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Mugaaz posted:I've just started, but in my brief experience the sub 200 point games always feel pretty 1 sided to me. After you lose 1-2 models the game can be over on the first turn. Kind of. They're certainly short and sharp, and the downside is that there's no points room for a backup plan if something goes wrong, but there's also not the sheer weight of orders being deployed against you either. And since it's short and sharp, it doesn't take as long to play. I'm finding it increasingly difficult to justify starting a 3 hour game at 8:30pm on a weeknight. And losing 1-2 models is super mild for turn one losses in Infinity. I would usually consider it a solid reactive turn if that's all I lost, considering that multiple times I've seen half an army die on turn one due to deployment mistakes. Corbeau fucked around with this message at 05:49 on Sep 15, 2015 |
# ? Sep 15, 2015 05:47 |
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# ? Jun 1, 2024 04:26 |
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Crushed my Nomad bud again tonight. We're about 30-2. He was previously Yu Jing but I whooped him so hard and consistently he switched. Nomads are much more challenging to play against. Intruders alone make my smoke-camo-template game much harder to pull off without risk. We were playing Highly Classified, and I won by virtue of Impetuous troops clogging him up and bringing the right specialists. Objectives were Test Run, Sabotage, Telemetry, and HVT: Retroengineering. I won with Sabotage, Telemetry, and my secondary Extreme Prejudice versus his HVT: Retroengineering. My MVP was an unused AP HMG Tankhunter who won me the game by virtue of carrying D-charges. Loving this game. My bud and I have been recruiting. We're approaching a real meta! We've got PanO, Military Orders, Hassassins, and Combined buying starters. Here's hoping they all stick with it. re: Low points. Yeah, the time sucks. But 300 points is where the magic happens. Half the factions can barely get 10 orders including specialists and fun stuff at 200.
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# ? Sep 15, 2015 06:01 |
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250-300 os the best format. I'm quite partial to 250pts as it makes for really fine list building and choices. You get one or two swag toys but you've also got some constraints with that missing 50pts. I got to dive out of work early today and me and few mates are down playing some games now. I've been told I've fallen from my lofty, aspiring place as a PanO player as I've just turn one Speculo Killer'd a Marut. CA the best.
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# ? Sep 15, 2015 14:51 |
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Flipswitch posted:250-300 os the best format. I'm quite partial to 250pts as it makes for really fine list building and choices. You get one or two swag toys but you've also got some constraints with that missing 50pts. Feels good don't it? I stabbed Scarface in the back last week
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# ? Sep 15, 2015 14:53 |
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Flipswitch posted:250-300 os the best format. I'm quite partial to 250pts as it makes for really fine list building and choices. You get one or two swag toys but you've also got some constraints with that missing 50pts. Yeah I've enjoyed my stint with CA. So many cool little unique tricks. But I'm going to backtrack a little now and revisit my NCA for some nice uncomplicated raw firepower gameplay. Gonna really miss the ol' Speculo. I think I've try to take her in every Shas/vanilla list I've made and she always manages to kill something. Even if getting crit by loving doctor worm basically lost me a game in the last tournament...
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# ? Sep 15, 2015 15:15 |
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I played my first "real" game of infinity last night at the FLGS. It was insanely fun. My opponents Nomads completely crushed my Haqqislam in a 300 point game of supremacy. I think my biggest mistakes occurred during deployment: He told me this little robot thing was a total reaction HMG, but I didn't know what that was(still really new to the rules) and I figured, i'll find out what that means once it starts shooting me. That was a huge mistake. That little bugger completely crushed me, and I was wholly unprepared for the devastation that was about to be brought down upon me. The side of the board that the bot was covering had a lot more scatter, so my plan was to slowly push up the side with a coordinated team of naffatun and my Akbar Doctor. He had first turn, and completely locked my lasiq down in his active turn, so that the second I tried to activate her, at least 1/2 a dozen AROs were gonna go off, so she wasn't going to be my saving grace for this tiny robot. I ended up wasting order after order shooting at it with an HMG that was just out of range for the +3. In retrospect I should've used my coordinated orders to clear the way for my HMG to get closer so I could have a better shot at taking down his HMG nest. In the end, I just lost too many orders trying to clear a path forward. In retrospect, I definitely needed to make better use of my specialists, and should have used them to clear out the snipers perches, or to at least threaten him from advancing on objectives. I also forgot to activate my nasmats alongside my doctors. So they ended up spending most of the game behind a wall being useless. I almost didn't go last night, but i'm so happy I did. I learned a lot about deployment, and was given a real appreciation for weapon range bands, as well as the importance of good terrain set up. I think our board was a little too sparse, since in 2 locations, at each deployment zone we were able to set up snipers that could see about 70% of the board. Really excited for my next game ! Loving this game more and more.
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# ? Sep 15, 2015 15:39 |
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MrSquarepants posted:I ended up wasting order after order shooting at it with an HMG that was just out of range for the +3. In retrospect I should've used my coordinated orders to clear the way for my HMG to get closer so I could have a better shot at taking down his HMG nest. In the end, I just lost too many orders trying to clear a path forward. TR Remotes are rough, and extremely difficult to attack head-on. I wouldn't even try - in a game about stacking modifiers in your favour, taking AROs from B4 with easy access to Marksmanship lvl2 is foolish even if you have an HMG and higher BS. Much better to use hacking, or smoke, or grenade launchers to take them out.
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# ? Sep 15, 2015 21:01 |
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MCPeePants posted:TR Remotes are rough, and extremely difficult to attack head-on. I wouldn't even try - in a game about stacking modifiers in your favour, taking AROs from B4 with easy access to Marksmanship lvl2 is foolish even if you have an HMG and higher BS. Much better to use hacking, or smoke, or grenade launchers to take them out. The other really good way to take them out is with camouflage attacks, outside their ideal range. Especially if your opponent has not got Marksman L2 on them it becomes fairly doable: -3 for camo, -3 surprise shot, -3 cover, which any camo attack should impose, already makes them look shaky. If you have a TO camo model, OR can fire from/through low vis, OR can get close into -3 range band you have reached the magic -12 modifier and your opponent is relying on a weak dodge roll against your ninja assassin ultimate badass.
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# ? Sep 15, 2015 21:37 |
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Genghis Cohen posted:The other really good way to take them out is with camouflage attacks, outside their ideal range. Especially if your opponent has not got Marksman L2 on them it becomes fairly doable: -3 for camo, -3 surprise shot, -3 cover, which any camo attack should impose, already makes them look shaky. If you have a TO camo model, OR can fire from/through low vis, OR can get close into -3 range band you have reached the magic -12 modifier and your opponent is relying on a weak dodge roll against your ninja assassin ultimate badass. I found out this by accident in my last game with my Malignos.
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# ? Sep 15, 2015 21:48 |
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I always assume that my TR bot is going to die, but I hope that it costs my opponent ~3 orders to accomplish it. And, ideally, I can bring it back with one repair order and make him spend those 2-3 orders all over again next turn.
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# ? Sep 15, 2015 22:40 |
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Corbeau posted:I always assume that my TR bot is going to die, but I hope that it costs my opponent ~3 orders to accomplish it. And, ideally, I can bring it back with one repair order and make him spend those 2-3 orders all over again next turn.
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# ? Sep 15, 2015 22:43 |
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Ilor posted:A real pro will do it with CC and spend an action on Coup de Grace. If my bot is getting coup de graced, they spent a fuckload of orders on movement.
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# ? Sep 15, 2015 22:45 |
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I had someone crit my TR REM on a 2 last time I used one. I wasn't a happy bunny. Not a viking posted:Feels good don't it?
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# ? Sep 15, 2015 23:55 |
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Corbeau posted:If my bot is getting coup de graced, they spent a fuckload of orders on movement. The best thing is when they forget that electric pulse is a thing and get tased
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# ? Sep 16, 2015 00:17 |
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Pierzak posted:The best thing is when they forget that electric pulse is a thing and get tased
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# ? Sep 16, 2015 00:41 |
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Infinity RPG Kickstarter is up.
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# ? Sep 16, 2015 14:16 |
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I don't know if it's been posted before, but the Infinity RPG kickstarter's up; I'm kind of hyped for this since I've never seen Infinity played locally but I can sure sell people on anime-esque post-cyberpunk in my roleplaying group. e; ^
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# ? Sep 16, 2015 14:17 |
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I'm not interested in the RPG but one of the stretch goals is sweet faction-themed HVTs/special agents and I don't trust CB not to gently caress up the non-limited versions. ed: Aaaand they require a pledge for the core book to grab the minis, time to find someone local to latch on. Pierzak fucked around with this message at 15:28 on Sep 16, 2015 |
# ? Sep 16, 2015 15:15 |
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I was interested in the Haqq/Ariadna ones as HVTs, but without a mini-only pledge option, I'm not sure I want to drop cash on the books. I don't really have any play options, so it'd just be for fluff, and...eh? $30 for the PDF can suck my nuts.
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# ? Sep 16, 2015 16:24 |
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I'm actually more interested in the later versions of the RPG minis, since CB has said that they'll be done with different limbs with an eye to being unarmed HVTs rather than armed RPG characters.
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# ? Sep 16, 2015 18:45 |
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Corbeau posted:I'm actually more interested in the later versions of the RPG minis, since CB has said that they'll be done with different limbs with an eye to being unarmed HVTs rather than armed RPG characters. I'd wait, except that there's like 1 generic version of a limited model that's on the original's level and not noticeably worse.
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# ? Sep 16, 2015 18:52 |
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They should probably release TAG pilots while they're at it, and La Muet. and the other stuff I can't recall right now Flipswitch fucked around with this message at 19:15 on Sep 16, 2015 |
# ? Sep 16, 2015 19:13 |
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Or a CA-themed HVT.
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# ? Sep 16, 2015 19:16 |
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I use a Maggie pilot as my HVT when playing Haqq. Still need an HVT for PanO, then eventually CA and Nomads.
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# ? Sep 16, 2015 19:16 |
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Pierzak posted:Or a CA-themed HVT. Am working on a 250pt list for Antenna Field for next week, but I want to play test it tomorrow as well. I'm kind of uhm-ing and ah-ing on a Charontid. The Hacker+ would be swell for holding points in the mid table, but I really, really like the killing power of the HMG MSV3 Lt, just finding it tricky to get the weight of specialists in the list. Other options are realistically a Skiavoros which fills me out for more specialists. I've got a Speculo in the list for that thin line she can deploy in, but it's tricky to balance all my wants at 250pts. Maybe just run the HMG and cram in a Umbra?
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# ? Sep 16, 2015 19:33 |
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Can you pilot TAGs in the RPG?
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# ? Sep 16, 2015 19:39 |
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spectralent posted:Can you pilot TAGs in the RPG? From what I recall the TAG pilot splatbook is one of the stretch goals they have planned.
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# ? Sep 16, 2015 21:33 |
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I think so. I recall reading something about strategies for GMing a party made up of entirely TAG pilots!
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# ? Sep 16, 2015 21:33 |
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Verr posted:I think so. I recall reading something about strategies for GMing a party made up of entirely TAG pilots! Isn't the "strategies for GMing a party of TAG pilots" just "watch a shitload of Gundam and copy it wholesale"? Actually more fun would be a Patlabor style campaign about a second-string O-Yoroi team getting up to shenanigans while bored out in the sticks.
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# ? Sep 16, 2015 21:35 |
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Haha, well yeah. But the crunch is the tricky bit. They have a hit location die - I'm wondering if they'll be going more of a Warhammer Fantasy/Shadowrun level of crunch. My storygamer self is hoping for something a little more freeform, but a fresh take on a crunchy game without years of baggage might be nice.
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# ? Sep 16, 2015 21:47 |
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Bob Smith posted:Actually more fun would be a Patlabor style campaign about a second-string O-Yoroi team getting up to shenanigans while bored out in the sticks. It's really too bad my friends wouldn't be down for this.
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# ? Sep 16, 2015 21:58 |
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Okay, now I want a TAG RPG campaign. My Mechwarrior sense is tingling.
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# ? Sep 16, 2015 22:36 |
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OK, apparently the civilian minis shown in the RPG will be redone too, they showed Voronin 2.0 with a gun, seems worse. I'm gonna wait and see if they redesign the others.
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# ? Sep 17, 2015 02:04 |
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Bob Smith posted:Isn't the "strategies for GMing a party of TAG pilots" just "watch a shitload of Gundam and copy it wholesale"? Ok, Patlabor would be an awesome campaign idea. Backed the kickstarter and going to run the game when I get the chance. I should be fine with it as long as it isn't EP crunchy.
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# ? Sep 17, 2015 04:18 |
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gently caress every model that's holding a gun in two hands... What kind of bullshit, black magic do you need to pull to get their arms aligned perfectly AND connect up to the gun at the right place? I think my fingers are more glue than skin right now. What an absolute misery.
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# ? Sep 17, 2015 12:21 |
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Apply glue with a brass rod. Lots of dry fitting to ensure it'd an accurate fit.
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# ? Sep 17, 2015 12:32 |
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Also FCF. gently caress Cleaning Fraacta.
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# ? Sep 17, 2015 12:34 |
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Which reminds me, I also have two Fraacta to make. Some local player actually had a service where they would glue/make your army for you. I'm a pretty lousy painter but I think I'd rather shell out for a commissioned glue job than a commissioned painter. At least it kinda feels like I'm learning something when I'm painting, and in the end I can be somewhat proud of my own efforts.
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# ? Sep 17, 2015 12:43 |
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Hortism posted:gently caress every model that's holding a gun in two hands... What kind of bullshit, black magic do you need to pull to get their arms aligned perfectly AND connect up to the gun at the right place? I think my fingers are more glue than skin right now. What an absolute misery. You mean older models that don't have the modern square connectors? Either pin or epoxy-glue the off-hand while dry-fitting the gun arm. Trying to do all 3 points at once is a proven recipe for getting glue everywhere you don't want.
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# ? Sep 17, 2015 13:01 |
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# ? Jun 1, 2024 04:26 |
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Even with the square connectors it's kind of a nightmare.
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# ? Sep 17, 2015 14:48 |