Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Locked thread
Shy
Mar 20, 2010

DayZ

Adbot
ADBOT LOVES YOU

Samizdata
May 14, 2007

Cheers.

Sanctum
Feb 14, 2005

Property was their religion
A church for one
I ran into Dark Souls griefer that (unfortunately, in my opinion) went the full-mile.
(The invasion mechanic in Dark Souls means you invade players at the same soul level or higher, with no limit as to how high level the player you invade can be.)

I was invading an early area with early gear. I'm making my way through a narrow hall when I hear the host casting Tranquil Walk of Peace (TWoP.) TWoP slows all movement around the caster and prevents rolling to dodge. When I heard TWoP I knew some bullshit was about to go down so I immediately started switching to fully upgraded endgame gear I use to fight high level hosts.

The griefing host runs into the hall and starts using the grab attack with the dark hand. There's a few things to note here: the dark hand grab attack will suck humanity from another player. You can't recover that humanity from a bloodstain later, it's been taken for good (unless you steal it back.) Also the dark hand grab attack is the only grab attack a player character can execute. What's so special about grab attacks? Grab attacks cannot be blocked nor parried, only dodged. Did I mention he cast TWoP which prevents rolling to dodge and slows movement?

So I can't dodge, I can't block, and I can't parry his attack. It was a pretty good setup all said, but he forgot to equip a full suit of heavy armor for poise. Even though my weapon wasn't large enough to break his poise I could stun him out of the grab attack using pyromancies. He was much higher level and had a ton of health, and he kept healing and spamming that grab attack. TWoP expired, he had to be low on estus uses, but somewhere in our awkwardly cramped hallway fight he got a grab attack off and drained many of my humanities. He immediately alt+f4ed (or pulled his plug) to force the session to end and make a clean getaway with those humanities.

It's doubtful I would have been able to get the humanities back from him, making it a great grief. But he really soured the deal for me by pulling his plug to escape (trollish in the extreme to be sure.) Invaders can return home at any time, but hosts can't banish invaders nor can they quit to the menu when an invader is present. The idea is the host just has to deal with the invader, like it or not. Since he plug pulled out of the fight to survive with my humanities I negated my losses as well using a savestate. :cop:

tl;dr: Host uses TWoP + black hand on invaders then alt+f4's as soon as he's stolen some humanity.

Dabir
Nov 10, 2012

I had one in Dark Souls a few days ago that I'm still not sure if it was intentional. I saw a summon sign on the floor and went to examine it, then my game crashed. The person had weird characters in their Steam name so as soon as anyone checks out their sign, the game runs into the unsupported character and gives up. Either a masterful griefer or they were standing there for a very long time wondering why nobody wanted them.

Unknown Quantity
Sep 2, 2011

!
Steven? Steven?!
STEEEEEEVEEEEEEEN!

Dabir posted:

I had one in Dark Souls a few days ago that I'm still not sure if it was intentional. I saw a summon sign on the floor and went to examine it, then my game crashed. The person had weird characters in their Steam name so as soon as anyone checks out their sign, the game runs into the unsupported character and gives up. Either a masterful griefer or they were standing there for a very long time wondering why nobody wanted them.

Speaking of summon signs, a popular grief is to place a player message directly over the exact spot an NPC summon sign is located. The game will always put the message as the higher priority than the summon sign, meaning you can be attempting to summon an NPC for help with an upcoming area or boss (or in one case, DURING a boss fight) only to be met with "Blocking" every single time until you stop, press a button to change to interacting with the sign, and then activate it. Doing this in the middle of combat, needless to say, can lead to yet another untimely death.

Shumagorath
Jun 6, 2001
Demons' was better in that respect. I played a Dexterity + Faith build with shield and spear so I was an absolute tank who could also hit people with Banish (kicked out invaders and dropped them a soul level, which in Demons' without the implicit lvl 99 PvP cap could be quite a blow).

Really though I dunno how anyone plays Dark Souls 1 PvP anymore with the rampant Cheat Engine use.

QuarkJets
Sep 8, 2008

Dark Souls 2 PVP was pretty cool the last time that I played it (3 months ago), especially invading as a dark spirit in the Belfry Guardian zones. People in the Belfry Guardian covenant are automatically summoned to these zones to kill anyone walking around in them, and if there are other Belfry Guardians invading the same host then you can't attack each other because you're kind of all on the same team and . But dark spirits can simply kill anyone they want, so maximum fun is had by invading some shlub as a dark spirit, killing all of the belfry guardians, killing any other dark or vengeance spirits, escorting the host to the end of the area, and then killing them right as they think that they're in the clear.

Different but related story: back when I was in the Belfry Guardian covenant I'd sometimes run into a dark spirit named BELFRY POLICE SQUAD who would invade players as a dark spirit in order to try and defend them against Belfry Guardian invaders. Kind of less griefy because I think they really were escorting players to the end of the zone, but still entertaining

Mystic Mongol
Jan 5, 2007

Your life's been thrown in disarray already--I wouldn't want you to feel pressured.


College Slice

Shumagorath posted:

Really though I dunno how anyone plays Dark Souls 1 PvP anymore with the rampant Cheat Engine use.

1? You think there isn't cheat engine use in 2? Hell, if you want to stay at a specific character level you have to use it.

Magres
Jul 14, 2011

Dabir posted:

I had one in Dark Souls a few days ago that I'm still not sure if it was intentional. I saw a summon sign on the floor and went to examine it, then my game crashed. The person had weird characters in their Steam name so as soon as anyone checks out their sign, the game runs into the unsupported character and gives up. Either a masterful griefer or they were standing there for a very long time wondering why nobody wanted them.

I've done this to my friends by accident, and had to change my Steam name for a while so we could do coop. Dark Souls will also crash if your Steam name is too long, which is the specific problem I had.

Sanctum
Feb 14, 2005

Property was their religion
A church for one

Shumagorath posted:

Really though I dunno how anyone plays Dark Souls 1 PvP anymore with the rampant Cheat Engine use.
Things have changed for DS1 and hackers are largely a non-issue now. There's a mod called PVPwatchdog that detects hackers and gives you the option to kick them out (even if you are the host.) It's also the only existing fix for that summon sign name crash, so PVPwatchdog has become necessary to play online at all. I'm sure someone will point out that wily cheaters can get around PVPwatchdog's detection with some knowledge of cheatengine. Hackers that watchdog fails to detect are rare.

When I first started using PVPwatchdog, it would record and permanently block the IPs of hackers you encounter. I had one night where every single invader was hacking. So yeah, the hacking in DS1 was incredibly rampant. Mostly players with hacked stats, if you fight them they wont have infinite health or anything else that's obviously cheating. They just edit their stats so they have a slight advantage while still seeming like a legitimate player, which is so sad. They're not hacking to blatantly troll people, the majority of the DS1 cheaters actually want to pass themselves off as a legitimate player while cheating for that advantage they so desperately need.

The necessity of PVPwatchdog to play online at all has changed things, encountering hackers is less common. To be clear, I still run into hackers in DS1 but watchdog gives the option of sending them away with the press of a button. So for example, I trashed on some guy twice last night. Third time I encounter him I see has now edited his stats and should be twice the soul level his character is at. Normally I just banish the hackers on sight, but I knew he was bad and he was 'only' twice his soul level so I fought him again and of course a bad player with extra stats is still a bad player. :ughh:

Soulex
Apr 1, 2009


Cacati in mano e pigliati a schiaffi!

I feel this way with the majority of P2Win games.

I saw a Doctor the other day at the clinic whose name was Dr. Grief. I asked him about British and he had no idea what I was talking about. I fear he doesn't do it in game gentlemen.

SS13 is, as it has always, been a proud source of my griefing stories. I've wondered what it would be like to play (Mac incompatible) but the depth of the stories always get me.

The robin Williams story was short but sweet, and while rp is generally weird, it works with that game. I always wished I could hack the AI and give it fun laws like "Good News! Buttbots are viewed as human, but are endangered! Focus efforts to repopulate and protect them. Also speak like a buttbot, it comforts them!" Or "Bad News! The floor is hot lava and on the move! Every 5 minutes lock down an area to prevent humans from getting hurt on lava unless they have a way to move across the floor without using their feet!"

Adding little bits of spice in games makes it so much more fun.

My griefing as of late is boring. I play world of tanks occasionally and there is this class of tank called artillery that just sits back at spawn and shoots people from far away. I'll do what I can to nudge them over and over so their reticle never closes (the tighter the reticle, the more accurate you are) and just reply with "honk honk". I also had a buddy come over after I ran into one and pretend he was a cop writing us a ticket for getting into a wreck and using off road vehicles on protected land.

The artillery dude was not pleased.

This was also durin the 5x xp weekend where the first battle nets you 5x the xp (normal is 2) and some people used that bonus yelling at me over voice coms until a light tank came and destroyed them. They were lucky to get 100xp if that.

bawk
Mar 31, 2013

Sanctum posted:

Things have changed for DS1 and hackers are largely a non-issue now. There's a mod called PVPwatchdog that detects hackers and gives you the option to kick them out (even if you are the host.) It's also the only existing fix for that summon sign name crash, so PVPwatchdog has become necessary to play online at all. I'm sure someone will point out that wily cheaters can get around PVPwatchdog's detection with some knowledge of cheatengine. Hackers that watchdog fails to detect are rare.

When I first started using PVPwatchdog, it would record and permanently block the IPs of hackers you encounter. I had one night where every single invader was hacking. So yeah, the hacking in DS1 was incredibly rampant. Mostly players with hacked stats, if you fight them they wont have infinite health or anything else that's obviously cheating. They just edit their stats so they have a slight advantage while still seeming like a legitimate player, which is so sad. They're not hacking to blatantly troll people, the majority of the DS1 cheaters actually want to pass themselves off as a legitimate player while cheating for that advantage they so desperately need.

The necessity of PVPwatchdog to play online at all has changed things, encountering hackers is less common. To be clear, I still run into hackers in DS1 but watchdog gives the option of sending them away with the press of a button. So for example, I trashed on some guy twice last night. Third time I encounter him I see has now edited his stats and should be twice the soul level his character is at. Normally I just banish the hackers on sight, but I knew he was bad and he was 'only' twice his soul level so I fought him again and of course a bad player with extra stats is still a bad player. :ughh:

Does PVPWatchdog catch all instances of hacking, though? Because some people might just be editing their stats and inventories so they can jump right into PVP without having to play through the game on another character just for a different build. I know I used it for O&S "dragoon" summoning because I wanted to be a dragon spearman killing the dragonslayer, but I didn't want to walk down and back from Ash Lake.

Grassy Knowles
Apr 4, 2003

"The original Terminator was a gritty fucking AMAZING piece of sci-fi. Gritty fucking rock-hard MURDER!"

death .cab for qt posted:

Does PVPWatchdog catch all instances of hacking, though?

No, it doesn't catch all instances of hacking, as the third sentence of the post you quoted plainly stated.

bawk
Mar 31, 2013

Kaizoku posted:

No, it doesn't catch all instances of hacking, as the third sentence of the post you quoted plainly stated.

He's talking about people actively attempting to circumvent PVPWatchdog by utilizing Cheat Engine. I'm asking if PVPWatchdog flags literally every instance of Cheat Engine as hacking, or if it let's inventory cheating/minor stat cheating slide, as it has become a very common means for PVPers to put together characters without sinking multiple hours in just for character building.

Dick Burglar
Mar 6, 2006
Go invade some people and find out.

Double Punctuation
Dec 30, 2009

Ships were made for sinking;
Whiskey made for drinking;
If we were made of cellophane
We'd all get stinking drunk much faster!
If they're just cheating to get a head start in the game, there is no way to detect that. Your computer can't magically figure out that cheatengine.exe is running on their computer. If you punch an unarmored guy in the face and do 0 damage, or they have a Level 1 Broken Straightsword that does 200 damage a hit and sets you on fire, that's a pretty good hint that something's not right.

Magres
Jul 14, 2011
It probably scans the stuff their client sends you about their character for wonky values. Afaik there's no difference between a 'legit' character and one that's been edited to have stats and gear they could get through normal play.

Most hackers are not terribly subtle, basic "add up stats, compare to soul level" calculations and checks for hacked gear (ie entirely impossible weapons) and checks for infinite hp will weed out almost all of them.

Magres fucked around with this message at 00:08 on Sep 1, 2015

Willfrey
Jul 20, 2007

Why don't the poors simply buy more money?
Fun Shoe
I know it was within the rules, but before dark fog was nerfed I minmaxed a character around it and went to invade as a belfry at a pretty low soul memory.

Loaded up with fast cast rate stuff, it could near instantly poison people, after that it was a game of chase, either they died of poison, or my Dark Dark Bastard Sword. got a fair share of hatemail from it

Foxhound
Sep 5, 2007
I've only got one hatemail. :( Some guy invaded me on the honorabru duel bridge in Iron Keep and ran away to buff up, so I backstabbed him. He added me on Steam to ask me wtf I was doing.

Catgirl Al Capone
Dec 15, 2007

Willfrey posted:

I know it was within the rules, but before dark fog was nerfed I minmaxed a character around it and went to invade as a belfry at a pretty low soul memory.

Loaded up with fast cast rate stuff, it could near instantly poison people, after that it was a game of chase, either they died of poison, or my Dark Dark Bastard Sword. got a fair share of hatemail from it

RIP bat staff

E: should clarify actually, there was an exploit for some time that later got patched out where if you used the bat staff its innate ability to poison would interact with dark fog's poison accumulation and instantly poison someone

Soulex
Apr 1, 2009


Cacati in mano e pigliati a schiaffi!

Foxhound posted:

I've only got one hatemail. :( Some guy invaded me on the honorabru duel bridge in Iron Keep and ran away to buff up, so I backstabbed him. He added me on Steam to ask me wtf I was doing.

Is that pronounced like a bastardization of Honorable, like Honor-Bro, like place where bros go to do honor stuff?

If so I don't know whether to hate or love them for it.


I read a lot of Dark Souls and Bloodborne lore. It's phenomenal really. I like it a lot and try to absorb as much as I can with it. I've ways been fascinated by the game but it grew very frustrating very fast and I said gently caress it

IcePhoenix
Sep 18, 2005

Take me to your Shida

Soulex posted:

Is that pronounced like a bastardization of Honorable, like Honor-Bro, like place where bros go to do honor stuff?

I think it's supposed to be a Japanese accent.

silentsnack
Mar 19, 2009

Donald John Trump (born June 14, 1946) is the 45th and current President of the United States. Before entering politics, he was a businessman and television personality.

Yeah it's Engrish because e-Bushido is a catchall term for the stupid arbitrary rules of honorable conduct that nerds uphold (but ignore whenever it suits them) stuff like bowing to your opponent before a duel and whatnot, not using flashbangs or acid grenades in a swordfight, etc.

-Zydeco-
Nov 12, 2007


silentsnack posted:

Yeah it's Engrish because e-Bushido is a catchall term for the stupid arbitrary rules of honorable conduct that nerds uphold (but ignore whenever it suits them) stuff like bowing to your opponent before a duel and whatnot, not using flashbangs or acid grenades in a swordfight, etc.

...not using any weapon or ability if using that ability causes them to loose i.e. noobtoob....

Agean90
Jun 28, 2008


-Zydeco- posted:

...not using any weapon or ability if using that ability causes them to loose i.e. protoob....

ftfy

It was even better in the more recent battlefield games. Destructible terrain made a lot of camping strategies impossible. Its hard to camp the stairs when you can blow up the wall next to the stairs then gun them down it they survive the explosion. The cries of CHEAP were great, since unless you got really good with the launcher the only thing you can hit reliably are people who refuse to move.

The grenade launchers splash damage fell off quickly. You had to pretty much hit someone directly to kill them. So if you got killed by one the reason would be because you either:

1. Stayed in one place long enough for them to dial in on you after a few misses
or
2. Stayed in one place while you got hit with splash damage

both of which where solved by simply moving to a different spot or (god forbid) not spending a large part of the game immobile.

Soulex
Apr 1, 2009


Cacati in mano e pigliati a schiaffi!

Internet gaming bushido makes me giggle. There's a huge outcry for nerfing final round (does bonus damage on last shot, letting snipers get a 1 shot body kill where normally the only way to one shot is a headshot) and the gun Thorn (Hand Cannon that does massive damage (~85 damage out of about 200) and has a damage over time that gives 7 damage a tick, let's you been seen through walls because of the damage tick, causes the victims screen turn green and weird as well as having the range of scout rifle. Which is like a sniper lite).

I've used these guns for a long time, and there is a bushido code about not using them in the only 'competitive' gameplay in Destiny called Trials of Osiris. I have been lagged switched a bunch, gotten some hate mails for using them. I'm a decent sniper so most of the time, I'm not wasting ammo to get to that final round, and they are legit head shots or I finish up someone's kill.

It's especially funny sometimes as you can Rez your teammates and if you are a good shot, as soon as they pop up, you hit them in the head again and they die. I've seen an unending stream of this for about 5 revives before they finally gave up.

Forum User Vile made it a point to get to the highest rank on a website in Trials and he encountered many more hate mails and lag switching players.

The funny thing, to me, is that the new expansion comes out in two weeks and they already said that most, if not all, of the guns will be obsolete. So trying to get one or complaining about them or being up in arms much like the official and reddit forums is moot.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I don't know if they still do it but Modern Warfare 1 for PC used to have servers forbid Martyrdom and Last Stand because "they aren't fair" and I got kick voted the couple times I played at a friends house for using those abilities.

Soulex
Apr 1, 2009


Cacati in mano e pigliati a schiaffi!

I loving raged when people used those. That and 'pro pipes'.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Soulex posted:

I loving raged when people used those. That and 'pro pipes'.

Why though? I never understood all the hate.

Horace Kinch
Aug 15, 2007

People don't like when other players use the things that make it harder for them to kill them.

Coolguye
Jul 6, 2011

Required by his programming!

sitchelin posted:

People don't like when other players use the things that make it harder for them to kill them.

Neither of those make it harder to kill the player, per se. Last Stand means that instead of dying, you fall to your back and pull out your pistol ala Left 4 Dead, and you get a final chance to drop some hurt on someone. Getting killed by a head shot, a knife attack, or a few other things will cancel out Last Stand, but most kills aren't that clean and there are some pretty hefty pistols in CoD4 so someone who's stuck on their rear end is still pretty dangerous.

Martyrdom drops a live grenade when you die, and it's unique in that the fuse is 2.5 seconds instead of the usual 5. Nades in CoD games have always had a super wide damage radius so if you're up in someone's business (or, god forbid, you knifed a dude), you're probably stone cold screwed by that grenade.

Unlike Last Stand, there's no way to circumvent Martyrdom.

Coolguye fucked around with this message at 21:54 on Sep 1, 2015

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Coolguye posted:

Neither of those make it harder to kill the player, per se. Last Stand means that instead of dying, you fall to your back and pull out your pistol ala Left 4 Dead, and you get a final chance to drop some hurt on someone. Getting killed by a head shot, a knife attack, or a few other things will cancel out Last Stand, but most kills aren't that clean and there are some pretty hefty pistols in CoD4 so someone who's stuck on their rear end is still pretty dangerous.

Martyrdom drops a live grenade when you die, and it's unique in that the fuse is 2.5 seconds instead of the usual 5. Nades in CoD games have always had a super wide damage radius so if you're up in someone's business (or, god forbid, you knifed a dude), you're probably stone cold screwed by that grenade.

Unlike Last Stand, there's no way to circumvent Martyrdom.

So basically you don't like being killed and people who kill you are assholes who are op?

Coolguye
Jul 6, 2011

Required by his programming!

Len posted:

So basically you don't like being killed and people who kill you are assholes who are op?
Essentially. If you're a pr0 mLg type that practices the fundamentals of CoD/basics of CQC, these perks probably constitute a fair chunk of the damage you take and the deaths you experience, which inevitably means that it must be bad and you hate it.

There are ways to play around both perks (defensive/cautious play helps a lot with both), but CoD4 has a lot of small and short range maps, and aggression tends to pay well for the rest of the game. So if you've got a one-track mind you don't want to break that aggressive streak when it becomes obvious there's a lot of Last Stand and Martyrdom in play. Probably because it requires, you know, thought.

mbt
Aug 13, 2012

I like to grief teammates/opponents in rocket league by only going for demolitions

sometimes it works really well

the bonus is it griefs everyone but you at the same time

Sanctum
Feb 14, 2005

Property was their religion
A church for one

death .cab for qt posted:

He's talking about people actively attempting to circumvent PVPWatchdog by utilizing Cheat Engine. I'm asking if PVPWatchdog flags literally every instance of Cheat Engine as hacking, or if it let's inventory cheating/minor stat cheating slide, as it has become a very common means for PVPers to put together characters without sinking multiple hours in just for character building.
For stats, it just adds up all the reported stats and checks to see if that value is obtainable at the player's soul level. If you edit your stats and soul level to something that is legitimately obtainable it wont report you as a hacker.

The scary hackers are the ones in DS2. I ran into one that was speedhacking with claws that instantly broke all of my equipment. There are hackers that can kill NPCs in your world, which is a very very bad thing. Until it was patched, hackers who edited their soul memory to invade early players and actually lost to the host would basically ruin their game unintentionally by dropping a million souls since the hacker that died is actually a really high level. Whether the player uses these souls or not his 'soul memory' is forever raised by that value making them unable to summon other players for half the game because their soul memory is now so artificially high.

Are there other online games plagued by hackers with similar amounts of game-destroying power?

Foxhound
Sep 5, 2007

-Zydeco- posted:

...not using any weapon or ability if using that ability causes them to loose i.e. noobtoob....

I especially liked rogues in early World of Warcraft that dueled healers and said "you can't heal though that's cheating."

Section Z
Oct 1, 2008

Wait, this is the Moon.
How did I even get here?

Pillbug

Sanctum posted:

Are there other online games plagued by hackers with similar amounts of game-destroying power?

I saw an article about people hacking in guns that shot money at people for GTA V multiplayer.

Because shooting regular people with money guns would flag them as cheaters for getting too much money too fast :downs:

mbt
Aug 13, 2012

Sanctum posted:

For stats, it just adds up all the reported stats and checks to see if that value is obtainable at the player's soul level. If you edit your stats and soul level to something that is legitimately obtainable it wont report you as a hacker.

The scary hackers are the ones in DS2. I ran into one that was speedhacking with claws that instantly broke all of my equipment. There are hackers that can kill NPCs in your world, which is a very very bad thing. Until it was patched, hackers who edited their soul memory to invade early players and actually lost to the host would basically ruin their game unintentionally by dropping a million souls since the hacker that died is actually a really high level. Whether the player uses these souls or not his 'soul memory' is forever raised by that value making them unable to summon other players for half the game because their soul memory is now so artificially high.

Are there other online games plagued by hackers with similar amounts of game-destroying power?

Animal Crossing DS had items called "seeds" that were normally unobtainable items that randomly placed things like trees and buildings on world creation. People would use an action replay to get an inventory full of them and do things like:

Plant trees/rocks around everything ensuring hours of work to remove them all
Planting a rock in front of the host's home door. If they were inside it causes a permanent loop when they walk outside to hit it and automatically walk back inside. They're trapped forever.
Place duplicate/new buildings. This can do anything from animation glitches to rendering regular buildings inaccessible or lagging/freezing the game.
Seeding a persons home puts an unusable tile there permanently.
Drop seeds everywhere and permanently lag their game as it strains to load them all.

But all of those pale in comparison to brick seeds. Brick seeds are any seed that bricks your game cartridge. The worst cases can brick your DS entirely.

Dropping large buildings on top of one another will crash the game whenever you either load the game or walk by it.
Adding another neighbor to their map causes the game to crash on the title screen as the game can't figure out why you have 9 out of a possible 8 neighbors.

New AC games don't use the seed method for generation anymore, for good reason.

Keep in mind the average age of AC players is relatively low. Many trusting adolescents had their cartridges/DS's permanently bricked because someone offered them free in-game money.

poo poo is hosed.

Bait and Swatch
Sep 5, 2012

Join me, Comrades
In the Star Citizen D&D thread

Section Z posted:

I saw an article about people hacking in guns that shot money at people for GTA V multiplayer.

Because shooting regular people with money guns would flag them as cheaters for getting too much money too fast :downs:

That's some awesome outside-the-box griefing. I assume they fixed this, or is it still possible?

Adbot
ADBOT LOVES YOU

m2pt5
May 18, 2005

THAT GOD DAMN MOSQUITO JUST KEEPS COMING BACK

Mortimer posted:

But all of those pale in comparison to brick seeds. Brick seeds are any seed that bricks your game cartridge. The worst cases can brick your DS entirely.

Nah, they can't break the system itself, the worst they can do is render the save unusable, and it can be recovered with the right equipment.

Another note, while trees are removable, rocks are not, so you can make permanent barriers with rocks.

I think one of the more popular griefs with building seeds was to drop something near your town gate then do a quick disconnect, forcing the host's game to save, causing the gate to get erased, leaving you no way to visit other people or them to visit you.

  • Locked thread