Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
General Emergency
Apr 2, 2009

Can we talk?

drat Dirty Ape posted:

Thanks, I actually own Evil Genius I just haven't played it in a long time and sort of forgot about it. I remember looking into Prison Architect when it was super early access and deciding I'd wait until launch.


You are in luck: "This is the last ever alpha video for Prison Architect, and we will be launching version 1.0 in October."

Adbot
ADBOT LOVES YOU

Zaphod42
Sep 13, 2012

If there's anything more important than my ego around, I want it caught and shot now.

drat Dirty Ape posted:

Thanks, I actually own Evil Genius I just haven't played it in a long time and sort of forgot about it. I remember looking into Prison Architect when it was super early access and deciding I'd wait until launch.


What prompted the question is I saw 'Dungeons 2' for sale on GOG and was thinking 'boy, a Dungeon Keeper with updated graphics would sure be fun'. I had heard of War for the Overworld and somebody told me there was a DK type of game in early access that was pretty good. You'd think by now somebody could recreate the magic of DK and/or DK2.

There's also: A game of Dwarves, War for the underworld, underkeeper, dungeons, dungeons 2, and a few other direct dungeon keeper clones, but I think Evil Genius is better than them by far.

prometheusbound2
Jul 5, 2010
I am interested in games with strong, non random loot systems. Think the Infinity Engine games.

Characteristics that would be cool include:

-Unique features of inventory items. Not +1, +2 etc.
-Flavor text/bits of backstory included with each item.

LLSix
Jan 20, 2010

The real power behind countless overlords

prometheusbound2 posted:

I am interested in games with strong, non random loot systems. Think the Infinity Engine games.

Characteristics that would be cool include:

-Unique features of inventory items. Not +1, +2 etc.
-Flavor text/bits of backstory included with each item.

Morrowind.

pun pundit
Nov 11, 2008

I feel the same way about the company bearing the same name.

While you can upgrade weapons with pluses in it, Dark Souls has unique item descriptions (that provide bits of lore on the world) in spades. You can even craft items from the very souls of the bosses you defeat, and depending on what you craft, the item will provide additional bits of lore on the boss or world. Some items can drop randomly, but off specific enemies that use those items. Most items are found in the world and have reasons for being where they are.

NeoSeeker
Nov 26, 2007

:spergin:ASK ME ABOUT MY TOTALLY REALISTIC ZIPLINE-BASED ZOMBIE SURVIVAL PLAN & HOW THE ZOMBIE SURVIVAL VIDEO GAME GENRE HAS BEEN "RAPED BY THE MAINSTREAM":spergin:

Probottt posted:

Dawn of War: Dark Crusade is like this. It has a kind of Risk style turn-based strategic map where you can move your guys around and conquer territories. When you attack an enemy territory or come into contact with another hero, it switches to RTS gameplay.

Does Dawn of War 2 have something similar?

Harminoff
Oct 24, 2005

👽
What's the best beginner space game to play? I'm looking for something that hopefully has cockpit view, a campaign, combat, and something that won't take me 50 hours to learn.

I have the x3 bundle however I started up one of those and noped myself right on out. Is freelancer+ graphic mods the best place to start?

Geektox
Aug 1, 2012

Good people don't rip other people's arms off.
I'd probably say Elite Dangerous would be your best bet. Playable with controller or KB+M, flight assist can be turned on and off as you prefer, and modern graphics right off the bat with no futzing around.

Probottt
Dec 15, 2013

NeoSeeker posted:

Does Dawn of War 2 have something similar?

If I remember correctly, Dawn of War 2 only shows what area the next mission will take place in from an orbital view. If it's different for any of its' expansions, no one has mentioned it, and I've yet really dig into the game to find out.

Lunchmeat Larry
Nov 3, 2012

Harminoff posted:

What's the best beginner space game to play? I'm looking for something that hopefully has cockpit view, a campaign, combat, and something that won't take me 50 hours to learn.

I have the x3 bundle however I started up one of those and noped myself right on out. Is freelancer+ graphic mods the best place to start?
Freespace 2 is simple and straightforward while having reasonably complex controls. Great introduction to the genre.

SolidSnakesBandana
Jul 1, 2007

Infinite ammo

Geektox posted:

I'd probably say Elite Dangerous would be your best bet. Playable with controller or KB+M, flight assist can be turned on and off as you prefer, and modern graphics right off the bat with no futzing around.

I heard it's good, but not really much of an actual game yet.

edit: A question of my own: Where's the best place to see people discussing the Long War mod for XCom?

SolidSnakesBandana fucked around with this message at 14:14 on Sep 16, 2015

Damn Dirty Ape
Jan 23, 2015

I love you Dr. Zaius



Probottt posted:

If I remember correctly, Dawn of War 2 only shows what area the next mission will take place in from an orbital view. If it's different for any of its' expansions, no one has mentioned it, and I've yet really dig into the game to find out.

DoW2 and it's expansions run kind of a campaign thing that is more about leveling up heroes and getting new gear than it is about the risk-like campaign of Dark Crusade (which is still one of my all-time favorite games, even though I'm terrible at RTS games). In DoW2 you basically run a story mission, and then you have a choice of a few side missions + a primary mission. The side missions give you some goodies that can help the main mission.

Also, the campaign and the story are basically the same every time you play with slight differences (mostly dialogue, with some bosses being exchanged for other bosses) for each of the factions.

I should mention I've most recently played DoW2 expansions, but I'm reasonably certain that the base game is roughly the same (except maybe you can only play the campaign as space marines). One of the later expansions lets you play a campaign as any of the factions.

Lewd Mangabey
Jun 2, 2011
"What sort of ape?" asked Stephen.
"A damned ill-conditioned sort of an ape. It had a can of ale at every pot-house on the road, and is reeling drunk. It has been offering itself to Babbington."

SolidSnakesBandana posted:

edit: A question of my own: Where's the best place to see people discussing the Long War mod for XCom?

The XCOM thread here on SA alternates between Long War discussion, XCOM2 news, and weird circle-jerky discussions of alien porn. The XCOM subreddit is about the same, with somewhat less alien porn. The Long War forums on the Nexus site are also active, but are in a weird format that I personally find hard to read.

DOUBLE CLICK HERE
Feb 5, 2005
WA3
If anyone hasn't played DoW2, I recommend it!

The Iron Rose
May 12, 2012

:minnie: Cat Army :minnie:

NeoSeeker posted:

What are some Real Time Strategy games with good meta-game skirmish modes like Galactic Conquest in Star Wars: Empire at War?

I also know that Command and Conquer 3's expansion has one too. Haven't tried it yet.

And Total Annihilation: Titans is on my playlist.

Sins Of a Solar Empire is in a grey area but on my list it counts as one too.

Well, I mean, it's not a good metagame skirmish nor a particularly good RTS game, but there's Divinity Dragon Commander.

kedo
Nov 27, 2007

What are some games (bonus points for open world), with engaging side activities that don't involve the main game mechanics? What I mean by that is that if the game is primarily about navigating the terrain while you shoot stuff, I'd prefer if the side activities didn't also involve navigating the terrain shooting stuff. Far Cry 3's is a good example of what I'm not looking for; the interesting side activities like hunting or base clearing are the same as everything else in the game, it's just more jumping and shooting.

Good examples:
Buying/decorating houses in Skyrim
Lots of stuff in Rockstar games (ie. tennis, pool, watching movies, taming horses)

Bad examples:
Jobs in Fable which are just glorified QTEs
Side quests in Shadow of Mordor or Assassin's Creed style games where everything is a variation on stabbing dudes.
"Collect all 100 things that are hidden everywhere" type stuff that exists in virtually every game these days

I'd like to find something where I can do a few missions shooting/stabbing dudes and then dick around for awhile doing something else that's mostly unrelated. Bethesda and Rockstar style games are generally what I'm looking for, but I've played all of 'em. The sailing and associated activities in Black Flag were pretty fun.

Evilreaver
Feb 26, 2007

GEORGE IS GETTIN' AUGMENTED!
Dinosaur Gum

kedo posted:

What are some games (bonus points for open world), with engaging side activities that don't involve the main game mechanics?

Terraria is pretty prime. Spend an hour mining or hunting down cool loot, then spend two hours building your house larger. Use cool loot to get better things for your house (and different, cooler loot I guess). No 'storyline' per se but there is a progression of bosses to hunt down, starting with very simple mechanics then getting pretty creative.

It might sound strange but I get pretty lost in 7 Days To Die, which professes to be zombie survival but is actually (for me anyway) a house building/cooking/farming simulator. Hunt deer and bears! Mine like in Minecraft! Go into a city and shoot zombies for a while if you like in-between adding floors to your house. No missions/story yet though. Really neat in that unlike Minecraft, unsupported buildings collapse. Try building a tower of Babel! Sap a large building and watch it collapse! Go online and do this to a player's house and hear them wail in anguish :v:
Also wow they need a new store video, it looks/works a TON better than that nowadays

...huh. I like that type of game (open world + sidequests) but my recent games on Steam don't have any good examples really. Bummer.

Evilreaver fucked around with this message at 22:33 on Sep 17, 2015

Godmachine
Sep 5, 2004

I am beyond God.
I am Human.
Any games similar to the Paradox Eurpa Universalis series that actually allow you deviate from history? The series seems fun but it's too predictable. I'd love to play a game where the Aztecs invade Europe or the Chinese expand all through Africa.

monster on a stick
Apr 29, 2013

Godmachine posted:

Any games similar to the Paradox Eurpa Universalis series that actually allow you deviate from history? The series seems fun but it's too predictable. I'd love to play a game where the Aztecs invade Europe or the Chinese expand all through Africa.

Aztecs invading Europe you say? That would be Crusader Kings 2 with the Sunset Invasion DLC.

kaesarsosei
Nov 7, 2012
Is there any game that is basically Diablo 3 but in a sci-fi setting? Or any non fantasy setting with guns? Not Borderlands, needs to be isometric/ top down and preferably local co op. PS3/4 or PC.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


kedo posted:

What are some games (bonus points for open world), with engaging side activities that don't involve the main game mechanics? What I mean by that is that if the game is primarily about navigating the terrain while you shoot stuff, I'd prefer if the side activities didn't also involve navigating the terrain shooting stuff. Far Cry 3's is a good example of what I'm not looking for; the interesting side activities like hunting or base clearing are the same as everything else in the game, it's just more jumping and shooting.

Yakuza and Sleeping Dogs, and if you can get ahold of it, Shenmue. These are the best games for this.

Real hurthling!
Sep 11, 2001




kaesarsosei posted:

Is there any game that is basically Diablo 3 but in a sci-fi setting? Or any non fantasy setting with guns? Not Borderlands, needs to be isometric/ top down and preferably local co op. PS3/4 or PC.

hell divers but instead of loot its an xp based unlock system

Danger Mahoney
Mar 19, 2007

by FactsAreUseless

kedo posted:

What are some games (bonus points for open world), with engaging side activities that don't involve the main game mechanics? What I mean by that is that if the game is primarily about navigating the terrain while you shoot stuff, I'd prefer if the side activities didn't also involve navigating the terrain shooting stuff. Far Cry 3's is a good example of what I'm not looking for; the interesting side activities like hunting or base clearing are the same as everything else in the game, it's just more jumping and shooting.

Good examples:
Buying/decorating houses in Skyrim
Lots of stuff in Rockstar games (ie. tennis, pool, watching movies, taming horses)

Bad examples:
Jobs in Fable which are just glorified QTEs
Side quests in Shadow of Mordor or Assassin's Creed style games where everything is a variation on stabbing dudes.
"Collect all 100 things that are hidden everywhere" type stuff that exists in virtually every game these days

I'd like to find something where I can do a few missions shooting/stabbing dudes and then dick around for awhile doing something else that's mostly unrelated. Bethesda and Rockstar style games are generally what I'm looking for, but I've played all of 'em. The sailing and associated activities in Black Flag were pretty fun.

That's pretty much how I've been playing Metal Gear Solid 5. I got far enough in the story to unlock all the parts of the base, then just ran around looking for materials and soldiers to build up my base and hunting down rare animals to capture.

Real hurthling!
Sep 11, 2001




Danger Mahoney posted:

That's pretty much how I've been playing Metal Gear Solid 5. I got far enough in the story to unlock all the parts of the base, then just ran around looking for materials and soldiers to build up my base and hunting down rare animals to capture.

the side stuff is still essentially the same tactical espionage metal gear mechanics though like rescuing dudes and shooting things and crawling around so he might not go for it. now those mechanics are probably the most polished 3rd person action mechanics of all time so it shouldn't matter but he seems to want a game where the side stuff is like witcher 3 with gwent

sticklefifer
Nov 11, 2003

by VideoGames
I have a group of old RL friends I play online with pretty regularly and we think MOBA games would be a good way to get us all in a big battle against each other, but a couple of them are either sick of or outright dislike fantasy settings. Any good MOBAs that aren't high fantasy? Something with a historical setting perhaps?

Pipski
Apr 18, 2004

I'd appreciate recommendations for games that are particularly well-suited to playing on a Surface Pro 3 (I5 8MB model). I just want to stick a few time killers on it for flights etc.; I'm not expecting to use it for games otherwise. So far I've found that Talisman works rather well, but FTL (disappointingly) doesn't. I don't really want to go through my entire Steam library looking for the ones that run best, but there doesn't seem to be a list or a curator anywhere that covers this. Any top suggestions?

kedo
Nov 27, 2007

Evilreaver posted:

Terraria

7 Days To Die

Terraria is a good call. I played it way, way back at the beginning of its beta (or whatever the kids are calling betas these day), and enjoyed it but found it a little lacking in features. Same thing with 7 Days To Die, I also have a love for survival games and remember enjoying it when the alpha first launced... looks like they've added a lot to it since I played.

HerpicleOmnicron5 posted:

Yakuza and Sleeping Dogs, and if you can get ahold of it, Shenmue. These are the best games for this.

Coo, Sleeping Dogs is one of those Steam games I downloaded ages ago and never actually played!

Danger Mahoney posted:

That's pretty much how I've been playing Metal Gear Solid 5. I got far enough in the story to unlock all the parts of the base, then just ran around looking for materials and soldiers to build up my base and hunting down rare animals to capture.

I've been super curious about Metal Gear Solid 5. I haven't played a Metal Gear game since maybe... I don't even know. 2? It's been a long, long time and I have zero idea what's going on with the story and who any of these characters are. How much does that matter?


But thanks much, folks!

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


kedo posted:

I've been super curious about Metal Gear Solid 5. I haven't played a Metal Gear game since maybe... I don't even know. 2? It's been a long, long time and I have zero idea what's going on with the story and who any of these characters are. How much does that matter?
But thanks much, folks!

Doesn't matter at all, but MGSV is not worth its asking price. I've put in 80 hours, but that's because I'm a diehard fan. It becomes a boring repetitive slog with little to do. I'd wait for a sale if I were you.

HenryEx
Mar 25, 2009

...your cybernetic implants, the only beauty in that meat you call "a body"...
Grimey Drawer
edit: Whoops, wrong thread somehow

Real hurthling!
Sep 11, 2001




HerpicleOmnicron5 posted:

Doesn't matter at all, but MGSV is not worth its asking price. I've put in 80 hours, but that's because I'm a diehard fan. It becomes a boring repetitive slog with little to do. I'd wait for a sale if I were you.

lol

Lunchmeat Larry
Nov 3, 2012

HerpicleOmnicron5 posted:

Doesn't matter at all, but MGSV is not worth its asking price. I've put in 80 hours, but that's because I'm a diehard fan. It becomes a boring repetitive slog with little to do. I'd wait for a sale if I were you.

Perhaps you find this game boring because you have played it for 80 hours in less than three weeks. It's insanely good

Real hurthling!
Sep 11, 2001




The only way to hate on mgsv is if you are very unimaginative in how you play one of the most open ended game ever made and were hoping for a guided tour through kojima's insane brain instead of hours of solid varied gameplay.

i admit the boss fights are tame - but only because running from them is 100% viable for progress and later d-walker makes most of them piss easy. there are lots of viable strategies in between that are great fun.

i admit the story is sparse as gently caress and not up to snuff with other games in the series due to keifer haveing no lines and story elements seemingly having been cut for time/corp. pressure or whatever.

I admit the loading between maps and airborne command center is too long

BUT

the gameplay. the game itself. oh my god, a triumph. a new standard that will shame projects in development in the stealth action genre for years to come

Lunchmeat Larry
Nov 3, 2012

If you played mission 43 (I think, the one on MB) and still think the story is bad I can only assume you have a chunk of demon shrapnel through your broken idiot brain.

All the cut stuff is definitely a shame though.

HerpicleOmnicron5
May 31, 2013

How did this smug dummkopf ever make general?


The core gameplay is decent and I won't bash that, but the missions, the setting, the story, the themes, the characters and the progression are all worse than previous games in the series. And if you prefer to play games optimally, you'll find few ways to do so in MGSV. It offers a wide variety of things to do, but most of them result in leaving traces of your presence or alerting people. For the stealth-centric players, you are neglected. I not once had to find a place to hide in my 80 or so hours of play. Mission 43 was the one shining light, even in the death of this game.

Big flaws: Very few interiors, causing an alert means fighting and not finding a place to hide, weak story outside of one, one set piece (which is admittedly loving incredible), cut content the size of an extra game (Or is it Kojima making a commentary on the Phantom Pain, feeling the loss of something that clearly should be there even though that's still loving stupid), fewer context-related codec calls and many repeated ones (I wanted to talk to Ocelot about this new rifle I just ordered, not here the same spiel about Russian soldiers for the 50th time), and a terrible mission that removes one of your strongest assets whilst also costing you a lot of resources (Mission 45 is poo poo and the workarounds to avoid it are shittier).

Boss fights: There is only one notable one and its alright. The other two are awful and are simply an exercise in frustration.

People praise the gameplay as the best thing to happen to stealth action in a long time, but honestly Splinter Cell Conviction and Blacklist did the exact same thing but with better levels but less gadgets. Its the amount of doohickeys and strange items you have at your disposal that make it fun, and the voice acting for the enemy forces is superb. Oh, and the open world isn't worth caring about since really its just a group of outdoor bases with outposts between them and nothing happening. Imagine a slightly less interesting Far Cry 2. Levels have very little artistic design meaning places totally lack any character like Shadow Moses in MGS1, Big Shell in MGS2 and everywhere in MGS3. Camp Omega in Ground Zeroes is a much better designed base than anything you find in Phantom Pain. The few interesting areas are used maybe once each, everything else is relegated to side roads near these bases. Its the most boring base that is used the most, and that's really disappointing because there are a few areas that are decent.

I love MGS to bits. But MGSV is not worth it at full price, not at all. The music they have in it is great, and the cassette tapes are also great. But they don't match the superb soundtracks of the previous games (which are not at all included in this one, although I heard Nuclear Warhead Storage and Theme of Tara will be in MGO) and the game itself completely lacks character. It also forces you to replay the tutorial for contrived reasons, which is a whole 1-2 hours long and honestly one of the weakest introductions to an MGS. Take recommendations with a pinch of salt, because there's a good chance it won't be anywhere near as good as people make it out to be. It's being held to the same high pedestal as Bioshock Infinite was, which was artistically great but had terrible shooting. This is the reverse.

Geektox
Aug 1, 2012

Good people don't rip other people's arms off.
Trying to convince people that TPP isn't the greatest game of all time and Kojima isn't the greatest videogame maker man of all time seems to be a losing battle on these here forums

Internet Friend
Jan 1, 2001

If you've been waiting for a sequel to Far Cry 2 I highly recommend MGSV.

Lunchmeat Larry
Nov 3, 2012

Geektox posted:

Trying to convince people that TPP isn't the greatest game of all time and Kojima isn't the greatest videogame maker man of all time seems to be a losing battle on these here forums

There's a reason for that.

Unreal_One
Aug 18, 2010

Now you know how I don't like to use the sit-down gun, but this morning we just don't have time for mucking about.

HerpicleOmnicron5 posted:

causing an alert means fighting and not finding a place to hide

Most of what you said is opinion, but this is just a lie. If you cause an alert, hiding in a dumpster or toilet or even just running a decent distance away and waiting it out is an entirely viable way of dealing with it. Alerts do last longer than in earlier games, but that's because you can phantom cigar your way to 24 hours from now. Sure, you can kill everybody to stop the alert, but that's also an option in every single MGS game since, at the absolute latest, 3.

Also, MGSV has some weaknesses, but is absolutely worth getting for full price, unless you have a ridiculously tight gaming budget or hate stealth games.

Geektox
Aug 1, 2012

Good people don't rip other people's arms off.

Lunchmeat Larry posted:

There's a reason for that.

I don't find it hard to accept that it is a very good game and that people like it a lot but some fans being completely unable to accept that some people might not like the game or that it's flawed in certain ways is strange and very off putting

I like it though it is a good game

Adbot
ADBOT LOVES YOU

Lycaeon
Feb 20, 2013

A closed door is a closed mind.
Eh, I'll give this thread a go. I'm looking for a Dwarf-fortress style game (Except without the horrible graphics or unnecessary complex stuff) that has to deal with building a fortress/base/stronghold, managing its resources, and defending it from the alien invaders/zombies/enemy soldiers.

Multiplayer is a plus, but not absolutely needed.

And for the love of god don't mention Clash of Clans.

Thanks for your time.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply