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Aschlafly posted:(BIG-rear end POST GOES HERE) Out of curiosity, does anyone know if any starting rulers come with the dwarfism trait? I'm idly doing ironman now and then for Steam achievements and I was curious about that. All permutations of "start," "dwarf," "ruler," and the game title just got me lists of traits and the like on Google. EDIT: I can't get a court dwarf Everyone in the world is either harelipped or hunchbacked.
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# ? Aug 25, 2015 17:37 |
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# ? May 28, 2024 04:21 |
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Tendai posted:Holy poo poo, thank you. I'm in the middle of Viking it up right now so I'm gonna have to go raid the pope. You could just use the character finder. Start a game as any ruler, type "dwarf" in the character finder and select the "is ruler" criterion, look who's starting as a dwarf.
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# ? Aug 25, 2015 17:48 |
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Easiest way is probably to try to breed dwarfism into a merchant republic family. Search for lowborn dwarfs to marry into the family whenever a male member of the family is unmarried until you get a male dwarf of your dynasty, make them the heir, and when you become them, choose the seduction focus and constantly get the wives of all your male family members pregnant.
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# ? Aug 25, 2015 17:48 |
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Torrannor posted:You could just use the character finder. Start a game as any ruler, type "dwarf" in the character finder and select the "is ruler" criterion, look who's starting as a dwarf. Well poo poo, that made it easier to find a court dwarf and eunuch. EDIT: Scored a eunuch, then looked at his family and it looks like the Byzantines basically blinded/castrated them all, women and children included No wonder I didn't have to bribe him to leave. EDIT THE SECOND: I found one playable dwarf character just using the game-set start dates. Hasan, High Chief of Tabriz in 1337. Gonna have to challenge myself to be the dwarf emperor of Persia Tendai fucked around with this message at 18:25 on Aug 25, 2015 |
# ? Aug 25, 2015 18:06 |
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Otto is 9 years old and is the queen's nephew. Some interesting things happening with 3 shades of Poland, Italy and the Dutch "Empire" as well. A Handed Missus fucked around with this message at 19:39 on Aug 25, 2015 |
# ? Aug 25, 2015 19:34 |
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simonwolf posted:Has anyone ever actually seen the Shia win in recent builds? I get the notification all the time but I don't think I've ever seen them successfully break away.
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# ? Aug 25, 2015 19:59 |
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Aschlafly posted:For quick "go big or go home" gameplay, there's no beating Haesteinn of Nantes (867 start). You are a one-province Norse Germanic count in Brittany. However, unlike most Germanic rulers, you start out feudal, have free reinforcing event troops and a free fleet (excellent for raiding), and have enough prestige to Prepare Invasion against anyone you want. You have an excellent Martial score, the Viking and Quick traits, a son to carry on your line, and tech progress that isn't totally lovely. EDIT wait I'm dumb I was reading "primogeniture" when you said "feudal"
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# ? Aug 25, 2015 20:25 |
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God drat it, I tried to make some independent gently caress in the middle of France a tributary, and then when I made it to like, 80% I keeled over and died. Ok, my guy was old, that's disappointing but not horribly unexpected. Then after I had some time to regroup as my new guy, did some stuff, and tried again, and at around 78% I keeled over and died at like, 43.
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# ? Aug 26, 2015 06:13 |
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catlord posted:God drat it, I tried to make some independent gently caress in the middle of France a tributary, and then when I made it to like, 80% I keeled over and died. Ok, my guy was old, that's disappointing but not horribly unexpected. Then after I had some time to regroup as my new guy, did some stuff, and tried again, and at around 78% I keeled over and died at like, 43. I think that Independant guy may be a wizard. You should leave him alone.
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# ? Aug 26, 2015 10:22 |
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Tendai posted:Huh, I think they must have changed this or something. Definitely gavelkind with no option to change Who ever thought that was a good system anyhow. If you wanna game the system, convert to Breton culture and you'll have access to Tanistry, too (even as unreformed pagan). You'll get access to the Knight retinue, and since you didn't convert to Norman, courtiers and vassals you spawn will have the nice Celtic portraits instead of the weird deformed vanilla ones (still not as cool as the Norse portraits, but better than nothing). If you'd like to stay Norse in the long run, just convert after your desired heir comes of age. edit: note that if you are planning to declare any wars after your planned invasion succeeds, you should do so and raise your levies immediately (i.e., as soon as the surrender screen appears), or else the "new administration" levy penalty will kick in and you'll have poo poo for troops all of a sudden. The same applies if you are expecting anyone to declare war on you, for example because you're an infidel. Aschlafly fucked around with this message at 12:15 on Aug 26, 2015 |
# ? Aug 26, 2015 12:02 |
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I haven't really played since Horse Lords came out, and found that my archers are now complete crap. I know there were some changes to the way troops worked, but I haven't dug through the files yet. Has anyone compiled a full list of the new troop stats? Also, is there any way to convert into a Nomadic government form? I haven't conquered any steppe land yet, but was wondering if I could give it to my heir in order to make him a nomad. Also also, tributaries are OP as poo poo, and awesome for gaining tons of prestige and gold.
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# ? Aug 26, 2015 16:56 |
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quote:Also also, tributaries are OP as poo poo, and awesome for gaining tons of prestige and gold. You wanna explain why? I'm missing it.
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# ? Aug 26, 2015 16:59 |
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SeaTard posted:Also also, tributaries are OP as poo poo, and awesome for gaining tons of prestige and gold. Yeah it actually makes starting tribal not that bad. Get yourself to 500 prestige, raise a tribal army, and then steamroll everyone. I have had almost the entire British Isles as my tributaries playing as an Earl with one county. The key is to declare the next war before accepting peace on the previous one so that army does not despawn.
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# ? Aug 26, 2015 17:02 |
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I keep thinking I'll get bored with this game and then something totally new happens that makes me fall in love again. I hadn't played the last start date and then I started a game there last night as Brittany. So THAT'S what the Sunset Invasion DLC does. I am now the Aztec king of France.
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# ? Aug 26, 2015 17:13 |
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Bloodly posted:You wanna explain why? I'm missing it. Groogy will probably change it, but this is what you get right now:
Once you get a couple of them going, you can just sit back and watch the swarm conquer everything. When you're playing a tribe, the extra money helps immensely for creating titles. You can stay relatively small but punch way above your weight. Obviously works best if you start with a young ruler, but all you really need are the first couple to then keep everyone around you perma-tributaries. Oh, and they are more likely to accept diplo-vassalization if they are a tributary, so you can then add them to the fold if you want.
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# ? Aug 26, 2015 17:39 |
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Speaking of dirty old men, as someone mentioned previously in this thread (I've read a bit at the front and more at the end and I don't remember where), one of my dukes has been tearing his way through pretty much the entire realm, including two of my (married) sisters. I'm pretty sure that 80% of those kids are legitimized bastards. I've now had that "you caught so and so loving so and so in the hallway!" event pop, solely for him, four times in the past 5 years.
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# ? Aug 26, 2015 21:41 |
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SeaTard posted:I haven't really played since Horse Lords came out, and found that my archers are now complete crap. I know there were some changes to the way troops worked, but I haven't dug through the files yet. Has anyone compiled a full list of the new troop stats? Short version: Archers used to kick rear end in the skirmish phase, but their Skirmish Attack score was lowered from 5 to 2. Also they were made more expensive. Also siege calculations used to depend on Skirmish but now depend on Melee so archers are useless for sieges now. As for Seduction, I've had enough and am going to try to figure out how to (directly or indirectly) mod it out of the game. The novelty and lulz value has long since worn off and it's just an incessant nuisance now.
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# ? Aug 26, 2015 23:04 |
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Eric the Mauve posted:As for Seduction, I've had enough and am going to try to figure out how to (directly or indirectly) mod it out of the game. The novelty and lulz value has long since worn off and it's just an incessant nuisance now. I'd guess an easy way would be turning the conditions for choosing the focus into some impossible "if(false)" sort of things.
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# ? Aug 26, 2015 23:45 |
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I've only ever used seduction in a panic when I needed an heir, seems a bit silly to choose that otherwise when you can get the other intrigue bonus.
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# ? Aug 26, 2015 23:45 |
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Eric the Mauve posted:As for Seduction, I've had enough and am going to try to figure out how to (directly or indirectly) mod it out of the game. The novelty and lulz value has long since worn off and it's just an incessant nuisance now.
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# ? Aug 27, 2015 00:38 |
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Has anyone seen this mod yet? http://steamcommunity.com/sharedfiles/filedetails/?id=505286584 It's called Harem Kings. I'll let the description speak for itself. quote:Such a powerful ruler as yourself - deserve a little extra company!
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# ? Aug 27, 2015 01:10 |
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Good post for page 69
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# ? Aug 27, 2015 01:18 |
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Christ, one wife is difficult enough most of the time. Twenty-eight would be a nightmare.
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# ? Aug 27, 2015 05:13 |
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How about having The Mamluks cost a decadence increase in order to hire/retain and having Mamluks join in Egyptian decadence revolts along with the rebels, forming the Mamluk state if they win? That way the mamluks would actually get formed once in a while and change them form being a guaranteed rebel swatter to a desperate call?
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# ? Aug 27, 2015 05:20 |
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My Latin Empire game is going great right now. I'm sitting on a nice 35k total levies after about 70 years with no major wars declared minus when the HRE wanted that silly duchy you get after your daughter dies. I surrendered that poo poo because wtf do I want that for. I've currently added about 1.5k Knight retinue to my event spawn troops. Yeah thats right I still have an average of 5k at all times which is just fantastic. I checked out what the Latin Empire was on wikipedia and now I just pretend that they are crusaders gathering at Constantinople to see, seek, and gain glory.
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# ? Aug 27, 2015 05:20 |
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Baron Porkface posted:How about having The Mamluks cost a decadence increase in order to hire/retain and having Mamluks join in Egyptian decadence revolts along with the rebels, forming the Mamluk state if they win? That way the mamluks would actually get formed once in a while and change them form being a guaranteed rebel swatter to a desperate call? I actually got excited once when the Mamluks took over northern India, only to find it was just a dynastic name that historically did exist there.
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# ? Aug 27, 2015 05:32 |
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How does it work when a dynasty controls more than one Muslim country?
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# ? Aug 27, 2015 05:45 |
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Baron Porkface posted:How does it work when a dynasty controls more than one Muslim country? Coolest one gets the dynasty name, the others get the title names. I finally forced Auvergne to become a tributary and then my liege swooped in and grabbed half of their territory. Why does the AI only seem to be interested in poo poo once you get interested in it? I remember once in another game I was pissed because like, the only Germanic (Norse, at the time) country was one of those tiny islands that was de jure Norway and would not stop raiding me, but Catholic Norway didn't give a poo poo. Finally I fabricated a claim, invaded, gave it to some Jewish guy in my court, gave them independence and only then did Norway decide that they had to have it. Then I guess there was some kind of revolt and that very same island became an independent Norse OPM, again, and immediately took to raiding me, again.
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# ? Aug 27, 2015 05:59 |
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Baron Porkface posted:How does it work when a dynasty controls more than one Muslim country? I think highest rank gets the dynasty name, lower ranks just use the Emirate/Sultanate name. For an example, at the 1066 start, the Zirids own both the Sultanate of Africa and the Emirate of Granada, as two separate independent states, so only the Zirid Sultanate based in Tunisia gets to use the name; Zirid Granada is just called Granada.
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# ? Aug 27, 2015 06:01 |
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Mr.Morgenstern posted:Has anyone seen this mod yet? Some key quotes from that: quote:Recommendations: quote:Version 1.0 beta This is someone's wank material fetish mod.
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# ? Aug 27, 2015 10:51 |
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catlord posted:Why does the AI only seem to be interested in poo poo once you get interested in it? I remember once in another game I was pissed because like, the only Germanic (Norse, at the time) country was one of those tiny islands that was de jure Norway and would not stop raiding me, but Catholic Norway didn't give a poo poo. Finally I fabricated a claim, invaded, gave it to some Jewish guy in my court, gave them independence and only then did Norway decide that they had to have it. Then I guess there was some kind of revolt and that very same island became an independent Norse OPM, again, and immediately took to raiding me, again. I'm gonna guess it's the fact that you killed their levies and wrecked their holdings, so that they've become a more attractive target to the AI.
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# ? Aug 27, 2015 11:08 |
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Edison was a dick posted:Some key quotes from that: Wow such detective work a mod entirely devoted to massive scale polygamy, incest and rape is a fetish mod who'da thunk it
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# ? Aug 27, 2015 11:35 |
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Rumda posted:Wow such detective work a mod entirely devoted to massive scale polygamy, incest and rape is a fetish mod who'da thunk it There's no chance at all of it just being someone wanting to see how playable the reputed harems are.
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# ? Aug 27, 2015 13:17 |
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SeaTard posted:Groogy will probably change it, but this is what you get right now: The bolded: do these still apply if there's a religion/culture mismatch? Are they forced to accept?
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# ? Aug 27, 2015 13:37 |
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grate deceiver posted:I'm gonna guess it's the fact that you killed their levies and wrecked their holdings, so that they've become a more attractive target to the AI. Yeah, something that's kind of a pain in the rear end about both CKII and EU4 (maybe others, but these two I know for sure), is that the AI has perfect information at all times about everyone's manpower, so they'll pounce on opportunities as soon as they're able. I kinda wish that this would be curtailed somehow, so it's not so obvious, and more human-like. But I'm trying to think of systems, and there's probably no way to do it that isn't a massive resource pig. FAKE EDIT: probably the cheapest way to do it would be for each ruler to have three info values: absolutely current levies, levies N months ago, and levies Nx2 months ago. Every N months, the current value is shoved into the second variable, and the second into the third. AI could have the absolute current info on characters they consider high prority, less recent info on characters that are medium priority, and the oldest data for everyone else. But they'd have to be able to see the actual current data before doing any diplomatic action, so they don't declare an impossible war because their enemy's levies were depleted a year ago... poo poo, anything I can think of would be a really complicated and bug-prone solution for something that's really just an annoyance.
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# ? Aug 27, 2015 14:01 |
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Two questions: One, how in the hell does a Greek mother and an Ethiopian father create a Turkish daughter? Can't be infedelity, because my current character is her mother. Two, how do you vassalize the Ecumenical Patriarch? I tried declaring war with intent to claim the Bishopric of Constantinople, and giving the land to a vassal, but the Ecu. Patriarch stayed in power and silently took the Bishopric back. Is it because my top level title is a titular empire instead of the Byzantine Empire?
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# ? Aug 27, 2015 14:01 |
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DStecks posted:Yeah, something that's kind of a pain in the rear end about both CKII and EU4 (maybe others, but these two I know for sure), is that the AI has perfect information at all times about everyone's manpower, so they'll pounce on opportunities as soon as they're able. I kinda wish that this would be curtailed somehow, so it's not so obvious, and more human-like. But I'm trying to think of systems, and there's probably no way to do it that isn't a massive resource pig. Why is this a problem when the human player can do it too? I always attack people when they've spent all their levies. You can see available levies from the Realm Tree screen.
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# ? Aug 27, 2015 14:09 |
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Aethernet posted:Why is this a problem when the human player can do it too? I always attack people when they've spent all their levies. You can see available levies from the Realm Tree screen. or the character screen
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# ? Aug 27, 2015 14:10 |
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I think the issue is that the human player has to actually check those resources and that introduces a delay, whereas the AI automatically knows and can jump the weak target immediately.
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# ? Aug 27, 2015 14:28 |
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# ? May 28, 2024 04:21 |
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DoubleNegative posted:Two questions: Is the culture of your child's tutor Ethiopian? Or perhaps it's the "ethnicity" status you can only see with charinfo enabled? Mixing light-skinned and dark-skinned races often produces some kind of Middle-Eastern ethnicity, the game doesn't handle that very well.
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# ? Aug 27, 2015 14:55 |