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Bort Bortles posted:Is it still possible to blob up a bit in the Low Countries as one of the minors under Burgundy by declaring for independence and then taking land instead of freedom? If so, is it worthwhile to take Exploration first or is that better held off until second because of naval tech needing to catch up? I don't see much point in releasing minors from an enemy. It costs so much warscore you have to have just beaten them pretty badly, so chances are you can do so again next war. It always costs diplo points because there's no causes belli that lets you do it as part of your war goals. Except in rare corner cases where the released nation can distract a stupidly powerful nation that isn't much fun to fight (France, Ming, sometimes Mega-Spain) I think I'd be better off taking provinces instead.
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# ? Sep 2, 2015 23:57 |
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# ? May 25, 2024 14:48 |
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Zurai posted:According to Arumba, Wiz is working to make trust more transparent to the player. He mentioned it in one of his Tac Team episodes in the last couple of days. That would be great. Something on the screen such as when you prepare to enforce peace, it will say "Successfully enforcing a white peace or defending this nation will earn you X amount of trust with Y and Z nations." Or if an ally asks you to join their war, it does something similar - "Coming to the aid of Albania will earn you X trust wtith them."
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# ? Sep 2, 2015 23:59 |
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LLSix posted:I don't see much point in releasing minors from an enemy. It costs so much warscore you have to have just beaten them pretty badly, so chances are you can do so again next war. It always costs diplo points because there's no causes belli that lets you do it as part of your war goals. Except in rare corner cases where the released nation can distract a stupidly powerful nation that isn't much fun to fight (France, Ming, sometimes Mega-Spain) I think I'd be better off taking provinces instead.
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# ? Sep 3, 2015 00:01 |
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Also releasing nations gives no AE so if you've already got coalition woes it's a great deal
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# ? Sep 3, 2015 00:30 |
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So I keep thinking there should be some special event chain if you manage to become the head of the Holy Roman Empire as the Byzantines. Has anyone made a mod for that kind of thing?
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# ? Sep 3, 2015 01:36 |
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Has anyone figured out why this stupid "You cannot disband a unit that is next to an enemy army or next to enemy territory" bullcrap exists yet? I cant loving stand it. If it is some "its makes multiplayer shensigans harder" I am going to be really annoyed. I am 2PM I want to disband my mercenaries while at war, but cant because I am a two province country that cannot get the mercs far enough away from "enemy territory" to tell them to gently caress off.
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# ? Sep 3, 2015 03:09 |
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Yeah that and not being able to disband/merge units when they're movement locked (even in peacetime) have been driving me crazy. Actually if they just got rid of movement lock in peacetime entirely that would be cool. e: oh, it's to stop you from disbanding a unit the moment before an enemy army wipes it by the way. If anything I expect it was more aimed towards singleplayer, micromanaging on that scale is pretty hard in multiplayer. I think it's totally valid that it's there, the parameters are just way too broad. Maybe if it only stopped you from disbanding if an enemy was moving to that particular province or something. Koramei fucked around with this message at 03:18 on Sep 3, 2015 |
# ? Sep 3, 2015 03:14 |
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Koramei posted:Yeah that and not being able to disband/merge units when they're movement locked (even in peacetime) have been driving me crazy. Actually if they just got rid of movement lock in peacetime entirely that would be cool. In other news: As Holland I just took a shitload of territory from Burgundy but stayed a subject, and now have 70 AE with all of the HRE!
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# ? Sep 3, 2015 03:21 |
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I think they might be going a bit hard towards anti-cheese balance these days, but disbanding an army the moment before it got attacked took like no effort and was a pretty bullshit way to save on warscore that I (and I think most people) took advantage of all the drat time. It's not like it was some obscure multiplayer exploit really.
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# ? Sep 3, 2015 03:25 |
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It also makes things like recruiting a mercenary to scorch a province just before the invading army gets there have an actual cost.
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# ? Sep 3, 2015 03:32 |
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Zurai posted:It also makes things like recruiting a mercenary to scorch a province just before the invading army gets there have an actual cost. Koramei posted:I think they might be going a bit hard towards anti-cheese balance these days, but disbanding an army the moment before it got attacked took like no effort and was a pretty bullshit way to save on warscore that I (and I think most people) took advantage of all the drat time. It's not like it was some obscure multiplayer exploit really.
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# ? Sep 3, 2015 03:35 |
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Bort Bortles posted:In other news: As Holland I just took a shitload of territory from Burgundy but stayed a subject, and now have 70 AE with all of the HRE! Unless something changed you cannot be the target of a coalition as a subject. So feel free to get all the AE you want (until your PU breaks).
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# ? Sep 3, 2015 03:59 |
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In my Sweden game Novgorod allied Denmark right after I broke free. Muscovy declared war on Novgorod 2-3 months ago so now Denmark and Novgorod are both fighting Muscovy. How come Denmark stills shows as willing to answer a call to arms from Novgorod if I declare war on Novgorod for my totally legitimate claims? They should have a -1000 penalty to answering the call for already being at war. I know I have that already at war penalty because that's one of the reasons Austria won't join my war. I'm hoping the tooltip is just lying to me and I'll be able to backstab Novgorod as soon as they lose a fight with Muscovy.
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# ? Sep 3, 2015 04:07 |
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edit: because it is a defensive war, I believe.Sorced posted:Unless something changed you cannot be the target of a coalition as a subject. So feel free to get all the AE you want (until your PU breaks).
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# ? Sep 3, 2015 04:07 |
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Bort Bortles posted:But you have to pay to recruit to mercenary and its upkeep till you disband it The upkeep is irrelevant since it gets disbanded immediately upon actually finishing recruitment; done right it literally doesn't even stay active for a single day. The monetary cost isn't nearly as big a deal as the war exhaustion, prestige, and war score costs of losing a battle.
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# ? Sep 3, 2015 04:17 |
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LLSix posted:In my Sweden game Novgorod allied Denmark right after I broke free. Muscovy declared war on Novgorod 2-3 months ago so now Denmark and Novgorod are both fighting Muscovy. Because it's a defensive war. Denmark also probably isn't bothered by the ongoing war at all, since odds are they're sitting on their hands anyway.
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# ? Sep 3, 2015 05:10 |
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Did I miss something in the patch notes? Did War Exhaustion and Inflation get really ramped up? In one modest war I got ten WE and asking for a few hundred ducats got me 2 inflation.
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# ? Sep 3, 2015 07:16 |
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So I'm doing Great Khan and I'm at the point where it's time to start taking the fight to Ming. What's the best way to go about shattering a gigantic (over 1,000% total war score) Ming blob? I figure just taking 100% WS worth of provinces isn't going to do anything for me, so how should I go about things? I've never actually fought Ming head on for all their territory, I usually just need a province or region or something. Should I get 100% WS and release the biggest nation I can? Kill all their troops (you know...eventually) and just sit on 100% WS and let their war exhaustion go through the roof?
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# ? Sep 3, 2015 09:37 |
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VDay posted:So I'm doing Great Khan and I'm at the point where it's time to start taking the fight to Ming. What's the best way to go about shattering a gigantic (over 1,000% total war score) Ming blob? I figure just taking 100% WS worth of provinces isn't going to do anything for me, so how should I go about things? I've never actually fought Ming head on for all their territory, I usually just need a province or region or something. Did you westernize yet? If you did, force them into protectorate with 100 warscore and keep stealing provinces from them through subject interaction/bumping liberty desire back down for extra prestige you gain in other wars. Eventually they'll lose mandate of haven either because of size or by trying to westernize, and that'll implode them.
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# ? Sep 3, 2015 10:25 |
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Haha holy poo poo there's no size limit to forcing a protectorate through war? How have I never known or bothered to look that up I was actually about to Westernize and was going to deal with Ming shortly thereafter, so that's perfect. I'll just leave the rest of India alone for now so I have some easy wars to constantly get into for prestige farming. I'm actually kind of looking forward to this now, even if drilling through the great wall of forts is going to be a giant pain in the rear end.
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# ? Sep 3, 2015 11:20 |
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So here is the traditional 'hi, we play MP and so should you' post. We're looking for a sub for the Papal States for this session on Saturday. The Pope is in the HRE, with some allies and a brooding conflict in North Africa to enjoy. Blocs are forming, tensions are building, and sooner or later it will all collapse into a hell from which there is no escape. Featuring a player Byzantium in the HRE Whilst the Pope is a priority, anybody who wants a more permanent position is welcome to slot into India or the steppes: China et al are a bit too far east for now, but they'll be opened soon. You can either post in the thread or shout at me, Obliterati, over Steam and we'll sort you out. Come play MP! It is so much better than chumping the AI repeatedly you won't even believe. Also, this may or may not be published as an LP soon... Player map (missing GB and Muscovy): Political map:
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# ? Sep 3, 2015 16:56 |
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Bort Bortles posted:Thanks. So it is a feature to stop people from cheesing a mechanic. A mechanic I never cheesed, so I have to deal with an obtuse gameplay mechanic because other people cheesed a different mechanic. Great. It would be nice if occupied territory counted as mine in this instance. Or if it only came into play near enemy armies rather than enemy territory. Koramei posted:I think they might be going a bit hard towards anti-cheese balance these days, but disbanding an army the moment before it got attacked took like no effort and was a pretty bullshit way to save on warscore that I (and I think most people) took advantage of all the drat time. It's not like it was some obscure multiplayer exploit really. If they added a cooldown to disbanding the unit (e.g. if you click 'disband' then it ticks down over 30 days) then they could prevent the cheese without forcing you to wait until your unit is a) not half-way through a move, b) not near an enemy army, c) not near an enemy province just to disband it.
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# ? Sep 3, 2015 17:20 |
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Was it confirmed that 1.13 beta saves will still work on 1.13? I haven't had the chance to play since the full patch dropped and don't want to lose the games I was playing on the beta.
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# ? Sep 3, 2015 19:41 |
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Deutsch Nozzle posted:Was it confirmed that 1.13 beta saves will still work on 1.13? I haven't had the chance to play since the full patch dropped and don't want to lose the games I was playing on the beta. They work fine for me.
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# ? Sep 3, 2015 20:36 |
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Oooooohhh... the EUIV Random Map Generator has updated, and the maps look lovely. I know what I'm going to test out when I get home!
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# ? Sep 3, 2015 21:55 |
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It looks a lot better. Not great, but better.
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# ? Sep 3, 2015 21:58 |
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Poil posted:
It's a fan made whole map generator, not the official one, just to be clear.
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# ? Sep 3, 2015 22:00 |
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huh kind of surprised they're updating that when the official one is getting a complete rewrite soon.
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# ? Sep 3, 2015 22:02 |
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Will the official one just enable randomized Americas, or a whole new world?
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# ? Sep 3, 2015 22:16 |
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Fintilgin posted:Oooooohhh... the EUIV Random Map Generator has updated, and the maps look lovely. I know what I'm going to test out when I get home! I guess this isn't compatible with Ironman either?
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# ? Sep 3, 2015 22:23 |
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alcaras posted:Will the official one just enable randomized Americas, or a whole new world? I think it's just whole new world. Just America would be a nice feature though. Makes sense to update because it does the entire world and is actually random (based off a Civ map generator?) as opposed to using prebaked tiles like the upcoming Paradox update. I don't very much that it supports iron man.
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# ? Sep 3, 2015 22:27 |
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Granting Free City status to OPMs as Emperor seems like it can never happen. Nations blob, and the few OPMs are Monarchies or Theocracies that have a huge malus that doesn't seem like it could be overcome unless you had enormous diplomatic reputation. Like, 6 or more.
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# ? Sep 4, 2015 00:33 |
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Node posted:Granting Free City status to OPMs as Emperor seems like it can never happen. Nations blob, and the few OPMs are Monarchies or Theocracies that have a huge malus that doesn't seem like it could be overcome unless you had enormous diplomatic reputation. Like, 6 or more. It's more or less pure luck whether you can actually grant free city status, especially because there's a lovely -1000 if their ruler is a militarist. Also if you enforce a religious change during war time, they lose that status Max out relations and hope was how I did it.
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# ? Sep 4, 2015 03:03 |
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I had pretty good success with austria (so i had a bonkers dip rep) by force releasing opms in wars then offeing free city status.
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# ? Sep 4, 2015 09:01 |
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Cast_No_Shadow posted:I had pretty good success with austria (so i had a bonkers dip rep) by force releasing opms in wars then offeing free city status. That is what I've noticed too. The 25 trust you get is enough to bump it up. But goddamn IA is slower to raise now. I started as a weak Hesse, granted, but even with seven free cities, electors, and only four more heretics left that I can't get a CB on (unless I eliminate a prince to get there) the IA just trickles at 0.02 a month, when there is someone at war.
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# ? Sep 4, 2015 09:40 |
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Any awesome strategies for playing as colonial nation? I never tried a game as something like the USA or Brazil. End-game will probably involve invading Europe, so that might be fun
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# ? Sep 4, 2015 13:24 |
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It seems like buildings (other than forts) get deleted in all your provinces when you make a custom nation in them, anyone know if there's a way to change that?
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# ? Sep 4, 2015 18:03 |
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Would appreciate some advice on my Bahmanis -> Hindustan game. I'm going for the Sun Never Sets achievement, took Exploration early and snaked around the Cape grabbing a couple ports in the New World to westernize and colonizing Canada. As you can see I managed to beat the Euros to all of southern Africa, the Indian Ocean, and all the Asia-continent islands (which I focused on since they give full manpower and tax for me). It's not going to be very hard to get London off GB to finish the achievement, and mostly at this point I'm wondering: am I within reach of Silk Road? Notice the Ottomans collapsed early on and Saruhan and Karaman are what's left. Ming has fragmented too, so there aren't many scary blobs between me and the rest of the silk provinces. Mostly I'm not sure if I have time to get them all before the end date, I rarely play much past 1700. I do have Admin and Influence ideas maxed out, westernized and caught up on tech. I've been eating Africa to take advantage of the overseas coring discount and in a few decades I'll integrate Yemen and connect most of Africa via Aden/Hormuz. Edit: Hmm, I could protectorate rump Ming (they still have most of their cores) and feed them back cores, I'm assuming that would count for the silk achievement. What would happen if they westernize? Pellisworth fucked around with this message at 18:22 on Sep 4, 2015 |
# ? Sep 4, 2015 18:04 |
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Transmetropolitan posted:I never tried a game as something like the USA or Brazil. End-game will probably involve invading Europe, so that might be fun
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# ? Sep 4, 2015 18:04 |
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# ? May 25, 2024 14:48 |
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Pellisworth posted:Edit: Hmm, I could protectorate rump Ming (they still have most of their cores) and feed them back cores, I'm assuming that would count for the silk achievement. What would happen if they westernize? They break free. I've only ever managed to do Silk Road as part of a world conquest (I got it in 1812).
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# ? Sep 4, 2015 18:32 |