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ImpAtom posted:Except that means you're now locked into a bad situation if you save at the wrong time which will probably make you waste more time than going back the ~5 minutes you had to go before. Hitman actually had that exact problem. That's why you'd do it in a quiet spot.
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# ? Sep 30, 2015 22:42 |
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# ? May 31, 2024 20:10 |
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ImpAtom posted:Except that means you're now locked into a bad situation if you save at the wrong time which will probably make you waste more time than going back the ~5 minutes you had to go before. Hitman actually had that exact problem. And this would be worse than the existing system how? Honestly, I don't have a big problem with the existing system as I understand it. But the fact that the game has been out a month and we're still arguing about how to save our resources and how checkpoints work is the problem. This poo poo should have been crystal clear up-front. Now that I understand it, my issues are mostly with how it implemented interface wise.
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# ? Sep 30, 2015 22:42 |
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Brazilianpeanutwar posted:That's why you'd do it in a quiet spot. So perhaps it saves you outside of the base you're about to infiltrate or right after you leave? Snak posted:And this would be worse than the existing system how? It is easier to break, more likely to cause player error, and also tends to make players mentally restart to a checkpoint every time they make a mistake instead of trying to deal with the consequences. Snak posted:we're still arguing about how to save our resources and how checkpoints work is the problem. No we're not. The game literally shows you when it is saving as well as has audio queues and popups. There are flaws with it (it should auto-save when you leave Mother Base for one) but they are something that could be trivially fixed by the addition of one or two additional save triggers, not by revamping the entire thing. ImpAtom fucked around with this message at 22:47 on Sep 30, 2015 |
# ? Sep 30, 2015 22:42 |
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End of mission 12 is still poo poo after a 2nd playthrough. My god Salenthropus is such a pain. At one point he glitched out and just stared at me through a rock and did nothing. Had to restart.
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# ? Sep 30, 2015 22:43 |
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ImpAtom posted:Except that means you're now locked into a bad situation if you save at the wrong time which will probably make you waste more time than going back the ~5 minutes you had to go before. Hitman actually had that exact problem.
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# ? Sep 30, 2015 22:46 |
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Red Mundus posted:End of mission 12 is still poo poo after a 2nd playthrough. My god Salenthropus is such a pain. At one point he glitched out and just stared at me through a rock and did nothing. Had to restart. The end of that mission pissed me off so bad. I stole a jeep and threw Huey into it and decided I'd just drive away. Nope. Mission failed. For some reason (I presume because the Metal Gear shows up in public and causes a lot of poo poo) that counts as a failure when normally you can extract dudes by jeeping out in any other segment.
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# ? Sep 30, 2015 22:49 |
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ImpAtom posted:So perhaps it saves you outside of the base you're about to infiltrate or right after you leave? Yeah that wouldn't be so bad. edit: Wouldn't be so bad IF it was your choice when to use your "save" so you could fulton a shitload of guards or extract loads of materials then "save". if for whatever reason you screwup you load your checkpoint and you still have those guards fultoned and materials extracted. Sorry this is terribly worded. Brazilianpeanutwar fucked around with this message at 22:56 on Sep 30, 2015 |
# ? Sep 30, 2015 22:53 |
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Brazilianpeanutwar posted:Yeah that wouldn't be so bad.
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# ? Sep 30, 2015 22:55 |
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Brazilianpeanutwar posted:Yeah that wouldn't be so bad. That's literally how it works everywhere except for two missions (Backup Back Down and Backup Back Down Extreme)
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# ? Sep 30, 2015 22:56 |
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ImpAtom posted:The end of that mission pissed me off so bad. I stole a jeep and threw Huey into it and decided I'd just drive away. I think it's because you have to extract via chopper so they can do the slow mo minigun part. I actually completely lost Sahelanthropus and was about to dump Huey into the chopper when it popped up out of nowhere and spotted me, since it gets teleported to the LZ for the set piece. It's one of the few missions I've never replayed because I don't want to do that part again.
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# ? Sep 30, 2015 22:59 |
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It doesn't matter if you defeat Sahelanthropus or lure it all the way to the NE corner of the map, it always shows up to attack the chopper. Sucks, it's also the only reason you can't get No Traces since you're required to fire the minigun.
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# ? Sep 30, 2015 23:06 |
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Stabbatical posted:I knew there was a PC MGS port, I never really thought about it before, but now I'm wondering how the Psycho Mantis and post-torture arm massage stuff works without a Playstation? I played it on PC. If I recall, they didn't change the voice over, but the text said to use your keyboard instead of a gamepad, I think.
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# ? Sep 30, 2015 23:14 |
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Also sometimes Pequod glitches out and never lands. Salenthrophus was smashing around the central base area (something I thought he couldn't do so that was kind of neat.) but the heli never, ever landed even though we were literally miles away. That necessitated a SECOND restart.
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# ? Sep 30, 2015 23:15 |
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Dr. Abysmal posted:I think it's because you have to extract via chopper so they can do the slow mo minigun part. I actually completely lost Sahelanthropus and was about to dump Huey into the chopper when it popped up out of nowhere and spotted me, since it gets teleported to the LZ for the set piece. It's one of the few missions I've never replayed because I don't want to do that part again. Yeah, I'm sure the out-of-universe reason is 'we wanted to do that setpiece" but it's one of the times the game breaks the rules it lies down. Extraction is a viable option even in other settings where you'd think it wasn't (like dumping all the child soldiers in a jeep) so it not being viable there felt kinda dumb.
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# ? Sep 30, 2015 23:25 |
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ImpAtom posted:No we're not. The game literally shows you when it is saving as well as has audio queues and popups. There are flaws with it (it should auto-save when you leave Mother Base for one) but they are something that could be trivially fixed by the addition of one or two additional save triggers, not by revamping the entire thing. I mean I literally asked about it today and some people said that abort to ACC would save stuff. Then we tested it and determined that wasn't true. So maybe you're not arguing about it, but there absolutely was still discussion going on as to what saves your poo poo. In free roam, getting on a chopper saves your poo poo. In a mission, it doesn't. I pretty much agree with you about how the checkpoint system should be fixed, but don't pretend like the game was straightforward about how it worked. For example, the yellow saving circle that you can get by loving around in the iDroid doesn't save your extractions up to that point, just any MB administrative choices you've made. This was a big point of confusion for some people. So saying "the games tells you when it's saving" as though that means that it's perfectly clear what states are being saved is not accurate. Plus there's the extra confusion added by some enemies still being marked after you've reset to a checkpoint. How am I supposed to interpret that? What the hell does that mean?
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# ? Sep 30, 2015 23:30 |
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https://www.reddit.com/r/NeverBeGameOver/comments/3n0o7s/the_code_i_found_potentially_broken_or_breakable/ i can't tell whats going on here but it seems like this dude went all good will hunting and took all the random numbers found throughout GZ and TPP and did the P.T code breaker thing and came up with the words "Truth The Man Who Sold The World Is Not The Final Mission" out of it all. he explains his process too which i guess looks legit? i dont know, my eyes glaze over if im in reddit for more than 2 minutes.
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# ? Sep 30, 2015 23:33 |
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Hasn't this game been datamined to hell already? I find it really unbelievable that there's another final mission everyone somehow missed.
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# ? Sep 30, 2015 23:45 |
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I wonder what it's like to be in Darren Aronofsky's Pi
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# ? Sep 30, 2015 23:45 |
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Vikar Jerome posted:https://www.reddit.com/r/NeverBeGameOver/comments/3n0o7s/the_code_i_found_potentially_broken_or_breakable/ That subreddit really needs to get their R&D team onto developing some brain meds, this reads like a biblical code conspiracy theory
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# ? Sep 30, 2015 23:49 |
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RatHat posted:Hasn't this game been datamined to hell already? I find it really unbelievable that there's another final mission everyone somehow missed. I think these people are expecting another mission with the MGO update.
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# ? Sep 30, 2015 23:51 |
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Hasn't Konami explicitly said that there's no story DLC? The singleplayer stuff is just some outfits and side-ops.
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# ? Sep 30, 2015 23:53 |
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One guy just said that there's currently no plans. I thought just the costumes were confirmed. Do we know what kind of side-ops we're getting?
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# ? Sep 30, 2015 23:55 |
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I could've sworn I saw something about new side-ops but I can't find anything on Google so I guess I'm mistaken. But yes, some costumes and horse outfits are confirmed.
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# ? Oct 1, 2015 00:01 |
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Vikar Jerome posted:https://www.reddit.com/r/NeverBeGameOver/comments/3n0o7s/the_code_i_found_potentially_broken_or_breakable/ I'd have to look closer, but it seems like he's just working backwards from a big pool of letters and arranging them into something that fits his conspiracy theory. It's not an exact character match or anything - it looks like you could basically get almost any phrase you want out of it. RatHat posted:Hasn't Konami explicitly said that there's no story DLC? The singleplayer stuff is just some outfits and side-ops. They had some community manager say "I have no announcements for story DLC." To be fair, that is not an absolute denial that they are ever going to do story DLC - if they were, they wouldn't be announcing it through some peon on twitter - but it's also pretty obvious to all but the most desperate that there is not going to be any more. The team is split up, the studio has been renamed, Kojima is basically just sitting on his thumb until his contract expires, and the guy behind the Fox Engine left. Even if by some miracle they pulled everyone back together, I highly doubt they'd be able to create any kind of decent story DLC before everyone is thrown out on their asses at the end of the year. Grizzled Patriarch fucked around with this message at 00:15 on Oct 1, 2015 |
# ? Oct 1, 2015 00:11 |
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RatHat posted:Hasn't this game been datamined to hell already? I find it really unbelievable that there's another final mission everyone somehow missed. Because this is just like the indoctrination theory with Mass Effect 3. We need a stupid excuse to state that what we've seen is not real and hope that there will be a DLC that fixes everything.
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# ? Oct 1, 2015 00:13 |
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Nakar posted:I went through the guide and the TppRevenge.lua file and catalogued as much of the response system as I could. I created a Pastebin rather than spam the thread as it's pretty long. The tl;dr is as follows: I swear my Fulton preparedness has been going down since getting wormholes as well but I don't have as hard evidence as seeing it change in a single game session like I just did with the helmet preparedness.
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# ? Oct 1, 2015 00:18 |
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Vikar Jerome posted:https://www.reddit.com/r/NeverBeGameOver/comments/3n0o7s/the_code_i_found_potentially_broken_or_breakable/ I read through it until he said that 20-8-4-6-3 using an 0-25: A-Z cipher spells GUIDE. This would require G to be the 21st letter of the alphabet, when it is not. Dude is fullblown offmeds crazy
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# ? Oct 1, 2015 00:22 |
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Sigma-X posted:I read through it until he said that 20-8-4-6-3 using an 0-25: A-Z cipher spells GUIDE. This would require G to be the 21st letter of the alphabet, when it is not. He's numbering letters 0-25 and then unanagraming them or whatever the correct term is. It's about as mathematical as cold reading.
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# ? Oct 1, 2015 00:26 |
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Sigma-X posted:I read through it until he said that 20-8-4-6-3 using an 0-25: A-Z cipher spells GUIDE. This would require G to be the 21st letter of the alphabet, when it is not. I think it's meant to be an anagram ( U I E G D ) but the entire system he's using is still dumb because you could basically make it say anything you want.
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# ? Oct 1, 2015 00:27 |
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Sigma-X posted:I read through it until he said that 20-8-4-6-3 using an 0-25: A-Z cipher spells GUIDE. This would require G to be the 21st letter of the alphabet, when it is not. It's probably Hideo testing ideas for a new game, any minute now he'll do something perverted and everyone will be like "Oh hideoooo it was you all along" *slidewhistle*
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# ? Oct 1, 2015 00:35 |
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Nakar posted:It's based on the last three missions you did, so if you only do x for three missions straight you should be good. Also it helps to go into Reflex or Combat Alert so you don't accidentally get Foxhound. I've actually been using C2W because it's so quick and has such a relative plethora of targets to headshot. I'll have to try Lingua Franca.
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# ? Oct 1, 2015 00:42 |
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Grizzled Patriarch posted:I think it's meant to be an anagram ( U I E G D ) but the entire system he's using is still dumb because you could basically make it say anything you want. Yeah, at that point, where we are assigning arbitrary alphabet ciphers and then "descrambling" the results, pretty much anything should be possible.
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# ? Oct 1, 2015 00:54 |
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Vikar Jerome posted:https://www.reddit.com/r/NeverBeGameOver/comments/3n0o7s/the_code_i_found_potentially_broken_or_breakable/ To unlock the true ending, you have to go to the command platform and smoke 500 phantom cigars in a row. The game will advance to the year 1995 and Solid Snake will show up and kill you in one hit with a rocket launcher. I know this because my uncle is a janitor at Konami. Seriously though, these people are AboveTopSecret level of batshit insane.
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# ? Oct 1, 2015 02:00 |
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Castor Poe posted:To unlock the true ending, you have to go to the command platform and smoke 500 phantom cigars in a row. The game will advance to the year 1995 and Solid Snake will show up and kill you in one hit with a rocket launcher. I know this because my uncle is a janitor at Konami. Lies, everyone knows Kojima made it true to the canon mg1 ending, its FOUR rockets
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# ? Oct 1, 2015 02:08 |
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zedprime posted:Not to keep throwing wrenches in your research, but I just confirmed my helmet preparedness going down. I have basically stopped shooting people in the end game because of bionic arm stuff. I don't have specifics on a lot of when and hows, but I noticed a final drop of fairly white to totally unlit tonight, which coincides with hitting a 100k multiple of heroism. You're correct that the Wormhole appears to be completely distinct from regular Fultons and does not trigger Fulton preparedness to rise even if it's seen. I noticed that myself. So if you used the Wormhole exclusively and it's possible for Fulton preparedness to decline then in theory it should eventually drop to 0 and never go up again once you switch to the Wormhole. Or if you Chicken Hat it down to 0 and then use Wormholes forever, it'll also never go up because seeing the Wormhole apparently doesn't count as "spotting a Fulton."
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# ? Oct 1, 2015 02:39 |
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You can actually just abort a mission while using the Chicken Hat and it gives you the readiness reduction effect.
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# ? Oct 1, 2015 02:47 |
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Ekusukariba posted:Lies, everyone knows Kojima made it true to the canon mg1 ending, its FOUR rockets After playing mission 45 I could totally see Solid kicking my rear end with four rockets to the dome.
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# ? Oct 1, 2015 03:14 |
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Nakar posted:You're correct that the Wormhole appears to be completely distinct from regular Fultons and does not trigger Fulton preparedness to rise even if it's seen. I noticed that myself. So if you used the Wormhole exclusively and it's possible for Fulton preparedness to decline then in theory it should eventually drop to 0 and never go up again once you switch to the Wormhole. Or if you Chicken Hat it down to 0 and then use Wormholes forever, it'll also never go up because seeing the Wormhole apparently doesn't count as "spotting a Fulton." This makes sense also, since Fulton preparedness is basically "how good enemies are at shooting baloons" and nothing else. They probably didn't want guys to prioritize shooting at the wormhole, so...
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# ? Oct 1, 2015 03:40 |
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Snak posted:This makes sense also, since Fulton preparedness is basically "how good enemies are at shooting baloons" and nothing else. They probably didn't want guys to prioritize shooting at the wormhole, so... *squad of enemies fires into wormhole, someone at Mother Base has a very bad day*
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# ? Oct 1, 2015 04:28 |
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# ? May 31, 2024 20:10 |
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Nakar posted:Well, it's possible I'm misreading something in the file that lowers it, but there's no array for specifically calling for its decline every mission. There are other factors that can lower preparedness that aren't in TppRevenge.lua, like the Chicken Hat (which I suspect is like -50 to -100 per mission you complete wearing it to all readiness types), but within the file itself nothing ever mentions lowering Helmet and Fulton preparedness. So if I'm sick of seeing helmets everywhere I can put on the chicken hat and finish a few missions to reset preparedness?
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# ? Oct 1, 2015 04:35 |