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Mega64 posted:Matrix sucks at sprite design. The perspective is horrible, the colors flat with no shading, and their characters only have two expressions depending on gender. I hate that loving pigeon breast sorta look. It's less noticable on the older sprites, but they have some attempts at depth to make up for it. Even adding an extra leg in their battle screens would make it look a lot less flat. vs That's a good point about the shading too. It's on their FF:Dimensions sprites as well - on that topic, I think of the time and effort Square put into making all the characters' jobs in FFV visually distinct from each other...and FF:D is just "male sprite/female sprite, stick on character hair, recolour". Pesky Splinter fucked around with this message at 16:01 on Sep 11, 2015 |
# ? Sep 11, 2015 15:59 |
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# ? May 27, 2024 10:30 |
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Vil posted:Which is odd, because they were able to do a great job touching up the enemy sprites without changing their art style. What's even sadder is they didn't even bother doing that for the FF6 port. They just threw a filter over the old sprites and called it a day.
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# ? Sep 11, 2015 16:16 |
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Pesky Splinter posted:I hate that loving pigeon breast sorta look. It's less noticable on the older sprites, but they have some attempts at depth to make up for it. Even adding an extra leg in their battle screens would make it look a lot less flat. That's because most of them are just edits of FFD sprites.
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# ? Sep 11, 2015 17:05 |
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would these remakes be better if they used Theaterhythm sprites instead? i argue yes
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# ? Sep 11, 2015 18:16 |
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My favorite part is how all the dudes have angry eyebrows.
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# ? Sep 11, 2015 18:22 |
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dis astranagant posted:That's because most of them are just edits of FFD sprites. I figured as much - though I forgot which game they were edits from, first. Pesky Splinter fucked around with this message at 18:46 on Sep 11, 2015 |
# ? Sep 11, 2015 18:41 |
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For all these crappily-remade games they're releasing on Steam, I'm really surprised and really bummed that they haven't released FFD on it yet. It's the one game I actually want to play on the PC. I bought it for the phone but I can't stand the controls.
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# ? Sep 11, 2015 18:59 |
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Golden Goat posted:No idea why they decided that redone look was a good idea. Everything looks weirdly smoothed out. It's literally just the version for cell phones and tablets being ported to PC.
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# ? Sep 11, 2015 19:17 |
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Pesky Splinter posted:I hate that loving pigeon breast sorta look. It's less noticable on the older sprites, but they have some attempts at depth to make up for it. Even adding an extra leg in their battle screens would make it look a lot less flat. Eeesh those look awful. That's what the new steam version was going to look like? Have the PSone version but was holding off on playing it because I was hoping it was going to get the anniversary treatment like FF1 or 2.
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# ? Sep 12, 2015 02:57 |
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Excels posted:would these remakes be better if they used Theaterhythm sprites instead? To be fair, practically anything would be better than the FF5 mobile character art. Even that Tidus head from the last few pages.
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# ? Sep 12, 2015 05:46 |
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Mega64 posted:Matrix sucks at sprite design. The perspective is horrible, the colors flat with no shading, and their characters only have two expressions depending on gender. ...except you don't have to redo sprites for phone and tablet resolutions. FFRK has SNES-era sprites for their characters and even SE's horrific All the Bravest game did too. Matrix could've probably asked SE for the sprites from ATB and used those. I mean look at this poo poo: Pesky Splinter posted:I hate that loving pigeon breast sorta look. It's less noticable on the older sprites, but they have some attempts at depth to make up for it. Even adding an extra leg in their battle screens would make it look a lot less flat. And then look at FFRK's sprites: People actually look different. While some of the icons can be a hot mess (Kihmari doesn't work well in 16 bit) the characters actually look different and they look good. The Matrix remakes are simply bad design. They could've run the SNES sprites through a renderer like hq4x and it would've looked better than the FFD edits they do. The downside to people buying the remakes (multiple times) is that there's no reason to stop making them. Matrix is probably cheap to use and if people will buy cheap and gaudy then why waste money on a more expensive option that might look good? SE's (wisely) using that option on F2P games like FFRK and Brave Exvius because they'll make more money anyways. Speaking of which, Brave Exvius's sprite work looks really good (though it's not intended to be a SNES-style layout): http://news.shouyou.com/news/11272014/105913887.shtml Hopefully it comes out in the US and Gumi's learned from past mistakes with Brave Frontier. </> e: Also FFRK gets bonus points because you could run a bad-guy squad of Sephiroth/Golbez/Kefka/Exdeath/Reno if you wanted to. Evil Fluffy fucked around with this message at 06:32 on Sep 12, 2015 |
# ? Sep 12, 2015 06:27 |
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Evil Fluffy posted:Speaking of which, Brave Exvius's sprite work looks really good (though it's not intended to be a SNES-style layout): drat, those sprites do look good. Love that Vivi one in particular.
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# ? Sep 12, 2015 13:30 |
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The FFV phone version is extremely ugly, and not just in the sprites. Wish they could have brought a better version to Steam.
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# ? Sep 12, 2015 14:13 |
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In Training posted:The FFV phone version is extremely ugly, and not just in the sprites. Wish they could have brought a better version to Steam. they should have just brought over the gba version, like that was already the better version
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# ? Sep 12, 2015 17:33 |
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Porting the GBA version would have required a lot more effort, also possibly legal issues with Nintendo.
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# ? Sep 12, 2015 19:19 |
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Fister Roboto posted:Porting the GBA version would have required a lot more effort, also possibly legal issues with Nintendo. I'm mixing up my FF threads, thought I already posted this here.. Choco1980 posted: So, found out tonight FF5 will be coming to steam this month. The PC port looks like a straight conversion of the...mobile version? Thoughts? My thoughts: the excellent GBA version will emulate on everything you own.
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# ? Sep 12, 2015 19:48 |
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How's the music in the IOS version?
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# ? Sep 12, 2015 19:50 |
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Nihilarian posted:How's the music in the IOS version? I'm pretty sure it's the SNES original OST, just like FF6's iOS port.
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# ? Sep 12, 2015 22:37 |
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Fister Roboto posted:Porting the GBA version would have required a lot more effort, also possibly legal issues with Nintendo. I wouldn't think so. Mega Man games from the NES were able to be emulated for the PS2 and Xbox versions of the Anniversary collection, while the recent Legacy collection are proper ports which just use the ROMs to fetch assets from. Not to mention the PS1 versions of FFIV-VI and Chrono Trigger, which I think ran on SNES emulators.
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# ? Sep 13, 2015 11:40 |
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Where is my FFIX remake
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# ? Sep 13, 2015 18:36 |
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I really didn't like using Kain in Dissidia, but Tifa is awesome. Kain's dumb normal attack kept going over my enemy's head. He got better once I got that diving hp attack but was still annoying to use. Tifa has a lot of good options for short and medium range, and also kicking people in the face is really satisfying.
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# ? Sep 13, 2015 20:44 |
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If I'm remembering correctly, the funniest part about the mobile remakes is that the FFD sprites were based on the FF6 sprites in some fashion. So once you get to FF6 Mobile you're playing a game with sprites that are edits of edits of the originals.
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# ? Sep 13, 2015 20:54 |
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https://www.youtube.com/watch?v=e-xTICHfZFo
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# ? Sep 13, 2015 21:30 |
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That loving Sned posted:I wouldn't think so. Mega Man games from the NES were able to be emulated for the PS2 and Xbox versions of the Anniversary collection, while the recent Legacy collection are proper ports which just use the ROMs to fetch assets from. "Legal issues" doesn't mean it would be impossible, just that it would be harder and cost more. Easier to just port the stuff that already runs on a PC-like device.
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# ? Sep 13, 2015 21:39 |
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I must have missed something but I don't see what the differences are in terms of weapons and armor in Final Fantasy X. Is it just abilities? There's no difference in terms of attack or defense power?
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# ? Sep 13, 2015 23:43 |
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Just abilities. Think of them less as weapons and armors and more as passive ability slots.
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# ? Sep 13, 2015 23:52 |
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Blackbelt Bobman posted:I really didn't like using Kain in Dissidia, but Tifa is awesome. Kain's dumb normal attack kept going over my enemy's head. He got better once I got that diving hp attack but was still annoying to use. lol I had the exact opposite experience. I like using Kain but I don't like using Tifa, because she feels like a worse Jecht/Prishe.
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# ? Sep 14, 2015 00:14 |
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i am still not entirely sure how prishe works
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# ? Sep 14, 2015 00:26 |
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Pesky Splinter posted:I hate that loving pigeon breast sorta look. It's less noticable on the older sprites, but they have some attempts at depth to make up for it. Even adding an extra leg in their battle screens would make it look a lot less flat. I'm just glad that I got the japanese versions of 4-6 when they were dirt cheap. All the Uncensored sprites and the games weregoing for like a dollar each.
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# ? Sep 14, 2015 00:34 |
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Gologle posted:lol I had the exact opposite experience. I like using Kain but I don't like using Tifa, because she feels like a worse Jecht/Prishe. I could never get on with Kain - it was like a weird hybrid between Cecil and Zidane. Excels posted:i am still not entirely sure how prishe works IIRC, there's some flexability to customise what attacks she can chain together as a follow-up to her brave attack. Or something like that. It's been a while. She's still inferior to :human being: Ditto for Tifa, who is :human being: but with a slightly cumbersome dodge. Vaan's weapon switch gimmick was weird - I could never tell if it was working correctly. The Taint Reaper posted:All the Uncensored sprites That reminds me, I just found out they've covered up the naked anime man from that new mobile game RIP apron armour thing
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# ? Sep 14, 2015 02:02 |
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Vaan's EX ability (he can cancel his weapons manually by pressing R+O) is the most useless of all the EX abilities, even if you don't know how to play him. Yet he's one of the best builders of EX meter. I basically set him up purely for the EX...break? Yeah, I think that's what it's called. It's been a while since I played Duodecim or the first Dissidia (which didn't even have that as an option).
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# ? Sep 14, 2015 02:09 |
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Who were the actual people who wrote the story and characters for FF IX? Looking at the credits doesn't give me specifically who worked on those areas.
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# ? Sep 14, 2015 22:33 |
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it would be under scenario if it's in the credits. I think it's rarely something that can just be attributed to one single person though
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# ? Sep 15, 2015 00:00 |
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theblackw0lf posted:Who were the actual people who wrote the story and characters for FF IX? Looking at the credits doesn't give me specifically who worked on those areas. In interviews about the game's development, most of the credit for writing went to Hironobu Sakaguchi. It was very much a passion project for him. Hiroyuki Ito also worked with him in developing the story and characters.
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# ? Sep 15, 2015 15:23 |
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Sunning posted:In interviews about the game's development, most of the credit for writing went to Hironobu Sakaguchi. It was very much a passion project for him. Hiroyuki Ito also worked with him in developing the story and characters. It was a passion project for Uematsu as well. He said he pushed himself harder than usual for IX, to the point where they had to release a second OST for the music they couldn't use
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# ? Sep 15, 2015 16:33 |
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Sunning posted:In interviews about the game's development, most of the credit for writing went to Hironobu Sakaguchi. It was very much a passion project for him. Hiroyuki Ito also worked with him in developing the story and characters. Thanks, looks like that was his final project at square. Talk about going out on top.
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# ? Sep 15, 2015 21:08 |
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theblackw0lf posted:Who were the actual people who wrote the story and characters for FF IX? Looking at the credits doesn't give me specifically who worked on those areas. You know funny story, they just stole the DBZ story so noone worked on the story.
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# ? Sep 15, 2015 21:28 |
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Turns out that I know the person who was the voice of Paine from Final Fantasy X-2 (english version)
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# ? Sep 15, 2015 22:03 |
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theblackw0lf posted:Turns out that I know the person who was the voice of Paine from Final Fantasy X-2 (english version) Oh dear. Ask her for the dirt on her "Win A Skype Date with Gwendoline Yeo!" promotion.
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# ? Sep 15, 2015 22:13 |
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# ? May 27, 2024 10:30 |
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theblackw0lf posted:Turns out that I know the person who was the voice of Paine from Final Fantasy X-2 (english version) Tell her I want to have sex with the digital models of her YRP friends Yuna and Rikku.
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# ? Sep 15, 2015 22:27 |