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FronzelNeekburm
Jun 1, 2001

STOP, MORTTIME

Mordaedil posted:

I kinda get your grief, but at the same time, this is why videos games have gotten so drat boring. No consequences for anything that happens in game, it's all load the game. I recognize there's rogue-likes and that stuff, but I kinda wish there was a medium between risk and reward only.
The issue with Fallout companions is that it's a long game. There's a limited number of them (and karma locks also in 3), and they have a bad habit of just running off across hill and dale to punch Deathclaws, so keeping them alive can feel like a bad escort mission.

Skyrim got around it by throwing dozens of cookie-cutter companions at you, making them all bland mercenaries, and only letting them die from friendly fire.

If it was a shorter game, and if their AI didn't actively try to commit suicide, deaths might be more appealing. But if followers are meant to have some personality or charm, keeping them out of battle for a while seems like the best compromise. Maybe send them back to your home base if they get critically wounded, like MGSV.

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sector_corrector
Jan 18, 2012

by Nyc_Tattoo
When I accidentally let the big robot step on D-Dog and it decreased our bond, that was much more meaningful than having to reload because my idiot companion stepped in front of my shotgun blast.

Anyway, the only companion I've ever used in any of these games is ED-E because he's a mobile laser turret with emotions and carry weight.

Malpais Legate
Oct 1, 2014

sector_corrector posted:

When I accidentally let the big robot step on D-Dog and it decreased our bond, that was much more meaningful than having to reload because my idiot companion stepped in front of my shotgun blast.

Anyway, the only companion I've ever used in any of these games is ED-E because he's a mobile laser turret with emotions and carry weight.

As opposed to Boone, who's a mobile sniper turret that carries and has emotional weight?

marktheando
Nov 4, 2006

All of the new vegas companions were good, except for Arcade and the dog.

cargohills
Apr 18, 2014

You're crazy, Arcade was the best companion.

marktheando
Nov 4, 2006

He was pretty boring compared to the others, and his ability wasn't very useful.

Alkydere
Jun 7, 2010
Capitol: A building or complex of buildings in which any legislature meets.
Capital: A city designated as a legislative seat by the government or some other authority, often the city in which the government is located; otherwise the most important city within a country or a subdivision of it.



computer parts posted:

Smithing took way too many materials to actually be useful, at least for me. When I found out (maybe with a mod?) that iron deposits regenerate in mines, I could see how you could do it though.

Smithing in Skyrim was absolutely hilarious. If you did the alchemy-enchanting buff to get crazy smithing buffs on your gear you could get absolutely broken armor and weapons. The weapons would be broken because you'd 1-2 shot everything, even dragons. The armor would be broken because the game had maximum damage resistance value. Before a patch if you reached that armor value you'd overflow and become worthless (I forget if it just starts from 0 again or actually become negative armor). After a patch it simply maxed out. On the plus side it meant that you could wear whatever you thought looked good since you could easily get near that armor limit with even starting leather and hide armors. Or you could make an unarmed character, and wear whatever you want while getting both insane armor and attack values from the twinked out heavy gauntlets you made that let you punch dragons and giants to death.

cargohills
Apr 18, 2014

marktheando posted:

He was pretty boring compared to the others, and his ability wasn't very useful.

Can you really call him the most boring companion when Boone exists?

Cream-of-Plenty
Apr 21, 2010

"The world is a hellish place, and bad writing is destroying the quality of our suffering."

TontoCorazon posted:

Then you'll love my fallout fan fiction.

Thinking of writing fan fiction based on my Fallout player experience and it will just be the first thirty minutes of the story over and over again with minor alterations to every subsequent protagonist. Four hundred pages of, "He stepped out into the harsh glare of Goodsprings..." followed by a page describing the player and whether or not the girl ends up getting killed by geckos at the water source.

marktheando
Nov 4, 2006

cargohills posted:

Can you really call him the most boring companion when Boone exists?

What's boring about blasting the heads off every enemy within two miles? Also Boone has cool sunglasses and a beret.

steinrokkan
Apr 2, 2011



Soiled Meat

cargohills posted:

Can you really call him the most boring companion when Boone exists?

At least Boone is silent instead of making all these heee-larious whacky jokes the kids love so much!

Malpais Legate
Oct 1, 2014

Boone made the game boring by killing everything before you knew it was even there.

That guy could have carried you through combat.

cargohills
Apr 18, 2014

marktheando posted:

What's boring about blasting the heads off every enemy within two miles? Also Boone has cool sunglasses and a beret.

It's more fun to do that myself.

sector_corrector
Jan 18, 2012

by Nyc_Tattoo
I really hope the Anti-Mat rifle returns, since that's my true companion.

MariusLecter
Sep 5, 2009

NI MUERTE NI MIEDO
The only weapons I'll need are modded ones from Millenia in the New Vegas modding thread.

Alchenar
Apr 9, 2008

Malpais Legate posted:

Boone made the game boring by killing everything before you knew it was even there.

That guy could have carried you through combat.

Boone was the hero of my game, I was just the guy running beside him carrying all his ammo and stimpacks.

e: that is until I gave whatsherface power armour and an industrial fist

Alchenar fucked around with this message at 22:30 on Sep 22, 2015

Fake James
Aug 18, 2005

Y'all got any more of that plastic?
Buglord

Captain Scandinaiva posted:

Wow, it was so long ago I played 3, I had forgotten about most companions, including Dogmeat.

I'm still playing Fallout Shelter. Taking it slow, nearly at 90 residents now.

Has anyone figured out what endurance is good for, is it for making it longer in the wasteland or something? More health?

Also, does charisma actually make a difference in living quarters? Does it make babies happen faster or something?

Endurance determines hit points, which means you can survive attacks and in the wasteland longer. It applies when leveling, I can't remember the equation but its something like (endurance x2.5)+10 per level for example. It's not retroactive, so a level 1 dweller with 10 endurance ( plus gear) brought up to level 50 will have wayyy more HP than a level 50 dweller brought up to 10 endurance. Like, hundreds of HP difference.

Gnome de plume
Sep 5, 2006

Hell.
Fucking.
Yes.

Malpais Legate posted:

Boone made the game boring by killing everything before you knew it was even there.

That guy could have carried you through combat.

That's not a problem, that's a solution.

Nasgate
Jun 7, 2011
I liked Boone because by the time he caught up he would congratulate me on killing an entire legion Fort with my bare hands in the time it took him to go around a rock.

He also took me to a part of the Nevada I would never have gone to for his quest.

Nicodemus Dumps
Jan 9, 2006

Just chillin' in the sink

Nasgate posted:

I liked Boone because by the time he caught up he would congratulate me on killing an entire legion Fort with my bare hands in the time it took him to go around a rock.

He also took me to a part of the Nevada I would never have gone to for his quest.

Yeah, you and me both.

Rabidredneck
Oct 30, 2010

Not pleasant when angered.
Inon Zur plays the Fallout 4 them on his piano

https://www.youtube.com/watch?v=xn8fQMRsaqU

Enjoy.

Inverness
Feb 4, 2009

Fully configurable personal assistant.

FronzelNeekburm posted:

The issue with Fallout companions is that it's a long game. There's a limited number of them (and karma locks also in 3), and they have a bad habit of just running off across hill and dale to punch Deathclaws, so keeping them alive can feel like a bad escort mission.

Skyrim got around it by throwing dozens of cookie-cutter companions at you, making them all bland mercenaries, and only letting them die from friendly fire.

If it was a shorter game, and if their AI didn't actively try to commit suicide, deaths might be more appealing. But if followers are meant to have some personality or charm, keeping them out of battle for a while seems like the best compromise. Maybe send them back to your home base if they get critically wounded, like MGSV.
Perhaps some sort of AI companion for your pip-boy that you can upgrade over the course of the same?

It would control drones of various kinds for use in combat. Drones that could be destroyed, forcing you to buy or craft more. Who wouldn't want a remote-controlled flamethrower on wheels?

Or what about a control chip upgrade that lets you revive things like Deathclaws to use, so long as they're in one piece.

Upgrades might include things like:
  • display enemy health or threat level, with further upgrades for weapons and resistances.
  • interfacing with computers that don't have a conveniently placed terminal or might have special protection
  • visual detection of radiation before you actually run into it.
  • item/interactable object identification from a distance.
  • a visual indicator of whether you've been detected in stealth
  • enemy sight cones
  • sound-based safe cracking assistance
  • occasional banter with different personalities
  • contextual information about a location
  • visual crosshairs and range-finding
It would explain some of the more "gamey" things you can see and do as assistance from an actual AI on your arm. To keep from being completely unbalanced you might have some sort of CPU usage requirement and limit.

Inverness fucked around with this message at 23:48 on Sep 22, 2015

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

Captain Scandinaiva posted:

Wow, it was so long ago I played 3, I had forgotten about most companions, including Dogmeat.

I'm still playing Fallout Shelter. Taking it slow, nearly at 90 residents now.

Has anyone figured out what endurance is good for, is it for making it longer in the wasteland or something? More health?

Also, does charisma actually make a difference in living quarters? Does it make babies happen faster or something?

Endurance exists to piss off min/maxers. The way I read it was basically every level up your dudes gain HP based on their endurance. So by letting your dudes level up before having max endurance fucks them.

Man Whore
Jan 6, 2012

ASK ME ABOUT SPHERICAL CATS
=3



computer parts posted:

Smithing took way too many materials to actually be useful, at least for me. When I found out (maybe with a mod?) that iron deposits regenerate in mines, I could see how you could do it though.

just make jewelry with the shitload of gold, silver and gems you find throughout your adventures and you'll level it at a good clip.

Theotus
Nov 8, 2014

Man Whore posted:

just make jewelry with the shitload of gold, silver and gems you find throughout your adventures and you'll level it at a good clip.

Sleep before hand for the bonus experience as well.

Problem with Skyrim was that enchanting and smithing pretty much breaks the game. Smithing allows you to create max damage weapons and max damage reduction armor, and enchanting allows you to set it up in such a way that you can build your character however you want without needing to be concerned about stat point investment. Every character becomes the same really quickly as a result.

Crabtree
Oct 17, 2012

ARRRGH! Get that wallet out!
Everybody: Lowtax in a Pickle!
Pickle! Pickle! Pickle! Pickle!

Dinosaur Gum
2-3 hours smiting and enchanting grinding could also get all the prestige level perk points you could think of so crafting could very easily break Fallout 4 depending on how easy it is to find certain components.

Captain Scandinaiva
Mar 29, 2010



Alright, thanks for the clarifications on endurance and levelling. Would explain why some dwellers seem to take more of a beating from deathclaw attacks and such.

Time to breed some super-explorers!

Sanctum
Feb 14, 2005

Property was their religion
A church for one

Gnome de plume posted:

That's not a problem, that's a solution.
When a companion is stronger than the PC you start to wonder why you are even playing in the first place.

frajaq
Jan 30, 2009

#acolyte GM of 2014


There are many other areas your PC can be stronger than a combat companion

Feka
Jan 21, 2013

No soup for you!
Fallout Shelter gets really boring really fast after you unlock all the rooms.

It's just about sending out people to the wasteland and call them back before they die to get better items to send them out even longer before you have to call them back.

Was nice for a few weeks, though. That first Dealthclaw attack killed half my vault. Fun times.

Ak Gara
Jul 29, 2005

That's just the way he rolls.
Deathclaws become a lot easier when you exploit the lunchboxes.

Magmarashi
May 20, 2009





Meridian posted:

Sleep before hand for the bonus experience as well.

Problem with Skyrim was that enchanting and smithing pretty much breaks the game. Smithing allows you to create max damage weapons and max damage reduction armor, and enchanting allows you to set it up in such a way that you can build your character however you want without needing to be concerned about stat point investment. Every character becomes the same really quickly as a result.

It is interesting how people drag Morrowind's brokenness out as some amazing, intentional design choice to be praised upon an alter, but Skyrim is a terrible mess made by lazy hacks for the exact same reason.

Not calling you out specifically, Meridian, the post just sparked the thought

graynull
Dec 2, 2005

Did I misread all the signs?
New Endurance video is out

My interest was piqued at the food and water portion. I hope they include an optional Hardcore mode like NV. Though it did bug out on me a lot, perhaps it's better left to modders.

sector_corrector
Jan 18, 2012

by Nyc_Tattoo
Huh. It seems like athletics might be making a comeback. Also, since when has anything swimming related ever actually proved useful in a stat-based ARPG?

ymgve
Jan 2, 2004


:dukedog:
Offensive Clock

sector_corrector posted:

Huh. It seems like athletics might be making a comeback. Also, since when has anything swimming related ever actually proved useful in a stat-based ARPG?

Motherfucking Deus Ex, that's when.

sector_corrector
Jan 18, 2012

by Nyc_Tattoo
My pro-build: Swimming, Low-Tech, Environmental Training, Medicine.

Bholder
Feb 26, 2013

graynull posted:

My interest was piqued at the food and water portion. I hope they include an optional Hardcore mode like NV. Though it did bug out on me a lot, perhaps it's better left to modders.

Nope, they'll just give you health.

This might be interesting if there wouldn't be stimpacks all around the place...

Literal Nazi Furry
Jan 27, 2008

Swastika - Helvetica - Ikea
Last night I dreamt of Adolf searching for Anne.
I lay on my back
standing alone in the corner watching the girls dance.

I'm on crystal meth.
I piss in my pants.

marktheando posted:

What's boring about blasting the heads off every enemy within two miles? Also Boone has cool sunglasses and a beret.

not doing it yourself because he does it first

Anime Schoolgirl
Nov 28, 2002

sector_corrector posted:

My pro-build: Swimming, Low-Tech, Environmental Training, Medicine.

Low Tech has the nanosword, that's cheating.

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Psychotic Weasel
Jun 24, 2004

Bang! You're dead.
Part of the charm of Deus Ex was figuring out how to exploit and break everything in subsequent playthroughs. There were plenty of hilarious and stupid ways to approach tasks in the game that still let you countine instead of stopping you in your tracks. They just don't make games like that any more...

I am interested to see if there are any additional mechanics for FO4 that they haven't mentioned yet, seeing as how they specifically mentioned needing food and water to help sustain yourself. You could also eat in 3 but there was virtually no point since you could be swimming in stimpaks and water by the time you're an hour or two in.

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