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Mordaedil posted:I kinda get your grief, but at the same time, this is why videos games have gotten so drat boring. No consequences for anything that happens in game, it's all load the game. I recognize there's rogue-likes and that stuff, but I kinda wish there was a medium between risk and reward only. Skyrim got around it by throwing dozens of cookie-cutter companions at you, making them all bland mercenaries, and only letting them die from friendly fire. If it was a shorter game, and if their AI didn't actively try to commit suicide, deaths might be more appealing. But if followers are meant to have some personality or charm, keeping them out of battle for a while seems like the best compromise. Maybe send them back to your home base if they get critically wounded, like MGSV.
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# ? Sep 22, 2015 13:48 |
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# ? May 14, 2024 08:59 |
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When I accidentally let the big robot step on D-Dog and it decreased our bond, that was much more meaningful than having to reload because my idiot companion stepped in front of my shotgun blast. Anyway, the only companion I've ever used in any of these games is ED-E because he's a mobile laser turret with emotions and carry weight.
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# ? Sep 22, 2015 14:13 |
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sector_corrector posted:When I accidentally let the big robot step on D-Dog and it decreased our bond, that was much more meaningful than having to reload because my idiot companion stepped in front of my shotgun blast. As opposed to Boone, who's a mobile sniper turret that carries and has emotional weight?
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# ? Sep 22, 2015 19:29 |
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All of the new vegas companions were good, except for Arcade and the dog.
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# ? Sep 22, 2015 19:34 |
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You're crazy, Arcade was the best companion.
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# ? Sep 22, 2015 19:50 |
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He was pretty boring compared to the others, and his ability wasn't very useful.
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# ? Sep 22, 2015 19:54 |
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computer parts posted:Smithing took way too many materials to actually be useful, at least for me. When I found out (maybe with a mod?) that iron deposits regenerate in mines, I could see how you could do it though. Smithing in Skyrim was absolutely hilarious. If you did the alchemy-enchanting buff to get crazy smithing buffs on your gear you could get absolutely broken armor and weapons. The weapons would be broken because you'd 1-2 shot everything, even dragons. The armor would be broken because the game had maximum damage resistance value. Before a patch if you reached that armor value you'd overflow and become worthless (I forget if it just starts from 0 again or actually become negative armor). After a patch it simply maxed out. On the plus side it meant that you could wear whatever you thought looked good since you could easily get near that armor limit with even starting leather and hide armors. Or you could make an unarmed character, and wear whatever you want while getting both insane armor and attack values from the twinked out heavy gauntlets you made that let you punch dragons and giants to death.
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# ? Sep 22, 2015 20:17 |
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marktheando posted:He was pretty boring compared to the others, and his ability wasn't very useful. Can you really call him the most boring companion when Boone exists?
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# ? Sep 22, 2015 20:22 |
TontoCorazon posted:Then you'll love my fallout fan fiction. Thinking of writing fan fiction based on my Fallout player experience and it will just be the first thirty minutes of the story over and over again with minor alterations to every subsequent protagonist. Four hundred pages of, "He stepped out into the harsh glare of Goodsprings..." followed by a page describing the player and whether or not the girl ends up getting killed by geckos at the water source.
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# ? Sep 22, 2015 20:28 |
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cargohills posted:Can you really call him the most boring companion when Boone exists? What's boring about blasting the heads off every enemy within two miles? Also Boone has cool sunglasses and a beret.
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# ? Sep 22, 2015 20:29 |
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cargohills posted:Can you really call him the most boring companion when Boone exists? At least Boone is silent instead of making all these heee-larious whacky jokes the kids love so much!
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# ? Sep 22, 2015 20:33 |
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Boone made the game boring by killing everything before you knew it was even there. That guy could have carried you through combat.
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# ? Sep 22, 2015 21:52 |
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marktheando posted:What's boring about blasting the heads off every enemy within two miles? Also Boone has cool sunglasses and a beret. It's more fun to do that myself.
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# ? Sep 22, 2015 21:55 |
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I really hope the Anti-Mat rifle returns, since that's my true companion.
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# ? Sep 22, 2015 22:15 |
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The only weapons I'll need are modded ones from Millenia in the New Vegas modding thread.
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# ? Sep 22, 2015 22:22 |
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Malpais Legate posted:Boone made the game boring by killing everything before you knew it was even there. Boone was the hero of my game, I was just the guy running beside him carrying all his ammo and stimpacks. e: that is until I gave whatsherface power armour and an industrial fist Alchenar fucked around with this message at 22:30 on Sep 22, 2015 |
# ? Sep 22, 2015 22:28 |
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Captain Scandinaiva posted:Wow, it was so long ago I played 3, I had forgotten about most companions, including Dogmeat. Endurance determines hit points, which means you can survive attacks and in the wasteland longer. It applies when leveling, I can't remember the equation but its something like (endurance x2.5)+10 per level for example. It's not retroactive, so a level 1 dweller with 10 endurance ( plus gear) brought up to level 50 will have wayyy more HP than a level 50 dweller brought up to 10 endurance. Like, hundreds of HP difference.
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# ? Sep 22, 2015 22:29 |
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Malpais Legate posted:Boone made the game boring by killing everything before you knew it was even there. That's not a problem, that's a solution.
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# ? Sep 22, 2015 22:34 |
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I liked Boone because by the time he caught up he would congratulate me on killing an entire legion Fort with my bare hands in the time it took him to go around a rock. He also took me to a part of the Nevada I would never have gone to for his quest.
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# ? Sep 22, 2015 22:36 |
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Nasgate posted:I liked Boone because by the time he caught up he would congratulate me on killing an entire legion Fort with my bare hands in the time it took him to go around a rock. Yeah, you and me both.
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# ? Sep 22, 2015 22:48 |
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Inon Zur plays the Fallout 4 them on his piano https://www.youtube.com/watch?v=xn8fQMRsaqU Enjoy.
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# ? Sep 22, 2015 23:15 |
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FronzelNeekburm posted:The issue with Fallout companions is that it's a long game. There's a limited number of them (and karma locks also in 3), and they have a bad habit of just running off across hill and dale to punch Deathclaws, so keeping them alive can feel like a bad escort mission. It would control drones of various kinds for use in combat. Drones that could be destroyed, forcing you to buy or craft more. Who wouldn't want a remote-controlled flamethrower on wheels? Or what about a control chip upgrade that lets you revive things like Deathclaws to use, so long as they're in one piece. Upgrades might include things like:
Inverness fucked around with this message at 23:48 on Sep 22, 2015 |
# ? Sep 22, 2015 23:37 |
Captain Scandinaiva posted:Wow, it was so long ago I played 3, I had forgotten about most companions, including Dogmeat. Endurance exists to piss off min/maxers. The way I read it was basically every level up your dudes gain HP based on their endurance. So by letting your dudes level up before having max endurance fucks them.
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# ? Sep 23, 2015 04:15 |
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computer parts posted:Smithing took way too many materials to actually be useful, at least for me. When I found out (maybe with a mod?) that iron deposits regenerate in mines, I could see how you could do it though. just make jewelry with the shitload of gold, silver and gems you find throughout your adventures and you'll level it at a good clip.
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# ? Sep 23, 2015 04:33 |
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Man Whore posted:just make jewelry with the shitload of gold, silver and gems you find throughout your adventures and you'll level it at a good clip. Sleep before hand for the bonus experience as well. Problem with Skyrim was that enchanting and smithing pretty much breaks the game. Smithing allows you to create max damage weapons and max damage reduction armor, and enchanting allows you to set it up in such a way that you can build your character however you want without needing to be concerned about stat point investment. Every character becomes the same really quickly as a result.
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# ? Sep 23, 2015 04:53 |
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2-3 hours smiting and enchanting grinding could also get all the prestige level perk points you could think of so crafting could very easily break Fallout 4 depending on how easy it is to find certain components.
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# ? Sep 23, 2015 05:31 |
Alright, thanks for the clarifications on endurance and levelling. Would explain why some dwellers seem to take more of a beating from deathclaw attacks and such. Time to breed some super-explorers!
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# ? Sep 23, 2015 07:49 |
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Gnome de plume posted:That's not a problem, that's a solution.
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# ? Sep 23, 2015 10:25 |
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There are many other areas your PC can be stronger than a combat companion
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# ? Sep 23, 2015 10:39 |
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Fallout Shelter gets really boring really fast after you unlock all the rooms. It's just about sending out people to the wasteland and call them back before they die to get better items to send them out even longer before you have to call them back. Was nice for a few weeks, though. That first Dealthclaw attack killed half my vault. Fun times.
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# ? Sep 23, 2015 12:12 |
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Deathclaws become a lot easier when you exploit the lunchboxes.
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# ? Sep 23, 2015 12:18 |
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Meridian posted:Sleep before hand for the bonus experience as well. It is interesting how people drag Morrowind's brokenness out as some amazing, intentional design choice to be praised upon an alter, but Skyrim is a terrible mess made by lazy hacks for the exact same reason. Not calling you out specifically, Meridian, the post just sparked the thought
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# ? Sep 23, 2015 14:19 |
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New Endurance video is out My interest was piqued at the food and water portion. I hope they include an optional Hardcore mode like NV. Though it did bug out on me a lot, perhaps it's better left to modders.
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# ? Sep 23, 2015 15:12 |
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Huh. It seems like athletics might be making a comeback. Also, since when has anything swimming related ever actually proved useful in a stat-based ARPG?
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# ? Sep 23, 2015 15:22 |
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sector_corrector posted:Huh. It seems like athletics might be making a comeback. Also, since when has anything swimming related ever actually proved useful in a stat-based ARPG? Motherfucking Deus Ex, that's when.
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# ? Sep 23, 2015 15:23 |
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My pro-build: Swimming, Low-Tech, Environmental Training, Medicine.
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# ? Sep 23, 2015 15:34 |
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graynull posted:My interest was piqued at the food and water portion. I hope they include an optional Hardcore mode like NV. Though it did bug out on me a lot, perhaps it's better left to modders. Nope, they'll just give you health. This might be interesting if there wouldn't be stimpacks all around the place...
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# ? Sep 23, 2015 15:36 |
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marktheando posted:What's boring about blasting the heads off every enemy within two miles? Also Boone has cool sunglasses and a beret. not doing it yourself because he does it first
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# ? Sep 23, 2015 15:40 |
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sector_corrector posted:My pro-build: Swimming, Low-Tech, Environmental Training, Medicine. Low Tech has the nanosword, that's cheating.
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# ? Sep 23, 2015 15:49 |
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# ? May 14, 2024 08:59 |
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Part of the charm of Deus Ex was figuring out how to exploit and break everything in subsequent playthroughs. There were plenty of hilarious and stupid ways to approach tasks in the game that still let you countine instead of stopping you in your tracks. They just don't make games like that any more... I am interested to see if there are any additional mechanics for FO4 that they haven't mentioned yet, seeing as how they specifically mentioned needing food and water to help sustain yourself. You could also eat in 3 but there was virtually no point since you could be swimming in stimpaks and water by the time you're an hour or two in.
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# ? Sep 23, 2015 15:58 |