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Welcome Commander, Elite: Dangerous is the reboot of the Elite space-sim series which started in 1984, with the previous game in 1996, now it is back after an almost 20 year absence. It features a Scientifically accurate 1:1 scale galaxy, generated mostly procedurally with some artistic direction for locations of note. It has a very good flight model and fun combat, with a decent selection of ships and weaponry. It also has an almost-functional background-sim which involves any number of major and minor power vying for control of the various systems within inhabited space (more on that later.) It is a primarily open world game in that there is no story mode or real direction thrust upon the player when you start the game. 2.0: Horizons Horizons is the first paid expansion to Elite: Dangerous. In it we will be able to land on planets (only lifeless planets and moons with no atmospheres at first) and drive around them in little carts. There will be outposts/starports on the surfaces of planets, which players will be able to assault and take control of in some capacity. Horizons is is the next "season" of content for Elite: Dangerous and will probably cover the next year of content releases, players who purchase or pre-purchase Horizons without the base game will get access to the base game and all Horizons content upon its release. Horizons will NOT include planets with atmospheres, but will have other planet types such as volcanic and ice planets as the year progresses. Horizons will also feature the first vestiges of crafting at release in the form of "Synthesis". Synthesis will allow you to fabricate things such as ammunition and autorepair charges, along with temporary ship enhancements such as one-time hyperspace jump range boosters. To perform synthesis you will need materials you collect on the surface of planets, with rarer materials giving more powerful ammunition or enhancements. If you own the base game before horizons is released you also will have exclusive access to the Cobra MK4, the next in the famous line of Cobra ships. The Horizons Beta started November 30th, and currently there is no stated date for when the actual release will be aside from "December" (many expect it to be the 16th since that's when the base game was released last year). If you prepurchase Horizons before December 1st at midnight you will get a pack of black paintjobs for every ship in the game. Horizons will require x64 Windows installations to run. Horizons Patchnotes What's new in 1.5 - Free to everyone with the base game and being released alongside horizons is update 1.5: Ships Ships! Imperial Cutter: The Empire's Largest ship to date, it's got the most potential cargo capacity of any ship in the game. It turns slow, but is the fastest ship in its size class. Federal Corvette: The Federal Counterpart to the cutter, similar in size, but much more maneuverable. It is the first ship to boast two huge (class 4) hardpoints. Lakon Keelback: A variant of the Lakon Type-6, more heavily armed for when other parties might be after what you're hauling. Asp Scout: More affordable than the Asp Explorer, but with less capabilities and armaments. Viper MK4: A bulkier version of the Viper MK3, boasting the same harpoints, It trades some agility for more internal space. Kickstarter backers will get one of these for free when 1.5 is released. Imperial Fighter: The Imperial answer to the Condor short range fighter, highly maneuverable but lightly armed. Initially only available in CQC mode. Other additions include: The Fer-de-Lance's reactor has gotten an upgrade to class 6 (use this to try out new builds). UI changes/improvments New missions and mission types, including multi-stage missions. Bobbleheads, purchasable in the game extras shop. "What can I do in this game about space?" You choose how you want to move up in the galaxy, through money, merit, rank, or prestige (though really mostly money) with jobs including but not limited to (in rough order of most profitable to least)- Bounty Hunter: Hunt down pirate scum and escaped prisoners, and carry out hits on high-profile criminals as they travel through space, then collect the rewards at nearby stations. Trader: Get a big ship and fill it with goodies, but watch out for pirates! Smuggler: Trader, but (mostly) illegal, just don't get caught. Mercenary: Factions within systems will sometimes go to war, and you're there to make some money from the whole affair (very similar to bounty hunter). Miner: Shoot rocks in space, meticulously gather up the bits that come off and melt them down into something that might be worth some money! Explorer: Launch yourself into the great black, see the sights, scan the planets and suns, then try not to get blown up on your way back. Pirate: Hold up traders and try to cram as much stolen goods into your hold before the fuzz shows up. Salaryman/Powerplay flunky: Pledge your undying loyalty to one of ten powers and do some mostly boring poo poo for a small salary at the end of the week (note: don't do this). Space Athlete: Shoot other ships in a grotesque gladiatorial fight for your life or something. Salvager: Clean up trash from wrecked ships and sell it. Possible Future Jobs Tour-guide/Flight Attendant: Taxi the rich and powerful around in your overpriced luxury passenger ship that is bad at literally everything else! -Future Game Content- There's a lot planned by , but I will only be covering stuff we know is coming in the next year or so. There are many features which have been revealed which are difficult to tell if they will be released at the same time as 1.5/horizons or if they will come later in the year, and also if they will require horizons or just the base game to access, but we have been assured these features will be in season 2. Ship Launching/Docking: Carry around fightercraft (and maybe utility ships?) in larger ships then lauch them for battle or other purposes. This will be facilitated by both an autopilot feature (which can be used for the main ship or the fighters), as well as- Multicrew: Crew up with other players in the same ship, which will mainly be useful with launchable ships and planetary landing, but you will also be able to split control of the ship so that one player might fly while the others control weapons or power managment. Not a whole lot has been revealed about how it will function, but it should add a great amount of depth to the game given just what we know. Commander Faces/Avatars: PLayers will be able to give their commander a custom face using a character creation interface to go along with the multicrew functionality. The limits regarding changing your model after the initial setting was left rather nebulous. Missions: There will be new missions related to both the naval factions as well as powerplay, along with new types of missions it has been said there will be chain-missions leading you (and perhaps your whole crew) on an ad-hoc adventure of sorts. Crafting & Loot: It has been revealed that there will be a crafting system coming which will allow players to make sidegrades/upgrades and cosmetic changes to their weapons and modules, such as changing the color of your lasers or adjusting the stats. Crafting will require new resources which have been dubbed "loot" some of which will be very rare or expensive. Most of these have been left up in the air in terms of when they will become available or if you will need to buy horizons for them, but they are coming "in season two". Sources: News post, EGX Livestream, Bobbleheads And if you're not sure about what to buy, here's a handy infographic about the different options (though the lifetime pass is no longer available.) -Technical stuff- The game is available for PC(System Requirments), Mac, and Xbox One. You can get it through Steam, or directly from Frontier Developments on PC/Mac. Xbox live on Xbone. The game supports Oculus Rift, Vive, and most headtracking setups You don't need a controller or joystick, but most players feel that it makes the game much more enjoyable. Here's a few goon favorites for joysticks: Logitech] Extreme 3d pro (Budget option, $23 on amazon, also what I use.) Thrustmaster T-Flight X Thrustmaster Warthog CH Fighterstick (Don't buy Saitek products) See posts 2 and 3 for guides, media, and goon-made content. PGS thread, which has details on where to hang out with other goons who play this game along with special ops and some guides. And lastly, try to keep talk about other space-sims in their designated thread, a little bit here and there is fine, but don't start full page discussions. AndroidHub fucked around with this message at 20:01 on Feb 13, 2017 |
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Guides/Tweaks/etc. Hopefully we can cover most of the things you will need to know about the game here, if you have a guide you would like here pm me or post it in the thread, will attempt to keep it as updated as possible. -General Tips- Sell your modules BEFORE you sell a ship, if you just sell the ship with the modules still on it you lose some of their value, if you sell the modules on their own you get the full price you paid for them back. Buy ships and modules in Li Yong Rui's territory for a 15% discount on everything (which also reduces your insurance cost, neat!) Always have enough money for at least one rebuy of your ship when you are doing ANYTHING, you will die at least once in a way you didn't think could happen. If you are wanted you can still dock at a station in that territory, just get inside the station as fast as you can so the cops can't scan you (don't forget to request docking clearance though!) There are also rarely if ever any system authority ships at outposts/platforms, so those can be quite safe to dock at while wanted. If there are any stations in a system that don't belong to the system authority faction (look at your info panel or the system map) those count as different territory and you won't be wanted for crimes you committed in the rest of the system (but if you commit crimes while at the station you will get a seperate bounty there!) If you want to get rid of a bounty on your head you must wait out the timer (shown on your claims panel) or get a player to scan and kill you for it, if you die to anything other than a player the bounty will merely go dormant, and reactivate in full with a new timer if a cop scans you or you commit another crime. Regular fines will become a bounty at the end of a week if you do not pay them, legacy fines however don't seem to do anything as far as we can tell and are just an idiot tax (don't pay them). Rank E/C/A modules are all standard and share the same weight, each is simply a performance upgrade from the previous. D rank Modules weigh the least so are good for getting more jump distance. B rank modules are the heaviest, but have more health that any other class, and can have other differences (such as B rank shield cells having more ammo, and thus more overall shield restored, albeit over the span of more uses than an A rank.) Official Video Tutorials: Elite: Dangerous Pilot Training - Basic Flight Controls https://www.youtube.com/watch?v=crL9H_Vx68Y Elite Dangerous Pilot Training: Basic Combat https://www.youtube.com/watch?v=iBcSqCOatiY Elite: Dangerous Pilot Training - Docking https://www.youtube.com/watch?v=weAoY7kw2NM Elite: Dangerous Pilot Training - Travel https://www.youtube.com/watch?v=jCIloJa2vS4 Elite: Dangerous Pilot Training - Galaxy And System Map https://www.youtube.com/watch?v=H89hHj5LFvI Elite: Dangerous Pilot Training - Starport Services https://www.youtube.com/watch?v=UnA7nOvolFY Ship Building Guide by Paramemetic Newbie Ship Progression Guide by Paramemetic Supply/Demand Chart Rare Trading Routes Exploration Values Interdiction Fast Ranking Pristine Metallic Ring Systems AndroidHub posted:-Powerplay and You- Guides needed: Trading Rare Trading Exploring Wings Basic terminology and functions (Acronyms, interdiction, etc) Guide to the background sim I guess? TBD -Resources- PGS thread, which has details on where to hang out with other goons who play this game along with special ops and some guides. Ship Finder Hud Color Code Generator Trade Loop Finder Coriolis Ship Builder AndroidHub fucked around with this message at 15:55 on Mar 19, 2016 |
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-Media- Coriolis Station Tour https://www.youtube.com/watch?v=1d3zfPoB0oM Elite Dangerous: The Force Awakens https://www.youtube.com/watch?v=-3zwpmmC1DM Gold Anaconda https://www.youtube.com/watch?v=_xnoObGBcsE "Hotel Dalgarno" Fuel Rats Tribute -Goon Content- (Say so if you want your stuff here) KakerMix runs a groovy space tunes radio station Here! Drake_263' ship reviews: Falcon DeLacys 'Sidewinder' Falcon DeLacys 'Cobra Mk III' Zorgon-Petersons 'Hauler' Core Dynamics 'Eagle' Lakons 'Type-6' The Pale White Dot by Literally Kermit newafrica dot veeceell by Literally Kermit Farragut Battle Cruiser in Lugh by Kakermix "The Frogs of Violence" by 3 orange juche posted:
Bloody Wanker posted:Previous Elite Games: AndroidHub fucked around with this message at 17:32 on Mar 6, 2016 |
# ? Sep 14, 2015 02:31 |
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If they don't 'tweak' the Assault Ship it's got ultra-silly maneuverability even when fully laden with weapons, armor and fat shields, even at full speed. True to form though just like the Clipper has it's weapons way out on the pylon things the Assault ship has it's large mounts on the top and bottom of the ship. I guess awful weapon placement is some sort of attempt at balance Frontier does.
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# ? Sep 14, 2015 02:40 |
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OP leaves out Elite Plus, which is different enough from the original to deserve mention, and FFE.
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# ? Sep 14, 2015 02:59 |
Not sure if the typo in the thread title is intentional or not.
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# ? Sep 14, 2015 03:00 |
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Is "baiscs" intentional, because if it is i missed the joke.
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# ? Sep 14, 2015 03:00 |
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Nope, I'm just bad, didn't even mean to use that, put it in the field days ago and forgot it was there
AndroidHub fucked around with this message at 03:11 on Sep 14, 2015 |
# ? Sep 14, 2015 03:02 |
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AndroidHub posted:Nope, I'm just bad, didn't even mean to use that, put it in the field days ago and forgot it was there It's a slap in the face tbqh
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# ? Sep 14, 2015 03:03 |
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It's perfect, nobody change it.
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# ? Sep 14, 2015 03:18 |
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So is this game good or what?
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# ? Sep 14, 2015 03:22 |
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khwarezm posted:So is this game good or what? If you are creative with what you consider fun, very. Even so, it's a very fun time just exploring systems and lazily making your way across the galaxy. There's plenty to gnash your teeth about, too, but as a whole it's an excellent space combat game and it's getting better with time. Edit: Speaking of which, Operation: Powerbottom is go, I say again, is go. Watch this thread for the official dossier!
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# ? Sep 14, 2015 03:30 |
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khwarezm posted:So is this game good or what? The act of flying your ship around and shooting things is perfect. The other stuff, like the political game, bulletin board missions, ships' internals variety and some other game mechanics range from 'eh' to terrible. It's very much a 'make your own fun' game. It has a ton of potential that the developer has yet to realize. However they are very very slow to do it. I'd say if this interests you at all, the newest patch offers a game mode where you hop on and just deathmatch or capture the flag with other humans, which some of us think is almost worth the price of admission by itself.
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# ? Sep 14, 2015 03:31 |
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khwarezm posted:So is this game good or what? It's barely a game outside of CQC. There are two kinds of ED players: 1. Galactic tourists who play the game like it's a chopped down Space Engine. Press the J key, scan a system, scoop some fuel, listen to your favorite podcast, repeat. 2. People who have access to the CQC beta, an arena combat module separate from the main game. Beyond that it's really shallow. The mission system, the economy, buying and upgrading ships; all have the depth one would expect from a flash game. After putting 50 hours into it I'm very disappointed.
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# ? Sep 14, 2015 03:38 |
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Typical Pubbie posted:It's barely a game outside of CQC. There are two kinds of ED players: Kind of harsh. There was a massive meta-game at play at one time, where we basically set up a puppet guild that actually became way more successful than our actual faction. If we hadn't been hosed over repeatedly by the background simulator and Power Play, it would have been a very different game indeed. Playing by the rules pretty much got us nothing, though, so again, it's a case where you bring your own fun to the sandbox.
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# ? Sep 14, 2015 03:47 |
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One of my biggest complaints about the game is that it doesn't give players enough tools to make their own fun. It's not as open-ended as it first appears. The instanced nature of much of the content makes for a very static galaxy. The absence of any sort of crafting system makes mining pointless and trade simplistic. And Power Play is just an awful grind masquerading as political intrigue, it's so bad they should just dumpster the whole system and start from scratch. ED feels like it should be a great game because underlying elements like the flight model, the UI, the graphics, the universe itself are just so drat good. But Frontier has failed to take those elements and make them into something worth playing.
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# ? Sep 14, 2015 04:03 |
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khwarezm posted:So is this game good or what? Maybe.
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# ? Sep 14, 2015 04:14 |
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I play this game sometimes and once I even had fun. If you're going to play with mouse and keyboard it's imperative that you rebind your keys because the defaults are beyond asinine. My suggestion is: Throttle on mouse wheel. Roll and pitch on mouse. W/S forward and backward thrusters A/D lateral left/right thrusters Q/E yaw left/right R/F upwards/downwards thrusters Left Shift for yaw/roll toggle to let you track targets with yaw easier when the situation is right. But I've found that while I'm not as good, flying with the Thrustmaster Flight X is a lot more fun.
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# ? Sep 14, 2015 04:37 |
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khwarezm posted:So is this game good or what? Yeah, it's pretty great.
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# ? Sep 14, 2015 07:22 |
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Some nice screenshots.. Dante80 fucked around with this message at 08:23 on Sep 14, 2015 |
# ? Sep 14, 2015 08:19 |
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Typical Pubbie posted:It's barely a game outside of CQC. There are two kinds of ED players: lol
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# ? Sep 14, 2015 08:40 |
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They're not wrong. It is pretty basic. The design of the game works against itself. By not having player-ownable space there is very little incentive to do anything. As of right now all you can do is get more money. More money = bigger ship. Once you get an Anaconda and completely outfit it...well that's it. You've won the game. That's enough for some people I guess. Nelson Mandingo fucked around with this message at 08:45 on Sep 14, 2015 |
# ? Sep 14, 2015 08:42 |
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Nelson Mandingo posted:They're not wrong. It is pretty basic. The design of the game works against itself. I'm not saying they are wrong but it was obviously fun enough that they put 50 hours into it. I often don't even play games I really like for that long.
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# ? Sep 14, 2015 08:45 |
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Nelson Mandingo posted:They're not wrong. It is pretty basic. The design of the game works against itself. He's laughing about how I put 50 hours into a game that I think is bad. The game is fun at first but there's a point where it quickly gets boring. I kept playing because it's easy to log a lot of hours trading and exploring while doing other stuff outside of the game. It's a podcast screen saver.
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# ? Sep 14, 2015 08:50 |
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AndroidHub posted:Welcome Commander... Excellent job on the new OP! Sorry everyone for not keeping the old OP up to date, i 've been busy. Your boy AndroidHub will probably do a better job than me. Can't believe this is the third E:D thread. He grows up so fast.
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# ? Sep 14, 2015 10:06 |
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Crafting is supposedly coming. The game is a work in progress. We try to make our own fun however, such as putting players in Eravate through 'incompetency' tests to see if they should be in a pubbie system or not. Two of us won graphics card: that was an exhilarating night I tell you. We also like to cause drama Bloody Wanker posted:Excellent job on the new OP! Any gossip?
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# ? Sep 14, 2015 10:16 |
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so has frontier given any hint that they'll ever backtrack yet on ever having player owned, or at least player directed factions/space/stations/anything to give some sense of ownership to bother with the boring stuff?
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# ? Sep 14, 2015 10:38 |
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We get to name our own faction. That's currently in play and we'll see what's happened with that in the next few days.
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# ? Sep 14, 2015 11:08 |
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I got some bad news for you if you think they're going to let you name and make a faction.
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# ? Sep 14, 2015 13:56 |
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frank.club posted:I got some bad news for you if you think they're going to let you name and make a faction. Bonglord McWeinerHuge will rule the galaxy I say!
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# ? Sep 14, 2015 14:06 |
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frank.club posted:I got some bad news for you if you think they're going to let you name and make a faction. I mean, they literally already did this. It's going into effect with the first wave of them with 1.4 and should be lookable in open beta.
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# ? Sep 14, 2015 14:10 |
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Paramemetic posted:I mean, they literally already did this. It's going into effect with the first wave of them with 1.4 and should be lookable in open beta. Is our name really Diamond Frogs or was that a joke in the other thread? Last time I checked, that name hadn't appeared yet in the list of approved player faction names on the Frontier-forum.
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# ? Sep 14, 2015 14:29 |
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Libluini posted:Is our name really Diamond Frogs or was that a joke in the other thread? Last time I checked, that name hadn't appeared yet in the list of approved player faction names on the Frontier-forum. It's the name we came up with after Tikal took off for the coast or whatever. My other suggestion was "Goons without Frontiers" only in french but because I don't speak French good, I also suggest "Jeux Sans Frontiθres" after the true hero of this thread, Peter "P-Gabz" Gabriel. Diamond Frogs is good and I think making up a thousand funny patches for squads would also be fun and good. In conclusion goddamnit frank.club i lost gryphglyph to this game IM NOT LOSING YOU TOO *picks u up, slowcrawls u the rest of the way to Mt Doom*
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# ? Sep 14, 2015 14:38 |
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khwarezm posted:So is this game good or what? It'll still be relevant in 800 years when teenagers use it to practice parking.
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# ? Sep 14, 2015 14:42 |
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Literally Kermit posted:It's the name we came up with after Tikal took off for the coast or whatever. My other suggestion was "Goons without Frontiers" only in french but because I don't speak French good, I also suggest "Jeux Sans Frontiθres" after the true hero of this thread, Peter "P-Gabz" Gabriel. I like Diamond Frogs but i'm having a hell of a time finding an amphibian-based spin on Outer Heaven/Mother Base
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# ? Sep 14, 2015 14:48 |
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Stanko-Prussian posted:I like Diamond Frogs but i'm having a hell of a time finding an amphibian-based spin on Outer Heaven/Mother Base Frogstar? If you want to run with a Hitchhikers reference.
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# ? Sep 14, 2015 14:53 |
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Dusty Lens posted:It'll still be relevant in 800 years when teenagers use it to practice parking. This is true, especially since in 800 years Earth is probably so overpopulated, you'll really do get killed for parking wrong.
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# ? Sep 14, 2015 14:54 |
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quote:ELITE DANGEROUS: HORIZONS IS A NEW SEASON OF MAJOR INCOME EXPANSIONS FOR FRONTIER DEVELOPMENTS, BEGINNING WITH PAY AGAIN GIVING ACCESS TO PLANETARY LANDINGS ACROSS THE ELITE DANGEROUS GALAXY
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# ? Sep 14, 2015 15:56 |
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DarthBlingBling posted:The game is a work in progress. The truth, right here. Basically, when looking at the game on Steam and wondering if you should make the purchase, pretend you can see this: Except, when you purchase the early access version of the game that is out now (if you purchase the version you can play right now, that is), you won't automatically be given access to the full game that was advertised in the kickstarter with planetary landings and flying through the clouds of gas giants and such, when it releases. They'll charge you a full-game price again for that. All that said, I've put hours upon hours into it, but that's mostly exploring the galaxy and playing pretend space-photographer, and had a pretty good time. lol, efb
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# ? Sep 14, 2015 16:13 |
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# ? May 15, 2024 04:43 |
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I don't regret purchasing it at all even though I'm awful and am stuck at around 700k credits so I can't actually get out of my Viper
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# ? Sep 14, 2015 16:14 |