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drat Dirty Ape posted:Thanks, I actually own Evil Genius I just haven't played it in a long time and sort of forgot about it. I remember looking into Prison Architect when it was super early access and deciding I'd wait until launch. You are in luck: "This is the last ever alpha video for Prison Architect, and we will be launching version 1.0 in October."
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# ? Sep 10, 2015 17:29 |
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# ? May 26, 2024 07:28 |
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drat Dirty Ape posted:Thanks, I actually own Evil Genius I just haven't played it in a long time and sort of forgot about it. I remember looking into Prison Architect when it was super early access and deciding I'd wait until launch. There's also: A game of Dwarves, War for the underworld, underkeeper, dungeons, dungeons 2, and a few other direct dungeon keeper clones, but I think Evil Genius is better than them by far.
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# ? Sep 10, 2015 17:43 |
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I am interested in games with strong, non random loot systems. Think the Infinity Engine games. Characteristics that would be cool include: -Unique features of inventory items. Not +1, +2 etc. -Flavor text/bits of backstory included with each item.
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# ? Sep 12, 2015 18:46 |
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prometheusbound2 posted:I am interested in games with strong, non random loot systems. Think the Infinity Engine games. Morrowind.
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# ? Sep 13, 2015 00:49 |
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While you can upgrade weapons with pluses in it, Dark Souls has unique item descriptions (that provide bits of lore on the world) in spades. You can even craft items from the very souls of the bosses you defeat, and depending on what you craft, the item will provide additional bits of lore on the boss or world. Some items can drop randomly, but off specific enemies that use those items. Most items are found in the world and have reasons for being where they are.
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# ? Sep 13, 2015 07:21 |
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Probottt posted:Dawn of War: Dark Crusade is like this. It has a kind of Risk style turn-based strategic map where you can move your guys around and conquer territories. When you attack an enemy territory or come into contact with another hero, it switches to RTS gameplay. Does Dawn of War 2 have something similar?
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# ? Sep 15, 2015 01:56 |
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What's the best beginner space game to play? I'm looking for something that hopefully has cockpit view, a campaign, combat, and something that won't take me 50 hours to learn. I have the x3 bundle however I started up one of those and noped myself right on out. Is freelancer+ graphic mods the best place to start?
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# ? Sep 16, 2015 01:37 |
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I'd probably say Elite Dangerous would be your best bet. Playable with controller or KB+M, flight assist can be turned on and off as you prefer, and modern graphics right off the bat with no futzing around.
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# ? Sep 16, 2015 02:07 |
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NeoSeeker posted:Does Dawn of War 2 have something similar? If I remember correctly, Dawn of War 2 only shows what area the next mission will take place in from an orbital view. If it's different for any of its' expansions, no one has mentioned it, and I've yet really dig into the game to find out.
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# ? Sep 16, 2015 02:34 |
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Harminoff posted:What's the best beginner space game to play? I'm looking for something that hopefully has cockpit view, a campaign, combat, and something that won't take me 50 hours to learn.
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# ? Sep 16, 2015 12:44 |
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Geektox posted:I'd probably say Elite Dangerous would be your best bet. Playable with controller or KB+M, flight assist can be turned on and off as you prefer, and modern graphics right off the bat with no futzing around. I heard it's good, but not really much of an actual game yet. edit: A question of my own: Where's the best place to see people discussing the Long War mod for XCom? SolidSnakesBandana fucked around with this message at 14:14 on Sep 16, 2015 |
# ? Sep 16, 2015 13:17 |
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Probottt posted:If I remember correctly, Dawn of War 2 only shows what area the next mission will take place in from an orbital view. If it's different for any of its' expansions, no one has mentioned it, and I've yet really dig into the game to find out. DoW2 and it's expansions run kind of a campaign thing that is more about leveling up heroes and getting new gear than it is about the risk-like campaign of Dark Crusade (which is still one of my all-time favorite games, even though I'm terrible at RTS games). In DoW2 you basically run a story mission, and then you have a choice of a few side missions + a primary mission. The side missions give you some goodies that can help the main mission. Also, the campaign and the story are basically the same every time you play with slight differences (mostly dialogue, with some bosses being exchanged for other bosses) for each of the factions. I should mention I've most recently played DoW2 expansions, but I'm reasonably certain that the base game is roughly the same (except maybe you can only play the campaign as space marines). One of the later expansions lets you play a campaign as any of the factions.
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# ? Sep 16, 2015 15:27 |
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SolidSnakesBandana posted:edit: A question of my own: Where's the best place to see people discussing the Long War mod for XCom? The XCOM thread here on SA alternates between Long War discussion, XCOM2 news, and weird circle-jerky discussions of alien porn. The XCOM subreddit is about the same, with somewhat less alien porn. The Long War forums on the Nexus site are also active, but are in a weird format that I personally find hard to read.
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# ? Sep 16, 2015 16:06 |
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If anyone hasn't played DoW2, I recommend it!
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# ? Sep 16, 2015 23:49 |
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NeoSeeker posted:What are some Real Time Strategy games with good meta-game skirmish modes like Galactic Conquest in Star Wars: Empire at War? Well, I mean, it's not a good metagame skirmish nor a particularly good RTS game, but there's Divinity Dragon Commander.
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# ? Sep 17, 2015 10:31 |
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What are some games (bonus points for open world), with engaging side activities that don't involve the main game mechanics? What I mean by that is that if the game is primarily about navigating the terrain while you shoot stuff, I'd prefer if the side activities didn't also involve navigating the terrain shooting stuff. Far Cry 3's is a good example of what I'm not looking for; the interesting side activities like hunting or base clearing are the same as everything else in the game, it's just more jumping and shooting. Good examples: Buying/decorating houses in Skyrim Lots of stuff in Rockstar games (ie. tennis, pool, watching movies, taming horses) Bad examples: Jobs in Fable which are just glorified QTEs Side quests in Shadow of Mordor or Assassin's Creed style games where everything is a variation on stabbing dudes. "Collect all 100 things that are hidden everywhere" type stuff that exists in virtually every game these days I'd like to find something where I can do a few missions shooting/stabbing dudes and then dick around for awhile doing something else that's mostly unrelated. Bethesda and Rockstar style games are generally what I'm looking for, but I've played all of 'em. The sailing and associated activities in Black Flag were pretty fun.
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# ? Sep 17, 2015 20:47 |
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kedo posted:What are some games (bonus points for open world), with engaging side activities that don't involve the main game mechanics? Terraria is pretty prime. Spend an hour mining or hunting down cool loot, then spend two hours building your house larger. Use cool loot to get better things for your house (and different, cooler loot I guess). No 'storyline' per se but there is a progression of bosses to hunt down, starting with very simple mechanics then getting pretty creative. It might sound strange but I get pretty lost in 7 Days To Die, which professes to be zombie survival but is actually (for me anyway) a house building/cooking/farming simulator. Hunt deer and bears! Mine like in Minecraft! Go into a city and shoot zombies for a while if you like in-between adding floors to your house. No missions/story yet though. Really neat in that unlike Minecraft, unsupported buildings collapse. Try building a tower of Babel! Sap a large building and watch it collapse! Go online and do this to a player's house and hear them wail in anguish Also wow they need a new store video, it looks/works a TON better than that nowadays ...huh. I like that type of game (open world + sidequests) but my recent games on Steam don't have any good examples really. Bummer. Evilreaver fucked around with this message at 22:33 on Sep 17, 2015 |
# ? Sep 17, 2015 22:30 |
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Any games similar to the Paradox Eurpa Universalis series that actually allow you deviate from history? The series seems fun but it's too predictable. I'd love to play a game where the Aztecs invade Europe or the Chinese expand all through Africa.
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# ? Sep 19, 2015 05:13 |
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Godmachine posted:Any games similar to the Paradox Eurpa Universalis series that actually allow you deviate from history? The series seems fun but it's too predictable. I'd love to play a game where the Aztecs invade Europe or the Chinese expand all through Africa. Aztecs invading Europe you say? That would be Crusader Kings 2 with the Sunset Invasion DLC.
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# ? Sep 19, 2015 05:26 |
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Is there any game that is basically Diablo 3 but in a sci-fi setting? Or any non fantasy setting with guns? Not Borderlands, needs to be isometric/ top down and preferably local co op. PS3/4 or PC.
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# ? Sep 19, 2015 11:16 |
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kedo posted:What are some games (bonus points for open world), with engaging side activities that don't involve the main game mechanics? What I mean by that is that if the game is primarily about navigating the terrain while you shoot stuff, I'd prefer if the side activities didn't also involve navigating the terrain shooting stuff. Far Cry 3's is a good example of what I'm not looking for; the interesting side activities like hunting or base clearing are the same as everything else in the game, it's just more jumping and shooting. Yakuza and Sleeping Dogs, and if you can get ahold of it, Shenmue. These are the best games for this.
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# ? Sep 19, 2015 14:52 |
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kaesarsosei posted:Is there any game that is basically Diablo 3 but in a sci-fi setting? Or any non fantasy setting with guns? Not Borderlands, needs to be isometric/ top down and preferably local co op. PS3/4 or PC. hell divers but instead of loot its an xp based unlock system
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# ? Sep 19, 2015 15:11 |
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kedo posted:What are some games (bonus points for open world), with engaging side activities that don't involve the main game mechanics? What I mean by that is that if the game is primarily about navigating the terrain while you shoot stuff, I'd prefer if the side activities didn't also involve navigating the terrain shooting stuff. Far Cry 3's is a good example of what I'm not looking for; the interesting side activities like hunting or base clearing are the same as everything else in the game, it's just more jumping and shooting. That's pretty much how I've been playing Metal Gear Solid 5. I got far enough in the story to unlock all the parts of the base, then just ran around looking for materials and soldiers to build up my base and hunting down rare animals to capture.
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# ? Sep 19, 2015 16:02 |
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Danger Mahoney posted:That's pretty much how I've been playing Metal Gear Solid 5. I got far enough in the story to unlock all the parts of the base, then just ran around looking for materials and soldiers to build up my base and hunting down rare animals to capture. the side stuff is still essentially the same tactical espionage metal gear mechanics though like rescuing dudes and shooting things and crawling around so he might not go for it. now those mechanics are probably the most polished 3rd person action mechanics of all time so it shouldn't matter but he seems to want a game where the side stuff is like witcher 3 with gwent
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# ? Sep 19, 2015 16:05 |
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I have a group of old RL friends I play online with pretty regularly and we think MOBA games would be a good way to get us all in a big battle against each other, but a couple of them are either sick of or outright dislike fantasy settings. Any good MOBAs that aren't high fantasy? Something with a historical setting perhaps?
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# ? Sep 19, 2015 19:04 |
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I'd appreciate recommendations for games that are particularly well-suited to playing on a Surface Pro 3 (I5 8MB model). I just want to stick a few time killers on it for flights etc.; I'm not expecting to use it for games otherwise. So far I've found that Talisman works rather well, but FTL (disappointingly) doesn't. I don't really want to go through my entire Steam library looking for the ones that run best, but there doesn't seem to be a list or a curator anywhere that covers this. Any top suggestions?
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# ? Sep 20, 2015 12:25 |
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Evilreaver posted:Terraria Terraria is a good call. I played it way, way back at the beginning of its beta (or whatever the kids are calling betas these day), and enjoyed it but found it a little lacking in features. Same thing with 7 Days To Die, I also have a love for survival games and remember enjoying it when the alpha first launced... looks like they've added a lot to it since I played. HerpicleOmnicron5 posted:Yakuza and Sleeping Dogs, and if you can get ahold of it, Shenmue. These are the best games for this. Coo, Sleeping Dogs is one of those Steam games I downloaded ages ago and never actually played! Danger Mahoney posted:That's pretty much how I've been playing Metal Gear Solid 5. I got far enough in the story to unlock all the parts of the base, then just ran around looking for materials and soldiers to build up my base and hunting down rare animals to capture. I've been super curious about Metal Gear Solid 5. I haven't played a Metal Gear game since maybe... I don't even know. 2? It's been a long, long time and I have zero idea what's going on with the story and who any of these characters are. How much does that matter? But thanks much, folks!
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# ? Sep 20, 2015 17:23 |
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kedo posted:I've been super curious about Metal Gear Solid 5. I haven't played a Metal Gear game since maybe... I don't even know. 2? It's been a long, long time and I have zero idea what's going on with the story and who any of these characters are. How much does that matter? Doesn't matter at all, but MGSV is not worth its asking price. I've put in 80 hours, but that's because I'm a diehard fan. It becomes a boring repetitive slog with little to do. I'd wait for a sale if I were you.
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# ? Sep 20, 2015 18:25 |
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edit: Whoops, wrong thread somehow
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# ? Sep 20, 2015 18:59 |
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HerpicleOmnicron5 posted:Doesn't matter at all, but MGSV is not worth its asking price. I've put in 80 hours, but that's because I'm a diehard fan. It becomes a boring repetitive slog with little to do. I'd wait for a sale if I were you. lol
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# ? Sep 20, 2015 19:57 |
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HerpicleOmnicron5 posted:Doesn't matter at all, but MGSV is not worth its asking price. I've put in 80 hours, but that's because I'm a diehard fan. It becomes a boring repetitive slog with little to do. I'd wait for a sale if I were you. Perhaps you find this game boring because you have played it for 80 hours in less than three weeks. It's insanely good
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# ? Sep 20, 2015 20:21 |
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The only way to hate on mgsv is if you are very unimaginative in how you play one of the most open ended game ever made and were hoping for a guided tour through kojima's insane brain instead of hours of solid varied gameplay. i admit the boss fights are tame - but only because running from them is 100% viable for progress and later d-walker makes most of them piss easy. there are lots of viable strategies in between that are great fun. i admit the story is sparse as gently caress and not up to snuff with other games in the series due to keifer haveing no lines and story elements seemingly having been cut for time/corp. pressure or whatever. I admit the loading between maps and airborne command center is too long BUT the gameplay. the game itself. oh my god, a triumph. a new standard that will shame projects in development in the stealth action genre for years to come
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# ? Sep 20, 2015 20:26 |
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If you played mission 43 (I think, the one on MB) and still think the story is bad I can only assume you have a chunk of demon shrapnel through your broken idiot brain. All the cut stuff is definitely a shame though.
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# ? Sep 20, 2015 20:46 |
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The core gameplay is decent and I won't bash that, but the missions, the setting, the story, the themes, the characters and the progression are all worse than previous games in the series. And if you prefer to play games optimally, you'll find few ways to do so in MGSV. It offers a wide variety of things to do, but most of them result in leaving traces of your presence or alerting people. For the stealth-centric players, you are neglected. I not once had to find a place to hide in my 80 or so hours of play. Mission 43 was the one shining light, even in the death of this game. Big flaws: Very few interiors, causing an alert means fighting and not finding a place to hide, weak story outside of one, one set piece (which is admittedly loving incredible), cut content the size of an extra game (Or is it Kojima making a commentary on the Phantom Pain, feeling the loss of something that clearly should be there even though that's still loving stupid), fewer context-related codec calls and many repeated ones (I wanted to talk to Ocelot about this new rifle I just ordered, not here the same spiel about Russian soldiers for the 50th time), and a terrible mission that removes one of your strongest assets whilst also costing you a lot of resources (Mission 45 is poo poo and the workarounds to avoid it are shittier). Boss fights: There is only one notable one and its alright. The other two are awful and are simply an exercise in frustration. People praise the gameplay as the best thing to happen to stealth action in a long time, but honestly Splinter Cell Conviction and Blacklist did the exact same thing but with better levels but less gadgets. Its the amount of doohickeys and strange items you have at your disposal that make it fun, and the voice acting for the enemy forces is superb. Oh, and the open world isn't worth caring about since really its just a group of outdoor bases with outposts between them and nothing happening. Imagine a slightly less interesting Far Cry 2. Levels have very little artistic design meaning places totally lack any character like Shadow Moses in MGS1, Big Shell in MGS2 and everywhere in MGS3. Camp Omega in Ground Zeroes is a much better designed base than anything you find in Phantom Pain. The few interesting areas are used maybe once each, everything else is relegated to side roads near these bases. Its the most boring base that is used the most, and that's really disappointing because there are a few areas that are decent. I love MGS to bits. But MGSV is not worth it at full price, not at all. The music they have in it is great, and the cassette tapes are also great. But they don't match the superb soundtracks of the previous games (which are not at all included in this one, although I heard Nuclear Warhead Storage and Theme of Tara will be in MGO) and the game itself completely lacks character. It also forces you to replay the tutorial for contrived reasons, which is a whole 1-2 hours long and honestly one of the weakest introductions to an MGS. Take recommendations with a pinch of salt, because there's a good chance it won't be anywhere near as good as people make it out to be. It's being held to the same high pedestal as Bioshock Infinite was, which was artistically great but had terrible shooting. This is the reverse.
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# ? Sep 20, 2015 21:46 |
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Trying to convince people that TPP isn't the greatest game of all time and Kojima isn't the greatest videogame maker man of all time seems to be a losing battle on these here forums
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# ? Sep 20, 2015 22:29 |
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If you've been waiting for a sequel to Far Cry 2 I highly recommend MGSV.
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# ? Sep 20, 2015 22:38 |
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Geektox posted:Trying to convince people that TPP isn't the greatest game of all time and Kojima isn't the greatest videogame maker man of all time seems to be a losing battle on these here forums There's a reason for that.
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# ? Sep 20, 2015 23:25 |
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HerpicleOmnicron5 posted:causing an alert means fighting and not finding a place to hide Most of what you said is opinion, but this is just a lie. If you cause an alert, hiding in a dumpster or toilet or even just running a decent distance away and waiting it out is an entirely viable way of dealing with it. Alerts do last longer than in earlier games, but that's because you can phantom cigar your way to 24 hours from now. Sure, you can kill everybody to stop the alert, but that's also an option in every single MGS game since, at the absolute latest, 3. Also, MGSV has some weaknesses, but is absolutely worth getting for full price, unless you have a ridiculously tight gaming budget or hate stealth games.
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# ? Sep 21, 2015 00:49 |
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Lunchmeat Larry posted:There's a reason for that. I don't find it hard to accept that it is a very good game and that people like it a lot but some fans being completely unable to accept that some people might not like the game or that it's flawed in certain ways is strange and very off putting I like it though it is a good game
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# ? Sep 21, 2015 01:06 |
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# ? May 26, 2024 07:28 |
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Eh, I'll give this thread a go. I'm looking for a Dwarf-fortress style game (Except without the horrible graphics or unnecessary complex stuff) that has to deal with building a fortress/base/stronghold, managing its resources, and defending it from the alien invaders/zombies/enemy soldiers. Multiplayer is a plus, but not absolutely needed. And for the love of god don't mention Clash of Clans. Thanks for your time.
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# ? Sep 21, 2015 01:25 |