A.
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# ? Aug 27, 2015 01:23 |
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Lemon Curdistan posted:Reading all this makes me glad I've never played a single Quake game. What the hell is this? Play Quake god dammit.
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# ? Aug 27, 2015 01:28 |
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Lemon Curdistan posted:Reading all this makes me glad I've never played a single Quake game. Haha, who needs the greatest 3d shooter ever made am I right fellas Woolie Wool posted:If you play hundreds of Quake maps and aren't hopelessly bad at video games like me you'll become so good at Quake you need ever more ridiculous challenges to overcome. Fortunately most Quake mappers tend to be more lenient with easy and normal skill levels than Doom mappers. Most. (TRONYYYYYYYN ) Yyyyyyeah I just played Koshtra Belorn from mapjam2 on Nightmare and I'm ready to never see another scrag again
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# ? Aug 27, 2015 01:48 |
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skasion posted:Haha, who needs the greatest 3d shooter ever made am I right fellas I ought to crowbar you in the face for that one.
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# ? Aug 27, 2015 01:51 |
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Johnny Law posted:That's an interesting question... I'll check it out later if no one beats me to it. Someone on func_msgboard says that the download size is too small to be a CD ISO, so they might have done something like http://steamcommunity.com/sharedfiles/filedetails/?id=113399618 ?? Although that would be a little... janky. If it's not too gross a solution then maybe they'll come back and fix up the Steam release too... Good loving luck. They still haven't fixed Doom 3 shipping without the dedicated server or the old version of hexdd.wad. skasion posted:Haha, who needs the greatest 3d shooter ever made am I right fellas I'm sorry but you can't turn into a squid in Quake therefore it is objectively inferior to Splatoon. Keiya fucked around with this message at 01:57 on Aug 27, 2015 |
# ? Aug 27, 2015 01:54 |
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Does anyone recall a quake 1 mod that allowed you to shoot multiple off-handed grappling hooks? You could kind of operate like Spawn and hook yourself into a corner or in the middle of a room and then release them all at once and drop down. I thought I had it backed up on CD but haven't found it and can't even remember the name. The search has allowed me to rediscover some fun mods like the bungee cord mod (fun but not what I was looking for)...
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# ? Aug 27, 2015 01:57 |
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Shrak?
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# ? Aug 27, 2015 02:01 |
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PaletteSwappedNinja posted:Shrak? I don't think so, although Shrak is another fun mod with cool features. But I will have to check. I thought I remember this not being a commercial product. Thanks for the suggestion
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# ? Aug 27, 2015 02:03 |
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Klaus88 posted:Goddamn modders are just massive petty dickheads. It's honestly not quite as bad as it sounds. Shamblers melt really quickly against the super nailgun, and melee-baiting them is really much easier than it looks. They only have two melee animations, and they're both very well telegraphed. Once you have the rhythm down, it's a foolproof way to kill a shambler without taking a hit. Also, don't use rockets or grenades on them; they take half damage from explosives, meaning the grenade launcher is almost totally useless.
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# ? Aug 27, 2015 02:10 |
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Klaus88 posted:
It's more that most modders don't bother to have anyone else test their maps, and so they or their team do the testing themselves, and since they placed the enemies they know exactly what to expect, and can't gauge skill/fun correctly.
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# ? Aug 27, 2015 02:21 |
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Woolie Wool posted:If you play hundreds of Quake maps and aren't hopelessly bad at video games like me you'll become so good at Quake you need ever more ridiculous challenges to overcome. Fortunately most Quake mappers tend to be more lenient with easy and normal skill levels than Doom mappers. Most. (TRONYYYYYYYN ) I actually play Q1SP maps in Hard by default because I've found that even Normal is too easy for me in a vast majority of maps.
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# ? Aug 27, 2015 03:09 |
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Dominic White posted:Since I started messing around with player-made Quake maps, I've finally learnt the secret to fighting Shamblers: Get into melee range, back off slightly when they swing, then run back in again so they'll do another melee attack immediately after. Repeat and even the single barrel shotgun will kill one. Eventually. Much easier and more repeatable than dodging lightning bolts, I've found. Man, and I remember when Shamblers were basically Cyberdemon-level threats for me. Once somebody clued me in to melee-baiting them, that threat level dropped a fair bit, to the point that I think Viles might be slightly more annoying (if only just). They're still pretty much the most dangerous thing Quake has, mind, but you can't melee-bait a Cyberdemon (no melee attack to bait!), so there's not really any comparison.
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# ? Aug 27, 2015 04:52 |
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# ? May 31, 2024 05:19 |
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Klaus88 posted:
I can verify this to be a universal truth. We live to see you suffer.
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# ? Aug 27, 2015 04:57 |