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Maybe when they make you king poo poo of Shadowbane 2 you can KOS me or some poo poo nerd
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# ? Aug 29, 2015 09:42 |
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# ? Jun 5, 2024 15:13 |
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John Dyne posted:Public quests were repeatable, ranked, and were little events done in stages. Scenarios were basically instanced public quests but with a smaller group of people and never, ever touched after MoP. Are there any good Warhammer online private servers around? I quite enjoyed it when it was out just it died so quickly
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# ? Aug 29, 2015 14:21 |
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Wildstar news: http://massivelyop.com/2015/08/28/wildstar-previews-its-halloween-event-shades-eve/ They are getting a Halloween event! Their first actual holiday themed event (despite the game being out for over a year now).
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# ? Aug 29, 2015 14:51 |
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Truth posted:Are people going to talk about this bad game in this even worse thread, how many pages do I have to go back to read about this bad game. calm down the thread is just waiting for news
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# ? Aug 29, 2015 15:33 |
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Gildiss posted:UO did it first and did it best. If you didn't experience the golden age of UO, then I'm sorry, you will never have had a truly good time. Ultima Online had its own special little brand of poo poo. But you're right that it has almost nothing in common with any of the games we recognize as "MMOs" today. No levels, no content gating, no quests, no instances, no raids, no groups, no bosses, no gearscore. People made their own content and it was terrible and weird and broken, but drat if it wasn't interesting. UO also did random events every once in a while. Like they'd have GMs just spawn orcs to attack a town for an hour. You could log in and get swept up in some crazy one-off poo poo by some bored GM that would never be repeated. I have no idea why no other game has stolen that idea. UO was the epitome of "you just had to be there".
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# ? Aug 29, 2015 16:57 |
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Thursday Next posted:Ultima Online had its own special little brand of poo poo. But you're right that it has almost nothing in common with any of the games we recognize as "MMOs" today. No levels, no content gating, no quests, no instances, no raids, no groups, no bosses, no gearscore. People made their own content and it was terrible and weird and broken, but drat if it wasn't interesting. EQ had some things like that. I was a GM for EQ and was part of their 'acting troupe' or whatever they called it then, which meant I helped do events and all that and was allowed to do them on my own. I think I still have my GM manual laying around here somewhere. This being back in like 2000 of course I printed the whole loving thing off.
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# ? Aug 29, 2015 17:36 |
Flesh Forge posted:Holy poo poo I think you might have understood me! Notice the second one wasn't quoting you I'm a bit confused about why you're posting so much when you clearly hate the some of the fundamental concepts behind MMOs.
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# ? Aug 29, 2015 19:33 |
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Gildiss posted:UO did it first and did it best. If you didn't experience the golden age of UO, then I'm sorry, you will never have had a truly good time. Ah yes, the golden age where I would go to the most remote area I could find so no one would see and report me, then I'd put a stapler on my keyboard and walk away, afk training whatever skill I needed raised to a decent level. Truly a better time for MMOs.
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# ? Aug 29, 2015 19:37 |
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LITERALLY MY FETISH posted:Notice the second one wasn't quoting you I'm sorry I misunderstood you then. I'm posting in this thread because I love some of the fundamental concepts behind MMOs and hate some others, and would be super happy if they could evolve instead of being stuck in the Everquest paradigm, which Wildstar is a flawless exemplar of so it seems to me to be a good place ps im gay
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# ? Aug 29, 2015 19:55 |
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Anoia posted:Ah yes, the golden age where I would go to the most remote area I could find so no one would see and report me, then I'd put a stapler on my keyboard and walk away, afk training whatever skill I needed raised to a decent level. Yeah UO was a fun game AFTER you maxed your poo poo, but it was grindy as gently caress and while it may not have had traditional levels it sure as gently caress required you to have certain skills at 100. I remember my cousin trying to get me into it and he was like 'okay we'll cast fire wall and you run through it a few times, we need you to build your magic resistance up for ganks.'
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# ? Aug 29, 2015 20:14 |
John Dyne posted:Yeah UO was a fun game AFTER you maxed your poo poo, but it was grindy as gently caress and while it may not have had traditional levels it sure as gently caress required you to have certain skills at 100. I remember my cousin trying to get me into it and he was like 'okay we'll cast fire wall and you run through it a few times, we need you to build your magic resistance up for ganks.' Good game design is when people enjoy your game a lot. Great game design is when your game is indistinguishable from your best friend or family member pranking you.
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# ? Aug 29, 2015 20:16 |
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UO is great because sandbox pvp mmos, the most hilarious failure prone game type of all, exist because people remember pre-trammel uo and don't realise that the carebears getting ganked don't fondly remember the experience.
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# ? Aug 29, 2015 20:32 |
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Guild Wars 2 has a lot of neat ideas and the fundamental concept behind them is great. The game on the other hand is poo poo. The combat is awful, and as far as I can remember the best way to beat dungeons was to exploit them. Maybe this improved? But then I also hate the whole stack damage stats to have 1 hp and hope you never gently caress up a dodge.
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# ? Aug 29, 2015 20:55 |
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Anoia posted:Ah yes, the golden age where I would go to the most remote area I could find so no one would see and report me, then I'd put a stapler on my keyboard and walk away, afk training whatever skill I needed raised to a decent level. The beauty of UO is that you didn't have to have max skills to gently caress with people or ruin their day.
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# ? Aug 29, 2015 21:02 |
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Thursday Next posted:UO also did random events every once in a while. Like they'd have GMs just spawn orcs to attack a town for an hour. You could log in and get swept up in some crazy one-off poo poo by some bored GM that would never be repeated. I have no idea why no other game has stolen that idea. I remember reading that EQ1 had GM-run events like that, and there were problems with consistency and drama coming from favoritism? In addition to that, WoW taught me that the majority of MMO players hate disruptive, spontaneous world events. While its special Zombie Infestation pre-expansion event wasn't a spur of the moment thing from a GM, it was done in the same spirit. Many players loved it, but the majority of the feedback Blizzard got was negative. They've never done something as daring since.
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# ? Aug 29, 2015 21:03 |
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Mizuti posted:I remember reading that EQ1 had GM-run events like that, and there were problems with consistency and drama coming from favoritism? There was a whole host of drama in the EQ acting troupe, but as far as players were concerned, we kept notes on their accounts so we could see who had gotten rewarded when (and thus were able to spread things around.) Also the way some of the events were structured caused their own issues. There was one time we were giving out a one-per-server weapon that absolutely required the recipient to be a worshipper of a given god, and the only guy we managed to find was kind of a clueless doofus. It took like five other players to clue him in on what to do every step while the actors desperately tried to attract someone better, but in the end, that guy got something shiny solely by virtue of being in the right place at the right time. I was one of the designers behind the Zombie Infestation in WoW (though not the main one), and it had some issues too (Sanctuary zones kinda broke it). I always found it hilarious that people thought we ended it early, though. We had it planned for a week, it ran for a week. We weren't going to keep people away from their auction houses for more than a day or two in the worst-case scenario. Incredibly polarizing event -- people tended to either love it or absolutely loathe it -- and was really fascinating to watch unfold from a design perspective.
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# ? Aug 29, 2015 21:08 |
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Mizuti posted:I remember reading that EQ1 had GM-run events like that, and there were problems with consistency and drama coming from favoritism? Ever since the emerald world dragons were a thing the most fun you could have in vanilla wow was to kite one to orgrimma and have it destabilise the zone until a GM got rid of it and you got a few days vacation. Blizzard decided that having Kazzak spawn in capital cities and do similar but worse was a great idea. The TBC launch event owned.
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# ? Aug 29, 2015 21:11 |
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Cyster posted:There was a whole host of drama in the EQ acting troupe, but as far as players were concerned, we kept notes on their accounts so we could see who had gotten rewarded when (and thus were able to spread things around.) Also the way some of the events were structured caused their own issues. There was one time we were giving out a one-per-server weapon that absolutely required the recipient to be a worshipper of a given god, and the only guy we managed to find was kind of a clueless doofus. It took like five other players to clue him in on what to do every step while the actors desperately tried to attract someone better, but in the end, that guy got something shiny solely by virtue of being in the right place at the right time. Now this is good stuff. Old GM and Community horror stories are fun reads for me.
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# ? Aug 29, 2015 21:20 |
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Cyster posted:There was a whole host of drama in the EQ acting troupe, but as far as players were concerned, we kept notes on their accounts so we could see who had gotten rewarded when (and thus were able to spread things around.) Also the way some of the events were structured caused their own issues. There was one time we were giving out a one-per-server weapon that absolutely required the recipient to be a worshipper of a given god, and the only guy we managed to find was kind of a clueless doofus. It took like five other players to clue him in on what to do every step while the actors desperately tried to attract someone better, but in the end, that guy got something shiny solely by virtue of being in the right place at the right time. I liked how hunters who turned undead kept their pets before it was patched out. I got a GM warning because I grabbed a zombie bear pet and absolutely shut down a minor lowbie zone while mostly doing nothing. Sure it ruined maybe 12 minutes of play time for other people, but I still remember that fondly.
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# ? Aug 29, 2015 21:54 |
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Eimi posted:Guild Wars 2 has a lot of neat ideas and the fundamental concept behind them is great. The game on the other hand is poo poo. The combat is awful, and as far as I can remember the best way to beat dungeons was to exploit them. Maybe this improved? But then I also hate the whole stack damage stats to have 1 hp and hope you never gently caress up a dodge.
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# ? Aug 29, 2015 21:57 |
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Rorus Raz posted:The one thing I really hate about GW2's combat is that they expect you to look for tells in the enemy's attack animation so you dodge the really powerful move hits. This works well enough in solo play since enemies tend to have a special flourish added to their "This is gonna hurt" attacks, but when there's like 100 differents spell effects flying all over the place it becomes very much guesswork. I think the most annoying was when I was fighting some plant enemies and the vines had one very damaging attack, but since I had like six NPCs for the story quest it was hard to see their already vague animations. This is an issue but the problem isn't the fact that the combat expects you to look for enemy tells. That part in itself is awesome. The issue is that the enemy sizes and their telegraphs are not visible enough like you mentioned.
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# ? Aug 29, 2015 22:19 |
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EQ2 had GM run events too, and it was one of my fondest memories of the game.
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# ? Aug 29, 2015 22:22 |
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So far all I'm getting out of this thread is "i'm old and wish sandbox MMOs were still popular".
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# ? Aug 30, 2015 00:40 |
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All MMOs are terrible, some are slightly less terrible. Even the ones that do some things right go and do some things wrong.
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# ? Aug 30, 2015 01:36 |
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Xavier434 posted:This is an issue but the problem isn't the fact that the combat expects you to look for enemy tells. That part in itself is awesome. The issue is that the enemy sizes and their telegraphs are not visible enough like you mentioned. The Fractal Dungeons are where this issue made the game completely unfun for me. The Mai Trin fight is the highlight of a neat idea ruined by the lack of visual clarity. Argas posted:All MMOs are terrible, some are slightly less terrible. Even the ones that do some things right go and do some things wrong. If your title is to be believed, you like SRW so your argument is invalid. I kid, but SRW's been sliding since Alpha 3
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# ? Aug 30, 2015 03:55 |
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Verranicus posted:So far all I'm getting out of this thread is "i'm old and wish sandbox MMOs were still popular".
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# ? Aug 30, 2015 04:18 |
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Eimi posted:Guild Wars 2 has a lot of neat ideas and the fundamental concept behind them is great. The game on the other hand is poo poo. The combat is awful, and as far as I can remember the best way to beat dungeons was to exploit them. Maybe this improved? But then I also hate the whole stack damage stats to have 1 hp and hope you never gently caress up a dodge. "Okay, we're now gonna climb up those pipes and wedge ourselves into this opening underneath that platform so the boss and the adds can't reach us and that fight goes faster." It still took ten minutes. Can't remember a game where people exploited so much to just get through the dungeons and it still was a pain and took forever.
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# ? Aug 30, 2015 05:02 |
Rorus Raz posted:I wish MMOs were illegal But just think of how many serial killers and sex offenders can't be bothered to go out because they're busy leveling their 10th Paladin. Vanderdeath posted:I kid, but SRW's been sliding since Alpha 3 Super... Ripple Waves?
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# ? Aug 30, 2015 05:13 |
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Anatharon posted:Super... Ripple Waves? Super Robot Wars Vanderdeath posted:The Fractal Dungeons are where this issue made the game completely unfun for me. The Mai Trin fight is the highlight of a neat idea ruined by the lack of visual clarity. Fractals are both some of the best and some of the worst for me. There's loads of little encounters and challenges that they present and they're usually interesting and fun. Until they become straightforward combat encounters.
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# ? Aug 30, 2015 05:40 |
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Morglon posted:"Okay, we're now gonna climb up those pipes and wedge ourselves into this opening underneath that platform so the boss and the adds can't reach us and that fight goes faster." It still took ten minutes. Can't remember a game where people exploited so much to just get through the dungeons and it still was a pain and took forever. This was a big reason for quitting Neverwinter, for me. Pubbies insisted on running 'shortcuts' and exploits that still meant a slow chore of a fight.
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# ? Aug 30, 2015 17:50 |
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Bieeardo posted:This was a big reason for quitting Neverwinter, for me. Pubbies insisted on running 'shortcuts' and exploits that still meant a slow chore of a fight. Still had nothing on Guild Wars but I had groups insist we bug out temple of the spider for an hour without trying it legit even once. Neverwinter really is a close second there though, it was doable when cleric poo poo stacked and you just stood in the yellow and blue circle all day but once they fixed that dungeons just weren't worth doing anymore.
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# ? Aug 30, 2015 18:32 |
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I loved the WoW zombie event. I remember camping out in that special section of the Stormwind Mage Tower and infecting people as soon as they zoned in, chanting "one of us, one of us." Most played along and turned it into a glorious hallway of death, but like 1/4 of the people who came through were furious at us and would explode immediately upon turning because they hated fun. I still have the Undead Slaying glamoured set on my Rogue even though it looks like pixelated crap now.
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# ? Aug 30, 2015 18:47 |
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The zombie event was unironically the most fun I have ever had in an MMO.
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# ? Aug 30, 2015 20:44 |
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Morglon posted:"Okay, we're now gonna climb up those pipes and wedge ourselves into this opening underneath that platform so the boss and the adds can't reach us and that fight goes faster." It still took ten minutes. Can't remember a game where people exploited so much to just get through the dungeons and it still was a pain and took forever. ~*Wildstar*~
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# ? Aug 30, 2015 21:22 |
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The GW2 ice dungeon was the silliest because you could exploit to do get the rewards for doing all three paths in the same time it took to do one normally.
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# ? Aug 30, 2015 21:34 |
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GW2 becoming truly free to play (instead of buy to play) just today adds another hilarious angle to the Wildstar F2P geometry.
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# ? Aug 30, 2015 23:49 |
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Bieeardo posted:This was a big reason for quitting Neverwinter, for me. Pubbies insisted on running 'shortcuts' and exploits that still meant a slow chore of a fight. I didn't mind Neverwinter's content tremendously (at least up to the early 60 dungeons, gently caress all the farming required for the upper tier ones) but what made me lose interest was that there's pretty much no character diversity within classes. There's basically one or two good feat paths for each class (sometimes only one). Once you've done one of each it's basically a massively multiplayer currency collection simulator.
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# ? Aug 31, 2015 02:10 |
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Pierson posted:GW2 becoming truly free to play (instead of buy to play) just today adds another hilarious angle to the Wildstar F2P geometry. and on top of that it is easily the best F2P model I have seen to date. Very generous while taking a lot of smart precautions to handle abuse, gold spamming, etc.
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# ? Aug 31, 2015 15:08 |
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Eimi posted:Guild Wars 2 has a lot of neat ideas and the fundamental concept behind them is great. The game on the other hand is poo poo. The combat is awful, and as far as I can remember the best way to beat dungeons was to exploit them. Maybe this improved? But then I also hate the whole stack damage stats to have 1 hp and hope you never gently caress up a dodge. This has not strictly improved yet, though they're apparently trying to make group PvE more varied and dynamic with raids. They said at the announcement that they want to make sure support, control, and damage are all equally important roles. I'll believe it when I see it, though I'm cautiously optimistic. Stacking damage stats hasn't changed at all. At least some professions can now stack different damage stats if they want. The recent buffs to conditions and the addition of Sinister gear (Condition Damage/Power/Precision, emphasis on Condition Damage) have enabled Engineer and Necromancer to have some very strong condition builds (extremely strong in the Engineer's case). That said, if you run with goons, nobody really gives much of a gently caress what stats you stack, which is nice, and while we do a lot of skips, we tend not to do the really exploity/tricky ones, just because people are guaranteed to gently caress up and then it'll just take longer than doing it legit. And in general, the community's advice is "stack as many damage stats as you can without dying," because you don't do very good DPS if you're dead, and there are plenty of players who don't insist that you run "meta" builds. I generally like the combat, or at least the feel of it, though, so read my comments through that bias. It's no Vindictus, but I enjoy it just on a "it's fun to play" level.
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# ? Aug 31, 2015 16:07 |
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# ? Jun 5, 2024 15:13 |
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Anoia posted:I loved the WoW zombie event. I remember camping out in that special section of the Stormwind Mage Tower and infecting people as soon as they zoned in, chanting "one of us, one of us." AbrahamLincolnLog posted:The zombie event was unironically the most fun I have ever had in an MMO. People keep bringing up the WoW zombie event and talking about how awesome it was, but no one mentions that it was the only time the alliance and the horde could have been on the same team. It even broke through the language barrier. Truly the most peaceful movement of our time.
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# ? Aug 31, 2015 17:34 |