|
I am upset that the microwave gun is not you holding a microwave open (with a screwdriver stuck in the door hole) with a chance to launch a hot pocket that either explodes into lava or freezes enemies.
|
# ? Aug 29, 2015 12:55 |
|
|
# ? May 16, 2024 15:38 |
|
Inzombiac posted:I am upset that the microwave gun is not you holding a microwave open (with a screwdriver stuck in the door hole) with a chance to launch a hot pocket that I had to fix part of your post to make it more realistic.
|
# ? Aug 29, 2015 13:04 |
|
The boosted Trench Gun is pretty good now. I can consistently headshot things again and it does a respectable job on Husks.
|
# ? Aug 29, 2015 17:00 |
|
Huh, I tried to enable Flex, but it only lead to the game crashing to desktop shortly after the first splash screen after starting it. Eh, it probably would have been too much for my 660 at any rate. But anyways, if anybody happens to end up with the same problem, the way to fix it is to go to "C:\Users\*Yourname*\Documents\My Games\KillingFloor2\KFGame\Config", open up "GFXSettings.KFGame.xml" in a text editor, then go down to the last entry with the attribute "Name="Flex"" and change the "Value" attribute to 0. Oh, on that note, it seems like it's no longer possible to easily adjust the number of persistent corpses by loving around with the .inis, they always get reset on startup
|
# ? Aug 29, 2015 17:24 |
|
Can anyone confirm if using a second Geforce card as a dedicated PhysX processor works in this game? I assume you'd need as GTX 650 Ti or better dedicated.
|
# ? Aug 29, 2015 18:01 |
|
Perestroika posted:Huh, I tried to enable Flex, but it only lead to the game crashing to desktop shortly after the first splash screen after starting it. Eh, it probably would have been too much for my 660 at any rate. I remember reading it needed a 700-series card but I don't know if that's a hard requirement or "your card will melt unless you have something this powerful" One of these days I'll remember to turn it on, at least the non-framerate-obliterating part.
|
# ? Aug 29, 2015 18:46 |
|
The zweihander is the best berserker weapon because the way that it gibs zeds is beautiful to behold, also after doing that you can reload it to fling the blood off onto the wall Someone find a sufficiently blank canvas in a level and make a zweihander blood painting
|
# ? Aug 29, 2015 20:41 |
|
Is it just me, or is Hans's melee attack doing way, way too much damage? I just got one-hit KO'd from 8 armor, 54 health on Hard, which seems excessive for that difficulty.
|
# ? Aug 29, 2015 21:54 |
|
Two things: when fiddling about with characters and gear, the characters should say something so you know which voice they are, and there should also be a way to vote to change the difficulty
|
# ? Aug 29, 2015 22:07 |
|
Demo's grenade pistol is not good enough to be your permanent secondary considering you can't take M79+RPG at any point ever :\
|
# ? Aug 29, 2015 22:54 |
|
brocretin posted:Is it just me, or is Hans's melee attack doing way, way too much damage? I just got one-hit KO'd from 8 armor, 54 health on Hard, which seems excessive for that difficulty. He killed my buddy at 75 health and no armor, does 54 to a level 25 zerk with full armor. I still fight him as a zerk but going face to face with him is a huge mistake, I bop him run past him, hit him again, block him a bit while everyone unloads, he's real dangerous at close range.
|
# ? Aug 29, 2015 23:00 |
|
Psion posted:Demo's grenade pistol is not good enough to be your permanent secondary considering you can't take M79+RPG at any point ever :\ I want to see how good it is at a higher level and with the increased damage perk but yeah, at this point it's like if in KF1 all you could do is go M79 or LAW and nothing else. Really, if the C4 had proximity capabilities I might try it too but I just want the pipe bombs back because I am a stupid baby who doesn't want to keep track of the order and remote detonate them (I'm guessing they probably will be added at a later time to give a choice between the two) although I heard you can stick enemies with the C4, which is pretty cool. Also, does the 100% siren-resistant ammo work on C4? Because if you can put C4/pipe bombs down that aren't destroyed by sirens that'd be a really good perk for Demo then. Abandoned Toaster fucked around with this message at 23:03 on Aug 29, 2015 |
# ? Aug 29, 2015 23:00 |
|
Psion posted:I remember reading it needed a 700-series card but I don't know if that's a hard requirement or "your card will melt unless you have something this powerful" I have it set on "gibs" on my 670 and that seems okay.
|
# ? Aug 29, 2015 23:00 |
|
I'm running max Flex, everything else maxed reasonably well on a GTX850M, that's a laptop gpu. Not solid 60, but i could easily get there by turning down a few options. For some reason the game freezes 2-3 during the shopping period roughly 30-20 seconds before the next wave starts. No idea what's being loaded there, but i'm assuming my (non-SSD) steam folder drive being the culprit.
|
# ? Aug 29, 2015 23:59 |
pedro0930 posted:The new bearzerker is tons of fun. The Zweihandler is suitably meaty and satisfying to use, though I kind of wonder if the hammer is still a better choice (if someone can give a quick outline of their use cases that'd be awesome). I'd argue that the Zweihander is the superior of the two. The Pulverizer has, I think, a higher damage output with it's secondary explosive attack, but a) that requires reloading every five swings, and b) consumes ammo. The Zweihander, on the other hand, never needs to be reloaded, consumes no ammo, and has a somewhat longer reach. The Zweihander also dishes out more damage for a basic swing. Moreover, if I've done my math correctly and the data that I'm using is correct, a max-level Berserker with a Zweihander can one-shot every enemy short of the Big Guys by smacking them in the head with a heavy attack. This is also true for the Pulverizer, since it has an overall higher damage output, but using ammo to get that higher output simply isn't necessary.
|
|
# ? Aug 30, 2015 00:25 |
|
az posted:I found four swat weapons in the files before and you're far faaar away from reality Still waiting for this, az
|
# ? Aug 30, 2015 00:59 |
|
Nade Pistol really does need a bigger splash radius to at least help Demos get some assists. Levelling Firebug is so much faster and you make so much more money per round. Or I'm just poo poo at Demo I guess...
|
# ? Aug 30, 2015 02:13 |
|
I took Demo to 5. Thoughts and observations: The pistol is weird. If you can't procure an elevated position or there is no room to jump around and the zeds are coming in a straight line, the pistol is weak as hell unless they spread out, killing a Gorefast in one shot only if they are at close range. C4s are expensive and limited. But they are your only close quarters tool to get zeds off your face - Sirens stop that, which means a surrounded demo has no escape mechanism. The grenade launcher is great. Explosions are visceral and feel good. The RPG owns bones. Demo is pretty bad for solo play. I had to kill Hans by knifing him for 10 minutes after running out of RPG and C4s and the T3-T4 weapons not priming before a certain distance makes solo even harder.
|
# ? Aug 30, 2015 02:28 |
|
Does the Siren protection skill make your C4 immune to her as well?
|
# ? Aug 30, 2015 03:12 |
|
Questioner - I have to say, whatever people are saying online, regarding patch notes, feedback on changes, or anything - the team at tripwire should be proud that at the core of it, you've made a Good Game. When on suicidal, with a decent group of leveled pubs, "Collapsing" came on during a hectic sixth wave - everything clicked. It was like I was on autopilot for awesome. That being said will you guys be adding more music options? Payday let's me select which songs I'll hear. I'd also like to be able to skip songs - by pressing ESC or having a tooltip during TAB. I'm not even big into metal but when Collapsing comes on I feel like rambo, especially now that explosions and poo poo are happening all over the place. COLLAPSING IN ON YOURSELF edit: people are listening to the payday soundtrack when they stream this, which seems like a pretty good idea. But it's not the same if it's not metal. Does someone have a youtube playlist of metal songs that are good to play to? forest spirit fucked around with this message at 04:03 on Aug 30, 2015 |
# ? Aug 30, 2015 04:00 |
|
You can stick enemies with the C4. Time to give a scrake a new hat.
|
# ? Aug 30, 2015 04:00 |
|
Azran posted:Demo is pretty bad for solo play. I had to kill Hans by knifing him for 10 minutes after running out of RPG and C4s and the T3-T4 weapons not priming before a certain distance makes solo even harder. I found that- at least when going Demo Solo- I should always run and make sure I can get the rocket to explode. I also found you should wait at least three seconds before detonating more C4 on Hans' face. dorkasaurus_rex posted:Does the Siren protection skill make your C4 immune to her as well? If it does, NEW STRATEGY~
|
# ? Aug 30, 2015 04:03 |
|
Would it be possible to assign "detonate C4" to another button, I.E., so that you could detonate it with another weapon out? It's just so crazy to manage it with more than 3-4 C4 out at a time, switching to the detonator and remembering which is assigned to which click in the midst of the chaos is really hard.
|
# ? Aug 30, 2015 04:17 |
dorkasaurus_rex posted:Would it be possible to assign "detonate C4" to another button, I.E., so that you could detonate it with another weapon out? It's just so crazy to manage it with more than 3-4 C4 out at a time, switching to the detonator and remembering which is assigned to which click in the midst of the chaos is really hard. agreed
|
|
# ? Aug 30, 2015 04:22 |
|
dorkasaurus_rex posted:Does the Siren protection skill make your C4 immune to her as well? Sadly, no
|
# ? Aug 30, 2015 04:28 |
Let's have C4-chat for a minute, here. The people who are saying that it needs a button you can use to detonate it without switching to the detonator are basically right. It's kind of a burden to do that. Beyond that, though, C4 is kind of fun to use, but really inefficient. At level 25, it looks like each C4 does just over 1000 damage, with diminishing returns for stacking explosions. That's a solid amount of damage, to be sure. But there are at least two problems that I can see. First, each C4 costs $100. Compare that to a ~900 damage RPG rocket. I can get something like 6 of those rockets for $150. That's pretty stupid. The second major issue is that, as others have identified, it's really difficult to actually set out all your C4 and expect to use that in an efficient way. If you could quickly select which one you want to detonate, you could plausibly lay out traps in all the chokepoints you care about. That would be good. As it stands, though, you really can't do that since there's no way to know what order you'll need to detonate them in. Overall, I just don't really understand how C4 exists as a tier-two weapon. It works, but it's clunky, and the limited amount of charges is somewhat disappointing. Again, compare to having as many as 17 rockets that are almost as damaging. On the upshot, you can stick the C4 to Zeds and that should never ever change.
|
|
# ? Aug 30, 2015 04:37 |
|
I hope they rethink delaying weapon spawns to later waves because, by the time they've shown up, a lot of players will already have two weapons in their loadout and be unable to pick them up. They wind up being wasted unless you are a Support with Weight. Actually, they become actively detrimental because they reduce the chances of ammo drops, which would be way more useful at that point. If the intent is to balance economy, I'd much rather they'd revert to old weapon drop frequency and reduce their sell price even more instead of having weapon drops being useless like they are right now.
|
# ? Aug 30, 2015 04:45 |
|
Basically, new weapons should only spawn in waves 1 and 2, or not spawn at all and have ammo boxes replace them entirely.
|
# ? Aug 30, 2015 05:00 |
|
Also C4 scaling from 3-8 charges is pretty harsh. It should start with ~6 to be useful at low levels. 3 C4 for 650 dosh is by far the worst tier 2 purchase in the game, it's just mega-salt in the wound for a low rank demo with a bad grenade pistol and an overly-expensive tier 3 (all tier 3s are overpriced imo) Psion fucked around with this message at 05:56 on Aug 30, 2015 |
# ? Aug 30, 2015 05:23 |
|
I think the C4 and M79 should switch tiers, and C4 should either do a lot more damage or come with more charges. It just seems out of place in tier 2.
|
# ? Aug 30, 2015 05:28 |
SymmetryrtemmyS posted:I think the C4 and M79 should switch tiers, and C4 should either do a lot more damage or come with more charges. It just seems out of place in tier 2. I think it's sufficiently damaging since it looks like it'll basically one-shot everything except for Scrakes and Pounds if they're sufficiently close. I wouldn't mind a small damage buff to make sure that HoE Husks die without needing to be right on top of it, but just over 1000 damage is nothing to scoff at.
|
|
# ? Aug 30, 2015 05:59 |
|
Also, I had a thought about zed time perks. Right now, the only zed time perks which are good are ones like berserker's movespeed/attackspeed in zed time. I think part of the reason for this is if you kill something to trigger zed time, you aren't potentially screwed out of the benefit (which is usually "kill things harder") because you don't have to reload a sword or crovel. You just start swinging at 300% speed or something. So as a general statement if a zed time perk involves shooting, somehow there has to be a way for them to always be able to shoot and get that effect or else the bonus is more annoying than useful. Either an auto-reload on zed time (so you always have a shot ready) or guaranteeing the shot which triggers zed time will also proc the effect (it might be on a crawler but at least you made something explode) or something like zed time gives you one "charge" and your next shot - whatever it is - will proc the effect even if zed time has expired. I think this hits demo the hardest (and demo doesn't need to be hit the hardest) because all your weapons are single shot so it's almost inevitable you will be reloading in a zed time.
|
# ? Aug 30, 2015 06:09 |
|
https://www.youtube.com/watch?v=ao6oz21yQGE Loving this game, and I'm really excited to see where it is once all content is added.
|
# ? Aug 30, 2015 06:18 |
|
SymmetryrtemmyS posted:I think the C4 and M79 should switch tiers, and C4 should either do a lot more damage or come with more charges. It just seems out of place in tier 2. I'd totally agree with this. Due to the cost trade off of C4 packs versus M79 rounds I just deal with the suck of the nade pistol for what feels like forever until I can just afford the M79 halfway through the game.
|
# ? Aug 30, 2015 06:43 |
dorkasaurus_rex posted:Does the Siren protection skill make your C4 immune to her as well? Finlands Sexiest posted:Sadly, no This answer appears to be wrong.
|
|
# ? Aug 30, 2015 06:43 |
|
LuciferMorningstar posted:This answer appears to be wrong. Awesome as poo poo but is the immunity only if you're throwing it at her or it's already stuck to her?
|
# ? Aug 30, 2015 07:00 |
Abandoned Toaster posted:Awesome as poo poo but is the immunity only if you're throwing it at her or it's already stuck to her? I tossed it onto her as she was screaming, and it clearly made it.
|
|
# ? Aug 30, 2015 07:06 |
|
So... are you not supposed to be able to parry the attacks when his chainsaw is glowing? also more gifs
|
# ? Aug 30, 2015 07:15 |
|
The first time I saw a Scrake's chainsaw glow I was playing firebug and I somehow jumped to the conclusion that burning them superheated the chainsaw and made it more powerful. I was slightly disappointed to discover that was not the case.
|
# ? Aug 30, 2015 07:21 |
|
|
# ? May 16, 2024 15:38 |
|
LuciferMorningstar posted:This answer appears to be wrong. Aaah cool, I just tried it with berserker's resistance, didn't know demo has one too
|
# ? Aug 30, 2015 07:30 |